tie("controls/invisible",
SGRawValuePointer<bool>(&invisible));
- _uBodyNode = props->getNode("velocities/ubody-fps", true);
- _vBodyNode = props->getNode("velocities/vbody-fps", true);
- _wBodyNode = props->getNode("velocities/wbody-fps", true);
+ _uBodyNode = props->getNode("velocities/uBody-fps", true);
+ _vBodyNode = props->getNode("velocities/vBody-fps", true);
+ _wBodyNode = props->getNode("velocities/wBody-fps", true);
#define AIMPROProp(type, name) \
SGRawValueMethods<FGAIMultiplayer, type>(*this, &FGAIMultiplayer::get##name)