dot = sgScalarProductVec3( surface_to_sun, v->get_surface_south() );
// cout << " Dot product = " << dot << endl;
- if (dot > 1) {
+ if (dot > 1.0) {
SG_LOG( SG_ASTRO, SG_WARN,
"Dot product = " << dot << " is greater than 1.0" );
dot = 1.0;
}
+ else if (dot < -1.0) {
+ SG_LOG( SG_ASTRO, SG_WARN,
+ "Dot product = " << dot << " is less than -1.0" );
+ dot = -1.0;
+ }
if ( east_dot >= 0 ) {
l->set_sun_rotation( acos(dot) );