Cure the performance penalty that leads to draw the aircraft twice.
Also cure the transparency bug over the aircraft.
// Draw the terrain
FGTileMgr::set_tile_filter( true );
sgSetModelFilter( false );
+ globals->get_aircraft_model()->select( false );
ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
// Disable depth buffer update, draw the clouds
}
FGTileMgr::set_tile_filter( false );
sgSetModelFilter( true );
- globals->get_aircraft_model()->select( false );
ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
if ( multi_pass_clouds ) {