// set the fg_root path
void FGGlobals::set_fg_root (const string &root) {
- fg_root = root;
+ SGPath tmp(root);
+ fg_root = tmp.realpath();
// append /data to root if it exists
- SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
if ( tmp.exists() ) {
}
BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
- if (!path.exists()) {
- SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str());
+ SGPath abspath(path.realpath());
+ if (!abspath.exists()) {
+ SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath.str());
continue;
}
// check for duplicates
- string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), path.str());
+ string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath.str());
if (ex != fg_scenery.end()) {
- SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << path.str());
+ SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
continue;
}
- simgear::Dir dir(path);
+ simgear::Dir dir(abspath);
SGPath terrainDir(dir.file("Terrain"));
SGPath objectsDir(dir.file("Objects"));
// Terrain and Objects subdirs, but the conditional logic was commented
// out, such that all three dirs are added. Unfortunately there's
// no information as to why the change was made.
- fg_scenery.push_back(path.str());
+ fg_scenery.push_back(abspath.str());
if (terrainDir.exists()) {
fg_scenery.push_back(terrainDir.str());
// make scenery dirs available to Nasal
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
- n->setStringValue(path.str());
+ n->setStringValue(abspath.str());
n->setAttribute(SGPropertyNode::WRITE, false);
} // of path list iteration
}
SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
return;
}
+ std::string abspath = dirPath.realpath();
unsigned int index = fg_aircraft_dirs.size();
- fg_aircraft_dirs.push_back(path);
+ fg_aircraft_dirs.push_back(abspath);
// make aircraft dirs available to Nasal
SGPropertyNode* sim = fgGetNode("/sim", true);
sim->removeChild("fg-aircraft", index, false);
SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
- n->setStringValue(path);
+ n->setStringValue(abspath);
n->setAttribute(SGPropertyNode::WRITE, false);
}