class GraphicsWindow;
struct RenderBufferInfo {
- enum Kind {
- DEPTH_BUFFER,
- NORMAL_BUFFER,
- DIFFUSE_BUFFER,
- SPEC_EMIS_BUFFER,
- LIGHTING_BUFFER,
+ enum Kind {
+ REAL_DEPTH_BUFFER, // Only used if depth buffer is a color texture
+ DEPTH_BUFFER,
+ NORMAL_BUFFER,
+ DIFFUSE_BUFFER,
+ SPEC_EMIS_BUFFER,
+ LIGHTING_BUFFER,
SHADOW_BUFFER
- };
+ };
- RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
- osg::ref_ptr<osg::Texture2D> texture;
- float scaleFactor;
+ RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
+ osg::ref_ptr<osg::Texture2D> texture;
+ float scaleFactor;
};
typedef std::map<RenderBufferInfo::Kind,RenderBufferInfo> RenderBufferMap;
typedef std::map<osg::Camera::BufferComponent,size_t> AttachmentMap;
struct RenderStageInfo {
- RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
- : camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
- , resizable(true)
- {
- }
+ RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
+ : camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
+ , resizable(true)
+ {
+ }
- osg::ref_ptr<osg::Camera> camera;
- AttachmentMap buffers;
- int slaveIndex;
- float scaleFactor;
- bool fullscreen;
- bool resizable;
+ osg::ref_ptr<osg::Camera> camera;
+ AttachmentMap buffers;
+ int slaveIndex;
+ float scaleFactor;
+ bool fullscreen;
+ bool resizable;
};
enum CameraKind {
- MAIN_CAMERA,
- FAR_CAMERA,
- GEOMETRY_CAMERA,
- SHADOW_CAMERA,
- BLOOM_CAMERA_1,
- BLOOM_CAMERA_2,
- AO_CAMERA_1,
- AO_CAMERA_2,
- AO_CAMERA_3,
- LIGHTING_CAMERA,
- DISPLAY_CAMERA
+ MAIN_CAMERA,
+ FAR_CAMERA,
+ GEOMETRY_CAMERA,
+ SHADOW_CAMERA,
+ BLOOM_CAMERA_1,
+ BLOOM_CAMERA_2,
+ AO_CAMERA_1,
+ AO_CAMERA_2,
+ AO_CAMERA_3,
+ LIGHTING_CAMERA,
+ DISPLAY_CAMERA
};
typedef std::map<CameraKind,RenderStageInfo> CameraMap;
{
}
- /** Update and resize cameras
- */
- void updateCameras();
- void resized(double w, double h);
+ /** Update and resize cameras
+ */
+ void updateCameras();
+ void resized(double w, double h);
/** The name as given in the config file.
*/
std::string name;
/** the camera objects
*/
- CameraMap cameras;
- void addCamera( CameraKind k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
- void addCamera( CameraKind k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
- void addCamera( CameraKind k, osg::Camera* c, float s ) { cameras[k].camera = c; cameras[k].scaleFactor = s; }
- osg::Camera* getCamera(CameraKind k) const;
- int getMainSlaveIndex() const;
- RenderStageInfo& getRenderStageInfo( CameraKind k ) { return cameras[k]; }
+ CameraMap cameras;
+ void addCamera( CameraKind k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
+ void addCamera( CameraKind k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
+ void addCamera( CameraKind k, osg::Camera* c, float s ) { cameras[k].camera = c; cameras[k].scaleFactor = s; }
+ osg::Camera* getCamera(CameraKind k) const;
+ int getMainSlaveIndex() const;
+ RenderStageInfo& getRenderStageInfo( CameraKind k ) { return cameras[k]; }
- /** the buffer objects
- */
- RenderBufferMap buffers;
- void addBuffer(RenderBufferInfo::Kind k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
- osg::Texture2D* getBuffer(RenderBufferInfo::Kind k) const;
+ /** the buffer objects
+ */
+ RenderBufferMap buffers;
+ void addBuffer(RenderBufferInfo::Kind k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
+ osg::Texture2D* getBuffer(RenderBufferInfo::Kind k) const;
osg::ref_ptr<osg::TexGen> shadowTexGen[4];
osg::ref_ptr<osg::Uniform> du;
osg::ref_ptr<osg::Uniform> dv;
- void setMatrices( osg::Camera* c );
+ void setMatrices( osg::Camera* c );
- osgUtil::RenderBin::RenderBinList savedTransparentBins;
+ osgUtil::RenderBin::RenderBinList savedTransparentBins;
/** The reference points in the parents projection space.
*/
osg::Vec2d parentReference[2];
_fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
_fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
_shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
- _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) )
+ _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
+ _depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
{
#ifdef FG_JPEG_SERVER
jpgRenderFrame = updateRenderer;
updateCascadeFar(1, _cascadeFar[1]);
updateCascadeFar(2, _cascadeFar[2]);
updateCascadeFar(3, _cascadeFar[3]);
+ _useColorForDepth = fgGetBool( "/sim/rendering/use-color-for-depth", false );
+ _depthInColor->set( _useColorForDepth );
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
return tex;
}
-void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool normal16 )
+void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool useColorForDepth )
{
- info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
- if (false)
- info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( 0x822C /*GL_RG16*/, 0x8227 /*GL_RG*/, GL_UNSIGNED_SHORT, osg::Texture::CLAMP_TO_BORDER) );
- else
- info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
-
+ if (useColorForDepth) {
+ info->addBuffer(flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
+ info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
+ }
+ else {
+ info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
+ }
+ info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
info->addBuffer(flightgear::RenderBufferInfo::DIFFUSE_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
info->addBuffer(flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
info->addBuffer(flightgear::RenderBufferInfo::LIGHTING_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
camera->setClearDepth( 1.0 );
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setViewport( new osg::Viewport );
- attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
+ if (_useColorForDepth) {
+ attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER );
+ attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER3, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
+ } else {
+ attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
+ }
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
+ osg::StateSet* ss = camera->getOrCreateStateSet();
+ ss->addUniform( _depthInColor );
+
camera->addChild( mDeferredRealRoot.get() );
return camera;
camera->setRenderOrder(osg::Camera::POST_RENDER, 50);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setViewport( new osg::Viewport );
- attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::LIGHTING_BUFFER );
+ if (_useColorForDepth) {
+ attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER );
+ } else {
+ attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
+ }
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
camera->setClearMask( GL_COLOR_BUFFER_BIT );
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
+ ss->addUniform( _depthInColor );
osg::Group* lightingGroup = new osg::Group;
osg::GraphicsContext* gc)
{
CameraInfo* info = new CameraInfo(flags);
- buildDeferredBuffers( info, _shadowMapSize, !fgGetBool("/sim/rendering/no-16bit-buffer", false ) );
+ buildDeferredBuffers(info, _shadowMapSize, _useColorForDepth);
osg::Camera* geometryCamera = buildDeferredGeometryCamera( info, gc );
cgroup->getViewer()->addSlave(geometryCamera, false);
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
camera->addChild(eg);
+ osg::StateSet* ss = camera->getOrCreateStateSet();
+ ss->addUniform( _depthInColor );
+
cgroup->getViewer()->addSlave(camera, false);
installCullVisitor(camera);
slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;