]> git.mxchange.org Git - flightgear.git/commitdiff
revert accidental checkin
authorandy <andy>
Wed, 5 Sep 2007 02:03:15 +0000 (02:03 +0000)
committerandy <andy>
Wed, 5 Sep 2007 02:03:15 +0000 (02:03 +0000)
src/FDM/YASim/Airplane.cpp

index 07d434e09c7d4eff65f0fc755ecd0edf90f94562..c6b5ae9252f4a8b2eea64349db706308ef9eec01 100644 (file)
@@ -28,8 +28,6 @@ const float STHRESH = 1;
 // oscillate.
 const float SOLVE_TWEAK = 0.3226;
 
-const float GRAV = 9.8f;
-
 Airplane::Airplane()
 {
     _emptyWeight = 0;
@@ -125,7 +123,7 @@ void Airplane::getPilotAccel(float* out)
 
     // Gravity
     Glue::geodUp(s->pos, out);
-    Math::mul3(GRAV, out, out);
+    Math::mul3(-9.8f, out, out);
 
     // The regular acceleration
     float tmp[3];
@@ -595,7 +593,7 @@ void Airplane::compileContactPoints()
     // Give it a spring constant such that at full compression it will
     // hold up 10 times the planes mass.  That's about right.  Yeah.
     float mass = _model.getBody()->getTotalMass();
-    float spring = (1/DIST) * GRAV * 10.0f * mass;
+    float spring = (1/DIST) * 9.8f * 10.0f * mass;
     float damp = 2 * Math::sqrt(spring * mass);
 
     int i;
@@ -787,7 +785,6 @@ void Airplane::setupWeights(bool isApproach)
 
 void Airplane::runCruise()
 {
-    __builtin_printf("runCruise()\n");
     setupState(_cruiseAoA, _cruiseSpeed,_approachGlideAngle, &_cruiseState);
     _model.setState(&_cruiseState);
     _model.setAir(_cruiseP, _cruiseT,
@@ -831,7 +828,6 @@ void Airplane::runCruise()
 
 void Airplane::runApproach()
 {
-    __builtin_printf("runApproach()\n");
     setupState(_approachAoA, _approachSpeed,_approachGlideAngle, &_approachState);
     _model.setState(&_approachState);
     _model.setAir(_approachP, _approachT,
@@ -940,7 +936,7 @@ void Airplane::solve()
        runCruise();
 
        _model.getThrust(tmp);
-        float thrust = tmp[0] + GRAV * _cruiseWeight * Math::sin(_cruiseGlideAngle);
+        float thrust = tmp[0] + _cruiseWeight * Math::sin(_cruiseGlideAngle) * 9.81;
 
        _model.getBody()->getAccel(tmp);
         Math::tmul33(_cruiseState.orient, tmp, tmp);
@@ -981,7 +977,7 @@ void Airplane::solve()
        float pitch1 = tmp[1];
 
        // Now calculate:
-       float awgt = GRAV * _approachWeight;
+       float awgt = 9.8f * _approachWeight;
 
        float dragFactor = thrust / (thrust-xforce);
        float liftFactor = awgt / (awgt+alift);
@@ -989,10 +985,8 @@ void Airplane::solve()
        float tailDelta = -pitch0 * (ARCMIN/(pitch1-pitch0));
 
         // Sanity:
-        if(dragFactor <= 0 || liftFactor <= 0) {
-            __builtin_printf("NEGATIVE drag %f lift %f\n", dragFactor, liftFactor);
+        if(dragFactor <= 0 || liftFactor <= 0)
             break;
-        }
 
         // And the elevator control in the approach.  This works just
         // like the tail incidence computation (it's solving for the
@@ -1011,7 +1005,7 @@ void Airplane::solve()
         // Now apply the values we just computed.  Note that the
         // "minor" variables are deferred until we get the lift/drag
         // numbers in the right ballpark.
-        __builtin_printf("Apply drag %f lift %f\n", dragFactor, liftFactor);
+
        applyDragFactor(dragFactor);
        applyLiftRatio(liftFactor);
 
@@ -1022,8 +1016,6 @@ void Airplane::solve()
            continue;
        }
 
-        __builtin_printf("Apply aoa %f tail %f\n", SOLVE_TWEAK*aoaDelta, SOLVE_TWEAK*tailDelta);
-
        // OK, now we can adjust the minor variables:
        _cruiseAoA += SOLVE_TWEAK*aoaDelta;
        _tailIncidence += SOLVE_TWEAK*tailDelta;
@@ -1040,8 +1032,6 @@ void Airplane::solve()
             if(abs(elevDelta) < STHRESH*0.0001)
                 break;
 
-            __builtin_printf("Apply elev %f\n", SOLVE_TWEAK*elevDelta);
-
             // Otherwise, adjust and do the next iteration
             _approachElevator.val += SOLVE_TWEAK * elevDelta;
             if(abs(_approachElevator.val) > 1) {