camera = new osg::Camera;
// Only the far camera should trigger this texture to be rendered.
camera->setNodeMask(simgear::BACKGROUND_BIT);
- camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
- 256.0));
+ camera->setProjectionMatrix(osg::Matrix::ortho2D(-textureWH/2.0, textureWH/2.0, -textureWH/2.0, textureWH/2.0));
camera->setViewport(0, 0, textureWH, textureWH);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::PRE_RENDER);