--- /dev/null
+Welcome to the Flight Gear project.
+===================================
+
+The primary web page for this project is:
+
+ http://www.menet.umn.edu/~curt/fgfs
+
+We are overhauling the make system and a lot of things are in a state of
+change, so let me know if you see incorrect information in the README's,
+extraneous files laying around, or any other anomylous things. The
+coordinator of this project is Curt Olson <curt@me.umn.edu>.
+
+===================================
+
+Please see .... for more information on ....
+
+- Authors & Thanks: List of the authors and contributors.
+
+- COPYING: Copyright and usage terms and limits.
+
+- INSTALL: Generic install instructions
+
+- NEWS: The latest news
+
+- README: This file
+
+- README.Win32: Specific Win32 compiling information and instructions
+
+- README.autoconf: Info on updating the make system (adding new source
+ files, etc.)
+
+- README.running: Minimalist info for running the simulator
--- /dev/null
+April 8, 1998
+=============
+
+Here is a quick outline of *one* way you can build FG for Win32 using
+a completely free development environment.
+
+1. Install and configure the Cygnus Gnu-Win32 development
+ environment. The latest version is Beta 19. The main
+ Cygnus Gnu-Win32 page is at:
+
+ http://www.cygnus.com/misc/gnu-win32/
+
+ You can download the Cygnus Gnu-Win32 compiler from:
+
+ ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe
+
+ To install, just run the file: "cdk.exe" by double-clicking in
+ windows explorer. Be sure to read this package's README :
+
+ http://www.cygnus.com/misc/gnu-win32/readme_toc.html
+
+ After installing the cygnus compiler and the usertools you should
+ find a program group "Cygnus" in your start menu.
+
+2. Install the Silicon Graphics OpenGL dynamic link libraries. For
+ this purpose, get the file sgi-opengl2.exe from the flight gear
+ project site. This is a win95/winnt self extracting installation
+ program. Install it by double-clicking in windows explorer.
+
+3. Fetch the Flight Gear code and special Win32 libraries. These can
+ be found at:
+
+ http://www.menet.umn.edu/~curt/fgfs/Downloads/Source/
+
+ Grab the latest "FlightGear-X.XX.zip" and "win32-libs-X.XX.zip"
+ files.
+
+4. Unpack the FG source code. Run:
+
+ pkunzip -d FlightGear-X.XX.zip
+
+ Be sure to use the -d option. This will create all the needed
+ subdirectories. Otherwise you will have one big mess! Trust me!
+
+5. Change to the newly created FlightGear-X.XX directory and unpack
+ the Win32 libraries. Run:
+
+ cd FlightGear-X.XX
+ pkunzip -d win32-libs-X.XX.zip
+
+Side Note: we need to make a distinction between the "build tree" and
+ the "install tree." The "build tree" is what we've been talking
+ about up until this point. This is where the source code lives
+ and all the compiling takes place. Once the executables are
+ built, they need to be installed someplace. We shall call this
+ install location the "install tree". This is where the
+ executables, the scenery, the textures, and any other run-time
+ files will be located.
+
+6. Configure the make system for your environment and your "install
+ tree". Tell the configure script where you would like to install
+ the exectuables and all the scenery and textures by using the
+ "--prefix" option. In the following example the base of the
+ "install tree" is "/FlightGear". Run:
+
+ ./configure --prefix=/FlightGear
+
+7. Build the executable. Run:
+
+ make
+
+8. Create and populate the install tree. Run:
+
+ make install
+
+ currently this step fails, but I hope to find a solution soon.
+ You can probably install everything by hand for now ... for example:
+
+ cp Simulator/Main/fg.exe /FlightGear/bin/fg.exe
+ cp Simulator/Main/runfg.bat /FlightGear/bin/runfg.bat
+
+Important Note: so far you've built and installed the simulator and
+ related tools. Before you can actually try it out, you need to
+ make sure you have the appropriate scenery and texture downloaded
+ and unzip'ed in your "install tree".
+
+9. Download and install the scenery and texture files.
+
+10. Set the runtime environment variable to point to the base of your
+ "install tree". Run:
+
+ export FG_ROOT=/FlightGear
+
+11. Try it out! There are several ways to run flight gear once it has
+ been installed. The simplest is as follows. Run:
+
+ /FlightGear/bin/runfg.bat
+
+12. I appreciate feedback. Tell me if it works! If it doesn't, tell me
+ what went wrong. My email is curt@me.umn.edu
--- /dev/null
+Flight Gear uses the Gnu autoconf and automake tools for managing
+Makefiles. It also uses libtool to manage building shared and static
+libraries. Key input files for this system are:
+
+ configure.in - Top level directory
+ Makefile.am - One in each subdirectory
+ Simulator/Include/config.in - input file for building config.h
+
+If you need to modify any of these files, you will need to build and
+install the following packages:
+
+ - GNU autoconf 2.12 (available from ftp://prep.ai.mit.edu/pub/gnu)
+ - GNU automake 1.2h (available from ftp://ftp.cygnus.com/pub/tromey)
+ - GNU libtool 1.0c (available from ftp://prep.ai.mit.edu/pub/gnu)
+
+When making a change to any of these files you will need to run:
+
+ aclocal ; automake -a ; autoconf
+
+Then follow the regular build procedure:
+
+ ./configure; make; make install