}
gamma_correct_rgb( cloud_color );
- float *sun_color = thesky->get_sun_color();
-
- scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient;
- scene_ambient[1] = (sun_color[1]*0.1 + cloud_color[1]*0.9) * ambient;
- scene_ambient[2] = (sun_color[2]*0.1 + cloud_color[2]*0.9) * ambient;
- scene_ambient[3] = 1.5;
-
- scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse;
- scene_diffuse[1] = (sun_color[1]*0.25 + fog_color[1]*0.75) * diffuse;
- scene_diffuse[2] = (sun_color[2]*0.25 + fog_color[2]*0.75) * diffuse;
- scene_diffuse[3] = 1.5;
-
- scene_specular[0] = sun_color[0] * specular;
- scene_specular[1] = sun_color[1] * specular;
- scene_specular[2] = sun_color[2] * specular;
- scene_specular[3] = 1.0;
+ if (fgGetBool("/test/scene_lighting")) {
+ float *sun_color = thesky->get_sun_color();
+
+ scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient;
+ scene_ambient[1] = (sun_color[1]*0.1 + cloud_color[1]*0.9) * ambient;
+ scene_ambient[2] = (sun_color[2]*0.1 + cloud_color[2]*0.9) * ambient;
+ scene_ambient[3] = 1.5;
+
+ scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse;
+ scene_diffuse[1] = (sun_color[1]*0.25 + fog_color[1]*0.75) * diffuse;
+ scene_diffuse[2] = (sun_color[2]*0.25 + fog_color[2]*0.75) * diffuse;
+ scene_diffuse[3] = 1.5;
+
+ scene_specular[0] = sun_color[0] * specular;
+ scene_specular[1] = sun_color[1] * specular;
+ scene_specular[2] = sun_color[2] * specular;
+ scene_specular[3] = 1.0;
+
+ } else {
+
+ scene_ambient[0] = white[0] * ambient;
+ scene_ambient[1] = white[1] * ambient;
+ scene_ambient[2] = white[2] * ambient;
+ scene_ambient[3] = 1.0;
+
+ scene_diffuse[0] = white[0] * diffuse;
+ scene_diffuse[1] = white[1] * diffuse;
+ scene_diffuse[2] = white[2] * diffuse;
+ scene_diffuse[3] = 1.0;
+
+ scene_specular[0] = white[0] * ambient;
+ scene_specular[1] = white[1] * ambient;
+ scene_specular[2] = white[2] * ambient;
+ scene_specular[3] = 1.0;
+ }
}