float default_attenuation[3] = {1.0, 0.0, 0.0};
-ssgSelector *lightpoints_brightness = new ssgSelector;
-ssgTransform *lightpoints_transform = new ssgTransform;
-FGTileEntry *dummy_tile;
-sgVec3 rway_ols;
+ssgSharedPtr<ssgSelector> lightpoints_brightness = new ssgSelector;
+ssgSharedPtr<ssgTransform> lightpoints_transform = new ssgTransform;
// Clip plane settings...
float scene_nearplane = 0.5f;
// Sky structures
SGSky *thesky;
-// hack
-sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
-{
- { 1.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, -1.0f, 0.0f },
- { 0.0f, 1.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f }
-};
-
ssgSharedPtr<ssgSimpleState> cloud3d_imposter_state;
ssgSharedPtr<ssgSimpleState> default_state;
ssgSharedPtr<ssgSimpleState> hud_and_panel;