**************************************************************************/
-#include <stdio.h>
-
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
+#include <stdio.h>
#include "GLUTkey.h"
+#include "views.h"
#include "../constants.h"
#include "../Aircraft/aircraft.h"
#include "../Weather/weather.h"
-extern double goal_view_offset;
+
extern int show_hud; /* HUD state */
/* Handle keyboard events */
void GLUTkey(unsigned char k, int x, int y) {
struct CONTROLS *c;
+ struct VIEW *v;
struct WEATHER *w;
c = ¤t_aircraft.controls;
+ v = ¤t_view;
w = ¤t_weather;
printf("Key hit = %d", k);
printf(" SHIFTED\n");
switch (k) {
case 49: /* numeric keypad 1 */
- goal_view_offset = FG_PI * 0.75;
+ v->goal_view_offset = FG_PI * 0.75;
return;
case 50: /* numeric keypad 2 */
- goal_view_offset = FG_PI;
+ v->goal_view_offset = FG_PI;
return;
case 51: /* numeric keypad 3 */
- goal_view_offset = FG_PI * 1.25;
+ v->goal_view_offset = FG_PI * 1.25;
return;
case 52: /* numeric keypad 4 */
- goal_view_offset = FG_PI * 0.50;
+ v->goal_view_offset = FG_PI * 0.50;
return;
case 54: /* numeric keypad 6 */
- goal_view_offset = FG_PI * 1.50;
+ v->goal_view_offset = FG_PI * 1.50;
return;
case 55: /* numeric keypad 7 */
- goal_view_offset = FG_PI * 0.25;
+ v->goal_view_offset = FG_PI * 0.25;
return;
case 56: /* numeric keypad 8 */
- goal_view_offset = 0.00;
+ v->goal_view_offset = 0.00;
return;
case 57: /* numeric keypad 9 */
- goal_view_offset = FG_PI * 1.75;
+ v->goal_view_offset = FG_PI * 1.75;
return;
case 72: /* H key */
show_hud = !show_hud;
/* Handle "special" keyboard events */
void GLUTspecialkey(int k, int x, int y) {
struct CONTROLS *c;
+ struct VIEW *v;
c = ¤t_aircraft.controls;
+ v = ¤t_view;
printf("Special key hit = %d", k);
printf(" SHIFTED\n");
switch (k) {
case GLUT_KEY_END: /* numeric keypad 1 */
- goal_view_offset = FG_PI * 0.75;
+ v->goal_view_offset = FG_PI * 0.75;
return;
case GLUT_KEY_DOWN: /* numeric keypad 2 */
- goal_view_offset = FG_PI;
+ v->goal_view_offset = FG_PI;
return;
case GLUT_KEY_PAGE_DOWN: /* numeric keypad 3 */
- goal_view_offset = FG_PI * 1.25;
+ v->goal_view_offset = FG_PI * 1.25;
return;
case GLUT_KEY_LEFT: /* numeric keypad 4 */
- goal_view_offset = FG_PI * 0.50;
+ v->goal_view_offset = FG_PI * 0.50;
return;
case GLUT_KEY_RIGHT: /* numeric keypad 6 */
- goal_view_offset = FG_PI * 1.50;
+ v->goal_view_offset = FG_PI * 1.50;
return;
case GLUT_KEY_HOME: /* numeric keypad 7 */
- goal_view_offset = FG_PI * 0.25;
+ v->goal_view_offset = FG_PI * 0.25;
return;
case GLUT_KEY_UP: /* numeric keypad 8 */
- goal_view_offset = 0.00;
+ v->goal_view_offset = 0.00;
return;
case GLUT_KEY_PAGE_UP: /* numeric keypad 9 */
- goal_view_offset = FG_PI * 1.75;
+ v->goal_view_offset = FG_PI * 1.75;
return;
}
} else {
/* $Log$
-/* Revision 1.20 1997/08/27 03:30:13 curt
-/* Changed naming scheme of basic shared structures.
+/* Revision 1.21 1997/08/27 21:32:23 curt
+/* Restructured view calculation code. Added stars.
/*
+ * Revision 1.20 1997/08/27 03:30:13 curt
+ * Changed naming scheme of basic shared structures.
+ *
* Revision 1.19 1997/08/25 20:27:21 curt
* Merged in initial HUD and Joystick code.
*
**************************************************************************/
-#include <stdio.h>
-
#ifdef WIN32
# include <windows.h>
#endif
-#ifdef GLUT
- #include <GL/glut.h>
- #include "GLUTkey.h"
-#endif
+#include <GL/glut.h>
+#include <stdio.h>
+#include "GLUTkey.h"
#include "fg_init.h"
+#include "views.h"
#include "../constants.h"
#include "../general.h"
/* This is a record containing current weather info */
struct WEATHER current_weather;
+/* This is a record containing current view parameters */
+struct VIEW current_view;
+
/* view parameters */
static GLfloat win_ratio = 1.0;
/* static GLint scenery, runway; */
/* Another hack */
-double view_offset = 0.0;
-double goal_view_offset = 0.0;
+/* double view_offset = 0.0;
+double goal_view_offset = 0.0; */
double Simtime;
**************************************************************************/
static void fgUpdateViewParams() {
- struct fgCartesianPoint view_pos /*, alt_up */;
struct FLIGHT *f;
struct fgTIME *t;
- MAT3mat R, TMP, UP, LOCAL, VIEW;
- MAT3vec vec, view_up, forward, view_forward, local_up, nup, nsun;
+ struct VIEW *v;
+ MAT3vec nup, nsun;
double sun_angle, temp, ambient, diffuse, sky;
GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };
GLfloat amb[3], diff[3], fog[4], clear[4];
f = ¤t_aircraft.flight;
t = &cur_time_params;
+ v = ¤t_view;
+
+ fgViewUpdate(f, v);
/* Tell GL we are about to modify the projection parameters */
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- /* calculate view position in current FG view coordinate system */
- view_pos = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
- FG_Radius_to_vehicle * FEET_TO_METER + 1.0);
- view_pos.x -= scenery.center.x;
- view_pos.y -= scenery.center.y;
- view_pos.z -= scenery.center.z;
-
- printf("View pos = %.4f, %.4f, %.4f\n", view_pos.x, view_pos.y, view_pos.z);
-
- /* Derive the LOCAL aircraft rotation matrix (roll, pitch, yaw) */
- MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
- MAT3rotate(R, vec, FG_Phi);
- /* printf("Roll matrix\n"); */
- /* MAT3print(R, stdout); */
-
- MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
- /* MAT3mult_vec(vec, vec, R); */
- MAT3rotate(TMP, vec, FG_Theta);
- /* printf("Pitch matrix\n"); */
- /* MAT3print(TMP, stdout); */
- MAT3mult(R, R, TMP);
-
- MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
- /* MAT3mult_vec(vec, vec, R); */
- /* MAT3rotate(TMP, vec, FG_Psi - FG_PI_2); */
- MAT3rotate(TMP, vec, -FG_Psi);
- /* printf("Yaw matrix\n");
- MAT3print(TMP, stdout); */
- MAT3mult(LOCAL, R, TMP);
- /* printf("LOCAL matrix\n"); */
- /* MAT3print(LOCAL, stdout); */
-
- /* Derive the local UP transformation matrix based on *geodetic*
- * coordinates */
- MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
- MAT3rotate(R, vec, FG_Longitude); /* R = rotate about Z axis */
- /* printf("Longitude matrix\n"); */
- /* MAT3print(R, stdout); */
-
- MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
- MAT3mult_vec(vec, vec, R);
- MAT3rotate(TMP, vec, -FG_Latitude); /* TMP = rotate about X axis */
- /* printf("Latitude matrix\n"); */
- /* MAT3print(TMP, stdout); */
-
- MAT3mult(UP, R, TMP);
- /* printf("Local up matrix\n"); */
- /* MAT3print(UP, stdout); */
-
- MAT3_SET_VEC(local_up, 1.0, 0.0, 0.0);
- MAT3mult_vec(local_up, local_up, UP);
-
- printf(" Local Up = (%.4f, %.4f, %.4f)\n", local_up[0], local_up[1],
- local_up[2]);
-
- /* Alternative method to Derive local up vector based on
- * *geodetic* coordinates */
- /* alt_up = fgPolarToCart(FG_Longitude, FG_Latitude, 1.0); */
- /* printf(" Alt Up = (%.4f, %.4f, %.4f)\n",
- alt_up.x, alt_up.y, alt_up.z); */
-
- /* Derive the VIEW matrix */
- MAT3mult(VIEW, LOCAL, UP);
- /* printf("VIEW matrix\n"); */
- /* MAT3print(VIEW, stdout); */
-
- /* generate the current up, forward, and fwrd-view vectors */
- MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
- MAT3mult_vec(view_up, vec, VIEW);
-
- MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
- MAT3mult_vec(forward, vec, VIEW);
- printf("Forward vector is (%.2f,%.2f,%.2f)\n", forward[0], forward[1],
- forward[2]);
-
- MAT3rotate(TMP, view_up, view_offset);
- MAT3mult_vec(view_forward, forward, TMP);
-
/* set up our view volume */
- gluLookAt(view_pos.x, view_pos.y, view_pos.z,
- view_pos.x + view_forward[0], view_pos.y + view_forward[1],
- view_pos.z + view_forward[2],
- view_up[0], view_up[1], view_up[2]);
+ gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
+ v->view_pos.x + v->view_forward[0],
+ v->view_pos.y + v->view_forward[1],
+ v->view_pos.z + v->view_forward[2],
+ v->view_up[0], v->view_up[1], v->view_up[2]);
/* set the sun position */
glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
/* calculate lighting parameters based on sun's relative angle to
* local up */
- MAT3_COPY_VEC(nup, local_up);
+ MAT3_COPY_VEC(nup, v->local_up);
nsun[0] = t->fg_sunpos.x;
nsun[1] = t->fg_sunpos.y;
nsun[2] = t->fg_sunpos.z;
void fgUpdateTimeDepCalcs(int multi_loop) {
struct FLIGHT *f;
struct fgTIME *t;
+ struct VIEW *v;
int i;
f = ¤t_aircraft.flight;
t = &cur_time_params;
+ v = ¤t_view;
/* update the flight model */
if ( multi_loop < 0 ) {
/* update the view angle */
for ( i = 0; i < multi_loop; i++ ) {
- if ( fabs(goal_view_offset - view_offset) < 0.05 ) {
- view_offset = goal_view_offset;
+ if ( fabs(v->goal_view_offset - v->view_offset) < 0.05 ) {
+ v->view_offset = v->goal_view_offset;
break;
} else {
- /* move view_offset towards goal_view_offset */
- if ( goal_view_offset > view_offset ) {
- if ( goal_view_offset - view_offset < FG_PI ) {
- view_offset += 0.01;
+ /* move v->view_offset towards v->goal_view_offset */
+ if ( v->goal_view_offset > v->view_offset ) {
+ if ( v->goal_view_offset - v->view_offset < FG_PI ) {
+ v->view_offset += 0.01;
} else {
- view_offset -= 0.01;
+ v->view_offset -= 0.01;
}
} else {
- if ( view_offset - goal_view_offset < FG_PI ) {
- view_offset -= 0.01;
+ if ( v->view_offset - v->goal_view_offset < FG_PI ) {
+ v->view_offset -= 0.01;
} else {
- view_offset += 0.01;
+ v->view_offset += 0.01;
}
}
- if ( view_offset > FG_2PI ) {
- view_offset -= FG_2PI;
- } else if ( view_offset < 0 ) {
- view_offset += FG_2PI;
+ if ( v->view_offset > FG_2PI ) {
+ v->view_offset -= FG_2PI;
+ } else if ( v->view_offset < 0 ) {
+ v->view_offset += FG_2PI;
}
}
}
/* $Log$
-/* Revision 1.11 1997/08/27 03:30:16 curt
-/* Changed naming scheme of basic shared structures.
+/* Revision 1.12 1997/08/27 21:32:24 curt
+/* Restructured view calculation code. Added stars.
/*
+ * Revision 1.11 1997/08/27 03:30:16 curt
+ * Changed naming scheme of basic shared structures.
+ *
* Revision 1.10 1997/08/25 20:27:22 curt
* Merged in initial HUD and Joystick code.
*
#include "../general.h"
+#include "../GLUT/views.h"
+
-/* static struct STAR stars[FG_MAX_STARS]; */
static GLint stars;
/* Initialize the Star Management Subsystem */
void fgStarsInit() {
FILE *fd;
- struct general_params *g;
+ struct GENERAL *g;
char path[1024];
char line[256], name[256];
char *tmp_ptr;
double right_ascension, declination, magnitude;
+ GLfloat mag[4] = {0.0, 0.0, 0.0, 1.0};
int count;
g = &general;
/* printf("Found star: %d %s, %.3f %.3f %.3f\n", count,
name, right_ascension, declination, magnitude); */
count++;
+ magnitude = magnitude * 0.8 + 0.2;
+ mag[0] = mag[1] = mag[2] = magnitude;
glColor3f( magnitude, magnitude, magnitude );
- glVertex3f( 100.0 * sin(right_ascension) * cos(declination),
- 100.0 * cos(right_ascension) * cos(declination),
- 100.0 * sin(declination) );
+ glVertex3f( 190000.0 * sin(right_ascension) * cos(declination),
+ 190000.0 * cos(right_ascension) * cos(declination),
+ 190000.0 * sin(declination) );
} /* if valid line */
/* Draw the Stars */
void fgStarsRender() {
+ struct VIEW *v;
+ GLfloat amb[3], diff[3];
+
+ v = ¤t_view;
+
+ printf("RENDERING STARS\n");
+
+ glDisable( GL_FOG );
+ glDisable( GL_LIGHTING );
+ glPushMatrix();
+
+ /* set lighting parameters for stars */
+ /* amb[0] = amb[1] = amb[2] = 1.0;
+ diff[0] = diff[1] = diff[2] = 1.0;
+ glLightfv(GL_LIGHT0, GL_AMBIENT, amb );
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diff ); */
+
+ glTranslatef(v->view_pos.x, v->view_pos.y, v->view_pos.z);
+
glCallList(stars);
+
+ glPopMatrix();
+ glEnable( GL_LIGHTING );
+ glEnable( GL_FOG );
}
/* $Log$
-/* Revision 1.1 1997/08/27 03:34:48 curt
-/* Initial revisio.
+/* Revision 1.2 1997/08/27 21:32:30 curt
+/* Restructured view calculation code. Added stars.
/*
+ * Revision 1.1 1997/08/27 03:34:48 curt
+ * Initial revisio.
+ *
*/