controls.adjEngControl() (this is necessary to make the b1900d's condition
settable via m/M keys or the joystick's configure mixture bindings)
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
condition[i] = val;
+ CLAMP( &condition[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
condition[engine] = val;
+ CLAMP( &condition[engine], 0.0, 1.0 );
}
}
}