if (!tileGeometryBin.vasiLights.empty()) {
EffectGeode* vasiGeode = new EffectGeode;
Effect* vasiEffect
- = getLightEffect(24, osg::Vec3(1, 0.0001, 0.000001), 1, 24, true);
+ = getLightEffect(48, osg::Vec3(1, 0.0001, 0.000001), 1, 48, true);
vasiGeode->setEffect(vasiEffect);
SGVec4f red(1, 0, 0, 1);
SGMaterial* mat = 0;
if (tileGeometryBin.runwayLights.getNumLights() > 0
|| !tileGeometryBin.rabitLights.empty()
|| !tileGeometryBin.reilLights.empty()
- || !tileGeometryBin.odalLights.empty()
- || tileGeometryBin.taxiLights.getNumLights() > 0)
- runwayEffect = getLightEffect(16, osg::Vec3(1, 0.001, 0.0002), 1, 16, true);
+ || !tileGeometryBin.odalLights.empty())
+ runwayEffect = getLightEffect(32, osg::Vec3(1, 0.001, 0.0002), 2, 32, true);
if (tileGeometryBin.runwayLights.getNumLights() > 0
|| !tileGeometryBin.rabitLights.empty()
|| !tileGeometryBin.reilLights.empty()
}
if (tileGeometryBin.taxiLights.getNumLights() > 0) {
+ Effect* taxiEffect = getLightEffect(16, osg::Vec3(1, 0.001, 0.0002), 1, 16, true);
osg::Group* taxiLights = new osg::Group;
taxiLights->setStateSet(lightManager->getTaxiLightStateSet());
taxiLights->setNodeMask(RUNWAYLIGHTS_BIT);
EffectGeode* geode = new EffectGeode;
- geode->setEffect(runwayEffect);
+ geode->setEffect(taxiEffect);
geode->addDrawable(SGLightFactory::getLights(tileGeometryBin.taxiLights));
taxiLights->addChild(geode);
lightGroup->addChild(taxiLights);
float flashTime = 2e-2 + 5e-3*sg_random();
osg::Sequence* sequence = new osg::Sequence;
sequence->setDefaultTime(flashTime);
- Effect* effect = getLightEffect(10.0f, osg::Vec3(1.0, 0.0001, 0.00000001),
- 6.0f, 10.0f, true);
+ Effect* effect = getLightEffect(40.0f, osg::Vec3(1.0, 0.0001, 0.00000001),
+ 10.0f, 40.0f, true);
for (int i = lights.getNumLights() - 1; 0 <= i; --i) {
EffectGeode* egeode = new EffectGeode;
egeode->setEffect(effect);
float flashTime = 2e-2 + 5e-3*sg_random();
osg::Sequence* sequence = new osg::Sequence;
sequence->setDefaultTime(flashTime);
- Effect* effect = getLightEffect(10.0f, osg::Vec3(1.0, 0.0001, 0.00000001),
- 6.0, 10.0, false);
+ Effect* effect = getLightEffect(40.0f, osg::Vec3(1.0, 0.0001, 0.00000001),
+ 10.0, 40.0, false);
// centerline lights
for (int i = lights.getNumLights() - 1; 2 <= i; --i) {
EffectGeode* egeode = new EffectGeode;