if (fgGetBool("/test/scene_lighting")) {
float *sun_color = thesky->get_sun_color();
- // scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient;
- // scene_ambient[1] = (sun_color[1]*0.1 + cloud_color[1]*0.9) * ambient;
- // scene_ambient[2] = (sun_color[2]*0.1 + cloud_color[2]*0.9) * ambient;
- // scene_ambient[3] = 1.5;
- scene_ambient[0] = white[0] * ambient;
- scene_ambient[1] = white[0] * ambient;
- scene_ambient[2] = white[0] * ambient;
+ scene_ambient[0] = ((sun_color[0]*0.25 + cloud_color[0]*0.75) + ambient) / 2;
+ scene_ambient[1] = ((sun_color[1]*0.25 + cloud_color[1]*0.75) + ambient) / 2;
+ scene_ambient[2] = ((sun_color[2]*0.25 + cloud_color[2]*0.75) + ambient) / 2;
+ // scene_ambient[0] = white[0] * ambient;
+ // scene_ambient[1] = white[0] * ambient;
+ // scene_ambient[2] = white[0] * ambient;
scene_ambient[3] = 1.0;
scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse;