void FGTileMgr::update_queues()
{
SceneryPager* pager = FGScenery::getPagerSingleton();
+ osg::FrameStamp* framestamp
+ = globals->get_renderer()->getViewer()->getFrameStamp();
+ tile_cache.set_current_time(framestamp->getReferenceTime());
for_each(tile_cache.begin(), tile_cache.end(),
TileLoad(pager,
- globals->get_renderer()->getViewer()->getFrameStamp(),
+ framestamp,
globals->get_scenery()->get_terrain_branch(), _options.get()));
}