_warp->getIntValue());
globals->set_time_params(_impl);
- // frame-rate / worst-case delay / update-rate counters
+ // frame-rate / worst-case latency / update-rate counters
_frameRate = fgGetNode("/sim/frame-rate", true);
- _frameDelayMax = fgGetNode("/sim/frame-delay-max-ms", true);
+ _frameLatency = fgGetNode("/sim/frame-latency-max-ms", true);
_lastFrameTime = 0;
- _wcFrameDelayMax = 0.0;
+ _frameLatencyMax = 0.0;
_frameCount = 0;
}
SGTimeStamp currentStamp;
currentStamp.stamp();
double dt = (currentStamp - _lastStamp).toSecs();
- if (dt > _wcFrameDelayMax)
- _wcFrameDelayMax = dt;
+ if (dt > _frameLatencyMax)
+ _frameLatencyMax = dt;
// Limit the time we need to spend in simulation loops
// That means, if the /sim/max-simtime-per-frame value is strictly positive
// Calculate frame rate average
if ((_impl->get_cur_time() != _lastFrameTime)) {
_frameRate->setIntValue(_frameCount);
- _frameDelayMax->setDoubleValue(_wcFrameDelayMax*1000);
+ _frameLatency->setDoubleValue(_frameLatencyMax*1000);
_frameCount = 0;
- _wcFrameDelayMax = 0.0;
+ _frameLatencyMax = 0.0;
}
_lastFrameTime = _impl->get_cur_time();
SGPropertyNode_ptr _longitudeDeg;
SGPropertyNode_ptr _latitudeDeg;
- // frame-rate / worst-case delay / update-rate counters
+ // frame-rate / worst-case latency / update-rate counters
SGPropertyNode_ptr _frameRate;
- SGPropertyNode_ptr _frameDelayMax;
+ SGPropertyNode_ptr _frameLatency;
time_t _lastFrameTime;
- double _wcFrameDelayMax;
+ double _frameLatencyMax;
int _frameCount;
};