void FGLight::update_sky_color () {
// if the 4th field is 0.0, this specifies a direction ...
const GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
- const GLfloat base_sky_color[4] = { 0.39, 0.50, 0.74, 1.0 };
+ const GLfloat base_sky_color[4] = { 0.31, 0.43, 0.69, 1.0 };
const GLfloat base_fog_color[4] = { 0.84, 0.87, 1.0, 1.0 };
SG_LOG( SG_EVENT, SG_INFO, "Updating light parameters." );