SGPropertyNode props;
// Load the 3D aircraft object itself
- SGPath xmlpath;
SGPath modelpath = path;
- if ( ulIsAbsolutePathName( path.c_str() ) ) {
- xmlpath = modelpath;
- }
- else {
- xmlpath = fg_root;
- xmlpath.append(modelpath.str());
+ if ( !ulIsAbsolutePathName( path.c_str() ) ) {
+ SGPath tmp = fg_root;
+ tmp.append(modelpath.str());
+ modelpath = tmp;
}
// Check for an XML wrapper
- if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") {
- readProperties(xmlpath.str(), &props);
+ if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
+ readProperties(modelpath.str(), &props);
if (props.hasValue("/path")) {
modelpath = modelpath.dir();
modelpath.append(props.getStringValue("/path"));
// Assume that textures are in
// the same location as the XML file.
if (model == 0) {
- ssgTexturePath((char *)xmlpath.dir().c_str());
+ ssgTexturePath((char *)modelpath.dir().c_str());
model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
if (model == 0)
throw sg_exception("Failed to load 3D model");