#include <Include/fg_constants.h>
#include <Math/point3d.hxx>
+#include "trisegs.hxx"
#include "polygon.hxx"
void FGPolygon::calc_point_inside( const int contour,
const FGTriNodes& trinodes ) {
Point3D tmp, min, ln, p1, p2, p3, m, result;
+ int min_node_index = 0;
+ int min_index = 0;
+ int p1_index = 0;
+ int p2_index = 0;
+ int ln_index = 0;
// 1. find a point on the specified contour, min, with smallest y
// min.y() starts greater than the biggest possible lat (degrees)
min.sety( 100.0 );
- // int min_index;
- int min_node_index = 0;
int_list_iterator current, last;
current = poly[contour].begin();
tmp = trinodes.get_node( *current );
if ( tmp.y() < min.y() ) {
min = tmp;
- // min_index = *current;
+ min_index = *current;
min_node_index = counter;
// cout << "min index = " << *current
}
++counter;
}
+
cout << "min node index = " << min_node_index << endl;
- cout << "min index = " << poly[contour][min_node_index]
- << " value = " << trinodes.get_node( poly[contour][min_node_index] )
+ cout << "min index = " << min_index
+ << " value = " << trinodes.get_node( min_index )
<< " == " << min << endl;
// 2. take midpoint, m, of min with neighbor having lowest
// fabs(slope)
if ( min_node_index == 0 ) {
- p1 = trinodes.get_node( poly[contour][1] );
- p2 = trinodes.get_node( poly[contour][poly[contour].size() - 1] );
+ p1_index = poly[contour][1];
+ p2_index = poly[contour][poly[contour].size() - 1];
} else if ( min_node_index == (int)(poly[contour].size()) - 1 ) {
- p1 = trinodes.get_node( poly[contour][0] );
- p2 = trinodes.get_node( poly[contour][poly[contour].size() - 2] );
+ p1_index = poly[contour][0];
+ p2_index = poly[contour][poly[contour].size() - 2];
} else {
- p1 = trinodes.get_node( poly[contour][min_node_index - 1] );
- p2 = trinodes.get_node( poly[contour][min_node_index + 1] );
+ p1_index = poly[contour][min_node_index - 1];
+ p2_index = poly[contour][min_node_index + 1];
}
+ p1 = trinodes.get_node( p1_index );
+ p2 = trinodes.get_node( p2_index );
+
double s1 = fabs( slope(min, p1) );
double s2 = fabs( slope(min, p2) );
if ( s1 < s2 ) {
+ ln_index = p1_index;
ln = p1;
} else {
+ ln_index = p2_index;
ln = p2;
}
+ FGTriSeg base_leg( min_index, ln_index );
+
m.setx( (min.x() + ln.x()) / 2.0 );
m.sety( (min.y() + ln.y()) / 2.0 );
cout << "low mid point = " << m << endl;
p3.sety(100);
- // for ( int i = 0; i < (int)poly.size(); ++i ) {
- int i = contour;
- cout << "contour = " << i << " size = " << poly[i].size() << endl;
- for ( int j = 0; j < (int)(poly[i].size() - 1); ++j ) {
- // cout << " p1 = " << poly[i][j] << " p2 = "
- // << poly[i][j+1] << endl;
- p1 = trinodes.get_node( poly[i][j] );
- p2 = trinodes.get_node( poly[i][j+1] );
+ for ( int i = 0; i < (int)poly.size(); ++i ) {
+ cout << "contour = " << i << " size = " << poly[i].size() << endl;
+ for ( int j = 0; j < (int)(poly[i].size() - 1); ++j ) {
+ // cout << " p1 = " << poly[i][j] << " p2 = "
+ // << poly[i][j+1] << endl;
+ p1_index = poly[i][j];
+ p2_index = poly[i][j+1];
+ p1 = trinodes.get_node( p1_index );
+ p2 = trinodes.get_node( p2_index );
+ if ( intersects(p1, p2, m.x(), &result) ) {
+ // cout << "intersection = " << result << endl;
+ if ( ( result.y() < p3.y() ) &&
+ ( result.y() > m.y() ) &&
+ ( base_leg != FGTriSeg(p1_index, p2_index) ) ) {
+ p3 = result;
+ }
+ }
+ }
+ // cout << " p1 = " << poly[i][0] << " p2 = "
+ // << poly[i][poly[i].size() - 1] << endl;
+ p1_index = poly[i][0];
+ p2_index = poly[i][poly[i].size() - 1];
+ p1 = trinodes.get_node( p1_index );
+ p2 = trinodes.get_node( p2_index );
if ( intersects(p1, p2, m.x(), &result) ) {
// cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
- ( result.y() > m.y() + FG_EPSILON ) ) {
+ ( result.y() > m.y() ) &&
+ ( base_leg != FGTriSeg(p1_index, p2_index) ) ) {
p3 = result;
}
}
}
- // cout << " p1 = " << poly[i][0] << " p2 = "
- // << poly[i][poly[i].size() - 1] << endl;
- p1 = trinodes.get_node( poly[i][0] );
- p2 = trinodes.get_node( poly[i][poly[i].size() - 1] );
- if ( intersects(p1, p2, m.x(), &result) ) {
- // cout << "intersection = " << result << endl;
- if ( ( result.y() < p3.y() ) &&
- ( result.y() > m.y() + FG_EPSILON ) ) {
- p3 = result;
- }
+ if ( p3.y() < 100 ) {
+ cout << "low intersection of other segment = " << p3 << endl;
+ inside_list[contour].setx( (m.x() + p3.x()) / 2.0 );
+ inside_list[contour].sety( (m.y() + p3.y()) / 2.0 );
+ } else {
+ cout << "Error: Failed to find a point inside :-(" << endl;
+ inside_list[contour] = p3;
+ // exit(-1);
}
- // }
- cout << "low intersection of other segment = " << p3 << endl;
// 4. take midpoint of p2 && m as an arbitrary point inside polygon
- inside_list[contour].setx( (m.x() + p3.x()) / 2.0 );
- inside_list[contour].sety( (m.y() + p3.y()) / 2.0 );
cout << "inside point = " << inside_list[contour] << endl;
}