double _el_random_error; // maximum elevation error in degrees
bool _aero_stabilised; // if true, object will align with trajectory
double _drag_area; // equivalent drag area in ft2
- double _buoyancy; // fps^2
double _cd; // current drag coefficient
double _init_cd; // initial drag coefficient
double _cd_randomness; // randomness of Cd. 1.0 means +- 100%, 0.0 means no randomness
+ double _buoyancy; // fps^2
double _life_timer; // seconds
bool _wind; // if true, local wind will be applied to object
double _mass; // slugs