--- /dev/null
+// input.cxx -- handle user input from various sources.
+//
+// Written by David Megginson, started May 2001.
+//
+// Copyright (C) 2001 David Megginson, david@megginson.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <simgear/compiler.h>
+
+#include STL_FSTREAM
+#include STL_STRING
+
+#include <simgear/constants.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/props.hxx>
+
+#include <Aircraft/aircraft.hxx>
+#include <Autopilot/auto_gui.hxx>
+#include <Autopilot/newauto.hxx>
+#include <Cockpit/hud.hxx>
+#include <Cockpit/panel.hxx>
+#include <Cockpit/panel_io.hxx>
+#include <GUI/gui.h>
+#include <Scenery/tilemgr.hxx>
+#include <Objects/matlib.hxx>
+#include <Time/light.hxx>
+#include <Time/tmp.hxx>
+
+#ifndef FG_OLD_WEATHER
+# include <WeatherCM/FGLocalWeatherDatabase.h>
+#else
+# include <Weather/weather.hxx>
+#endif
+
+#include <Main/bfi.hxx>
+#include <Main/globals.hxx>
+#include <Main/keyboard.hxx>
+#include <Main/fg_props.hxx>
+#include <Main/options.hxx>
+
+#include "input.hxx"
+
+SG_USING_STD(ifstream);
+SG_USING_STD(string);
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGBinding.
+////////////////////////////////////////////////////////////////////////
+
+FGBinding::FGBinding ()
+ : _action(ACTION_NONE), _node(0), _adjust_step(0), _assign_value(0)
+{
+}
+
+FGBinding::FGBinding (const SGPropertyNode * node)
+ : _action(ACTION_NONE), _node(0), _adjust_step(0), _assign_value(0)
+{
+ read(node);
+}
+
+FGBinding::~FGBinding ()
+{
+ // no op
+}
+
+void
+FGBinding::setAction (Action action)
+{
+ _action = action;
+}
+
+void
+FGBinding::setProperty (SGPropertyNode * node)
+{
+ _node = node;
+}
+
+void
+FGBinding::setAdjustStep (const SGValue * step)
+{
+ _adjust_step = step;
+}
+
+void
+FGBinding::setAssignValue (const SGValue * value)
+{
+ _assign_value = value;
+}
+
+void
+FGBinding::read (const SGPropertyNode * node)
+{
+ if (node->hasValue("action")) {
+ string action = node->getStringValue("action");
+ if (action == "none")
+ _action = ACTION_NONE;
+ else if (action == "switch")
+ _action = ACTION_SWITCH;
+ else if (action == "adjust")
+ _action = ACTION_ADJUST;
+ else if (action == "assign")
+ _action = ACTION_ASSIGN;
+ else
+ SG_LOG(SG_INPUT, SG_ALERT, "Ignoring unrecognized action type "
+ << action);
+ }
+
+ if (node->hasValue("control"))
+ _node = fgGetNode(node->getStringValue("control"), true);
+
+ if (node->hasValue("step"))
+ _adjust_step = node->getChild("step")->getValue();
+
+ if (node->hasValue("value"))
+ _assign_value = node->getChild("value")->getValue();
+}
+
+void
+FGBinding::fire () const
+{
+ if (_node == 0) {
+ SG_LOG(SG_INPUT, SG_ALERT, "No control property attached to binding");
+ return;
+ }
+
+ switch (_action) {
+
+ case ACTION_NONE:
+ break;
+
+ case ACTION_SWITCH:
+ _node->setBoolValue(!_node->getBoolValue());
+ break;
+
+ case ACTION_ADJUST:
+ if (_adjust_step == 0) {
+ SG_LOG(SG_INPUT, SG_ALERT, "No step provided for adjust binding");
+ break;
+ }
+ switch (_node->getType()) {
+ case SGValue::BOOL:
+ if (_adjust_step->getBoolValue())
+ _node->setBoolValue(!_node->getBoolValue());
+ break;
+ case SGValue::INT:
+ _node->setIntValue(_node->getIntValue() + _adjust_step->getIntValue());
+ break;
+ case SGValue::LONG:
+ _node->setLongValue(_node->getLongValue() + _adjust_step->getLongValue());
+ break;
+ case SGValue::FLOAT:
+ _node->setFloatValue(_node->getFloatValue()
+ + _adjust_step->getFloatValue());
+ break;
+ case SGValue::DOUBLE:
+ case SGValue::UNKNOWN: // force to double
+ _node->setDoubleValue(_node->getDoubleValue()
+ + _adjust_step->getDoubleValue());
+ break;
+ case SGValue::STRING:
+ SG_LOG(SG_INPUT, SG_ALERT, "Cannot increment or decrement string value"
+ << _node->getStringValue());
+ break;
+ }
+ break;
+
+ case ACTION_ASSIGN:
+ if (_assign_value == 0) {
+ SG_LOG(SG_INPUT, SG_ALERT, "No value provided for assign binding");
+ break;
+ }
+ switch (_node->getType()) {
+ case SGValue::BOOL:
+ _node->setBoolValue(_assign_value->getBoolValue());
+ break;
+ case SGValue::INT:
+ _node->setIntValue(_assign_value->getIntValue());
+ break;
+ case SGValue::LONG:
+ _node->setLongValue(_assign_value->getLongValue());
+ break;
+ case SGValue::FLOAT:
+ _node->setFloatValue(_assign_value->getFloatValue());
+ break;
+ case SGValue::DOUBLE:
+ _node->setDoubleValue(_assign_value->getDoubleValue());
+ break;
+ case SGValue::STRING:
+ _node->setStringValue(_assign_value->getStringValue());
+ break;
+ case SGValue::UNKNOWN:
+ _node->setUnknownValue(_assign_value->getStringValue());
+ break;
+ }
+ break;
+ }
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput.
+////////////////////////////////////////////////////////////////////////
+
+ // From main.cxx
+extern void fgReshape( int width, int height );
+
+FGInput current_input;
+
+
+FGInput::FGInput ()
+{
+ // no op
+}
+
+FGInput::~FGInput ()
+{
+ // no op
+}
+
+void
+FGInput::init ()
+{
+ // Read the keyboard bindings.
+ // TODO: zero the old bindings first.
+ const SGPropertyNode * keyboard =
+ globals->get_props()->getNode("/input/keyboard", true);
+ vector<const SGPropertyNode *> keys = keyboard->getChildren("key");
+
+ for (int i = 0; i < keys.size(); i++) {
+ int index = keys[i]->getIndex();
+ int modifiers = MOD_NONE;
+ if (keys[i]->getBoolValue("mod-shift"))
+ modifiers |= MOD_SHIFT;
+ if (keys[i]->getBoolValue("mod-ctrl"))
+ modifiers |= MOD_CTRL;
+ if (keys[i]->getBoolValue("mod-alt"))
+ modifiers |= MOD_ALT;
+ SG_LOG(SG_INPUT, SG_INFO, "Binding key " << index
+ << " with modifiers " << modifiers);
+
+ vector<const SGPropertyNode *> bindings = keys[i]->getChildren("binding");
+ for (int j = 0; j < bindings.size(); j++) {
+ SG_LOG(SG_INPUT, SG_INFO, " Adding binding " << j);
+ _key_bindings[modifiers][index].push_back(FGBinding(bindings[j]));
+ }
+ }
+}
+
+void
+FGInput::bind ()
+{
+ // no op
+}
+
+void
+FGInput::unbind ()
+{
+ // no op
+}
+
+void
+FGInput::update ()
+{
+ // we'll do something here with the joystick
+}
+
+void
+FGInput::doKey (int k, int modifiers, int x, int y)
+{
+ float fov, tmp;
+ static bool winding_ccw = true;
+ int speed;
+
+ SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
+ << " with modifiers " << modifiers);
+
+ if (_key_bindings[modifiers].find(k) != _key_bindings[modifiers].end()) {
+ const vector<FGBinding> &bindings = _key_bindings[modifiers][k];
+ for (int i = 0; i < bindings.size(); i++) {
+ bindings[i].fire();
+ }
+ return;
+ }
+
+ SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
+
+ // Use the old, default actions.
+ FGInterface *f = current_aircraft.fdm_state;
+ FGViewer *v = globals->get_current_view();
+
+ // everything after here will be removed sooner or later...
+
+ if (modifiers & MOD_SHIFT) {
+
+ switch (k) {
+ case 7: // Ctrl-G key
+ current_autopilot->set_AltitudeMode(
+ FGAutopilot::FG_ALTITUDE_GS1 );
+ current_autopilot->set_AltitudeEnabled(
+ ! current_autopilot->get_AltitudeEnabled()
+ );
+ return;
+ case 18: // Ctrl-R key
+ // temporary
+ winding_ccw = !winding_ccw;
+ if ( winding_ccw ) {
+ glFrontFace ( GL_CCW );
+ } else {
+ glFrontFace ( GL_CW );
+ }
+ return;
+ case 19: // Ctrl-S key
+ current_autopilot->set_AutoThrottleEnabled(
+ ! current_autopilot->get_AutoThrottleEnabled()
+ );
+ return;
+ case 20: // Ctrl-T key
+ current_autopilot->set_AltitudeMode(
+ FGAutopilot::FG_ALTITUDE_TERRAIN );
+ current_autopilot->set_AltitudeEnabled(
+ ! current_autopilot->get_AltitudeEnabled()
+ );
+ return;
+ case 49: // numeric keypad 1
+ v->set_goal_view_offset( SGD_PI * 0.75 );
+ return;
+ case 50: // numeric keypad 2
+ v->set_goal_view_offset( SGD_PI );
+ return;
+ case 51: // numeric keypad 3
+ v->set_goal_view_offset( SGD_PI * 1.25 );
+ return;
+ case 52: // numeric keypad 4
+ v->set_goal_view_offset( SGD_PI * 0.50 );
+ return;
+ case 54: // numeric keypad 6
+ v->set_goal_view_offset( SGD_PI * 1.50 );
+ return;
+ case 55: // numeric keypad 7
+ v->set_goal_view_offset( SGD_PI * 0.25 );
+ return;
+ case 56: // numeric keypad 8
+ v->set_goal_view_offset( 0.00 );
+ return;
+ case 57: // numeric keypad 9
+ v->set_goal_view_offset( SGD_PI * 1.75 );
+ return;
+ case 72: // H key
+ HUD_brightkey( true );
+ return;
+ case 73: // I key
+ // Minimal Hud
+ fgHUDInit2(¤t_aircraft);
+ return;
+ case 77: // M key
+ globals->inc_warp( -60 );
+ fgUpdateSkyAndLightingParams();
+ return;
+ case 84: // T key
+ globals->inc_warp_delta( -30 );
+ fgUpdateSkyAndLightingParams();
+ return;
+ case 87: // W key
+#if defined(FX) && !defined(WIN32)
+ global_fullscreen = ( !global_fullscreen );
+# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
+ XMesaSetFXmode( global_fullscreen ?
+ XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW );
+# endif
+#endif
+ return;
+ case 88: // X key
+ fov = globals->get_current_view()->get_fov();
+ fov *= 1.05;
+ if ( fov > FG_FOV_MAX ) {
+ fov = FG_FOV_MAX;
+ }
+ globals->get_current_view()->set_fov(fov);
+ // v->force_update_fov_math();
+ return;
+ case 90: // Z key
+#ifndef FG_OLD_WEATHER
+ tmp = WeatherDatabase->getWeatherVisibility();
+ tmp /= 1.10;
+ WeatherDatabase->setWeatherVisibility( tmp );
+#else
+ tmp = current_weather.get_visibility(); // in meters
+ tmp /= 1.10;
+ current_weather.set_visibility( tmp );
+#endif
+ return;
+
+// START SPECIALS
+
+ case 256+GLUT_KEY_F1: {
+ ifstream input("fgfs.sav");
+ if (input.good() && fgLoadFlight(input)) {
+ input.close();
+ SG_LOG(SG_INPUT, SG_INFO, "Restored flight from fgfs.sav");
+ } else {
+ SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from fgfs.sav");
+ }
+ return;
+ }
+ case 256+GLUT_KEY_F2: {
+ SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
+ ofstream output("fgfs.sav");
+ if (output.good() && fgSaveFlight(output)) {
+ output.close();
+ SG_LOG(SG_INPUT, SG_INFO, "Saved flight to fgfs.sav");
+ } else {
+ SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to fgfs.sav");
+ }
+ return;
+ }
+ case 256+GLUT_KEY_F3: {
+ string panel_path =
+ fgGetString("/sim/panel/path", "Panels/Default/default.xml");
+ FGPanel * new_panel = fgReadPanel(panel_path);
+ if (new_panel == 0) {
+ SG_LOG(SG_INPUT, SG_ALERT,
+ "Error reading new panel from " << panel_path);
+ return;
+ }
+ SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
+ current_panel->unbind();
+ delete current_panel;
+ current_panel = new_panel;
+ return;
+ }
+ case 256+GLUT_KEY_F4: {
+ SGPath props_path(globals->get_fg_root());
+ props_path.append("preferences.xml");
+ SG_LOG(SG_INPUT, SG_INFO, "Rereading global preferences");
+ if (!readProperties(props_path.str(), globals->get_props())) {
+ SG_LOG(SG_INPUT, SG_ALERT,
+ "Failed to reread global preferences from "
+ << props_path.str());
+ } else {
+ SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
+ }
+ return;
+ }
+ case 256+GLUT_KEY_F5: {
+ current_panel->setYOffset(current_panel->getYOffset() - 5);
+ fgReshape(fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize"));
+ return;
+ }
+ case 256+GLUT_KEY_F6: {
+ current_panel->setYOffset(current_panel->getYOffset() + 5);
+ fgReshape(fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize"));
+ return;
+ }
+ case 256+GLUT_KEY_F7: {
+ current_panel->setXOffset(current_panel->getXOffset() - 5);
+ return;
+ }
+ case 256+GLUT_KEY_F8: {
+ current_panel->setXOffset(current_panel->getXOffset() + 5);
+ return;
+ }
+ // case 256+GLUT_KEY_F9: {
+ // return;
+ // }
+ case 256+GLUT_KEY_F10: {
+ fgToggleFDMdataLogging();
+ return;
+ }
+ // case 256+GLUT_KEY_F11: {
+ // return;
+ // }
+ // case 256+GLUT_KEY_F12: {
+ // return;
+ // }
+ case 256+GLUT_KEY_END: // numeric keypad 1
+ v->set_goal_view_offset( SGD_PI * 0.75 );
+ return;
+ case 256+GLUT_KEY_DOWN: // numeric keypad 2
+ v->set_goal_view_offset( SGD_PI );
+ return;
+ case 256+GLUT_KEY_PAGE_DOWN: // numeric keypad 3
+ v->set_goal_view_offset( SGD_PI * 1.25 );
+ return;
+ case 256+GLUT_KEY_LEFT: // numeric keypad 4
+ v->set_goal_view_offset( SGD_PI * 0.50 );
+ return;
+ case 256+GLUT_KEY_RIGHT: // numeric keypad 6
+ v->set_goal_view_offset( SGD_PI * 1.50 );
+ return;
+ case 256+GLUT_KEY_HOME: // numeric keypad 7
+ v->set_goal_view_offset( SGD_PI * 0.25 );
+ return;
+ case 256+GLUT_KEY_UP: // numeric keypad 8
+ v->set_goal_view_offset( 0.00 );
+ return;
+ case 256+GLUT_KEY_PAGE_UP: // numeric keypad 9
+ v->set_goal_view_offset( SGD_PI * 1.75 );
+ return;
+
+// END SPECIALS
+
+ }
+
+
+ } else {
+ SG_LOG( SG_INPUT, SG_DEBUG, "" );
+ switch (k) {
+ case 98: // b key
+ int b_ret;
+ double b_set;
+ b_ret = int( controls.get_brake( 0 ) );
+ b_set = double(!b_ret);
+ controls.set_brake( FGControls::ALL_WHEELS, b_set);
+ return;
+ case 44: // , key
+ if (controls.get_brake(0) > 0.0) {
+ controls.set_brake(0, 0.0);
+ } else {
+ controls.set_brake(0, 1.0);
+ }
+ return;
+ case 46: // . key
+ if (controls.get_brake(1) > 0.0) {
+ controls.set_brake(1, 0.0);
+ } else {
+ controls.set_brake(1, 1.0);
+ }
+ return;
+ case 104: // h key
+ HUD_masterswitch( true );
+ return;
+ case 105: // i key
+ fgHUDInit(¤t_aircraft); // normal HUD
+ return;
+ case 109: // m key
+ globals->inc_warp( 60 );
+ fgUpdateSkyAndLightingParams();
+ return;
+ case 112: // p key
+ globals->set_freeze( ! globals->get_freeze() );
+
+ {
+ SGBucket p( f->get_Longitude() * SGD_RADIANS_TO_DEGREES,
+ f->get_Latitude() * SGD_RADIANS_TO_DEGREES );
+ SGPath tile_path( globals->get_fg_root() );
+ tile_path.append( "Scenery" );
+ tile_path.append( p.gen_base_path() );
+ tile_path.append( p.gen_index_str() );
+
+ // printf position and attitude information
+ SG_LOG( SG_INPUT, SG_INFO,
+ "Lon = " << f->get_Longitude() * SGD_RADIANS_TO_DEGREES
+ << " Lat = " << f->get_Latitude() * SGD_RADIANS_TO_DEGREES
+ << " Altitude = " << f->get_Altitude() * SG_FEET_TO_METER
+ );
+ SG_LOG( SG_INPUT, SG_INFO,
+ "Heading = " << f->get_Psi() * SGD_RADIANS_TO_DEGREES
+ << " Roll = " << f->get_Phi() * SGD_RADIANS_TO_DEGREES
+ << " Pitch = " << f->get_Theta() * SGD_RADIANS_TO_DEGREES );
+ SG_LOG( SG_INPUT, SG_INFO, tile_path.c_str());
+ }
+ return;
+ case 116: // t key
+ globals->inc_warp_delta( 30 );
+ fgUpdateSkyAndLightingParams();
+ return;
+ case 118: // v key
+ // handles GUI state as well as Viewer LookAt Direction
+ CenterView();
+ globals->set_current_view( globals->get_viewmgr()->next_view() );
+ fgReshape( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
+ return;
+ case 120: // x key
+ fov = globals->get_current_view()->get_fov();
+ fov /= 1.05;
+ if ( fov < FG_FOV_MIN ) {
+ fov = FG_FOV_MIN;
+ }
+ globals->get_current_view()->set_fov(fov);
+ // v->force_update_fov_math();
+ return;
+ case 122: // z key
+#ifndef FG_OLD_WEATHER
+ tmp = WeatherDatabase->getWeatherVisibility();
+ tmp *= 1.10;
+ WeatherDatabase->setWeatherVisibility( tmp );
+#else
+ tmp = current_weather.get_visibility(); // in meters
+ tmp *= 1.10;
+ current_weather.set_visibility( tmp );
+#endif
+ return;
+ case 27: // ESC
+ // if( fg_DebugOutput ) {
+ // fclose( fg_DebugOutput );
+ // }
+ SG_LOG( SG_INPUT, SG_ALERT,
+ "Program exit requested." );
+ ConfirmExitDialog();
+ return;
+
+// START SPECIALS
+
+ case 256+GLUT_KEY_F2: // F2 Reload Tile Cache...
+ {
+ bool freeze = globals->get_freeze();
+ SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
+ if ( !freeze )
+ globals->set_freeze( true );
+ BusyCursor(0);
+ if ( global_tile_mgr.init() ) {
+ // Load the local scenery data
+ global_tile_mgr.update(
+ cur_fdm_state->get_Longitude() * SGD_RADIANS_TO_DEGREES,
+ cur_fdm_state->get_Latitude() * SGD_RADIANS_TO_DEGREES );
+ } else {
+ SG_LOG( SG_GENERAL, SG_ALERT,
+ "Error in Tile Manager initialization!" );
+ exit(-1);
+ }
+ BusyCursor(1);
+ if ( !freeze )
+ globals->set_freeze( false );
+ return;
+ }
+ case 256+GLUT_KEY_F3: // F3 Take a screen shot
+ fgDumpSnapShot();
+ return;
+ case 256+GLUT_KEY_F4: // F4 Update lighting manually
+ fgUpdateSkyAndLightingParams();
+ return;
+ case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
+ if ( current_autopilot->get_HeadingMode() !=
+ FGAutopilot::FG_HEADING_WAYPOINT ) {
+ current_autopilot->set_HeadingMode(
+ FGAutopilot::FG_HEADING_WAYPOINT );
+ current_autopilot->set_HeadingEnabled( true );
+ } else {
+ current_autopilot->set_HeadingMode(
+ FGAutopilot::FG_TC_HEADING_LOCK );
+ }
+ return;
+ case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
+ const string &fog = fgGetString("/sim/rendering/fog");
+ if (fog == "disabled") {
+ fgSetString("/sim/rendering/fog", "fastest");
+ SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
+ } else if (fog == "fastest") {
+ fgSetString("/sim/rendering/fog", "nicest");
+ SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
+ } else if (fog == "nicest") {
+ fgSetString("/sim/rendering/fog", "disabled");
+ SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
+ } else {
+ fgSetString("/sim/rendering/fog", "disabled");
+ SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
+ << fog << ", changed to 'disabled'");
+ }
+ return;
+ }
+ case 256+GLUT_KEY_F9: // F9 toggles textures on and off...
+ SG_LOG( SG_INPUT, SG_INFO, "Toggling texture" );
+ if ( fgGetBool("/sim/rendering/textures")) {
+ fgSetBool("/sim/rendering/textures", false);
+ material_lib.set_step( 1 );
+ } else {
+ fgSetBool("/sim/rendering/textures", true);
+ material_lib.set_step( 0 );
+ }
+ return;
+ case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
+ SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
+ guiToggleMenu();
+ return;
+ case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
+ SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
+ NewAltitude( NULL );
+ return;
+ case 256+GLUT_KEY_F12: // F12 Heading Dialog...
+ SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
+ NewHeading( NULL );
+ return;
+ }
+
+// END SPECIALS
+
+ }
+}
+
+
+void
+FGInput::action (const SGPropertyNode * binding)
+{
+ const string &action = binding->getStringValue("action", "");
+ const string &control = binding->getStringValue("control", "");
+ bool repeatable = binding->getBoolValue("repeatable", false);
+ int step = binding->getIntValue("step", 0.0);
+
+ if (control == "") {
+ SG_LOG(SG_INPUT, SG_ALERT, "No control specified for key "
+ << binding->getIndex());
+ return;
+ }
+
+ else if (action == "") {
+ SG_LOG(SG_INPUT, SG_ALERT, "No action specified for key "
+ << binding->getIndex());
+ return;
+ }
+
+ else if (action == "switch") {
+ fgSetBool(control, !fgGetBool(control));
+ }
+
+ else if (action == "adjust") {
+ const SGValue * step = binding->getValue("step");
+ if (step == 0) {
+ SG_LOG(SG_INPUT, SG_ALERT, "No step supplied for adjust action for key "
+ << binding->getIndex());
+ return;
+ }
+ SGValue * target = fgGetValue(control, true);
+ // Use the target's type...
+ switch (target->getType()) {
+ case SGValue::BOOL:
+ case SGValue::INT:
+ target->setIntValue(target->getIntValue() + step->getIntValue());
+ break;
+ case SGValue::LONG:
+ target->setLongValue(target->getLongValue() + step->getLongValue());
+ break;
+ case SGValue::FLOAT:
+ target->setFloatValue(target->getFloatValue() + step->getFloatValue());
+ break;
+ case SGValue::DOUBLE:
+ case SGValue::UNKNOWN: // treat unknown as a double
+ target->setDoubleValue(target->getDoubleValue()
+ + step->getDoubleValue());
+ break;
+ case SGValue::STRING:
+ SG_LOG(SG_INPUT, SG_ALERT, "Failed attempt to adjust string property "
+ << control);
+ break;
+ }
+ }
+
+ else if (action == "assign") {
+ const SGValue * value = binding->getValue("value");
+ if (value == 0) {
+ SG_LOG(SG_INPUT, SG_ALERT, "No value supplied for assign action for key "
+ << binding->getIndex());
+ return;
+ }
+ SGValue * target = fgGetValue(control, true);
+ // Use the target's type...
+ switch (target->getType()) {
+ case SGValue::BOOL:
+ target->setBoolValue(value->getBoolValue());
+ break;
+ case SGValue::INT:
+ target->setIntValue(value->getIntValue());
+ break;
+ case SGValue::LONG:
+ target->setLongValue(value->getLongValue());
+ break;
+ case SGValue::FLOAT:
+ target->setFloatValue(value->getFloatValue());
+ break;
+ case SGValue::DOUBLE:
+ target->setDoubleValue(value->getDoubleValue());
+ break;
+ case SGValue::STRING:
+ target->setStringValue(value->getStringValue());
+ break;
+ case SGValue::UNKNOWN:
+ target->setUnknownValue(value->getStringValue());
+ break;
+ }
+ }
+
+ else {
+ SG_LOG(SG_INPUT, SG_ALERT, "Unknown action " << action
+ << " for key " << binding->getIndex());
+ }
+}
+
+
+#if 0
+ FGViewer *v = globals->get_current_view();
+
+ SG_LOG( SG_INPUT, SG_DEBUG, "Special key hit = " << k );
+
+ if ( GLUT_ACTIVE_SHIFT && glutGetModifiers() ) {
+ SG_LOG( SG_INPUT, SG_DEBUG, " SHIFTED" );
+ switch (k)
+ } else
+}
+
+#endif
+
+
+// end of input.cxx
--- /dev/null
+// input.hxx -- handle user input from various sources.
+//
+// Written by David Megginson, started May 2001.
+//
+// Copyright (C) 2001 David Megginson, david@megginson.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#ifndef _INPUT_HXX
+#define _INPUT_HXX
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include <simgear/compiler.h>
+
+#include <simgear/misc/props.hxx>
+
+#include <Main/fgfs.hxx>
+#include <Main/globals.hxx>
+
+#include <map>
+#include <vector>
+
+SG_USING_STD(map);
+SG_USING_STD(vector);
+
+/**
+ * An input binding of some sort.
+ *
+ * <p>This class represents a binding that can be assigned to a
+ * keyboard key, a joystick button or axis, or even a panel
+ * instrument.</p>
+ */
+class FGBinding
+{
+public:
+
+ enum Action {
+ ACTION_NONE,
+ ACTION_SWITCH,
+ ACTION_ADJUST,
+ ACTION_ASSIGN
+ };
+
+ FGBinding ();
+ FGBinding (const SGPropertyNode * node);
+ virtual ~FGBinding ();
+
+ virtual Action getAction () const { return _action; }
+ virtual SGPropertyNode * getProperty () { return _node; }
+ virtual const SGPropertyNode * getProperty () const { return _node; }
+ virtual const SGValue * getAdjustStep () const { return _adjust_step; }
+ virtual const SGValue * getAssignValue () const { return _assign_value; }
+
+ virtual void setAction (Action action);
+ virtual void setProperty (SGPropertyNode * node);
+ virtual void setAdjustStep (const SGValue * step);
+ virtual void setAssignValue (const SGValue * value);
+
+ virtual void read (const SGPropertyNode * node);
+
+ virtual void fire () const;
+// virtual void fire (double value);
+// virtual void fire (int xdelta, int ydelta);
+
+private:
+ Action _action;
+ SGPropertyNode * _node;
+ const SGValue * _adjust_step;
+ const SGValue * _assign_value;
+};
+
+
+/**
+ * Generic input module.
+ *
+ * <p>This module is designed to handle input from multiple sources --
+ * keyboard, joystick, mouse, or even panel switches -- in a consistent
+ * way, and to allow users to rebind any of the actions at runtime.</p>
+ */
+class FGInput : public FGSubsystem
+{
+public:
+
+ enum {
+ MOD_NONE = 0,
+ MOD_SHIFT = 1,
+ MOD_CTRL = 2,
+ MOD_ALT = 4,
+ MOD_MAX = 8 // one past all modifiers
+ };
+
+ FGInput();
+ virtual ~FGInput();
+
+ //
+ // Implementation of FGSubsystem.
+ //
+ virtual void init ();
+ virtual void bind ();
+ virtual void unbind ();
+ virtual void update ();
+
+
+ /**
+ * Handle a single keystroke.
+ *
+ * <p>Note: for special keys, the integer key code will be the Glut
+ * code + 256.</p>
+ *
+ * @param k The integer key code, as returned by glut.
+ * @param modifiers Modifier keys pressed (bitfield).
+ * @param x The mouse x position at the time of keypress.
+ * @param y The mouse y position at the time of keypress.
+ * @see #MOD_SHIFT
+ * @see #MOD_CTRL
+ * @see #MOD_ALT
+ */
+ virtual void doKey (int k, int modifiers, int x, int y);
+
+
+ /**
+ * Fire off a single-trigger action.
+ *
+ * <p>This method fires an action triggered by a key or button
+ * press, with no additional quantity information.</p>
+ *
+ * @param binding The property node with the binding.
+ */
+ virtual void action (const SGPropertyNode * binding);
+
+
+ /**
+ * Fire off a quantity action.
+ *
+ * <p>This method fires an action triggered by a change in value,
+ * such as a slider or axis.</p>
+ *
+ * @param action The property node with the binding.
+ * @param value The new value.
+ */
+// virtual void action (const SGPropertyNode * binding, double value);
+
+
+ /**
+ * Fire off a movement action.
+ *
+ * <p>This method fires an action triggered by relative movement
+ * rather than an absolute value; it is especially applicable to
+ * mouse-movement bindings.</p>
+ *
+ * @param binding The property node containing the binding.
+ * @param xdelta The amount of X movement.
+ * @param ydelta The amount of Y movement.
+ */
+// virtual void action (const SGPropertyNode * binding, int xdelta, int ydelta);
+
+private:
+
+ typedef map<int,vector<FGBinding> > keyboard_map;
+ keyboard_map _key_bindings[MOD_MAX];
+
+};
+
+extern FGInput current_input;
+
+#endif // _CONTROLS_HXX