using std::string;
-SGFile::SGFile(const string &file, bool repeat_)
- : file_name(file), fp(-1), eof_flag(true), repeat(repeat_)
+SGFile::SGFile(const string &file, int repeat_)
+ : file_name(file), fp(-1), eof_flag(true), repeat(repeat_), iteration(0)
{
set_type( sgFileType );
}
// read a chunk
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
- if (repeat) {
+ if (repeat < 0 || iteration < repeat - 1) {
+ iteration++;
// loop reading the file, unless it is empty
off_t fileLen = ::lseek(fp, 0, SEEK_CUR);
if (fileLen == 0) {
// read a chunk
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
- if (repeat && pos != 0) {
+ if ((repeat < 0 || iteration < repeat - 1) && pos != 0) {
+ iteration++;
pos = ::lseek(fp, 0, SEEK_SET);
result = ::read(fp, buf, length);
} else {
string file_name;
int fp;
bool eof_flag;
- bool repeat;
+ // Number of repetitions to play. -1 means loop infinitely.
+ const int repeat;
+ int iteration; // number of current repetition,
+ // starting at 0
public:
* @param file name of file to open
* @param repeat On eof restart at the beginning of the file
*/
- SGFile( const string& file, bool repeat_ = false );
+ SGFile( const string& file, int repeat_ = 1 );
/** Destructor */
~SGFile();