#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
+#include <Environment/environment.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
}
+/**
+ * Set the outside air temperature at the "current" altitude by first
+ * calculating the corresponding sea level temp, and assigning that to
+ * all boundary and aloft environment layers.
+ */
+static bool
+do_set_oat_degc (const SGPropertyNode * arg)
+{
+ const string &temp_str = arg->getStringValue("temp-degc", "15.0");
+
+ static const SGPropertyNode *altitude_ft
+ = fgGetNode("/position/altitude-ft");
+
+ FGEnvironment dummy; // instantiate a dummy so we can leech a method
+ dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
+ dummy.set_temperature_degc( atof( temp_str.c_str() ) );
+ double temp_sea_level_degc = dummy.get_temperature_sea_level_degc();
+
+ cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
+ cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
/**
* Update the lighting manually.
*/
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
+ { "set-outside-air-temp-degc", do_set_oat_degc },
{ "timeofday", do_timeofday },
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },