{
void CameraInfo::updateCameras()
{
- for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
- float f = ii->second.scaleFactor;
- ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
- }
-
- for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
- float f = ii->second.scaleFactor;
- osg::Texture2D* texture = ii->second.texture.get();
- if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
- texture->setTextureSize( width*f, height*f );
- texture->dirtyTextureObject();
- }
- }
+ for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
+ float f = ii->second.scaleFactor;
+ ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
+ }
+
+ for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
+ float f = ii->second.scaleFactor;
+ osg::Texture2D* texture = ii->second.texture.get();
+ if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
+ texture->setTextureSize( width*f, height*f );
+ texture->dirtyTextureObject();
+ }
+ }
}
void CameraInfo::resized(double w, double h)
{
- for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
- float s = ii->second.scaleFactor;
- ii->second.texture->setTextureSize( w * s, h * s );
- ii->second.texture->dirtyTextureObject();
- }
+ for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
+ float s = ii->second.scaleFactor;
+ ii->second.texture->setTextureSize( w * s, h * s );
+ ii->second.texture->dirtyTextureObject();
+ }
- for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
- RenderStageInfo& rsi = ii->second;
- if (!rsi.resizable || rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT)
- continue;
+ for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
+ RenderStageInfo& rsi = ii->second;
+ if (!rsi.resizable || rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT)
+ continue;
Viewport* vp = rsi.camera->getViewport();
- vp->width() = w * rsi.scaleFactor;
- vp->height() = h * rsi.scaleFactor;
+ vp->width() = w * rsi.scaleFactor;
+ vp->height() = h * rsi.scaleFactor;
osgViewer::Renderer* renderer
= static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
}
}
- }
+ }
}
osg::Camera* CameraInfo::getCamera(CameraKind k) const
{
- CameraMap::const_iterator ii = cameras.find( k );
- if (ii == cameras.end())
- return 0;
- return ii->second.camera.get();
+ CameraMap::const_iterator ii = cameras.find( k );
+ if (ii == cameras.end())
+ return 0;
+ return ii->second.camera.get();
}
int CameraInfo::getMainSlaveIndex() const
{
- return cameras.find( MAIN_CAMERA )->second.slaveIndex;
+ return cameras.find( MAIN_CAMERA )->second.slaveIndex;
}
void CameraInfo::setMatrices(osg::Camera* c)
for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
const CameraInfo* info = i->get();
- Camera* camera = info->getCamera(MAIN_CAMERA);
- if ( camera ) {
- const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
+ Camera* camera = info->getCamera(MAIN_CAMERA);
+ if ( camera ) {
+ const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
#if SG_OSG_VERSION_LESS_THAN(3,0,0)
- // refreshes camera viewports (for now)
- info->updateCameras();
+ // refreshes camera viewports (for now)
+ info->updateCameras();
#endif
- Matrix viewMatrix;
- if (info->flags & GUI) {
- viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
- } else if ((info->flags & VIEW_ABSOLUTE) != 0)
- viewMatrix = slave._viewOffset;
- else
- viewMatrix = masterView * slave._viewOffset;
- camera->setViewMatrix(viewMatrix);
- Matrix projectionMatrix;
- if (info->flags & GUI) {
- projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
- } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
- if (info->flags & ENABLE_MASTER_ZOOM) {
- if (info->relativeCameraParent < _cameras.size()) {
- // template projection matrix and view matrix of the current camera
- osg::Matrix P0 = slave._projectionOffset;
- osg::Matrix R = viewMatrix;
-
- // The already known projection and view matrix of the parent camera
- const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
- RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
- osg::Matrix pP = prsi.camera->getProjectionMatrix();
- osg::Matrix pR = prsi.camera->getViewMatrix();
+ Matrix viewMatrix;
+ if (info->flags & GUI) {
+ viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
+ } else if ((info->flags & VIEW_ABSOLUTE) != 0)
+ viewMatrix = slave._viewOffset;
+ else
+ viewMatrix = masterView * slave._viewOffset;
+ camera->setViewMatrix(viewMatrix);
+ Matrix projectionMatrix;
+ if (info->flags & GUI) {
+ projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
+ } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
+ if (info->flags & ENABLE_MASTER_ZOOM) {
+ if (info->relativeCameraParent < _cameras.size()) {
+ // template projection matrix and view matrix of the current camera
+ osg::Matrix P0 = slave._projectionOffset;
+ osg::Matrix R = viewMatrix;
+
+ // The already known projection and view matrix of the parent camera
+ const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
+ RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
+ osg::Matrix pP = prsi.camera->getProjectionMatrix();
+ osg::Matrix pR = prsi.camera->getViewMatrix();
- // And the projection matrix derived from P0 so that the reference points match
- projectionMatrix = relativeProjection(P0, R, info->thisReference,
- pP, pR, info->parentReference);
+ // And the projection matrix derived from P0 so that the reference points match
+ projectionMatrix = relativeProjection(P0, R, info->thisReference,
+ pP, pR, info->parentReference);
- } else {
- // We want to zoom, so take the original matrix and apply the zoom to it.
- projectionMatrix = slave._projectionOffset;
- projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
- }
- } else {
- projectionMatrix = slave._projectionOffset;
- }
- } else {
- projectionMatrix = masterProj * slave._projectionOffset;
- }
-
- CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
- if (ii == info->cameras.end() || !ii->second.camera.valid()) {
- camera->setProjectionMatrix(projectionMatrix);
- } else {
- Camera* farCamera = ii->second.camera;
- farCamera->setViewMatrix(viewMatrix);
- double left, right, bottom, top, parentNear, parentFar;
- projectionMatrix.getFrustum(left, right, bottom, top,
- parentNear, parentFar);
- if ((info->flags & FIXED_NEAR_FAR) == 0) {
- parentNear = _zNear;
- parentFar = _zFar;
- }
- if (parentFar < _nearField || _nearField == 0.0f) {
- camera->setProjectionMatrix(projectionMatrix);
- camera->setCullMask(camera->getCullMask()
- | simgear::BACKGROUND_BIT);
- camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- farCamera->setNodeMask(0);
- } else {
- Matrix nearProj, farProj;
- makeNewProjMat(projectionMatrix, parentNear, _nearField,
- nearProj);
- makeNewProjMat(projectionMatrix, _nearField, parentFar,
- farProj);
- camera->setProjectionMatrix(nearProj);
- camera->setCullMask(camera->getCullMask()
- & ~simgear::BACKGROUND_BIT);
- camera->setClearMask(GL_DEPTH_BUFFER_BIT);
- farCamera->setProjectionMatrix(farProj);
- farCamera->setNodeMask(camera->getNodeMask());
- }
- }
- } else {
- bool viewDone = false;
- Matrix viewMatrix;
- bool projectionDone = false;
- Matrix projectionMatrix;
- for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
- if ( ii->second.fullscreen )
- continue;
-
- Camera* camera = ii->second.camera.get();
- int slaveIndex = ii->second.slaveIndex;
- const View::Slave& slave = _viewer->getSlave(slaveIndex);
-
- if ( !viewDone ) {
- if ((info->flags & VIEW_ABSOLUTE) != 0)
- viewMatrix = slave._viewOffset;
- else
- viewMatrix = masterView * slave._viewOffset;
- viewDone = true;
- }
-
- camera->setViewMatrix( viewMatrix );
-
- if ( !projectionDone ) {
- if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
- if (info->flags & ENABLE_MASTER_ZOOM) {
- if (info->relativeCameraParent < _cameras.size()) {
- // template projection matrix and view matrix of the current camera
- osg::Matrix P0 = slave._projectionOffset;
- osg::Matrix R = viewMatrix;
-
- // The already known projection and view matrix of the parent camera
- const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
- RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
- osg::Matrix pP = prsi.camera->getProjectionMatrix();
- osg::Matrix pR = prsi.camera->getViewMatrix();
+ } else {
+ // We want to zoom, so take the original matrix and apply the zoom to it.
+ projectionMatrix = slave._projectionOffset;
+ projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
+ }
+ } else {
+ projectionMatrix = slave._projectionOffset;
+ }
+ } else {
+ projectionMatrix = masterProj * slave._projectionOffset;
+ }
+
+ CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
+ if (ii == info->cameras.end() || !ii->second.camera.valid()) {
+ camera->setProjectionMatrix(projectionMatrix);
+ } else {
+ Camera* farCamera = ii->second.camera;
+ farCamera->setViewMatrix(viewMatrix);
+ double left, right, bottom, top, parentNear, parentFar;
+ projectionMatrix.getFrustum(left, right, bottom, top,
+ parentNear, parentFar);
+ if ((info->flags & FIXED_NEAR_FAR) == 0) {
+ parentNear = _zNear;
+ parentFar = _zFar;
+ }
+ if (parentFar < _nearField || _nearField == 0.0f) {
+ camera->setProjectionMatrix(projectionMatrix);
+ camera->setCullMask(camera->getCullMask()
+ | simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ farCamera->setNodeMask(0);
+ } else {
+ Matrix nearProj, farProj;
+ makeNewProjMat(projectionMatrix, parentNear, _nearField,
+ nearProj);
+ makeNewProjMat(projectionMatrix, _nearField, parentFar,
+ farProj);
+ camera->setProjectionMatrix(nearProj);
+ camera->setCullMask(camera->getCullMask()
+ & ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
+ farCamera->setProjectionMatrix(farProj);
+ farCamera->setNodeMask(camera->getNodeMask());
+ }
+ }
+ } else {
+ bool viewDone = false;
+ Matrix viewMatrix;
+ bool projectionDone = false;
+ Matrix projectionMatrix;
+ for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
+ if ( ii->second.fullscreen )
+ continue;
+
+ Camera* camera = ii->second.camera.get();
+ int slaveIndex = ii->second.slaveIndex;
+ const View::Slave& slave = _viewer->getSlave(slaveIndex);
+
+ if ( !viewDone ) {
+ if ((info->flags & VIEW_ABSOLUTE) != 0)
+ viewMatrix = slave._viewOffset;
+ else
+ viewMatrix = masterView * slave._viewOffset;
+ viewDone = true;
+ }
+
+ camera->setViewMatrix( viewMatrix );
+
+ if ( !projectionDone ) {
+ if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
+ if (info->flags & ENABLE_MASTER_ZOOM) {
+ if (info->relativeCameraParent < _cameras.size()) {
+ // template projection matrix and view matrix of the current camera
+ osg::Matrix P0 = slave._projectionOffset;
+ osg::Matrix R = viewMatrix;
+
+ // The already known projection and view matrix of the parent camera
+ const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
+ RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
+ osg::Matrix pP = prsi.camera->getProjectionMatrix();
+ osg::Matrix pR = prsi.camera->getViewMatrix();
- // And the projection matrix derived from P0 so that the reference points match
- projectionMatrix = relativeProjection(P0, R, info->thisReference,
- pP, pR, info->parentReference);
+ // And the projection matrix derived from P0 so that the reference points match
+ projectionMatrix = relativeProjection(P0, R, info->thisReference,
+ pP, pR, info->parentReference);
- } else {
- // We want to zoom, so take the original matrix and apply the zoom to it.
- projectionMatrix = slave._projectionOffset;
- projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
- }
- } else {
- projectionMatrix = slave._projectionOffset;
- }
- } else {
- projectionMatrix = masterProj * slave._projectionOffset;
- }
- projectionDone = true;
- }
-
- camera->setProjectionMatrix(projectionMatrix);
- }
- }
+ } else {
+ // We want to zoom, so take the original matrix and apply the zoom to it.
+ projectionMatrix = slave._projectionOffset;
+ projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
+ }
+ } else {
+ projectionMatrix = slave._projectionOffset;
+ }
+ } else {
+ projectionMatrix = masterProj * slave._projectionOffset;
+ }
+ projectionDone = true;
+ }
+
+ camera->setProjectionMatrix(projectionMatrix);
+ }
+ }
}
- globals->get_renderer()->setPlanes( _zNear, _zFar );
+ globals->get_renderer()->setPlanes( _zNear, _zFar );
}
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
const CameraInfo* info = _cameras.front();
- osg::Camera* camera = info->getCamera(MAIN_CAMERA);
- if ( !camera )
- camera = info->getCamera( GEOMETRY_CAMERA );
+ osg::Camera* camera = info->getCamera(MAIN_CAMERA);
+ if ( !camera )
+ camera = info->getCamera( GEOMETRY_CAMERA );
const osg::Viewport* viewport = camera->getViewport();
if (!viewport) {
return 0.0;
}
const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
bool useMasterSceneGraph = !psNode;
- CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
- window->gc.get(), useMasterSceneGraph);
+ CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
+ window->gc.get(), useMasterSceneGraph);
info->name = cameraNode->getStringValue("name");
info->physicalWidth = physicalWidth;
info->physicalHeight = physicalHeight;
}
Camera* camera = new Camera;
- camera->setName( "GUICamera" );
+ camera->setName( "GUICamera" );
camera->setAllowEventFocus(false);
camera->setGraphicsContext(window->gc.get());
camera->setViewport(new Viewport);
getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
//installCullVisitor(camera);
int slaveIndex = getViewer()->getNumSlaves() - 1;
- result->addCamera( MAIN_CAMERA, camera, slaveIndex );
+ result->addCamera( MAIN_CAMERA, camera, slaveIndex );
camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
addCamera(result);
CameraInfo* info = i->get();
if (info->flags & GUI)
continue;
- osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
- osg::Camera* camera = info->getCamera( MAIN_CAMERA );
- if ( camera == 0 )
- camera = info->getCamera( GEOMETRY_CAMERA );
+ osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
+ osg::Camera* camera = info->getCamera( MAIN_CAMERA );
+ if ( camera == 0 )
+ camera = info->getCamera( GEOMETRY_CAMERA );
if (farCamera.valid() && farCamera->getNodeMask() != 0) {
camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
{
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
CameraInfo *info = i->get();
- Camera* camera = info->getCamera( MAIN_CAMERA );
- if ( camera == 0 )
- camera = info->getCamera( DISPLAY_CAMERA );
- const Viewport* viewport = camera->getViewport();
+ Camera* camera = info->getCamera( MAIN_CAMERA );
+ if ( camera == 0 )
+ camera = info->getCamera( DISPLAY_CAMERA );
+ const Viewport* viewport = camera->getViewport();
info->x = viewport->x();
info->y = viewport->y();
info->width = viewport->width();
info->height = viewport->height();
- info->resized( info->width, info->height );
+ info->resized( info->width, info->height );
}
}