#include <osg/Node>
#include <osgDB/FileUtils>
-#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <string>
#include <simgear/constants.h>
-#include <simgear/math/SGMath.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/misc/sg_path.hxx>
#include <vector>
#include <simgear/sg_inlines.h>
-#include <simgear/math/SGMath.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <math.h>
#include <vector>
#include <simgear/sg_inlines.h>
-#include <simgear/math/SGMath.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <math.h>
#endif
#include <simgear/sg_inlines.h>
-#include <simgear/math/SGMath.hxx>
#include "AIWingman.hxx"
#include "AIBase.hxx"
#include <simgear/sg_inlines.h>
-#include <simgear/math/SGMath.hxx>
class FGAIWingman : public FGAIBallistic {
#include <iostream>
-#include <simgear/math/SGMath.hxx>
#include <Airports/dynamics.hxx>
#include <Airports/simple.hxx>
#include <Scenery/scenery.hxx>
#include <sstream>
#include <cstdlib>
-#include <simgear/math/SGMath.hxx>
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/debug/logstream.hxx>
#include <Airports/simple.hxx>
#include <Airports/runways.hxx>
-#include <simgear/math/SGMath.hxx>
#include <math.h>
#include <string>
using std::string;
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/props/tiedpropertylist.hxx>
#ifdef SG_HAVE_STD_INCLUDES
#include <stdio.h>
#include <stdlib.h>
-#include <simgear/math/SGMath.hxx>
-
#include "Math.hpp"
#include "FGFDM.hpp"
#include "PropEngine.hpp"
#include "Atmosphere.hpp"
#include "Airplane.hpp"
-#include <simgear/math/SGMath.hxx>
-
using namespace yasim;
// Stubs. Not needed by a batch program, but required to link.
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/timing/timestamp.hxx>
#include <Scenery/scenery.hxx>
#include <Main/fg_props.hxx>
#include <simgear/io/sg_file.hxx>
#include <simgear/props/props_io.hxx>
-#include <simgear/math/SGMath.hxx>
#include <Scripting/NasalSys.hxx>
using simgear::PropertyList;
#include <ATCDCL/ATCProjection.hxx>
#include <Main/fg_props.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/structure/commands.hxx>
#include <Airports/simple.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/tiedpropertylist.hxx>
-#include <simgear/math/SGMath.hxx>
#include <Navaids/positioned.hxx>
#include <Instrumentation/rnav_waypt_controller.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/math/interpolater.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/misc/strutils.hxx>
#include <Navaids/navrecord.hxx>
#include <assert.h>
#include <boost/foreach.hpp>
-#include <simgear/math/SGMath.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/sg_inlines.h>
#include <simgear/props/propertyObject.hxx>
#include <iosfwd>
// Simgear
-#include <simgear/math/SGMath.hxx>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/props/props.hxx>
# include <config.h>
#endif
-#include <simgear/math/SGMath.hxx>
#include "SceneryPager.hxx"
#include <algorithm>
#include <functional>
#include <cstring>
-#include <simgear/math/SGMath.hxx>
#include <simgear/nasal/nasal.h>
#include <simgear/props/props.hxx>
#include <simgear/props/vectorPropTemplates.hxx>
#include <osgDB/WriteFile>
#include <osgViewer/Renderer>
-#include <simgear/math/SGMath.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/material/Effect.hxx>