_useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
_depthInColor->set( _useColorForDepth );
- _renderer = fgGetString("/sim/rendering/rembrandt/renderer", "");
- if (!_classicalRenderer && !_renderer.empty())
+ _renderer = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
+ if (!_classicalRenderer)
_pipeline = makeRenderingPipeline(_renderer, 0);
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
return tex;
}
-void buildDefaultDeferredBuffers( CameraInfo* info, int shadowMapSize, bool useColorForDepth )
-{
- if (useColorForDepth) {
- info->addBuffer("real-depth", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("depth", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- }
- else {
- info->addBuffer("depth", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
- }
- info->addBuffer("normal", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("diffuse", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("spec-emis", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("lighting", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("shadow", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER, true), 0.0f );
- info->getBuffer("shadow")->setTextureSize(shadowMapSize,shadowMapSize);
-}
-
void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
{
camera->attach( c, info->getBuffer(bk) );
info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
}
-osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc )
-{
- std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
- if (_useColorForDepth) {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "real-depth") );
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER3, "depth") );
- } else {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "depth") );
- }
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "normal") );
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER1, "diffuse") );
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER2, "spec-emis") );
- return buildDeferredGeometryCamera(info, gc, GEOMETRY_CAMERA, attachments);
-}
-
void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
if (attachment->valid())
return cascadeCam;
}
-osg::Camera* FGRenderer::buildDefaultDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc )
-{
- std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "shadow") );
- return buildDeferredShadowCamera(info, gc, SHADOW_CAMERA, attachments);
-}
-
osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
{
osg::Camera* mainShadowCamera = new osg::Camera;
_shadowNumber->set( (int)_numCascades );
}
-osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc )
-{
- std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
- if (_useColorForDepth) {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "real-depth") );
- } else {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "depth") );
- }
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "lighting") );
- return buildDeferredLightingCamera( info, gc, LIGHTING_CAMERA, attachments );
-}
-
osg::Camera* FGRenderer::buildDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
{
osg::Camera* camera = new osg::Camera;
return camera;
}
+osg::Camera*
+FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
+{
+ osg::Camera* camera = new osg::Camera;
+ info->addCamera(stage->name, camera );
+
+ camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
+ camera->setAllowEventFocus(false);
+ camera->setGraphicsContext(gc);
+ camera->setViewport(new Viewport);
+ camera->setName(stage->name+"C");
+ camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
+ camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
+ camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
+ camera->setViewport( new osg::Viewport );
+ buildAttachments(info, camera, stage->name, stage->attachments);
+ camera->setDrawBuffer(GL_FRONT);
+ camera->setReadBuffer(GL_FRONT);
+ camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
+ camera->setClearMask( GL_COLOR_BUFFER_BIT );
+ osg::StateSet* ss = camera->getOrCreateStateSet();
+ ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
+ ss->addUniform( _depthInColor );
+
+ osg::Group* lightingGroup = new osg::Group;
+
+ BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
+ ref_ptr<Node> node = buildPass(info, pass);
+ if (node.valid())
+ lightingGroup->addChild(node);
+ }
+
+ camera->addChild( lightingGroup );
+
+ return camera;
+}
+
CameraInfo*
FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
- if (_renderer.empty() || !_pipeline.valid())
- return buildDefaultDeferredPipeline(cgroup, flags, camera, view, projection, gc);
return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
}
osg::Camera*
-FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
+FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
{
osg::Camera* camera = new osg::Camera;
- info->addCamera(stage->name, camera, stage->scaleFactor, true);
- camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
+ camera->setClearMask( 0 );
camera->setAllowEventFocus(false);
- camera->setGraphicsContext(gc);
- camera->setViewport(new Viewport);
- camera->setName(stage->name+"C");
+ camera->setName(pass->name+"C");
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
- camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
- camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
- buildAttachments(info, camera, stage->name, stage->attachments);
- camera->setDrawBuffer(GL_FRONT);
- camera->setReadBuffer(GL_FRONT);
- camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
- camera->setClearMask( GL_COLOR_BUFFER_BIT );
+ camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
+ camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setViewMatrix(osg::Matrix::identity());
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
ss->addUniform( info->viewInverse );
ss->addUniform( info->view );
ss->addUniform( info->bufferSize );
- if (stage->needsDuDv) {
- ss->addUniform( info->du );
- ss->addUniform( info->dv );
- }
ss->addUniform( _ambientFactor );
ss->addUniform( _sunDiffuse );
ss->addUniform( _sunSpecular );
ss->addUniform( _planes );
ss->addUniform( _shadowNumber );
ss->addUniform( _shadowDistances );
+ ss->addUniform( _fogColor );
+ ss->addUniform( _fogDensity );
+ ss->addUniform( _planes );
osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false);
simgear::EffectGeode* eg = new simgear::EffectGeode;
- simgear::Effect* effect = simgear::makeEffect(stage->effect, true);
+ simgear::Effect* effect = simgear::makeEffect(pass->effect, true);
if (effect) {
eg->setEffect( effect );
}
- eg->setName(stage->name+"Quad");
+ eg->setName(pass->name+"Quad");
eg->setCullingActive(false);
eg->addDrawable(g);
camera->addChild(eg);
return camera;
}
+osg::Camera*
+FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
+{
+ osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
+ info->addCamera(stage->name, camera, stage->scaleFactor, true);
+
+ camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
+ camera->setGraphicsContext(gc);
+ camera->setViewport(new Viewport);
+ camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
+ buildAttachments(info, camera, stage->name, stage->attachments);
+ camera->setDrawBuffer(GL_FRONT);
+ camera->setReadBuffer(GL_FRONT);
+ camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
+ camera->setClearMask( GL_COLOR_BUFFER_BIT );
+ camera->setViewMatrix(osg::Matrix::identity());
+ camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
+
+ osg::StateSet* ss = camera->getOrCreateStateSet();
+ if (stage->needsDuDv) {
+ ss->addUniform( info->du );
+ ss->addUniform( info->dv );
+ }
+
+ return camera;
+}
+
void
FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc )
{
ss->addUniform( _depthInColor );
}
-CameraInfo*
-FGRenderer::buildDefaultDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
- const osg::Matrix& view,
- const osg::Matrix& projection,
- osg::GraphicsContext* gc)
-{
- CameraInfo* info = new CameraInfo(flags);
- buildDefaultDeferredBuffers(info, _shadowMapSize, _useColorForDepth);
-
- osg::Camera* geometryCamera = buildDefaultDeferredGeometryCamera( info, gc );
- cgroup->getViewer()->addSlave(geometryCamera, false);
- installCullVisitor(geometryCamera);
- int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->getRenderStageInfo(GEOMETRY_CAMERA).slaveIndex = slaveIndex;
-
- Camera* shadowCamera = buildDefaultDeferredShadowCamera( info, gc );
- cgroup->getViewer()->addSlave(shadowCamera, false);
- installCullVisitor(shadowCamera);
- slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->getRenderStageInfo(SHADOW_CAMERA).slaveIndex = slaveIndex;
-
- osg::Camera* lightingCamera = buildDefaultDeferredLightingCamera( info, gc );
- cgroup->getViewer()->addSlave(lightingCamera, false);
- installCullVisitor(lightingCamera);
- slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->getRenderStageInfo(LIGHTING_CAMERA).slaveIndex = slaveIndex;
-
- buildDeferredDisplayCamera( camera, info, DISPLAY_CAMERA, gc );
-
- cgroup->getViewer()->addSlave(camera, false);
- installCullVisitor(camera);
- slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->addCamera( DISPLAY_CAMERA, camera, slaveIndex, true );
- camera->setRenderOrder(Camera::POST_RENDER, 99); //FIXME
- cgroup->addCamera(info);
- return info;
-}
-
-void FGRenderer::buildStage(FGRenderingPipeline* rpipe, CameraInfo* info,
- FGRenderingPipeline::Stage* stage,
- CameraGroup* cgroup,
- osg::Camera* mainCamera,
- const osg::Matrix& view,
- const osg::Matrix& projection,
- osg::GraphicsContext* gc)
+void
+FGRenderer::buildStage(CameraInfo* info,
+ FGRenderingPipeline::Stage* stage,
+ CameraGroup* cgroup,
+ osg::Camera* mainCamera,
+ osg::GraphicsContext* gc)
{
if (!stage->valid())
return;
ref_ptr<Camera> camera;
if (stage->type == "geometry")
camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
- else if (stage->type == "lighting")
+ else if (stage->type == "lighting-builtin")
camera = buildDeferredLightingCamera(info, gc, stage->name, stage->attachments);
+ else if (stage->type == "lighting")
+ camera = buildDeferredLightingCamera(info, gc, stage);
else if (stage->type == "shadow")
camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
else if (stage->type == "fullscreen")
info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
}
-void FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
+osg::Node*
+FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
+{
+ Group* group = new Group;
+ group->addChild( _sky->getPreRoot() );
+ group->addChild( _sky->getCloudRoot() );
+ return group;
+}
+
+osg::Node*
+FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
+{
+ osg::Camera* lightCam = new osg::Camera;
+ StateSet* ss = lightCam->getOrCreateStateSet();
+ ss->addUniform( _planes );
+ ss->addUniform( info->bufferSize );
+ lightCam->setName( "LightCamera" );
+ lightCam->setClearMask(0);
+ lightCam->setAllowEventFocus(false);
+ lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
+ lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
+ lightCam->setViewMatrix(osg::Matrix::identity());
+ lightCam->setProjectionMatrix(osg::Matrix::identity());
+ lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
+ lightCam->setCullMask( simgear::MODELLIGHT_BIT );
+ lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
+ lightCam->addChild( mDeferredRealRoot.get() );
+
+ return lightCam;
+}
+
+osg::Node*
+FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
+{
+ if (!pass->valid())
+ return 0;
+
+ ref_ptr<Node> node;
+ if (pass->type == "sky-clouds")
+ node = buildLightingSkyCloudsPass(pass);
+ else if (pass->type == "fullscreen")
+ node = buildDeferredFullscreenCamera(info, pass);
+ else if (pass->type == "lights")
+ node = buildLightingLightsPass(info, pass);
+ else
+ throw sg_exception("Pass type is not supported");
+
+ return node.release();
+}
+
+void
+FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
{
for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
for (size_t i = 0; i < rpipe->stages.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
- buildStage(rpipe, info, stage, cgroup, camera, view, projection, gc);
+ buildStage(info, stage, cgroup, camera, gc);
}
cgroup->addCamera(info);
flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
- /**
- */
- flightgear::CameraInfo* buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
- const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
-
- osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
- osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
- osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
- osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
- void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc );
-
void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
void updateShadowMapSize(int mapSize);
void enableShadows(bool enabled);
float _cascadeFar[4];
bool _useColorForDepth;
- osg::Camera* buildDefaultDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
- osg::Camera* buildDefaultDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
- osg::Camera* buildDefaultDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
-
flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
- void buildStage(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
+ void buildStage(flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, osg::GraphicsContext* gc);
+ osg::Node* buildPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
+ osg::Node* buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass);
+ osg::Node* buildLightingLightsPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
+
+ osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
+ osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
+ osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
+ osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
+ osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
+ osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass );
+ void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc );
void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
osg::Vec3 getSunDirection() const;