// Generate an ocean tile
-bool fgGenTile( const string& path, SGBucket b,
+bool sgGenTile( const string& path, SGBucket b,
Point3D *center, double *bounding_radius,
SGMaterialLib *matlib, ssgBranch* geometry )
{
////////////////////////////////////////////////////////////////////////
// Load an Binary obj file
-bool fgBinObjLoad( const string& path, const bool is_base,
+bool sgBinObjLoad( const string& path, const bool is_base,
Point3D *center,
double *bounding_radius,
SGMaterialLib *matlib,