]> git.mxchange.org Git - flightgear.git/commitdiff
Vivian MEAZZA & Tim MOORE:
authormfranz <mfranz>
Sun, 24 Jun 2007 07:57:45 +0000 (07:57 +0000)
committermfranz <mfranz>
Sun, 24 Jun 2007 07:57:45 +0000 (07:57 +0000)
- re-enable od_gauge ("owner drawn" render-to-texture instruments)
- implement radar in c++ (unlimited number of clouds/ai/mp/... objects,
  better performance)

src/AIModel/AIBase.hxx
src/AIModel/AIShip.cxx
src/AIModel/submodel.cxx
src/Cockpit/panel.cxx
src/Cockpit/panel.hxx
src/Instrumentation/od_gauge.cxx
src/Instrumentation/od_gauge.hxx
src/Instrumentation/wxradar.cxx
src/Instrumentation/wxradar.hxx

index 01102b4e6a60318f6f3c015e2f5716b24835bae9..f802c9937f09f2ebcb74a9fac34e48c5c010cfae 100644 (file)
@@ -193,7 +193,6 @@ public:
     double _getAltitude() const;
     double _getLongitude() const;
     double _getLatitude() const;
-    double _getBearing() const;
     double _getElevationFt() const;
     double _getRdot() const;
     double _getH_offset() const;
@@ -245,6 +244,8 @@ public:
     static const double lbs_to_slugs;
 
     inline double _getRange() { return range; };
+    inline double _getBearing() { return bearing; };
+
     osg::Node* load3DModel(const string& fg_root,
                             const string &path,
                             SGPropertyNode *prop_root,
index 30e889aba6b3119e3889813134217ad4d8b722e3..bd784444032aa296851e0e51d1a8ede08d92f7a4 100644 (file)
@@ -334,6 +334,8 @@ void FGAIShip::Run(double dt) {
 
         }
 
+        // do calculations for radar
+        UpdateRadar(manager);
     }
 }//end function
 
index d08ceeafba57fa1e8de7c8042b1b987495a462b7..c158c05f8f3fe875c79083457ee88a3f2831c5f8 100644 (file)
@@ -1,4 +1,4 @@
-// submodel.cxx - models a releasable submodel.
+//// submodel.cxx - models a releasable submodel.
 // Written by Dave Culp, started Aug 2004
 // With major additions by Vivian Meaaza 2004 - 2007
 //
@@ -116,18 +116,19 @@ void FGSubmodelMgr::update(double dt)
         _impact = (*sm_list_itr)->_getImpactData();
         _hit = (*sm_list_itr)->_getCollisionData();
         int parent_subID = (*sm_list_itr)->_getSubID();
-
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Submodel: Impact " << _impact << " hit! "
+                << _hit <<" parent_subID " << parent_subID);
         if ( parent_subID == 0) // this entry in the list has no associated submodel
             continue;           // so we can continue
 
         if (_impact || _hit) {
-            SG_LOG(SG_GENERAL, SG_ALERT, "Submodel: Impact " << _impact << " hit! " << _hit );
+            SG_LOG(SG_GENERAL, SG_DEBUG, "Submodel: Impact " << _impact << " hit! " << _hit );
 
             submodel_iterator = submodels.begin();
 
             while (submodel_iterator != submodels.end()) {
                 int child_ID = (*submodel_iterator)->id;
-                cout << "Impact: parent SubID " << parent_subID << " child_ID " << child_ID << endl;
+                //cout << "Impact: parent SubID " << parent_subID << " child_ID " << child_ID << endl;
 
                 if ( parent_subID == child_ID ) {
                     _parent_lat = (*sm_list_itr)->_getImpactLat();
@@ -161,10 +162,9 @@ void FGSubmodelMgr::update(double dt)
         in_range = true;
 
         SG_LOG(SG_GENERAL, SG_DEBUG,
-            "Submodels:  " << (*submodel_iterator)->id
-            << " name " << (*submodel_iterator)->name
-            << " in range " << in_range
-            );
+                "Submodels:  " << (*submodel_iterator)->id
+                << " name " << (*submodel_iterator)->name
+                << " in range " << in_range);
 
         if ((*submodel_iterator)->trigger_node != 0) {
             _trigger_node = (*submodel_iterator)->trigger_node;
@@ -188,7 +188,7 @@ void FGSubmodelMgr::update(double dt)
 
                 if (id == 0) {
                     SG_LOG(SG_GENERAL, SG_DEBUG,
-                        "Submodels: continuing: " << id << " name " << name );
+                            "Submodels: continuing: " << id << " name " << name );
                     in_range = true;
                     ++sm_list_itr;
                     continue;
@@ -207,21 +207,19 @@ void FGSubmodelMgr::update(double dt)
 
                     if (range_nm > 15) {
                         SG_LOG(SG_GENERAL, SG_DEBUG,
-                            "Submodels: skipping release: " << id);
+                                "Submodels: skipping release: " << id);
                         in_range = false;
                     }
-
                 }
 
                 ++sm_list_itr;
             } // end while
 
             SG_LOG(SG_GENERAL, SG_DEBUG,
-                "Submodels end:  " << (*submodel_iterator)->id
-                << " name " << (*submodel_iterator)->name
-                << " count " << (*submodel_iterator)->count
-                << " in range " << in_range
-                );
+                    "Submodels end:  " << (*submodel_iterator)->id
+                    << " name " << (*submodel_iterator)->name
+                    << " count " << (*submodel_iterator)->count
+                    << " in range " << in_range);
 
             if ((*submodel_iterator)->count != 0 && in_range)
                 release(*submodel_iterator, dt);
@@ -236,7 +234,7 @@ void FGSubmodelMgr::update(double dt)
 bool FGSubmodelMgr::release(submodel *sm, double dt)
 {
     //cout << "release id " << sm->id << " name " << sm->name
-    //<< " first time " << sm->first_time  << " repeat " << (*sm)->repeat  <<
+    //<< " first time " << sm->first_time  << " repeat " << sm->repeat  <<
     //    endl;
 
     // only run if first time or repeat is set to true
@@ -317,8 +315,9 @@ void FGSubmodelMgr::transform(submodel *sm)
 
         // set contents to 0 in the parent
         sm->contents_node->setDoubleValue(0);
-    } else
+    } else {
         IC.mass = sm->weight * lbs_to_slugs;
+    }
 
     // cout << "mass "  << IC.mass << endl;
 
@@ -463,22 +462,22 @@ void FGSubmodelMgr::transform(submodel *sm)
 
     // calculate the total speed north
     IC.total_speed_north = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
-        * cos(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_north_fps;
+            * cos(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_north_fps;
 
     // calculate the total speed east
     IC.total_speed_east = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
-        * sin(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_east_fps;
+            * sin(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_east_fps;
 
     // calculate the total speed down
     IC.total_speed_down = sm->speed * -sin(IC.elevation * SG_DEGREES_TO_RADIANS)
-        + IC.speed_down_fps;
+            + IC.speed_down_fps;
 
     // re-calculate speed, elevation and azimuth
     IC.speed = sqrt(IC.total_speed_north * IC.total_speed_north
-        + IC.total_speed_east * IC.total_speed_east
-        + IC.total_speed_down * IC.total_speed_down);
+            + IC.total_speed_east * IC.total_speed_east
+            + IC.total_speed_down * IC.total_speed_down);
 
-    // if speeds are low these calculations can become unreliable
+    // if speeds are low this calculation can become unreliable
     if (IC.speed > 1) {
         IC.azimuth = atan2(IC.total_speed_east , IC.total_speed_north) * SG_RADIANS_TO_DEGREES;
         //        cout << "azimuth1 " << IC.azimuth<<endl;
@@ -488,13 +487,13 @@ void FGSubmodelMgr::transform(submodel *sm)
             IC.azimuth += 360;
         else if (IC.azimuth >= 360)
             IC.azimuth -= 360;
+    }
 
     // cout << "azimuth2 " << IC.azimuth<<endl;
 
     IC.elevation = -atan(IC.total_speed_down / sqrt(IC.total_speed_north
-        * IC.total_speed_north + IC.total_speed_east * IC.total_speed_east))
-        * SG_RADIANS_TO_DEGREES;
-    }
+            * IC.total_speed_north + IC.total_speed_east * IC.total_speed_east))
+            * SG_RADIANS_TO_DEGREES;
 }
 
 void FGSubmodelMgr::updatelat(double lat)
@@ -550,15 +549,13 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
     SGPath config(globals->get_fg_root());
     config.append(path);
     SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: path " << path);
-
     try {
         SG_LOG(SG_GENERAL, SG_DEBUG,
-            "Submodels: Trying to read AI submodels file: " << config.str());
+                "Submodels: Trying to read AI submodels file: " << config.str());
         readProperties(config.str(), &root);
-
     } catch (const sg_exception &e) {
         SG_LOG(SG_GENERAL, SG_DEBUG,
-            "Submodels: Unable to read AI submodels file: " << config.str());
+                "Submodels: Unable to read AI submodels file: " << config.str());
         return;
     }
 
@@ -610,6 +607,7 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
             sm->trigger_node = 0;
         }
 
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: trigger " << sm->trigger_node->getBoolValue() );
         if (sm->speed_node != 0)
             sm->speed = sm->speed_node->getDoubleValue();
 
@@ -651,12 +649,12 @@ void FGSubmodelMgr::setSubData(int id, string& path, bool serviceable)
         "Submodels: path " << path);
     try {
         SG_LOG(SG_GENERAL, SG_DEBUG,
-            "Submodels: Trying to read AI submodels file: " << config.str());
+                "Submodels: Trying to read AI submodels file: " << config.str());
         readProperties(config.str(), &root);
 
     } catch (const sg_exception &e) {
         SG_LOG(SG_GENERAL, SG_DEBUG,
-            "Submodels: Unable to read AI submodels file: " << config.str());
+                "Submodels: Unable to read AI submodels file: " << config.str());
         return;
     }
 
@@ -749,10 +747,10 @@ void FGSubmodelMgr::loadSubmodels()
         if (!submodel.empty()) {
             //int id = (*submodel_iterator)->id;
             bool serviceable = true;
-            SG_LOG(SG_GENERAL, SG_ALERT, "found path sub sub "
-                << submodel
-                << " index " << index
-                << "name " << (*submodel_iterator)->name);
+            SG_LOG(SG_GENERAL, SG_DEBUG, "found path sub sub "
+                    << submodel
+                    << " index " << index
+                    << "name " << (*submodel_iterator)->name);
 
             (*submodel_iterator)->sub_id = index;
             setSubData(index, submodel, serviceable);
@@ -773,9 +771,9 @@ void FGSubmodelMgr::loadSubmodels()
     while (submodel_iterator != submodels.end()) {
         int id = (*submodel_iterator)->id;
         SG_LOG(SG_GENERAL, SG_DEBUG,"after pusback "
-            << " id " << id
-            << " name " << (*submodel_iterator)->name
-            << " sub id " << (*submodel_iterator)->sub_id);
+                << " id " << id
+                << " name " << (*submodel_iterator)->name
+                << " sub id " << (*submodel_iterator)->sub_id);
 
         ++submodel_iterator;
     }
index 7274e5570ccbf2949643c1c23e3a13c1afa15480..890b9a39dbb6961b54fed45fcb6bda2119d549a1 100644 (file)
@@ -31,7 +31,7 @@
 #  include <config.h>
 #endif
 
-#ifdef HAVE_WINDOWS_H          
+#ifdef HAVE_WINDOWS_H
 #  include <windows.h>
 #endif
 
@@ -139,7 +139,11 @@ FGTextureManager::createTexture (const string &relativePath)
 }
 
 
-
+void FGTextureManager::addTexture(const string &relativePath,
+                                  osg::Texture2D* texture)
+{
+    _textureMap[relativePath] = texture;
+}
 \f
 ////////////////////////////////////////////////////////////////////////
 // Implementation of FGCropped Texture.
index 0eb883ddb8a69ee00f90f0ab17ddbaa72d4df867..2b04559f4de027e3f06b3c76b81034b2c68d6034 100644 (file)
@@ -76,6 +76,7 @@ class FGTextureManager
 {
 public:
   static osg::Texture2D* createTexture(const string &relativePath);
+  static void addTexture(const string &relativePath, osg::Texture2D* texture);
 private:
   static map<string,osg::ref_ptr<osg::Texture2D> > _textureMap;
 };
index 31607aa9c633f5f4e01f6a8b0fecc12c3ca0ac61..ce66472598cc134de12f3d4fa7e24167ea53becc 100644 (file)
@@ -4,6 +4,8 @@
 //
 // Copyright (C) 2005  Harald JOHNSEN
 //
+// Ported to OSG by Tim Moore - Jun 2007
+//
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 // published by the Free Software Foundation; either version 2 of the
 #  include "config.h"
 #endif
 
+#include <osg/AlphaFunc>
+#include <osg/BlendFunc>
+#include <osg/Camera>
+#include <osg/Geode>
+#include <osg/NodeVisitor>
+#include <osg/Matrix>
+#include <osg/PolygonMode>
+#include <osg/ShadeModel>
+#include <osg/StateSet>
+#include <osgDB/FileNameUtils>
+
 #include <simgear/screen/extensions.hxx>
-#include <simgear/screen/RenderTexture.h>
 #include <simgear/debug/logstream.hxx>
-#include SG_GLU_H
 
 #include <Main/globals.hxx>
+#include <Main/renderer.hxx>
 #include <Scenery/scenery.hxx>
 #include "od_gauge.hxx"
 
@@ -39,12 +51,44 @@ FGODGauge::FGODGauge() :
 {
 }
 
-// done here and not in init() so we don't allocate a rendering context if it is
-// never used
 void FGODGauge::allocRT () {
-    GLint colorBits = 0;
+    camera = new osg::Camera;
+    camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
+            256.0));
+    camera->setViewport(0, 0, textureWH, textureWH);
+    camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
+    camera->setRenderOrder(osg::Camera::PRE_RENDER);
+    camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+    camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
+    camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
+    osg::StateSet* stateSet = camera->getOrCreateStateSet();
+    stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
+    stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
+    stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
+    stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
+    stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
+            osg::PolygonMode::FILL),
+            osg::StateAttribute::ON);
+    stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,
+            0.0f),
+            osg::StateAttribute::ON);
+    stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
+    stateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
+            osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
+            osg::StateAttribute::ON);
+    if (!texture.valid()) {
+        texture = new osg::Texture2D;
+        texture->setTextureSize(textureWH, textureWH);
+        texture->setInternalFormat(GL_RGBA);
+        texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
+        texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
+    }
+    camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
+    globals->get_renderer()->addCamera(camera.get(), false);
+    rtAvailable = true;
+
+    // GLint colorBits = 0;
 //     glGetIntegerv( GL_BLUE_BITS, &colorBits );
-    textureWH = 256;
 //     rt = new RenderTexture();
 //     if( colorBits < 8 )
 //         rt->Reset("rgba=5,5,5,1 ctt");
@@ -94,56 +138,6 @@ void FGODGauge::init () {
 void FGODGauge::update (double dt) {
 }
 
-void FGODGauge::beginCapture(int viewSize) {
-//     if( ! rt )
-//         allocRT();
-//     if(rtAvailable) {
-//         rt->BeginCapture();
-//     }
-//     else
-//         set2D();
-//      textureWH = viewSize;
-//     glViewport(0, 0, textureWH, textureWH);
-}
-
-void FGODGauge::beginCapture(void) {
-//     if( ! rt )
-//         allocRT();
-//     if(rtAvailable) {
-//         rt->BeginCapture();
-//     }
-//     else
-//         set2D();
-}
-
-void FGODGauge::Clear(void) {
-//     if(rtAvailable) {
-//         glClear(GL_COLOR_BUFFER_BIT);
-//     }
-//     else {
-//         glDisable(GL_BLEND);
-//         glDisable(GL_ALPHA_TEST);
-//           glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
-//         glRectf(-256.0, -256.0, 256.0, 256.0);
-//         glEnable(GL_BLEND);
-//         glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
-//         glEnable(GL_ALPHA_TEST);
-//     }
-}
-
-void FGODGauge::endCapture(osg::Texture2D* texID) {
-  // OSGFIXME
-//     glBindTexture(GL_TEXTURE_2D, texID);
-//     // don't use mimaps if we don't update them
-//     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
-//     glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, textureWH, textureWH);
-//     if(rtAvailable)
-//         rt->EndCapture();
-//     else
-//         set3D();
-//     glBindTexture(GL_TEXTURE_2D, 0);
-}
 
 void FGODGauge::setSize(int viewSize) {
     textureWH = viewSize;
@@ -155,93 +149,60 @@ bool FGODGauge::serviceable(void) {
 }
 
 /**
- * Locate a texture SSG node in a branch.
+ * Replace a texture in the airplane model with the gauge texture.
  */
-static const char *strip_path(const char *name) {
-    /* Remove all leading path information. */
-    const char* seps = "\\/" ;
-    const char* fn = & name [ strlen ( name ) - 1 ] ;
-    for ( ; fn != name && strchr(seps,*fn) == NULL ; fn-- )
-        /* Search back for a seperator */ ;
-    if ( strchr(seps,*fn) != NULL )
-        fn++ ;
-    return fn ;
-}
 
-// OSGFIXME
-static osg::StateSet*
-find_texture_node(osg::Node* node, const char * name)
+class ReplaceStaticTextureVisitor : public osg::NodeVisitor
 {
-#if 0
-  if( node->isAKindOf( ssgTypeLeaf() ) ) {
-    ssgLeaf *leaf = (ssgLeaf *) node;
-    ssgSimpleState *state = (ssgSimpleState *) leaf->getState();
-    if( state ) {
-        ssgTexture *tex = state->getTexture();
-        if( tex ) {
-            const char * texture_name = tex->getFilename();
-            if (texture_name) {
-                texture_name = strip_path( texture_name );
-                if ( !strcmp(name, texture_name) )
-                    return state;
-            }
-        }
-    }
-  }
-  else {
-    int nKids = node->getNumKids();
-    for (int i = 0; i < nKids; i++) {
-      ssgSimpleState * result =
-        find_texture_node(((ssgBranch*)node)->getKid(i), name);
-      if (result != 0)
-        return result;
+public:
+    ReplaceStaticTextureVisitor(const std::string& name,
+        osg::Texture2D* _newTexture) :
+        osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
+        newTexture(_newTexture)
+    {
+        textureFileName = osgDB::getSimpleFileName(name);
     }
-  } 
-#endif
-  return 0;
-}
 
-void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture) {
-    osg::Group* root = globals->get_scenery()->get_aircraft_branch();
-    name = strip_path( name );
-    // OSGFIXME
-//     osg::StateSet* node = find_texture_node( root, name );
-//     if( node )
-//         node->setTexture( new_texture );
-}
+    virtual void apply(osg::Node& node)
+    {
+        osg::StateSet* ss = node.getStateSet();
+        if (ss)
+            changeStateSetTexture(ss);
+        traverse(node);
+    }
 
-void FGODGauge::set2D() {
-//     glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT  | GL_TRANSFORM_BIT | GL_LIGHTING_BIT ) ;
-
-//     glDisable(GL_LIGHTING);
-//     glEnable(GL_COLOR_MATERIAL);
-//     glDisable(GL_CULL_FACE);
-//     glDisable(GL_FOG);
-//     glDisable(GL_DEPTH_TEST);
-//     glClearColor(0.0, 0.0, 0.0, 0.0);
-//     glEnable(GL_TEXTURE_2D);
-//     glDisable(GL_SMOOTH);
-//     glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-//     glBindTexture(GL_TEXTURE_2D, 0);
-
-//     glViewport ( 0, 0, textureWH, textureWH ) ;
-//     glMatrixMode   ( GL_PROJECTION ) ;
-//     glPushMatrix   () ;
-//     glLoadIdentity () ;
-//     gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
-//     glMatrixMode   ( GL_MODELVIEW ) ;
-//     glPushMatrix   () ;
-//     glLoadIdentity () ;
-
-//     glAlphaFunc(GL_GREATER, 0.0f);
+    virtual void apply(osg::Geode& node)
+    {
+        int numDrawables = node.getNumDrawables();
+        for (int i = 0; i < numDrawables; i++) {
+            osg::Drawable* drawable = node.getDrawable(i);
+            osg::StateSet* ss = drawable->getStateSet();
+            if (ss)
+                changeStateSetTexture(ss);
+        }
+        traverse(node);
+}
+protected:
+    void changeStateSetTexture(osg::StateSet *ss)
+    {
+        osg::Texture2D* tex
+                = dynamic_cast<osg::Texture2D*>(ss->getTextureAttribute(0,
+                osg::StateAttribute::TEXTURE));
+        if (!tex || tex == newTexture || !tex->getImage())
+            return;
+        std::string fileName = tex->getImage()->getFileName();
+        std::string simpleName = osgDB::getSimpleFileName(fileName);
+        if (osgDB::equalCaseInsensitive(textureFileName, simpleName))
+            ss->setTextureAttribute(0, newTexture);
+    }
+    std::string textureFileName;
+    osg::Texture2D* newTexture;
+};
 
+void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture)
+{
+    osg::Group* root = globals->get_scenery()->get_aircraft_branch();
+    ReplaceStaticTextureVisitor visitor(name, new_texture);
+    root->accept(visitor);
 }
 
-void FGODGauge::set3D() {
-//     glMatrixMode   ( GL_PROJECTION ) ;
-//     glPopMatrix    () ;
-//     glMatrixMode   ( GL_MODELVIEW ) ;
-//     glPopMatrix    () ;
-//     glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
-//     glPopAttrib    () ;
-}
index caf18a41a77bc1bc8e061eb2d5dd3c936eecd957..2c957d42977fcf06f88471240a8a67d97de4ca0f 100644 (file)
@@ -4,6 +4,8 @@
 //
 // Copyright (C) 2005  Harald JOHNSEN - hjohnsen@evc.net
 //
+// Ported to OSG by Tim Moore - Jun 2007
+//
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 // published by the Free Software Foundation; either version 2 of the
@@ -23,6 +25,7 @@
 #ifndef _OD_GAUGE_HXX
 #define _OD_GAUGE_HXX
 
+#include <osg/Camera>
 #include <osg/Texture2D>
 
 #include <simgear/structure/subsystem_mgr.hxx>
@@ -39,34 +42,14 @@ public:
     virtual void init ();
     virtual void update (double dt);
 
-    /**
-     * Start the rendering of the RTT context.
-     * @param viewSize size of the destination texture 
-     */
-    void beginCapture(int viewSize);
-    /**
-     * Start the rendering of the RTT context.
-     */
-    void beginCapture(void);
-    /**
-     * Clear the background.
-     */
-    void Clear(void);
-    /**
-     * Finish rendering and save the buffer to a texture.
-     * @param texID name of a gl texture
-     */
-    void endCapture(osg::Texture2D*);
-    /**
-     * Set the size of the destination texture.
-     * @param viewSize size of the destination texture 
-     */
     void setSize(int viewSize);
+
     /**
      * Say if we can render to a texture.
      * @return true if rtt is available
      */
     bool serviceable(void);
+
     /**
      * Replace an opengl texture name inside the aircraft scene graph.
      * This is to replace a static texture by a dynamic one
@@ -75,13 +58,23 @@ public:
      */
     void set_texture(const char * name, osg::Texture2D* new_texture);
 
+    /**
+     * Get the OSG camera for drawing this gauge.
+     */
+    osg::Camera* getCamera() { return camera.get(); }
+
+    osg::Texture2D* getTexture() { return texture.get(); }
+    void setTexture(osg::Texture2D* t) { texture = t; }
+
+    // Real initialization function. Bad name.
+    void allocRT(void);
+
 private:
     int textureWH;
     bool rtAvailable;
+    osg::ref_ptr<osg::Camera> camera;
+    osg::ref_ptr<osg::Texture2D> texture;
 
-    void allocRT(void);
-    void set2D(void);
-    void set3D(void);
 };
 
 #endif // _OD_GAUGE_HXX
index 7319a5b418a4c6c29e26d9d0941a1be10b02f699..0cee87b23dc57927ccac9d97c1aa2516dc1648b0 100644 (file)
@@ -1,6 +1,9 @@
 // Wx Radar background texture
 //
 // Written by Harald JOHNSEN, started May 2005.
+// With major amendments by Vivian MEAZZA May 2007
+// Ported to OSG by Tim Moore Jun 2007
+//
 //
 // Copyright (C) 2005  Harald JOHNSEN
 //
 #  include "config.h"
 #endif
 
-#include <plib/sg.h>
+#include <osg/Array>
+#include <osg/Geometry>
+#include <osg/Matrixf>
+#include <osg/PrimitiveSet>
+#include <osg/StateSet>
+#include <osgDB/WriteFile>
+
+#include <simgear/constants.h>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/environment/visual_enviro.hxx>
+#include <simgear/scene/model/model.hxx>
+#include <simgear/structure/exception.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/math/sg_geodesy.hxx>
+
 #include <Main/fg_props.hxx>
 #include <Main/globals.hxx>
 #include <Cockpit/panel.hxx>
 #include <Cockpit/hud.hxx>
+#include <AIModel/AIBase.hxx>
+#include <AIModel/AIManager.hxx>
+#include <AIModel/AIBallistic.hxx>
 
-#include <simgear/constants.h>
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/environment/visual_enviro.hxx>
 #include "instrument_mgr.hxx"
 #include "od_gauge.hxx"
 #include "wxradar.hxx"
 
+
 // texture name to use in 2D and 3D instruments
 static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
 
 wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
     _name(node->getStringValue("name", "wxRadar")),
     _num(node->getIntValue("number", 0)),
+    _last_switchKnob( "off" ),
+    _sim_init_done ( false ),
     resultTexture( 0 ),
     wxEcho( 0 ),
-    last_switchKnob( "off" ),
-    sim_init_done ( false ),
-    odg( 0 )
+    _odg( 0 )
 {
 }
 
@@ -63,14 +81,11 @@ wxRadarBg::init ()
 
     _Instrument = fgGetNode(branch.c_str(), _num, true );
     _serviceable_node = _Instrument->getChild("serviceable", 0, true);
-    resultTexture = FGTextureManager::createTexture( odgauge_name );
+
     SGPath tpath(globals->get_fg_root());
     tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
     // no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
-
-    // OSGFIXME
-//     wxEcho = new ssgTexture( tpath.c_str(), false, false, false);
-    wxEcho = new osg::Texture2D;
+    wxEcho = SGLoadTexture2D(tpath.c_str(), false, false);
 
     _Instrument->setFloatValue("trk", 0.0);
     _Instrument->setFloatValue("tilt", 0.0);
@@ -78,7 +93,7 @@ wxRadarBg::init ()
     // those properties are used by a radar instrument of a MFD
     // input switch = OFF | TST | STBY | ON
     // input mode = WX | WXA | MAP
-    // ouput status = STBY | TEST | WX | WXA | MAP | blank
+    // output status = STBY | TEST | WX | WXA | MAP | blank
     // input lightning = true | false
     // input TRK = +/- n degrees
     // input TILT = +/- n degree
@@ -87,172 +102,463 @@ wxRadarBg::init ()
     // input display-mode = arc | rose | map | plan
 
     FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
-    odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
+    _odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
+    _odg->setSize(256);
+
+    _ai = (FGAIManager*)globals->get_subsystem("ai_model");
+
+    _user_lat_node = fgGetNode("/position/latitude-deg", true);
+    _user_lon_node = fgGetNode("/position/longitude-deg", true);
+    _user_alt_node = fgGetNode("/position/altitude-ft", true);
+
+    _user_speed_east_fps_node   = fgGetNode("/velocities/speed-east-fps", true);
+    _user_speed_north_fps_node  = fgGetNode("/velocities/speed-north-fps", true);
+
+    _Tacan = fgGetNode("/instrumentation/tacan", _num, true);
+    _tacan_serviceable_node = _Tacan->getNode("serviceable", true);
+    _tacan_distance_node    = _Tacan->getNode("indicated-distance-nm", true);
+    _tacan_name_node        = _Tacan->getNode("name", true);
+    _tacan_bearing_node     = _Tacan->getNode("indicated-bearing-true-deg", true);
+    _tacan_in_range_node    = _Tacan->getNode("in-range", true);
+
+    _Radar = fgGetNode("/instrumentation/radar/display-controls", _num, true);
+    _radar_weather_node     = _Radar->getNode("WX", true);
+    _radar_position_node    = _Radar->getNode("pos", true);
+    _radar_data_node        = _Radar->getNode("data", true);
+    _radar_centre_node      = _Radar->getNode("centre", true);
+
+    _radar_centre_node->setBoolValue(false);
+
+    _Radar = fgGetNode("/instrumentation/radar/", _num, true);
+    _radar_mode_control_node = _Radar->getNode("mode-control", true);
+    _radar_coverage_node = _Radar->getNode("limit-deg", true);
+    _radar_ref_rng_node = _Radar->getNode("reference-range-nm", true);
+
+    _radar_coverage_node->setFloatValue(120);
+    _radar_ref_rng_node->setDoubleValue(35);
+
+    _ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
+
+    _x_displacement = 0;
+    _y_displacement = 0;
+    _x_sym_displacement = 0;
+    _y_sym_displacement = 0;
+
+    // OSG geometry setup. The polygons for the radar returns will be
+    // stored in a single Geometry. The geometry will have several
+    // primitive sets so we can have different kinds of polys and
+    // choose a different overall color for each set.
+    radarGeode = new osg::Geode;
+    osg::StateSet* stateSet = radarGeode->getOrCreateStateSet();
+    stateSet->setTextureAttributeAndModes(0, wxEcho.get());
+    osg::Geometry* geom = new osg::Geometry;
+    geom->setUseDisplayList(false);
+    // Initially allocate space for 128 quads
+    osg::Vec2Array* vertices = new osg::Vec2Array;
+    vertices->setDataVariance(osg::Object::DYNAMIC);
+    vertices->reserve(128 * 4);
+    geom->setVertexArray(vertices);
+    osg::Vec2Array* texCoords = new osg::Vec2Array;
+    texCoords->setDataVariance(osg::Object::DYNAMIC);
+    texCoords->reserve(128 * 4);
+    geom->setTexCoordArray(0, texCoords);
+    osg::Vec3Array* colors = new osg::Vec3Array;
+    colors->push_back(osg::Vec3(1.0f, 1.0f, 1.0f)); // color of echos
+    colors->push_back(osg::Vec3(1.0f, 0.0f, 0.0f)); // arc mask
+    colors->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); // rest of mask
+    geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
+    geom->setColorArray(colors);
+    osg::PrimitiveSet* pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    geom->addPrimitiveSet(pset);
+    pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    geom->addPrimitiveSet(pset);
+    pset = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    geom->addPrimitiveSet(pset);
+    geom->setInitialBound(osg::BoundingBox(osg::Vec3f(-256.0f, -256.0f, 0.0f),
+            osg::Vec3f(256.0f, 256.0f, 0.0f)));
+    radarGeode->addDrawable(geom);
+    _odg->allocRT();
+    // Texture in the 2D panel system
+    FGTextureManager::addTexture(odgauge_name, _odg->getTexture());
+
+    osg::Camera* camera = _odg->getCamera();
+    camera->addChild(radarGeode.get());
+}
+
+// Local coordinates for each echo
+const osg::Vec3f echoCoords[4] = {
+    osg::Vec3f(-.7f, -.7f, 0.0f), osg::Vec3f(.7f, -.7f, 0.0f),
+    osg::Vec3f(.7f, .7f, 0.0f), osg::Vec3f(-.7f, .7f, 0.0f)
+};
+
+const float symbolSize = 1.0f / 8.0f;
+const osg::Vec2f echoTexCoords[4] = {
+    osg::Vec2f(0.0f, 0.0f), osg::Vec2f(symbolSize, 0.0f),
+    osg::Vec2f(symbolSize, symbolSize), osg::Vec2f(0.0f, symbolSize)
+};
+
+// helper
+static void
+addQuad(osg::Vec2Array* vertices, osg::Vec2Array* texCoords,
+        const osg::Matrixf& transform, const osg::Vec2f& texBase)
+{
+    for (int i = 0; i < 4; i++) {
+        const osg::Vec3f coords = transform.preMult(echoCoords[i]);
+        texCoords->push_back(texBase + echoTexCoords[i]);
+        vertices->push_back(osg::Vec2f(coords.x(), coords.y()));
+    }
+}
+
+// Rotate by a heading value
+static inline
+osg::Matrixf wxRotate(float angle)
+{
+    return osg::Matrixf::rotate(angle, 0.0f, 0.0f, -1.0f);
 }
 
 void
 wxRadarBg::update (double delta_time_sec)
 {
-  //OSGFIXME
-#if 0
-    if ( ! sim_init_done ) {
+    if ( ! _sim_init_done ) {
         if ( ! fgGetBool("sim/sceneryloaded", false) )
             return;
-        sim_init_done = true;
+
+        _sim_init_done = true;
     }
-    if ( !odg || ! _serviceable_node->getBoolValue() ) {
+
+    if ( !_odg || ! _serviceable_node->getBoolValue() ) {
         _Instrument->setStringValue("status","");
         return;
     }
+
     string switchKnob = _Instrument->getStringValue("switch", "on");
     string modeButton = _Instrument->getStringValue("mode", "wx");
     bool drawLightning = _Instrument->getBoolValue("lightning", true);
     float range_nm = _Instrument->getFloatValue("range", 40.0);
     float range_m = range_nm * SG_NM_TO_METER;
 
-    if ( last_switchKnob != switchKnob ) {
+    _user_speed_east_fps = _user_speed_east_fps_node->getDoubleValue();
+    _user_speed_north_fps = _user_speed_north_fps_node->getDoubleValue();
+
+    if ( _last_switchKnob != switchKnob ) {
         // since 3D models don't share textures with the rest of the world
         // we must locate them and replace their handle by hand
         // only do that when the instrument is turned on
-        if ( last_switchKnob == "off" )
-            odg->set_texture( odgauge_name, resultTexture.get());
-        last_switchKnob = switchKnob;
-    }
-    FGViewer *current__view = globals->get_current_view();
-    if ( current__view->getInternal() &&
-        (current__view->getHeadingOffset_deg() <= 15.0 || current__view->getHeadingOffset_deg() >= 345.0) &&
-        (current__view->getPitchOffset_deg() <= 15.0 || current__view->getPitchOffset_deg() >= 350.0) ) {
-
-        // we don't update the radar echo if the pilot looks around
-        // this is a copy
-        radarEchoBuffer = *sgEnviro.get_radar_echo();
+        //if (last_switchKnob == "off")
+        //_odg->set_texture(odgauge_name, resultTexture.get());
+        _last_switchKnob = switchKnob;
     }
-    odg->beginCapture(256);
-    odg->Clear();
 
-    glMatrixMode(GL_MODELVIEW);
-    glLoadIdentity();
-    glPushMatrix();
-    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-    glBindTexture(GL_TEXTURE_2D, 0);
+    _radarEchoBuffer = *sgEnviro.get_radar_echo();
+    updateRadar();
+    //FGViewer *current__view = globals->get_current_view();
 
     if ( switchKnob == "off" ) {
         _Instrument->setStringValue("status","");
+        return;
     } else if ( switchKnob == "stby" ) {
         _Instrument->setStringValue("status","STBY");
+        return;
     } else if ( switchKnob == "tst" ) {
         _Instrument->setStringValue("status","TST");
-        // find something interesting to do...
-    } else {
-        string display_mode = _Instrument->getStringValue("display-mode", "arc");
-
-        // pretend we have a scan angle bigger then the FOV
-        // TODO:check real fov, enlarge if < nn, and do clipping if > mm
-        const float fovFactor = 1.45f;
-        float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
-        float range = 200.0f / range_nm;
-        _Instrument->setStringValue("status", modeButton.c_str());
-        if ( display_mode == "arc" ) {
-            glTranslatef(0.0f, -180.0f, 0.0f);
-            range = 2*180.0f / range_nm;
-        } else if ( display_mode == "map" ) {
-//            float view_heading = get_track() * SG_DEGREES_TO_RADIANS;
-        } else if ( display_mode == "plan" ) {
-            // no sense I presume
-            view_heading = 0;
+        return;
+    }
+
+    // find something interesting to do...
+    string display_mode = _Instrument->getStringValue("display-mode", "arc");
+    // pretend we have a scan angle bigger then the FOV
+    // TODO:check real fov, enlarge if < nn, and do clipping if > mm
+    const float fovFactor = 1.45f;
+    float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
+    float range = 200.0f / range_nm;
+    _Instrument->setStringValue("status", modeButton.c_str());
+    osg::Matrixf centerTrans;
+
+    if ( display_mode == "arc" ) {
+        centerTrans.makeTranslate(0.0f, -180.0f, 0.0f);
+        range = 2*180.0f / range_nm;
+
+    } else if ( display_mode == "map" ) {
+        view_heading = 0;
+
+        if (_radar_centre_node->getBoolValue()) {
+            _x_displacement =_y_displacement = 0;
         } else {
-            // rose
+            _x_displacement += range * _user_speed_east_fps * SG_FPS_TO_KT
+                    * delta_time_sec / (60*60);
+            _y_displacement += range * _user_speed_north_fps * SG_FPS_TO_KT
+                    * delta_time_sec / (60*60);
         }
-        range /= SG_NM_TO_METER;
-        // we will rotate the echo quads, this gives a better rendering
-        const float rot_x = cos ( view_heading );
-        const float rot_y = sin ( view_heading );
-
-        list_of_SGWxRadarEcho *radarEcho = &radarEchoBuffer;
-        list_of_SGWxRadarEcho::iterator iradarEcho;
-        const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
-        const float symbolSize = 1.0f / 8.0f ;
-        // draw the radar echo, we do that in 3 passes, one for each color level
-        // this is to 'merge' same colors together
-        // OSGFIXME
-//         glBindTexture(GL_TEXTURE_2D, wxEcho->getHandle() );
-        glColor3f(1.0f, 1.0f, 1.0f);
-        glBegin( GL_QUADS );
 
-        for (int level = 0; level <= 2 ; level++ ) {
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
+                << _x_displacement << ", "<<_y_displacement
+                << " _user_speed_east_fps * SG_FPS_TO_KT "
+                << _user_speed_east_fps * SG_FPS_TO_KT
+                << " _user_speed_north_fps * SG_FPS_TO_KT "
+                << _user_speed_north_fps * SG_FPS_TO_KT
+                << " dt " << delta_time_sec
+                << " centre " << _radar_centre_node->getBoolValue());
+
+        centerTrans.makeTranslate(_x_displacement, _y_displacement, 0.0f);
+
+    } else if ( display_mode == "plan" ) {
+        // no sense I presume
+        view_heading = 0;
+    } else {
+        // rose
+        view_heading = 0;
+    }
+
+    range /= SG_NM_TO_METER;
+
+    list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
+    list_of_SGWxRadarEcho::iterator iradarEcho;
+    const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
+    float dist = 0;
+    float size = 0;
+
+    osg::Geometry* geom
+            = static_cast<osg::Geometry*>(radarGeode->getDrawable(0));
+    osg::Vec2Array* vertices
+            = static_cast<osg::Vec2Array*>(geom->getVertexArray());
+    osg::Vec2Array* texCoords
+            = static_cast<osg::Vec2Array*>(geom->getTexCoordArray(0));
+    vertices->clear();
+    texCoords->clear();
+
+    // draw the cloud radar echo
+    bool drawClouds = _radar_weather_node->getBoolValue();
+
+    if (drawClouds) {
+        //we do that in 3 passes, one for each color level
+        // this is to 'merge' same colors together
+        for (int level = 0; level <= 2; level++) {
             float col = level * symbolSize;
-            for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
-                int cloudId = (iradarEcho->cloudId) ;
+
+            for (iradarEcho = radarEcho->begin(); iradarEcho != radarEcho->end();
+                    ++iradarEcho) {
+                int cloudId = (iradarEcho->cloudId);
                 bool upgrade = ((cloudId >> 5) & 1);
                 float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
+
                 // skip ns
-                if ( iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
+                if (iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
                     continue;
-                if ( (! iradarEcho->lightning) && ( lwc >= LWClevel[level]) ) {
-                    float dist = sgSqrt( iradarEcho->dist );
-                    float size = iradarEcho->radius * 2.0;
+
+                    if (iradarEcho->lightning || lwc < LWClevel[level]
+                            || iradarEcho->aircraft)
+                        continue;
+
+                    dist = sgSqrt(iradarEcho->dist);
+                    size = iradarEcho->radius * 2.0;
+
                     if ( dist - size > range_m )
                         continue;
-                    dist = dist * range;
-                    size = size * range;
+
+                    dist *= range;
+                    size *= range;
+                    // Translate echo to proper distance on screen
+                    osg::Matrixf distTrans
+                            = osg::Matrixf::translate(0.0f, dist * range, 0.0f);
+                    // Scale echo
+                    osg::Matrixf scaleEcho = osg::Matrixf::scale(size, size, 1.0f);
                     // compute the relative angle from the view direction
-                    float angle = ( view_heading + iradarEcho->heading );
-                    if ( angle > SG_PI )
-                        angle -= 2.0*SG_PI;
-                    if ( angle < - SG_PI )
-                        angle += 2.0*SG_PI;
-                    // and apply a fov factor to simulate a greater scan angle
-                    angle =  angle * fovFactor + SG_PI / 2.0;
-                    float x = cos( angle ) * dist;
-                    float y = sin( angle ) * dist;
+                    float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+
+                    // we will rotate the echo quads, this gives a better rendering
+                    //const float rot_x = cos (view_heading);
+                    //const float rot_y = sin (view_heading);
+
+                    // and apply a fov factor to simulate a greater scan
+                    // angle
+                    angle *= fovFactor;
+                    // Rotate echo into position, and rotate echo to have
+                    // a constant orientation towards the
+                    // airplane. Compass headings increase in clockwise
+                    // direction, while graphics rotations follow
+                    // right-hand (counter-clockwise) rule.
+                    osg::Matrixf rotEcho = wxRotate(angle);
                     // use different shapes so the display is less boring
-                    float row = symbolSize * (float) (4 + (cloudId & 3) );
-                    float size_x = rot_x * size;
-                    float size_y = rot_y * size;
-                    glTexCoord2f( col, row);
-                    glVertex2f( x - size_x, y - size_y);
-                    glTexCoord2f( col+symbolSize, row);
-                    glVertex2f( x + size_y, y - size_x);
-                    glTexCoord2f( col+symbolSize, row+symbolSize);
-                    glVertex2f( x + size_x, y + size_y);
-                    glTexCoord2f( col, row+symbolSize);
-                    glVertex2f( x - size_y, y + size_x);
+                    //float row = symbolSize * (float) (4 + (cloudId & 3) );
+                    const osg::Vec2f texBase(col, (symbolSize
+                            * (float) (4 + (cloudId & 3))));
+                    osg::Matrixf m(scaleEcho * distTrans * rotEcho * centerTrans);
+                    addQuad(vertices, texCoords, m, texBase);
+                    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
+                            << " ID " << iradarEcho->cloudId
+                            << " dist" << dist
+                            << " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
+                            << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
+                            << " angle " << angle / SG_DEGREES_TO_RADIANS);
                 }
             }
         }
-        glEnd(); // GL_QUADS
 
         // draw lightning echos
         if ( drawLightning ) {
-            float col = 3 * symbolSize;
-            float row = 4 * symbolSize;
-            for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
-                if ( iradarEcho->lightning ) {
-                    float dist = iradarEcho->dist;
-                    dist = dist * range;
-                    float angle = (view_heading - iradarEcho->heading);
-                    if ( angle > SG_PI )
-                        angle -= 2.0*SG_PI;
-                    if ( angle < - SG_PI )
-                        angle += 2.0*SG_PI;
-                    angle =  angle * fovFactor - SG_PI / 2.0;
-                    float x = cos( angle ) * dist;
-                    float y = sin( angle ) * dist;
-                    glColor3f(1.0f, 1.0f, 1.0f);
-                    float size = symbolSize * 0.5f;
-                    glBegin( GL_QUADS );
-                        glTexCoord2f( col, row);
-                        glVertex2f( x - size, y - size);
-                        glTexCoord2f( col+symbolSize, row);
-                        glVertex2f( x + size, y - size);
-                        glTexCoord2f( col+symbolSize, row+symbolSize);
-                        glVertex2f( x + size, y + size);
-                        glTexCoord2f( col, row+symbolSize);
-                        glVertex2f( x - size, y + size);
-                    glEnd();
-                }
+            const osg::Vec2f texBase(3 * symbolSize, 4 * symbolSize);
+            for (iradarEcho = radarEcho->begin();
+                    iradarEcho != radarEcho->end();
+                    ++iradarEcho) {
+
+                if (!iradarEcho->lightning)
+                    continue;
+
+                float dist = iradarEcho->dist * range;
+                float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+
+                if ( angle > SG_PI )
+                    angle -= 2.0*SG_PI;
+                if ( angle < - SG_PI )
+                    angle += 2.0*SG_PI;
+
+                angle *= fovFactor;
+                // Rotate the symbol into position without rotating the
+                // symbol itself
+                osg::Vec3f trans(0.0f, dist, 0.0f);
+                trans = wxRotate(angle).preMult(trans);
+                osg::Matrixf m(osg::Matrixf::scale(symbolSize, symbolSize, 1.0)
+                        * osg::Matrixf::translate(trans) * centerTrans);
+                addQuad(vertices, texCoords, m, texBase);
             }
         }
+
+        //draw aircraft echoes
+        if (_radar_position_node->getBoolValue()) {
+            const osg::Vec2f texBase(3 * symbolSize, 3 * symbolSize);
+            for (iradarEcho = radarEcho->begin();
+                    iradarEcho != radarEcho->end();
+                    ++iradarEcho) {
+
+                if (!iradarEcho->aircraft)
+                    continue;
+
+                dist = iradarEcho->dist * range;
+
+                // calculate relative bearing
+                float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+                float limit = _radar_coverage_node->getFloatValue();
+
+                if (limit > 180)
+                    limit = 180;
+                else if (limit < 0)
+                    limit = 0;
+
+                // if it's in coverage, draw it
+                if (angle >= limit * SG_DEGREES_TO_RADIANS
+                        || angle < -limit * SG_DEGREES_TO_RADIANS)
+                    continue;
+
+                size = symbolSize * iradarEcho->radius;
+                osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                        * osg::Matrixf::translate(0.0f, dist, 0.0f)
+                        * wxRotate(angle) * centerTrans);
+                addQuad(vertices, texCoords, m, texBase);
+                SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing AI"
+                        << " ID " << iradarEcho->cloudId
+                        << " dist" << dist
+                        << " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
+                        << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
+                        << " angle " << angle / SG_DEGREES_TO_RADIANS);
+        }
+    }
+
+    // Draw aircraft data
+    if (_radar_data_node->getBoolValue()) {
+        const osg::Vec2f texBase(0, 3 * symbolSize);
+
+        for (iradarEcho = radarEcho->begin();
+                iradarEcho != radarEcho->end();
+                ++iradarEcho) {
+
+            if (!iradarEcho->aircraft)
+                continue;
+
+            dist = iradarEcho->dist;
+            dist *= range;
+            // calculate relative bearing
+            float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+            float limit = _radar_coverage_node->getFloatValue();
+
+            if (limit > 180)
+                limit = 180;
+            else if (limit < 0)
+                limit = 0;
+
+            // if it's in coverage, draw it
+            if (angle >= limit * SG_DEGREES_TO_RADIANS
+                    || angle < -limit * SG_DEGREES_TO_RADIANS)
+                continue;
+
+            size = symbolSize * 750;
+            // Rotate symbol to indicate relative heading   iradarEcho->bearing
+            //    - view_heading - angle
+            //cout << "heading " << iradarEcho->heading << endl;
+
+            osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                    * wxRotate(iradarEcho->heading - view_heading - angle)
+                    * osg::Matrixf::translate(0.0f, dist, 0.0f)
+                    * wxRotate(angle) * centerTrans);
+            addQuad(vertices, texCoords, m, texBase);
+            SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing data"
+                    << " ID " << iradarEcho->cloudId
+                    << " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
+                    << " bearing " << angle / SG_DEGREES_TO_RADIANS
+                    << " dist" << dist
+                    << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
+                    << " rotation " << (iradarEcho->heading - view_heading - angle)
+                    / SG_DEGREES_TO_RADIANS);
+        }
+    }
+
+    //draw TACAN symbol
+    int mode = _radar_mode_control_node->getIntValue();
+    bool inRange = _tacan_in_range_node->getBoolValue();
+
+    if (mode == 1 && inRange) {
+        const osg::Vec2f texBase(1 * symbolSize, 3 * symbolSize);
+        dist = _tacan_distance_node->getFloatValue() * SG_NM_TO_METER;
+        dist *= range;
+        // calculate relative bearing
+        float angle = calcRelBearing(_tacan_bearing_node->getFloatValue()
+                * SG_DEGREES_TO_RADIANS, view_heading);
+
+        // it's always in coverage, so draw it
+        osg::Vec3f trans(osg::Vec3f(0.0f, dist, 0.0f) * wxRotate(angle));
+        size = symbolSize * 750;
+        osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                * osg::Matrixf::translate(trans) * centerTrans);
+        addQuad(vertices, texCoords, m, texBase);
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing TACAN"
+                << " dist" << dist
+                << " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
+                << " heading " << _tacan_bearing_node->getDoubleValue()
+                << " angle " << angle / SG_DEGREES_TO_RADIANS
+                << " size " << size);
+    }
+
+    //draw aircraft symbol
+    const osg::Vec2f texBase(2 * symbolSize, 3 * symbolSize);
+    size = symbolSize * 750;
+    view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
+    osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+            * wxRotate(view_heading));
+
+    if (display_mode == "map") {
+        //cout << "Map Mode " << range << endl;
+        m *= osg::Matrixf::translate(range, range, 0.0f);
+    }
+
+    m *= centerTrans;
+
+    addQuad(vertices, texCoords, m, texBase);
+    osg::DrawArrays* quadPSet
+            = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(0));
+    quadPSet->set(osg::PrimitiveSet::QUADS, 0, vertices->size());
+    quadPSet->dirty();
         // erase what is out of sight of antenna
         /*
             |\     /|
@@ -263,64 +569,211 @@ wxRadarBg::update (double delta_time_sec)
             |       |
             ---------
         */
-        float yOffset = 180.0f, xOffset = 256.0f;
+    osg::DrawArrays* maskPSet
+            = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(1));
+    osg::DrawArrays* trimaskPSet
+            = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(2));
+
+    float xOffset = 256.0f, yOffset = 180.0f;
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: display mode " << display_mode);
 
+#if 0
         if ( display_mode != "arc" ) {
-            yOffset = 40.0f;
             xOffset = 240.0f;
-        }
+        yOffset = 40.0f;
+    }
+#endif
 
-        if ( display_mode != "plan" ) {
-            glDisable(GL_BLEND);
-            glColor4f(1.0f, 0.0f, 0.0f, 0.01f);
-            glBegin( GL_QUADS );
-            glTexCoord2f( 0.5f, 0.25f);
-            glVertex2f(-xOffset, 0.0 + yOffset);
-            glTexCoord2f( 1.0f, 0.25f);
-            glVertex2f(xOffset, 0.0 + yOffset);
-            glTexCoord2f( 1.0f, 0.5f);
-            glVertex2f(xOffset, 256.0 + yOffset);
-            glTexCoord2f( 0.5f, 0.5f);
-            glVertex2f(-xOffset, 256.0 + yOffset);
-            glEnd();
-
-            glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
-//          glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
-            glDisable(GL_ALPHA_TEST);
-            glBindTexture(GL_TEXTURE_2D, 0);
-
-            glBegin( GL_TRIANGLES );
-            glVertex2f(0.0, 0.0);
-            glVertex2f(-256.0, 0.0);
-            glVertex2f(-256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
-
-            glVertex2f(0.0, 0.0);
-            glVertex2f(256.0, 0.0);
-            glVertex2f(256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
-
-            glVertex2f(-256, 0.0);
-            glVertex2f(256.0, 0.0);
-            glVertex2f(-256.0, -256.0);
-
-            glVertex2f(256, 0.0);
-            glVertex2f(256.0, -256.0);
-            glVertex2f(-256.0, -256.0);
-            glEnd();
-        }
+    if (display_mode == "arc" ) {
+        int firstQuadVert = vertices->size();
+        texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
+        vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
+        texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
+        vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
+        texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
+        vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
+        texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
+        vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
+        maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
+        // The triangles aren't supposed to be textured, but there's
+        // no need to set up a different Geometry, switch modes,
+        // etc. I happen to know that there's a white pixel in the
+        // texture at 1.0, 0.0 :)
+        float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
+        const osg::Vec2f whiteSpot(1.0f, 0.0f);
+        vertices->push_back(osg::Vec2f(0.0, 0.0));
+        vertices->push_back(osg::Vec2f(-256.0, 0.0));
+        vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
+
+        vertices->push_back(osg::Vec2f(0.0, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
 
-        // DEBUG only
-/*      glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-        glBegin( GL_LINES );
-        glVertex2f(0.0, 0.0);
-        glVertex2f(-256.0, 256.0);
-        glVertex2f(0.0, 0.0);
-        glVertex2f(256.0, 256.0);
-        glEnd();*/
-
-        glEnable(GL_BLEND);
-        glEnable(GL_ALPHA_TEST);
+        vertices->push_back(osg::Vec2f(-256, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, 0.0));
+        vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+        vertices->push_back(osg::Vec2f(256, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, -256.0));
+        vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+        for (int i = 0; i < 3 * 4; i++)
+            texCoords->push_back(whiteSpot);
+
+        trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4,
+                3 * 4);
+
+    } else {
+        maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
+        trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
     }
-    glPopMatrix();
-    odg->endCapture( resultTexture.get() );
-#endif
+    maskPSet->dirty();
+    trimaskPSet->dirty();
+}
+
+void
+wxRadarBg::updateRadar()
+{
+    bool ai_enabled = _ai_enabled_node->getBoolValue();
+
+    if (!ai_enabled)
+        return;
+
+    double radius[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5};
+    bool isDetected = false;
+
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
+    _radar_list = _ai->get_ai_list();
+
+    if (_radar_list.empty()) {
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Unable to read AI submodel list");
+        return;
+    }
+
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << _radar_list.size());
+
+    double user_alt = _user_alt_node->getDoubleValue();
+    double user_lat = _user_lat_node->getDoubleValue();
+    double user_lon = _user_lon_node->getDoubleValue();
+
+    radar_list_iterator radar_list_itr = _radar_list.begin();
+    radar_list_iterator end = _radar_list.end();
+
+    while (radar_list_itr != end) {
+        double range   = (*radar_list_itr)->_getRange();
+        double bearing = (*radar_list_itr)->_getBearing();
+        double lat     = (*radar_list_itr)->_getLatitude();
+        double lon     = (*radar_list_itr)->_getLongitude();
+        double alt     = (*radar_list_itr)->_getAltitude();
+        double heading = (*radar_list_itr)->_getHeading();
+        int id         = (*radar_list_itr)->getID();
+        int type       = (*radar_list_itr)->getType();
+
+        calcRngBrg(user_lat, user_lon, lat, lon, range, bearing);
+
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI list size" << _radar_list.size()
+                << " type " << type
+                << " ID " << id
+                << " radar range " << range
+                << " bearing " << bearing
+                << " alt " << alt);
+
+        bool isVisible = calcRadarHorizon(user_alt, alt, range);
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
+
+        if (isVisible)
+            isDetected = calcMaxRange(type, range);
+
+        //(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning,
+        // int _cloudId, bool _aircraft)
+        if (isDetected)
+            _radarEchoBuffer.push_back(SGWxRadarEcho (
+                    bearing * SG_DEGREES_TO_RADIANS,
+                    alt,
+                    radius[type] * 120,
+                    range * SG_NM_TO_METER,
+                    heading * SG_DEGREES_TO_RADIANS,
+                    1,
+                    false,
+                    id,
+                    true));
+
+        ++radar_list_itr;
+    }
+}
+
+bool
+wxRadarBg::calcRadarHorizon(double user_alt, double alt, double range)
+{
+    // Radar Horizon  = 1.23(ht^1/2 + hr^1/2),
+
+    //don't allow negative altitudes (an approximation - yes altitudes can be negative)
+
+    if (user_alt < 0)
+        user_alt = 0;
+
+    if (alt < 0)
+        alt = 0;
+
+    double radarhorizon = 1.23 * (sqrt(alt) + sqrt(user_alt));
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: horizon " << radarhorizon);
+
+    return radarhorizon >= range;
 }
+
+bool
+wxRadarBg::calcMaxRange(int type, double range)
+{
+    //The Radar Equation:
+    //
+    // MaxRange^4 = (TxPower * AntGain^2 * lambda^2 * sigma)/((constant) * MDS)
+    //
+    // Where (constant) = (4*pi)3 and MDS is the Minimum Detectable Signal power.
+    //
+    // For a given radar we can assume that the only variable is sigma,
+    // the target radar cross section.
+    //
+    // Here, we will use a normalised rcs (sigma) for a standard target and assume that this
+    // will provide a maximum range of 35nm;
+    //
+    // The reference range is adjustable at runtime
+
+    double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1};
+    double constant = _radar_ref_rng_node->getDoubleValue();
+
+    if (constant <= 0)
+        constant = 35;
+
+    double maxrange = constant * pow(sigma[type], 0.25);
+
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: max range " << maxrange);
+
+    return maxrange >= range;
+}
+
+void
+wxRadarBg::calcRngBrg(double lat, double lon, double lat2, double lon2, double &range,
+                       double &bearing ) const
+{
+    double az2, distance;
+
+    // calculate the bearing and range of the second pos from the first
+    geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
+
+    range = distance *= SG_METER_TO_NM;
+}
+
+float
+wxRadarBg::calcRelBearing(float bearing, float heading)
+{
+    float angle = bearing - heading;
+
+    if (angle > SG_PI)
+        angle -= 2.0*SG_PI;
+
+    if (angle < -SG_PI)
+        angle += 2.0*SG_PI;
+
+    return angle;
+}
+
index 575519015934a632d2d5cb28c193f26083bf8bb3..4d285a37472931f406e9c39181b4ad56ac22b310 100644 (file)
@@ -1,6 +1,8 @@
 // Wx Radar background texture
 //
 // Written by Harald JOHNSEN, started May 2005.
+// With major amendments by Vivian MEAZZA May 2007
+// Ported to OSG by Tim MOORE Jun 2007
 //
 // Copyright (C) 2005  Harald JOHNSEN - hjohnsen@evc.net
 //
 #ifndef _INST_WXRADAR_HXX
 #define _INST_WXRADAR_HXX
 
+#include <plib/ssg.h>
+
 #include <osg/ref_ptr>
+#include <osg/Geode>
 #include <osg/Texture2D>
 
 #include <simgear/props/props.hxx>
 #include <simgear/structure/subsystem_mgr.hxx>
 #include <simgear/environment/visual_enviro.hxx>
 
+#include <AIModel/AIBase.hxx>
+#include <AIModel/AIManager.hxx>
+#include <vector>
+#include <string>
+SG_USING_STD(vector);
+SG_USING_STD(string);
+
+class FGAIBase;
+
 class FGODGauge;
 
+
 class wxRadarBg : public SGSubsystem {
 
 
@@ -49,14 +64,71 @@ private:
     string _name;
     int _num;
 
+    string _last_switchKnob;
+    bool _sim_init_done;
+
+    double _user_speed_east_fps;
+    double _user_speed_north_fps;
+
+    float _x_displacement;
+    float _y_displacement;
+    float _x_sym_displacement;
+    float _y_sym_displacement;
+
     SGPropertyNode_ptr _serviceable_node;
     SGPropertyNode_ptr _Instrument;
+    SGPropertyNode_ptr _Tacan;
+    SGPropertyNode_ptr _Radar;
+    SGPropertyNode_ptr _Radar_controls;
+
+    SGPropertyNode_ptr _user_lat_node;
+    SGPropertyNode_ptr _user_lon_node;
+    SGPropertyNode_ptr _user_heading_node;
+    SGPropertyNode_ptr _user_alt_node;
+    SGPropertyNode_ptr _user_speed_east_fps_node;
+    SGPropertyNode_ptr _user_speed_north_fps_node;
+
+    SGPropertyNode_ptr _tacan_serviceable_node;
+    SGPropertyNode_ptr _tacan_distance_node;
+    SGPropertyNode_ptr _tacan_name_node;
+    SGPropertyNode_ptr _tacan_bearing_node;
+    SGPropertyNode_ptr _tacan_in_range_node;
+
+    SGPropertyNode_ptr _radar_weather_node;
+    SGPropertyNode_ptr _radar_position_node;
+    SGPropertyNode_ptr _radar_data_node;
+    SGPropertyNode_ptr _radar_mode_control_node;
+    SGPropertyNode_ptr _radar_centre_node;
+    SGPropertyNode_ptr _radar_coverage_node;
+    SGPropertyNode_ptr _radar_ref_rng_node;
+
+    SGPropertyNode_ptr _ai_enabled_node;
+
     osg::ref_ptr<osg::Texture2D> resultTexture;
     osg::ref_ptr<osg::Texture2D> wxEcho;
-    string last_switchKnob;
-    bool sim_init_done;
-    FGODGauge *odg;
-    list_of_SGWxRadarEcho radarEchoBuffer;
+    osg::ref_ptr<osg::Geode> radarGeode;
+
+    list_of_SGWxRadarEcho _radarEchoBuffer;
+
+    FGODGauge *_odg;
+    FGAIManager* _ai;
+
+    bool calcRadarHorizon(double user_alt, double alt, double range);
+    bool calcMaxRange(int type, double range);
+
+    void calcRngBrg(double lat, double lon, double lat2, double lon2,
+            double &range, double &bearing) const;
+
+    void updateRadar();
+
+    float calcRelBearing(float bearing, float heading);
+
+    // A list of pointers to AI objects
+    typedef list <SGSharedPtr<FGAIBase> > radar_list_type;
+    typedef radar_list_type::iterator radar_list_iterator;
+    typedef radar_list_type::const_iterator radar_list_const_iterator;
+
+    radar_list_type _radar_list;
 };
 
 #endif // _INST_WXRADAR_HXX