--- /dev/null
+#include <stdio.h>
+#include <cstdlib> // EXIT_FAILURE
+#include <string>
+
+#ifdef _WIN32
+#include <windows.h>
+#define sleep(x) Sleep(x*1000)
+#else
+#include <unistd.h> // sleep()
+#endif
+
+#include <aax/AeonWave>
+
+#define AUDIOFILE SRC_DIR"/jet.wav"
+
+bool testForError(AAX::AeonWave& p, std::string s)
+{
+ enum aaxErrorType error = p.error_no();
+ if (error != AAX_ERROR_NONE) {
+ std::cout << "AeonWave Error: "
+ << p.error(error) << " at " << s << std::endl;
+ return true;
+ }
+ return false;
+}
+
+
+int main( int argc, char *argv[] )
+{
+ AAX::AeonWave aax = AAX::AeonWave(AAX_MODE_WRITE_STEREO);
+
+ aax.set(AAX_INITIALIZED);
+ testForError(aax, "initialization");
+
+ AAX::DSP dsp;
+ dsp = AAX::DSP(aax, AAX_VOLUME_FILTER);
+ dsp.set(AAX_GAIN, 0.0f);
+ aax.set(dsp);
+
+ dsp = AAX::DSP(aax, AAX_DISTANCE_FILTER);
+ dsp.set(AAX_AL_INVERSE_DISTANCE_CLAMPED);
+ aax.set(dsp);
+
+ dsp = AAX::DSP(aax, AAX_VELOCITY_EFFECT);
+ dsp.set(AAX_DOPPLER_FACTOR, 1.0f);
+ dsp.set(AAX_SOUND_VELOCITY, 340.3f);
+ aax.set(dsp);
+
+ testForError(aax, "scenery setup");
+
+ std::string _vendor = (const char *)aax.info(AAX_VENDOR_STRING);
+ std::string _renderer = (const char *)aax.info(AAX_RENDERER_STRING);
+
+ std::cout << "Vendor: " << _vendor << std::endl;
+ std::cout << "Renderer: " << _renderer << std::endl;
+
+ return 0;
+}
--- /dev/null
+#include <stdio.h>
+#ifdef _WIN32
+#include <windows.h>
+#define sleep(x) Sleep(x*1000)
+#else
+#include <unistd.h>
+#endif
+
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/timing/timestamp.hxx>
+
+#include "soundmgr_aeonwave.hxx"
+#include "sample_group.hxx"
+#include "sample.hxx"
+
+
+int main( int argc, char *argv[] ) {
+ SGSampleGroup *sgr;
+ SGSoundMgr *smgr;
+
+ smgr = new SGSoundMgr;
+
+ smgr->bind();
+ smgr->init();
+ sgr = smgr->find("default", true);
+ smgr->set_volume(0.9);
+ smgr->activate();
+
+ SGPath srcDir(SRC_DIR);
+
+ SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
+ sample1->set_volume(1.0);
+ sample1->set_pitch(1.0);
+ sample1->play_looped();
+ sgr->add(sample1, "sound1");
+printf("a\n");
+ smgr->update(1.0);
+printf("b\n");
+ printf("playing sample1\n");
+ sleep(1);
+
+ SGSoundSample *sample2 = new SGSoundSample("jet_ulaw.wav", srcDir);
+ sample2->set_volume(0.5);
+ sample2->set_pitch(0.4);
+ sample2->play_looped();
+ sgr->add(sample2, "sound2");
+ smgr->update(1.0);
+ printf("playing sample2\n");
+ sleep(1);
+
+ SGSoundSample *sample3 = new SGSoundSample("jet_ima4.wav", srcDir);
+ sample3->set_volume(0.5);
+ sample3->set_pitch(0.8);
+ sample3->play_looped();
+ sgr->add(sample3, "sound3");
+ smgr->update(1.0);
+ printf("playing sample3\n");
+ sleep(1);
+
+ SGSoundSample *sample4 = new SGSoundSample("jet.wav", srcDir);
+ sample4->set_volume(0.5);
+ sample4->set_pitch(1.2);
+ sample4->play_looped();
+ sgr->add(sample4, "sound4");
+ smgr->update(1.0);
+ printf("playing sample4\n");
+ sleep(1);
+
+ SGSoundSample *sample5 = new SGSoundSample("jet.wav", srcDir);
+ sample5->set_volume(0.5);
+ sample5->set_pitch(1.6);
+ sample5->play_looped();
+ sgr->add(sample5, "sound5");
+ smgr->update(1.0);
+ printf("playing sample5\n");
+ sleep(1);
+
+ SGSoundSample *sample6 = new SGSoundSample("jet.wav", srcDir);
+ sample6->set_volume(0.5);
+ sample6->set_pitch(2.0);
+ sample6->play_looped();
+ sgr->add(sample6, "sound6");
+ smgr->update(1.0);
+ printf("playing sample6\n");
+ sleep(1);
+
+ for (int i=0; i<10; i++) {
+ sleep(1);
+ smgr->update(1);
+ }
+
+ sgr->stop("sound1");
+ sgr->stop("sound2");
+ sgr->stop("sound3");
+ SGTimeStamp::sleepForMSec(500);
+ smgr->update(0.5);
+ sgr->stop("sound4");
+ sgr->stop("sound5");
+ sgr->stop("sound6");
+ smgr->update(1);
+ sleep(1);
+
+ smgr->unbind();
+ sleep(2);
+ delete smgr;
+}