//
// Written by Friedemann Reinhard, started June 1998.
//
+// Major code reorganization by David Megginson, November 1999.
+//
// Copyright(C)1998 Friedemann Reinhard-reinhard@theorie2.physik.uni-erlangen.de
//
// This program is free software; you can redistribute it and/or
#include "cockpit.hxx"
#include "hud.hxx"
-GLubyte *imag;
-int imag_width, imag_height;
-
-GLubyte *img;
-int img_width, img_height;
-
-static float value[4];
-static GLuint panel_tex_id[2];
-static GLubyte tex[32][128][3];
-static float alphahist;
-static float Xzoom, Yzoom;
-static Pointer pointer[20];
-static int NumPoint = 4;
-static int i = 0;
-static GLdouble mvmatrix[16];
-static GLdouble matrix[16];
-static double var[20];
-static double offset;
-static float alpha;
-static int n1;
-static int n2;
-
-static GLfloat Wings[] = {
- -1.25, -28.125, 1.255, -28.125, 1.255, 28.125, -1.25, 28.125};
-
-static GLfloat Elevator[] = {
- 3.0, -10.9375, 4.5, -10.9375, 4.5, 10.9375, 3.0, 10.9375};
-
-static GLfloat Rudder[] = {
- 2.0, -0.45, 10.625, -0.45, 10.625, 0.55, 2.0, 0.55};
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGPanel.
+////////////////////////////////////////////////////////////////////////
+
+
+// Global panel.
FGPanel* FGPanel::OurPanel = 0;
-// FGPanel::FGPanel() - constructor to initialize the panel.
-FGPanel::FGPanel(void){
+
+// Constructor (ensures that the panel is a singleton).
+FGPanel::FGPanel(void) {
int x, y;
FILE *f;
char line[256];
GLint test;
GLubyte *tex = new GLubyte[262144];
+ float Xzoom, Yzoom;
if(OurPanel) {
FG_LOG( FG_GENERAL, FG_ALERT, "Error: only one Panel allowed" );
Xzoom = (float)((float)(current_view.get_winWidth())/1024);
Yzoom = (float)((float)(current_view.get_winHeight())/768);
- test_instr[3] = new FGTexInstrument(144.375, 166.875, 4, 32, 3, 30, 15.0,
- 260.0, -20.0, 360, 65, 193, 0);
- test_instr[4] = new FGTexInstrument(358, 52, 4, 30, 3, 30, -3.0, 3.0, 100,
- 440, 66.15, 66, 2);
- test_instr[5] = new FGTexInstrument(357.5, 167, 5, 25, 4, 30, 0, 10000, 0,
- 360, 194, 191, 1);
- test_instr[6] = new FGTexInstrument(357.5, 167, 5, 32, 3, 30, 0, 3000, 0,
- 1080, 194, 191, 1);
- test_instr[0] = new FGHorizon(251, 166.75);
- test_instr[1] = new FGTurnCoordinator(143.75, 51.75);
- //test_instr[2] = new FGRpmGauge(462.5, 133);
- test_instr[2] = new FGTexInstrument(462.5, 133, 10, 20, 5.5, 60, 0.0, 1.0,
- -67, 180, 174, 83, 3);
-
- // FontList = glGenLists (256);
- // glListBase(FontList);
- // InitLists();
+ airspeedIndicator = new FGAirspeedIndicator(144.375, 166.875);
+ verticalSpeedIndicator = new FGVerticalSpeedIndicator(358, 52);
+ // Each hand of the altimeter is a
+ // separate instrument for now...
+ altimeter = new FGAltimeter(357.5, 167);
+ altimeter2 = new FGAltimeter2(357.5, 167);
+ horizonIndicator = new FGHorizon(251, 166.75);
+ turnCoordinator = new FGTurnCoordinator(143.75, 51.75);
+ rpmIndicator = new FGRPMIndicator(462.5, 133);
#ifdef GL_VERSION_1_1
xglGenTextures(2, panel_tex_id);
if ((background = read_rgb_texture( (char *)tpath.c_str(), &width, &height ))==NULL ){
}
- // for(y=0;y<256;y++){
- // for(x=0;x<256;x++){
- // tex[(y+x*256)*3] = imag[(y+x*256)*3];
- // tex[(y+x*256)*3 + 1] = imag[(y+x*256)*3 + 1];
- // tex[(y+x*256)*3 + 2] = imag[(y+x*256)*3 + 2];
- // tex[(y+x*256)*3 + 3] = (imag[(y+x*256)*3 + 1] + imag[(y+x*256)*3 + 2] // + imag[(y+x*256)*3 + 0])/3;
- //
- // if((imag[(y+x*256)*3] < 150) && (imag[(y+x*256)*3 +1] < 150) && // (imag[(y+x*256)*3 + 2] < 150) ){
- // tex[(y+x*256)*3 + 3] = 0x0;
- // }
- // else{
- // tex[(y+x*256)*3 + 3] = 0xff;
- // }
- // }
- // }
-
xglPixelZoom(Xzoom, Yzoom);
xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
xglPopMatrix();
}
+
+// Destructor.
+FGPanel::~FGPanel ()
+{
+ delete airspeedIndicator;
+ delete verticalSpeedIndicator;
+ delete altimeter;
+ delete altimeter2;
+ delete horizonIndicator;
+ delete turnCoordinator;
+ delete rpmIndicator;
+ OurPanel = 0;
+}
+
+
+// Reinitialize the panel.
void FGPanel::ReInit( int x, int y, int finx, int finy){
- fgOPTIONS *o;
- FGView *v = ¤t_view;
- int i;
GLint buffer;
-
- o = ¤t_options;
+ float Xzoom, Yzoom;
xglDisable(GL_DEPTH_TEST);
xglEnable(GL_DEPTH_TEST);
}
+
+// Update the panel.
void FGPanel::Update ( void ) {
-
- float alpha;
- double pitch;
- double roll;
- float alpharad;
- double speed;
- int i;
-
- // static bool beech_drawn = false;
- // char *test = "ALM 100";
-
- var[0] = get_speed() /* * 1.4 */; // We have to multiply the airspeed by a
- // factor, to simulate flying a Bonanza
- var[1] = get_altitude();
- var[2] = get_climb_rate() / 1000.0;
- var[3] = get_throttleval();
-
xglMatrixMode(GL_PROJECTION);
xglPushMatrix();
xglLoadIdentity();
xglPushMatrix();
xglDisable(GL_LIGHTING);
- test_instr[3]->Render();
- test_instr[4]->Render();
- test_instr[5]->Render();
- test_instr[6]->Render();
+ airspeedIndicator->Render();
+ verticalSpeedIndicator->Render();
+ altimeter->Render();
+ altimeter2->Render();
+
xglPopMatrix();
xglPushMatrix();
- test_instr[1]->Render();
- test_instr[2]->Render();
-
- // DrawBeechcraftLogo(230, 235, 30, 10);
- // DrawScale(144.375, 166.875, 38, 41.0, 18, 340, 44, 2.0, 1.0, 1.0, 1.0);
+ turnCoordinator->Render();
+ rpmIndicator->Render();
xglEnable(GL_LIGHTING);
- test_instr[0]->Render();
+ horizonIndicator->Render();
xglDisable(GL_TEXTURE_2D);
xglPopMatrix();
}
-// horizon - Let's draw an artificial horizon using both texture mapping and
-// primitive drawing
+
+// fgEraseArea - 'Erases' a drawn Polygon by overlaying it with a textured
+// area. Shall be a method of a panel class once.
+// This should migrate into FGPanel somehow.
+void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor){
+ int i, j;
+ int n;
+ float a;
+ float ififth;
+
+ xglEnable(GL_TEXTURE_2D);
+ xglEnable(GL_TEXTURE_GEN_S);
+ xglEnable(GL_TEXTURE_GEN_T);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ xglMatrixMode(GL_TEXTURE);
+ xglLoadIdentity();
+
+#ifdef GL_VERSION_1_1
+ xglBindTexture(GL_TEXTURE_2D, FGPanel::OurPanel->panel_tex_id[Texid]);
+#elif GL_EXT_texture_object
+ xglBindTextureEXT(GL_TEXTURE_2D, FGPanel::OurPanel->panel_tex_id[Texid]);
+#else
+# error port me
+#endif
+
+ xglMatrixMode(GL_TEXTURE);
+ xglLoadIdentity();
+ xglTranslatef(-((float)((XPos/0.625)/256)), -((float)((YPos/0.625)/256)), 0.0);
+ xglTranslatef(texXPos/256 , texYPos/256, 0.0);
+ xglScalef(0.00625, 0.00625, 1.0);
+
+ xglBegin(GL_POLYGON);
+ for(n=0;n<NumVerti;n += 2){
+ xglVertex2f(array[n] * ScaleFactor, array[n + 1] * ScaleFactor);
+ }
+ xglEnd();
+
+ xglLoadIdentity();
+ xglMatrixMode(GL_MODELVIEW);
+ xglPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ xglPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ xglDisable(GL_TEXTURE_2D);
+ xglDisable(GL_TEXTURE_GEN_S);
+ xglDisable(GL_TEXTURE_GEN_T);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGHorizon instrument.
+////////////////////////////////////////////////////////////////////////
+
+
+FGHorizon::FGHorizon (float inXPos, float inYPos)
+{
+ XPos = inXPos;
+ YPos = inYPos;
+ Init();
+}
+
+
+FGHorizon::~FGHorizon ()
+{
+}
+
void FGHorizon::Render(void){
double pitch;
GLboolean Light;
GLfloat normal[2];
- static int n, dn, rot, tmp1, tmp2;
+ int n1, n2, n, dn, rot, tmp1, tmp2;
float a;
GLfloat material[] = { 0.714844, 0.265625, 0.056875 ,1.0};
xglLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction);
#ifdef GL_VERSION_1_1
- xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
+ // FIXME!!
+ xglBindTexture(GL_TEXTURE_2D, FGPanel::OurPanel->panel_tex_id[1]);
#elif GL_EXT_texture_object
- xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
+ // FIXME!!
+ xglBindTextureEXT(GL_TEXTURE_2D, FGPanel::OurPanel->panel_tex_id[1]);
#else
# error port me
#endif
xglMatrixMode(GL_MODELVIEW);
xglBegin(GL_TRIANGLES);
- for(i=45;i<225;i++){
+
+ int i;
+ for(i=45; i < 225; i++){
xglTexCoord2f(0.0, 0.0);
xglNormal3f(0.0, 0.0, 0.6);
xglVertex3f(0.0, 0.0, 0.0);
}
}
-void FGTexInstrument::UpdatePointer(void){
- double pitch;
- double roll;
- float alpharad;
- double speed;
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vertices);
-
- alpha=((((float)((var[variable]) - (value1))) /
- (value2 - value1))* (alpha2 - alpha1) + alpha1);
-
- if (alpha < alpha1)
- alpha = alpha1;
- if (alpha > alpha2)
- alpha -= alpha2;
- xglMatrixMode(GL_MODELVIEW);
- xglPushMatrix();
- xglLoadIdentity();
- xglDisable(GL_TEXTURE_2D);
- xglTranslatef(XPos, YPos, 0);
- xglRotatef(-alpha, 0.0, 0.0, 1.0);
- xglColor4f(1.0, 1.0, 1.0, 1.0);
- glDrawArrays(GL_POLYGON, 0, 10);
- tape[0] = tape[1];
- tape[1] = alpha;
- xglEnable(GL_TEXTURE_2D);
- glDisableClientState(GL_VERTEX_ARRAY);
-}
-// fgEraseArea - 'Erases' a drawn Polygon by overlaying it with a textured
-// area. Shall be a method of a panel class once.
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGTurnCoordinator.
+////////////////////////////////////////////////////////////////////////
-void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor){
- int i, j;
- int n;
- float a;
- float ififth;
-
- xglEnable(GL_TEXTURE_2D);
- xglEnable(GL_TEXTURE_GEN_S);
- xglEnable(GL_TEXTURE_GEN_T);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- xglMatrixMode(GL_TEXTURE);
- xglLoadIdentity();
-
-#ifdef GL_VERSION_1_1
- xglBindTexture(GL_TEXTURE_2D, panel_tex_id[Texid]);
-#elif GL_EXT_texture_object
- xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[Texid]);
-#else
-# error port me
-#endif
-
- xglMatrixMode(GL_TEXTURE);
- xglLoadIdentity();
- xglTranslatef(-((float)((XPos/0.625)/256)), -((float)((YPos/0.625)/256)), 0.0);
- xglTranslatef(texXPos/256 , texYPos/256, 0.0);
- xglScalef(0.00625, 0.00625, 1.0);
-
- xglBegin(GL_POLYGON);
- for(n=0;n<NumVerti;n += 2){
- xglVertex2f(array[n] * ScaleFactor, array[n + 1] * ScaleFactor);
- }
- xglEnd();
-
- xglLoadIdentity();
- xglMatrixMode(GL_MODELVIEW);
- xglPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- xglPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
- xglDisable(GL_TEXTURE_2D);
- xglDisable(GL_TEXTURE_GEN_S);
- xglDisable(GL_TEXTURE_GEN_T);
-
-}
-// CreatePointer - calculate the vertices of a pointer
+// Static constants
-void FGTexInstrument::CreatePointer(void){
- int i;
- float alpha;
- float alphastep;
- float r = radius;
-
- vertices[0] = 0;
- vertices[1] = length;
- vertices[2] = -(width/2);
- vertices[3] = length - ((width/2)/(tan(angle*DEG_TO_RAD/2)));
- vertices[4] = -(width/2);
- vertices[5] = cos(asin((width/2)/r))*r;
-
- alphastep = (asin((width/2)/r)+asin((width/2)/r))/5;
- alpha = asin(-(width/2)/r);
-
- for(i=0;i<5;i++){
- alpha += alphastep;
- vertices[(i*2)+6] = sin(alpha)*r;
- }
-
- alpha = asin(-(width/2)/r);
-
- for(i=0;i<5;i++){
- alpha +=alphastep;
- vertices[(i*2)+7]= cos(alpha)*r;
- }
-
- vertices[16] = - vertices[4];
- vertices[17] = vertices[5];
- vertices[18] = - vertices[2];
- vertices[19] = vertices[3];
+GLfloat FGTurnCoordinator::wingArea[] = {
+ -1.25, -28.125, 1.255, -28.125, 1.255, 28.125, -1.25, 28.125 };
+
+GLfloat FGTurnCoordinator::elevatorArea[] = {
+ 3.0, -10.9375, 4.5, -10.9375, 4.5, 10.9375, 3.0, 10.9375 };
+GLfloat FGTurnCoordinator::rudderArea[] = {
+ 2.0, -0.45, 10.625, -0.45, 10.625, 0.55, 2.0, 0.55};
+
+
+FGTurnCoordinator::FGTurnCoordinator (float inXPos, float inYPos)
+{
+ XPos = inXPos;
+ YPos = inYPos;
+ Init();
+}
+
+FGTurnCoordinator::~FGTurnCoordinator ()
+{
}
+
// fgUpdateTurnCoordinator - draws turn coordinator related stuff
void FGTurnCoordinator::Render(void){
xglTranslatef(0.75 * sin(alpha * DEG_TO_RAD) * 31, 0.3 * (39 - (cos(alpha * DEG_TO_RAD) * 39)), 0.0);
xglBegin(GL_POLYGON);
xglColor3f(0.8, 0.8, 0.8);
+
+ int i;
for(i=0;i<36;i++){
xglVertex2f(vertices[2 * i], vertices[(2 * i) + 1]);
}
xglTranslatef(XPos, YPos, 0.0);
xglRotatef(rollhist[0] * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
- fgEraseArea(Wings, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1, 1);
- fgEraseArea(Elevator, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1, 1);
- fgEraseArea(Rudder, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1, 1);
+ fgEraseArea(wingArea, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1, 1);
+ fgEraseArea(elevatorArea, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1, 1);
+ fgEraseArea(rudderArea, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1, 1);
xglLoadIdentity();
xglTranslatef(XPos, YPos, 0.0);
xglEnd();
xglBegin(GL_POLYGON);
- xglVertex2f(Wings[0], Wings[1]);
- xglVertex2f(Wings[2], Wings[3]);
- xglVertex2f(Wings[4], Wings[5]);
- xglVertex2f(Wings[6], Wings[7]);
- xglVertex2f(Wings[0], Wings[1]);
+ xglVertex2f(wingArea[0], wingArea[1]);
+ xglVertex2f(wingArea[2], wingArea[3]);
+ xglVertex2f(wingArea[4], wingArea[5]);
+ xglVertex2f(wingArea[6], wingArea[7]);
+ xglVertex2f(wingArea[0], wingArea[1]);
xglEnd();
xglBegin(GL_POLYGON);
- xglVertex2f(Elevator[0], Elevator[1]);
- xglVertex2f(Elevator[2], Elevator[3]);
- xglVertex2f(Elevator[4], Elevator[5]);
- xglVertex2f(Elevator[6], Elevator[7]);
- xglVertex2f(Elevator[0], Elevator[1]);
+ xglVertex2f(elevatorArea[0], elevatorArea[1]);
+ xglVertex2f(elevatorArea[2], elevatorArea[3]);
+ xglVertex2f(elevatorArea[4], elevatorArea[5]);
+ xglVertex2f(elevatorArea[6], elevatorArea[7]);
+ xglVertex2f(elevatorArea[0], elevatorArea[1]);
xglEnd();
xglBegin(GL_POLYGON);
- xglVertex2f(Rudder[0], Rudder[1]);
- xglVertex2f(Rudder[2], Rudder[3]);
- xglVertex2f(Rudder[4], Rudder[5]);
- xglVertex2f(Rudder[6], Rudder[7]);
- xglVertex2f(Rudder[0], Rudder[1]);
+ xglVertex2f(rudderArea[0], rudderArea[1]);
+ xglVertex2f(rudderArea[2], rudderArea[3]);
+ xglVertex2f(rudderArea[4], rudderArea[5]);
+ xglVertex2f(rudderArea[6], rudderArea[7]);
+ xglVertex2f(rudderArea[0], rudderArea[1]);
xglEnd();
}
}
-void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius, float alpha1, float alpha2, int steps, float LineWidth,
- float red, float green, float blue, bool filled){
- int i;
- float diff = (alpha2 - alpha1) / (float)(steps - 1);
-
-#define ANTIALIASED_INSTRUMENTS
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGTexInstrument base class.
+////////////////////////////////////////////////////////////////////////
+
+FGTexInstrument::FGTexInstrument (void)
+{
+}
+
+FGTexInstrument::~FGTexInstrument (void)
+{
+}
+
+void FGTexInstrument::UpdatePointer(void){
+ float alpha;
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
-#ifdef ANTIALIASED_INSTRUMENTS
- xglEnable(GL_LINE_SMOOTH);
- xglEnable(GL_BLEND);
- xglHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
-#endif
+ alpha=((((float)(getValue() - (value1))) /
+ (value2 - value1))* (alpha2 - alpha1) + alpha1);
- xglMatrixMode(GL_MODELVIEW);
+ if (alpha < alpha1)
+ alpha = alpha1;
+ if (alpha > alpha2)
+ alpha -= alpha2;
+ xglMatrixMode(GL_MODELVIEW);
+ xglPushMatrix();
xglLoadIdentity();
+ xglDisable(GL_TEXTURE_2D);
+ xglTranslatef(XPos, YPos, 0);
+ xglRotatef(-alpha, 0.0, 0.0, 1.0);
+ xglColor4f(1.0, 1.0, 1.0, 1.0);
+ glDrawArrays(GL_POLYGON, 0, 10);
+ tape[0] = tape[1];
+ tape[1] = alpha;
+ xglEnable(GL_TEXTURE_2D);
+ glDisableClientState(GL_VERTEX_ARRAY);
+}
+
+// CreatePointer - calculate the vertices of a pointer
+
+void FGTexInstrument::CreatePointer(void){
+ int i;
+ float alpha;
+ float alphastep;
+ float r = radius;
- xglTranslatef(XPos, YPos, 0.0);
- xglRotatef(-alpha1, 0.0, 0.0, 1.0);
+ vertices[0] = 0;
+ vertices[1] = length;
+ vertices[2] = -(width/2);
+ vertices[3] = length - ((width/2)/(tan(angle*DEG_TO_RAD/2)));
+ vertices[4] = -(width/2);
+ vertices[5] = cos(asin((width/2)/r))*r;
- xglLineWidth(LineWidth);
- xglColor3f(red, green, blue);
+ alphastep = (asin((width/2)/r)+asin((width/2)/r))/5;
+ alpha = asin(-(width/2)/r);
- if(!filled){
- xglBegin(GL_LINES);
- }
- else{
- xglBegin(GL_QUAD_STRIP);
+ for(i=0;i<5;i++){
+ alpha += alphastep;
+ vertices[(i*2)+6] = sin(alpha)*r;
}
- for(i=0;i < steps; i++){
- xglVertex3f(sin(i * diff * DEG_TO_RAD) * OuterRadius,
- cos(i * diff * DEG_TO_RAD) * OuterRadius,
- 0.0);
- xglVertex3f(sin(i * diff * DEG_TO_RAD) * InnerRadius,
- cos(i * diff * DEG_TO_RAD) * InnerRadius,
- 0.0);
+ alpha = asin(-(width/2)/r);
+
+ for(i=0;i<5;i++){
+ alpha +=alphastep;
+ vertices[(i*2)+7]= cos(alpha)*r;
}
- xglEnd();
- xglLoadIdentity();
- xglDisable(GL_LINE_SMOOTH);
- xglDisable(GL_BLEND);
+ vertices[16] = - vertices[4];
+ vertices[17] = vertices[5];
+ vertices[18] = - vertices[2];
+ vertices[19] = vertices[3];
+
}
-void DrawBeechcraftLogo(float XPos, float YPos, float width, float height){
- xglMatrixMode(GL_MODELVIEW);
+void FGTexInstrument::Init(void){
+ CreatePointer();
+}
+
+void FGTexInstrument::Render(void){
+ xglEnable(GL_TEXTURE_2D);
xglLoadIdentity();
xglTranslatef(XPos, YPos, 0.0);
- xglEnable(GL_BLEND);
- xglEnable(GL_TEXTURE_2D);
- // xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
- // xglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-#ifdef GL_VERSION_1_1
- xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
-#elif GL_EXT_texture_object
- xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
-#else
-# error port me
-#endif
-
- xglBegin(GL_POLYGON);
-
- xglTexCoord2f(.39844, .01953);
- xglVertex2f(0.0, 0.0);
- xglTexCoord2f(.58594, .01953);
- xglVertex2f(width, 0.0);
- xglTexCoord2f(.58594, .074219);
- xglVertex2f(width, height);
- xglTexCoord2f(.39844, .074219);
- xglVertex2f(0.0, height);
+ xglRotatef(-tape[0], 0.0, 0.0, 1.0);
+ fgEraseArea(vertices, 20, (GLfloat)(textureXPos), (GLfloat)(textureYPos), (GLfloat)(XPos), (GLfloat)(YPos), 0, 1);
- xglEnd();
+ UpdatePointer();
- xglDisable(GL_BLEND);
xglDisable(GL_TEXTURE_2D);
}
-// PrintMatrix - routine to print the current modelview matrix.
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGAirspeedIndicator.
+////////////////////////////////////////////////////////////////////////
+
+
+FGAirspeedIndicator::FGAirspeedIndicator (int x, int y)
+{
+ XPos = x;
+ YPos = y;
+ radius = 4;
+ length = 32;
+ width = 3;
+ angle = 30;
+ value1 = 15.0;
+ value2 = 260.0;
+ alpha1 = -20.0;
+ alpha2 = 360;
+ textureXPos = 65;
+ textureYPos = 193;
+ Init();
+}
+
-void PrintMatrix( void){
- xglGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
- printf("matrix2 = %f %f %f %f \n",
- mvmatrix[0], mvmatrix[1], mvmatrix[2], mvmatrix[3]);
- printf(" %f %f %f %f \n",
- mvmatrix[4], mvmatrix[5], mvmatrix[6], mvmatrix[7]);
- printf(" %f %f %f %f \n",
- mvmatrix[8], mvmatrix[9], mvmatrix[10], mvmatrix[11]);
- printf(" %f %f %f %f \n",
- mvmatrix[12], mvmatrix[13], mvmatrix[14], mvmatrix[15]);
+FGAirspeedIndicator::~FGAirspeedIndicator ()
+{
}
-void FGRpmGauge::Init(void){
- list = xglGenLists (1);
- int n;
-
- xglNewList(list, GL_COMPILE);
-
- xglColor3f(.26, .289, .3281);
- xglBegin(GL_POLYGON);
- for(n = 0; n < 180; n++){
- xglVertex2f(cos(n * 0.0349066) * 24.5, sin(n * 0.0349066) * 24.5);
- }
- xglEnd();
-
- DrawScale(XPos, YPos, 22.5, 25.625, 50, 135, 10, 1.0, 0.0, 0.7, 0.0,FILLED);
- DrawScale(XPos, YPos, 21.0, 25.625, -70, 180, 8, 1.8, 0.88, 0.88, 0.88, false);
- DrawScale(XPos, YPos, 22.5, 25.0, -70, 180, 40, 0.6, 0.5, 0.5, 0.5, false);
-
- xglEndList();
+
+double
+FGAirspeedIndicator::getValue () const
+{
+ return get_speed();
}
-void FGRpmGauge::Render(void){
- xglMatrixMode(GL_MODELVIEW);
- xglLoadIdentity();
- xglTranslatef(XPos, YPos, 0.0);
-
- xglCallList(list);
-
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGVerticalSpeedIndicator.
+////////////////////////////////////////////////////////////////////////
+
+
+FGVerticalSpeedIndicator::FGVerticalSpeedIndicator (int x, int y)
+{
+ XPos = x;
+ YPos = y;
+ radius = 4;
+ length = 30;
+ width = 3;
+ angle = 30;
+ value1 = -3.0;
+ value2 = 3.0;
+ alpha1 = 100;
+ alpha2 = 440;
+ textureXPos = 66.15;
+ textureYPos = 66;
+ Init();
}
-void FGPanel::DrawTestLetter(float X, float Y){
- xglEnable(GL_TEXTURE_2D);
- xglEnable(GL_BLEND);
-
- xglMatrixMode(GL_TEXTURE);
- xglLoadIdentity();
- xglTranslatef(X, Y, 0.0);
-
- DrawLetter();
-
- xglMatrixMode(GL_MODELVIEW);
- xglTranslatef(6.0, 0.0, 0.0);
- xglDisable(GL_TEXTURE_2D);
- xglDisable(GL_BLEND);
+
+FGVerticalSpeedIndicator::~FGVerticalSpeedIndicator ()
+{
}
-void FGPanel::InitLists(void){
- xglNewList(FontList + 'A', GL_COMPILE);
- DrawTestLetter(0.391625, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'B', GL_COMPILE);
- DrawTestLetter(0.391625 + 1 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'C', GL_COMPILE);
- DrawTestLetter(0.391625 + 2 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'D', GL_COMPILE);
- DrawTestLetter(0.391625 + 3 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'E', GL_COMPILE);
- DrawTestLetter(0.391625 + 4 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'F', GL_COMPILE);
- DrawTestLetter(0.391625 + 5 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'G', GL_COMPILE);
- DrawTestLetter(0.391625 + 6 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'H', GL_COMPILE);
- DrawTestLetter(0.391625 + 7 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'I', GL_COMPILE);
- DrawTestLetter(0.391625 + 8 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'J', GL_COMPILE);
- DrawTestLetter(0.391625 + 9 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'K', GL_COMPILE);
- DrawTestLetter(0.391625 + 9.7 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'L', GL_COMPILE);
- DrawTestLetter(0.399625 + 10.6 * LETTER_OFFSET, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'M', GL_COMPILE);
- DrawTestLetter(0.80459375, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'N', GL_COMPILE);
- DrawTestLetter(0.83975, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'O', GL_COMPILE);
- DrawTestLetter(0.871, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'P', GL_COMPILE);
- DrawTestLetter(0.90715625, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + 'Q', GL_COMPILE);
- DrawTestLetter(0.9413125, 0.29296875);
- xglEndList();
-
- xglNewList(FontList + '1', GL_COMPILE);
- DrawTestLetter(0.390625, 0.35546875);
- xglEndList();
-
- xglNewList(FontList + '2', GL_COMPILE);
- DrawTestLetter(0.390625 + 1*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '3', GL_COMPILE);
- DrawTestLetter(0.390625 + 2*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '4', GL_COMPILE);
- DrawTestLetter(0.390625 + 3*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '5', GL_COMPILE);
- DrawTestLetter(0.390625 + 4*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '6', GL_COMPILE);
- DrawTestLetter(0.390625 + 5*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '7', GL_COMPILE);
- DrawTestLetter(0.390625 + 6*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '8', GL_COMPILE);
- DrawTestLetter(0.390625 + 7*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '9', GL_COMPILE);
- DrawTestLetter(0.390625 + 8*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + '0', GL_COMPILE);
- DrawTestLetter(0.383625 + 9*LETTER_OFFSET, 0.3515625);
- xglEndList();
-
- xglNewList(FontList + ' ', GL_COMPILE);
- xglTranslatef(8.0, 0.0, 0.0);
- xglEndList();
+
+double
+FGVerticalSpeedIndicator::getValue () const
+{
+ return get_climb_rate() / 1000.0;
}
-void FGPanel::TexString(char *s, float XPos, float YPos, float size){
- xglMatrixMode(GL_MODELVIEW);
- xglLoadIdentity();
- xglTranslatef(XPos, YPos, 0.0);
- xglScalef(size, size, 1.0);
-
-#ifdef GL_VERSION_1_1
- xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
-#elif GL_EXT_texture_object
- xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
-#else
-# error port me
-#endif
-
- while((*s) != '\0'){
- xglCallList(FontList + (*s));
- s++;
- }
- xglLoadIdentity();
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGAltimeter.
+////////////////////////////////////////////////////////////////////////
+
+
+FGAltimeter::FGAltimeter (int x, int y)
+{
+ XPos = x;
+ YPos = y;
+ radius = 5;
+ length = 25;
+ width = 4;
+ angle = 30;
+ value1 = 0;
+ value2 = 10000;
+ alpha1 = 0;
+ alpha2 = 360;
+ textureXPos = 194;
+ textureYPos = 191;
+ Init();
}
-void FGTexInstrument::Init(void){
- CreatePointer();
+
+FGAltimeter::~FGAltimeter ()
+{
}
-void FGTexInstrument::Render(void){
- xglEnable(GL_TEXTURE_2D);
- xglLoadIdentity();
- xglTranslatef(XPos, YPos, 0.0);
- xglRotatef(-tape[0], 0.0, 0.0, 1.0);
- fgEraseArea(vertices, 20, (GLfloat)(teXpos), (GLfloat)(texYpos), (GLfloat)(XPos), (GLfloat)(YPos), 0, 1);
-
- UpdatePointer();
-
- xglDisable(GL_TEXTURE_2D);
+
+double
+FGAltimeter::getValue () const
+{
+ return get_altitude();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGAltimeter2.
+////////////////////////////////////////////////////////////////////////
+
+
+FGAltimeter2::FGAltimeter2 (int x, int y)
+{
+ XPos = x;
+ YPos = y;
+ radius = 5;
+ length = 32;
+ width = 3;
+ angle = 30;
+ value1 = 0;
+ value2 = 3000;
+ alpha1 = 0;
+ alpha2 = 1080;
+ textureXPos = 194;
+ textureYPos = 191;
+ Init();
+}
+
+
+FGAltimeter2::~FGAltimeter2 ()
+{
+}
+
+
+double
+FGAltimeter2::getValue () const
+{
+ return get_altitude();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGRPMIndicator.
+////////////////////////////////////////////////////////////////////////
+
+
+FGRPMIndicator::FGRPMIndicator (int x, int y)
+{
+ XPos = x;
+ YPos = y;
+ radius = 10;
+ length = 20;
+ width = 5.5;
+ angle = 60;
+ value1 = 0.0;
+ value2 = 1.0;
+ alpha1 = -67;
+ alpha2 = 180;
+ textureXPos = 174;
+ textureYPos = 83;
+ Init();
+}
+
+
+FGRPMIndicator::~FGRPMIndicator ()
+{
+}
+
+
+double
+FGRPMIndicator::getValue () const
+{
+ return get_throttleval();
}
// panel.hxx -- instrument panel defines and prototypes
//
// Written by Friedemann Reinhard, started June 1998.
+//
+// Major code reorganization by David Megginson, November 1999.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// $Id$
-#define LETTER_OFFSET 0.03515625
#ifndef _PANEL_HXX
#define _PANEL_HXX
#include <GL/glut.h>
#include <XGL/xgl.h>
-class FGInstrument;
+class FGInstrument; // FIXME: rearrange to avoid this?
+
+/**
+ * Top-level class to hold an instance of a panel.
+ */
class FGPanel{
-
- private:
- int height, width;
- GLuint FontList;
-
- GLubyte *background;
-
- // FGInstrument **instr_list;
- FGInstrument *test_instr[7];
-
- void GetData(void);
-
- public:
- static FGPanel *OurPanel;
-
- FGPanel(void);
-
- float get_height(void){
- return height;
- }
-
- void ReInit( int x, int y, int finx, int finy);
- void Update(void);
-
- void DrawLetter(void){
- glBegin(GL_POLYGON);
- glTexCoord2f(0.0, 0.0);
- glVertex2f(0.0, 0.0);
- glTexCoord2f(LETTER_OFFSET + 0.004, 0.0);
- glVertex2f(7.0, 0.0);
- glTexCoord2f(LETTER_OFFSET + 0.004, 0.0390625);
- glVertex2f(7.0, 9.0);
- glTexCoord2f(0.0, 0.0390625);
- glVertex2f(0.0, 9.0);
- glEnd();
- }
-
- void DrawTestLetter(float X, float Y);
- void InitLists(void);
- void TexString(char *s, float XPos, float YPos, float size);
-
+
+public:
+ static FGPanel *OurPanel; // current_panel would be better
+
+ // FIXME: a few other classes have a
+ // dependency on this information; it
+ // would be nice to fix that.
+ GLuint panel_tex_id[2];
+
+ FGPanel();
+ virtual ~FGPanel ();
+ virtual float get_height(void) { return height; }
+ virtual void ReInit( int x, int y, int finx, int finy);
+ virtual void Update(void);
+
+private:
+
+ int height;
+ int width;
+ GLubyte *background;
+ GLubyte *imag;
+ int imag_width, imag_height;
+ GLubyte *img;
+ int img_width, img_height;
+ // The instruments on the panel.
+ FGInstrument * horizonIndicator;
+ FGInstrument * turnCoordinator;
+ FGInstrument * rpmIndicator;
+ FGInstrument * airspeedIndicator;
+ FGInstrument * verticalSpeedIndicator;
+ FGInstrument * altimeter;
+ FGInstrument * altimeter2;
};
+
+/**
+ * Abstract base class for all panel instruments.
+ */
class FGInstrument{
- friend class FGPanel;
-
- protected:
- float XPos, YPos;
-
- public:
- FGInstrument(void){
- }
-
- virtual ~FGInstrument(void){}
-
- virtual void Init(void) = 0;
- virtual void Render(void) = 0;
+
+public:
+ FGInstrument (void) {}
+ virtual ~FGInstrument (void) {}
+ virtual void Init(void) = 0;
+ virtual void Render(void) = 0;
+
+protected:
+ float XPos;
+ float YPos;
};
-class FGHorizon : public FGInstrument {
- private:
- float texXPos;
- float texYPos;
- float radius;
- float bottom; // tell the program the offset between midpoint and bottom
- float top; // guess what ;-)
- float vertices[180][2];
- float normals[180][3];
- float texCoord[180][2];
-
- public:
- FGHorizon(void){
- XPos = 0.0; YPos = 0.0;
- Init();
- }
-
- FGHorizon(float inXPos, float inYPos){
- XPos = inXPos; YPos = inYPos;
- Init();
- }
-
- virtual void Init(void);
- virtual void Render(void);
+
+/**
+ * Instrument: the artificial horizon.
+ */
+class FGHorizon : public FGInstrument
+{
+
+public:
+ FGHorizon (float inXPos, float inYPos);
+ virtual ~FGHorizon (void);
+ virtual void Init (void);
+ virtual void Render (void);
+private:
+ float texXPos;
+ float texYPos;
+ float radius;
+ float bottom; // tell the program the offset between midpoint and bottom
+ float top; // guess what ;-)
+ float vertices[180][2];
+ float normals[180][3];
+ float texCoord[180][2];
};
-class FGTurnCoordinator : public FGInstrument {
- private:
- float PlaneTexXPos;
- float PlaneTexYPos;
- float alpha;
- float PlaneAlpha;
- float alphahist[2];
- float rollhist[2];
- float BallXPos;
- float BallYPos;
- float BallTexXPos;
- float BallTexYPos;
- float BallRadius;
- GLfloat vertices[72];
-
- public:
- FGTurnCoordinator(void){
- XPos = 0.0; YPos = 0.0;
- Init();
- }
-
- FGTurnCoordinator(float inXPos, float inYPos){
- XPos = inXPos; YPos = inYPos;
- Init();
- }
-
- virtual void Init (void);
- virtual void Render(void);
-
+
+/**
+ * Instrument: the turn co-ordinator.
+ */
+class FGTurnCoordinator : public FGInstrument
+{
+
+public:
+ FGTurnCoordinator (float inXPos, float inYPos);
+ virtual FGTurnCoordinator::~FGTurnCoordinator (void);
+ virtual void Init (void);
+ virtual void Render(void);
+
+private:
+ float PlaneTexXPos;
+ float PlaneTexYPos;
+ float alpha;
+ float PlaneAlpha;
+ float alphahist[2];
+ float rollhist[2];
+ float BallXPos;
+ float BallYPos;
+ float BallTexXPos;
+ float BallTexYPos;
+ float BallRadius;
+ GLfloat vertices[72];
+ static GLfloat wingArea[];
+ static GLfloat elevatorArea[];
+ static GLfloat rudderArea[];
};
-class FGRpmGauge : public FGInstrument {
- private:
- GLuint list;
-
- public:
- FGRpmGauge(void){
- XPos = 0.0; YPos = 0.0;
- Init();
- }
-
- FGRpmGauge(float inXPos, float inYPos){
- XPos = inXPos; YPos = inYPos;
- Init();
- }
-
- virtual void Init(void);
- virtual void Render(void);
+
+/**
+ * Abstract base class for gauges with needles and textured backgrounds.
+ *
+ * The airspeed indicator, vertical speed indicator, altimeter, and RPM
+ * gauge are all derived from this class.
+ */
+class FGTexInstrument : public FGInstrument
+{
+public:
+ FGTexInstrument (void);
+ virtual ~FGTexInstrument ();
+ virtual void Init(void);
+ virtual void Render(void);
+
+protected:
+ virtual void CreatePointer(void);
+ virtual void UpdatePointer(void);
+ virtual double getValue () const = 0;
+
+ float radius;
+ float length;
+ float width;
+ float angle;
+ float tape[2];
+ float value1;
+ float value2;
+ float alpha1;
+ float alpha2;
+ float textureXPos;
+ float textureYPos;
+ GLfloat vertices[20];
};
-// temporary class until I get the software-only routines for the
-// instruments run
-
-class FGTexInstrument : public FGInstrument {
-
- private:
- float radius;
- float length;
- float width;
- float angle;
- float tape[2];
- float value1;
- float value2;
- float alpha1;
- float alpha2;
- float teXpos;
- float texYpos;
- int variable;
- GLfloat vertices[20];
-
- public:
- FGTexInstrument(void){
- XPos = 0.0; YPos = 0.0;
- Init();
- }
-
- FGTexInstrument(float inXPos, float inYPos, float inradius, float inlength, float inwidth, float inangle, float invalue1, float invalue2, float inalpha1, float inalpha2, float intexXPos, float intexYPos, int invariable){
-
- XPos = inXPos; YPos = inYPos;
- radius = inradius; angle = inangle;
- length = inlength; width = inwidth;
- value1 = invalue1; value2 = invalue2;
- alpha1 = inalpha1; alpha2 = inalpha2;
- teXpos = intexXPos; texYpos = intexYPos;
- variable = invariable;
- Init();
- }
-
- void CreatePointer(void);
- void UpdatePointer(void);
-
- void Init(void);
- void Render(void);
+
+/**
+ * Instrument: the airspeed indicator.
+ */
+class FGAirspeedIndicator : public FGTexInstrument
+{
+public:
+ FGAirspeedIndicator (int x, int y);
+ virtual ~FGAirspeedIndicator ();
+
+protected:
+ double getValue () const;
};
-typedef struct{
- float XPos;
- float YPos;
- float radius;
- float length;
- float width;
- float angle;
- float tape[2];
- float value1;
- float value2;
- float alpha1;
- float alpha2;
- float teXpos;
- float texYpos;
- int variable;
- GLfloat vertices[20];
-}Pointer;
-void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor);
-void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius, float alpha1, float alpha2, int steps, float LineWidth, float red, float green, float blue, bool filled);
-void DrawBeechcraftLogo(float XPos, float YPos, float Width, float Height);
+/**
+ * Instrument: the vertical speed indicator.
+ */
+class FGVerticalSpeedIndicator : public FGTexInstrument
+{
+public:
+ FGVerticalSpeedIndicator (int x, int y);
+ virtual ~FGVerticalSpeedIndicator ();
-void PrintMatrix( void);
+protected:
+ double getValue () const;
+};
+
+
+/**
+ * Instrument: the altimeter (big hand?)
+ */
+class FGAltimeter : public FGTexInstrument
+{
+public:
+ FGAltimeter (int x, int y);
+ virtual ~FGAltimeter ();
+
+protected:
+ double getValue () const;
+};
+
+
+/**
+ * Instrument: the altimeter (little hand?)
+ */
+class FGAltimeter2 : public FGTexInstrument
+{
+public:
+ FGAltimeter2 (int x, int y);
+ virtual ~FGAltimeter2 ();
+
+protected:
+ double getValue () const;
+};
+
+
+/**
+ * Instrument: the RPM gauge (actually manifold pressure right now).
+ */
+class FGRPMIndicator : public FGTexInstrument
+{
+public:
+ FGRPMIndicator (int x, int y);
+ virtual ~FGRPMIndicator ();
+
+protected:
+ double getValue () const;
+};
+
+
+ // FIXME: move to FGPanel, somehow
+void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor);
#endif // _PANEL_HXX