#include "viewmgr.hxx"
#include <string.h> // strcmp
-#include <boost/format.hpp>
#include <simgear/compiler.h>
#include <simgear/sound/soundmgr_openal.hxx>
void
FGViewMgr::bind ()
{
-// for automatic untying:
-#define x(str) ((void)tied_props.push_back(str), str)
-
// these are bound to the current view properties
fgTie("/sim/current-view/heading-offset-deg", this,
&FGViewMgr::getViewHeadingOffset_deg,
&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
- fgTie(x("/sim/current-view/view_orientation"), this,
- &FGViewMgr::getCurrentViewOrientation);
- fgTie(x("/sim/current-view/view_or_offset"), this,
- &FGViewMgr::getCurrentViewOrOffset);
-
- fgTie(x("/sim/current-view/view_frame"), this,
- &FGViewMgr::getCurrentViewFrame);
-
SGPropertyNode *n = fgGetNode("/sim/current-view", true);
n->tie("viewer-x-m", SGRawValuePointer<double>(&abs_viewer_position[0]));
n->tie("viewer-y-m", SGRawValuePointer<double>(&abs_viewer_position[1]));
n->tie("viewer-z-m", SGRawValuePointer<double>(&abs_viewer_position[2]));
+// for automatic untying:
+#define x(str) ((void)tied_props.push_back(str), str)
+
+ fgTie(x("/sim/current-view/debug/orientation-w"), this,
+ &FGViewMgr::getCurrentViewOrientation_w);
+ fgTie(x("/sim/current-view/debug/orientation-x"), this,
+ &FGViewMgr::getCurrentViewOrientation_x);
+ fgTie(x("/sim/current-view/debug/orientation-y"), this,
+ &FGViewMgr::getCurrentViewOrientation_y);
+ fgTie(x("/sim/current-view/debug/orientation-z"), this,
+ &FGViewMgr::getCurrentViewOrientation_z);
+
+ fgTie(x("/sim/current-view/debug/orientation_offset-w"), this,
+ &FGViewMgr::getCurrentViewOrOffset_w);
+ fgTie(x("/sim/current-view/debug/orientation_offset-x"), this,
+ &FGViewMgr::getCurrentViewOrOffset_x);
+ fgTie(x("/sim/current-view/debug/orientation_offset-y"), this,
+ &FGViewMgr::getCurrentViewOrOffset_y);
+ fgTie(x("/sim/current-view/debug/orientation_offset-z"), this,
+ &FGViewMgr::getCurrentViewOrOffset_z);
+
+ fgTie(x("/sim/current-view/debug/frame-w"), this,
+ &FGViewMgr::getCurrentViewFrame_w);
+ fgTie(x("/sim/current-view/debug/frame-x"), this,
+ &FGViewMgr::getCurrentViewFrame_x);
+ fgTie(x("/sim/current-view/debug/frame-y"), this,
+ &FGViewMgr::getCurrentViewFrame_y);
+ fgTie(x("/sim/current-view/debug/frame-z"), this,
+ &FGViewMgr::getCurrentViewFrame_z);
+
#undef x
}
axis_lat = axis;
}
-// Convert a quat to a string.
-// We assume the quat is being used as a rotor, so we
-// coerce it to standard rotor form, making the scalar
-// part non-negative, to eliminate double coverage of
-// the rotation group.
-// The format is "w ; x y z" with a semicolon separating
-// the scalar part from the bivector components.
-const char* format_rotor(const SGQuatd _quat){
- SGQuatd quat(_quat);
- if (quat.w() < 0.) quat *= -1.; // remove double coverage
- return str(boost::format("%6.3f ; %6.3f %6.3f %6.3f")
- % quat.w()
- % quat.x()
- % quat.y()
- % quat.z() ).c_str();
-}
-
// reference frame orientation.
// This is the view orientation you get when you have no
// view offset, i.e. the offset operator is the identity.
// The components of this quat are expressed in
// the conventional aviation basis set,
// i.e. x=forward, y=starboard, z=bottom
-const char* FGViewMgr::getCurrentViewFrame() const{
- return format_rotor(current_view_orientation * conj(fsb2sta())
- * conj(current_view_or_offset) );
+double FGViewMgr::getCurrentViewFrame_w() const{
+ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).w();
+}
+double FGViewMgr::getCurrentViewFrame_x() const{
+ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).x();
+}
+double FGViewMgr::getCurrentViewFrame_y() const{
+ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).y();
+}
+double FGViewMgr::getCurrentViewFrame_z() const{
+ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).z();
}
+
// view offset.
// This rotation takes you from the aforementioned
// reference frame view orientation to whatever
// The components of this quaternion are expressed in
// the conventional aviation basis set,
// i.e. x=forward, y=starboard, z=bottom
-const char* FGViewMgr::getCurrentViewOrOffset() const{
- return format_rotor(current_view_or_offset);
+double FGViewMgr::getCurrentViewOrOffset_w() const{
+ return current_view_or_offset.w();
+}
+double FGViewMgr::getCurrentViewOrOffset_x() const{
+ return current_view_or_offset.x();
+}
+double FGViewMgr::getCurrentViewOrOffset_y() const{
+ return current_view_or_offset.y();
}
+double FGViewMgr::getCurrentViewOrOffset_z() const{
+ return current_view_or_offset.z();
+}
+
// current view orientation.
// This is a rotation relative to the earth-centered (ec)
// -- aircraft Yprime axis (top) pointed east
// -- aircraft Zprime axis (aft) pointed north
// meaning the OpenGL axes are aligned with the ECEF axes.
-const char* FGViewMgr::getCurrentViewOrientation() const{
- return format_rotor(current_view_orientation * conj(fsb2sta()));
+double FGViewMgr::getCurrentViewOrientation_w() const{
+ return (current_view_orientation * conj(fsb2sta())).w();
+}
+double FGViewMgr::getCurrentViewOrientation_x() const{
+ return (current_view_orientation * conj(fsb2sta())).x();
+}
+double FGViewMgr::getCurrentViewOrientation_y() const{
+ return (current_view_orientation * conj(fsb2sta())).y();
+}
+double FGViewMgr::getCurrentViewOrientation_z() const{
+ return (current_view_orientation * conj(fsb2sta())).z();
}
void