-
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "panel.hxx"
-//====================== Top of HudLadder Class =======================
-HudLadder::HudLadder(const string& name,
- int x,
- int y,
- UINT width,
- UINT height,
- float factr,
- FLTFNPTR ptch_source,
- FLTFNPTR roll_source,
- float span_units,
- float major_div,
- float minor_div,
- UINT screen_hole,
- UINT lbl_pos,
- bool frl_spot,
- bool target,
- bool vel_vec,
- bool drift,
- bool alpha,
- bool energy,
- bool climb,
- bool glide,
- float glide_slope_val,
- bool worm_energy,
- bool waypoint,
- bool working,
- int zenithsymbol,
- int nadirsymbol,
- int hat_marker) :
- dual_instr_item( x, y, width, height,
- ptch_source, roll_source, working, HUDS_RIGHT),
- width_units ( (int)(span_units) ),
- div_units ( (int)(major_div < 0? -major_div: major_div) ),
- minor_div ( (int)(minor_div) ),
- label_pos ( lbl_pos ),
- scr_hole ( screen_hole ),
- vmax ( span_units/2 ),
- vmin ( -vmax ),
- factor ( factr ),
- hudladder_type ( name ),
- frl ( frl_spot ),
- target_spot ( target ),
- velocity_vector ( vel_vec ),
- drift_marker ( drift ),
- alpha_bracket ( alpha ),
- energy_marker ( energy ),
- climb_dive_marker ( climb ),
- glide_slope_marker ( glide ),
- glide_slope ( glide_slope_val),
- energy_worm ( worm_energy),
- waypoint_marker ( waypoint)
-
-
+// FIXME
+extern float get_roll(void);
+extern float get_pitch(void);
+
+
+HudLadder::HudLadder(const SGPropertyNode *node) :
+ dual_instr_item(
+ node->getIntValue("x"),
+ node->getIntValue("y"),
+ node->getIntValue("width"),
+ node->getIntValue("height"),
+ get_roll,
+ get_pitch, // FIXME getter functions from cockpit.cxx
+ node->getBoolValue("working"),
+ HUDS_RIGHT),
+ width_units(int(node->getFloatValue("span_units"))),
+ div_units(int(fabs(node->getFloatValue("division_units")))),
+ minor_div(0 /* hud.cxx: static float minor_division = 0 */),
+ label_pos(node->getIntValue("lbl_pos")),
+ scr_hole(node->getIntValue("screen_hole")),
+ factor(node->getFloatValue("compression_factor")),
+ hudladder_type(node->getStringValue("name")),
+ frl(node->getBoolValue("enable_frl", false)),
+ target_spot(node->getBoolValue("enable_target_spot", false)),
+ velocity_vector(node->getBoolValue("enable_velocity_vector", false)),
+ drift_marker(node->getBoolValue("enable_drift_marker", false)),
+ alpha_bracket(node->getBoolValue("enable_alpha_bracket", false)),
+ energy_marker(node->getBoolValue("enable_energy_marker", false)),
+ climb_dive_marker(node->getBoolValue("enable_climb_dive_marker", false)),
+ glide_slope_marker(node->getBoolValue("enable_glide_slope_marker",false)),
+ glide_slope(node->getFloatValue("glide_slope", -4.0)),
+ energy_worm(node->getBoolValue("enable_energy_marker", false)),
+ waypoint_marker(node->getBoolValue("enable_waypoint_marker", false)),
+ zenith(node->getIntValue("zenith")),
+ nadir(node->getIntValue("nadir")),
+ hat(node->getIntValue("hat"))
{
- zenith= zenithsymbol;
- nadir=nadirsymbol;
- hat= hat_marker;
+ // The factor assumes a base of 55 degrees per 640 pixels.
+ // Invert to convert the "compression" factor to a
+ // pixels-per-degree number.
+ if (fgGetBool("/sim/hud/enable3d", true) && HUD_style == 1)
+ factor = (640./55.);
+
+ SG_LOG(SG_INPUT, SG_INFO, "Done reading HudLadder instrument"); // TODO add name
if (!width_units)
width_units = 45;
-}
-
-HudLadder::~HudLadder()
-{
+ vmax = width_units / 2;
+ vmin = -vmax;
}
-HudLadder::HudLadder( const HudLadder & image ) :
- dual_instr_item ( (dual_instr_item &) image),
- width_units ( image.width_units ),
- div_units ( image.div_units ),
- label_pos ( image.label_pos ),
- scr_hole ( image.scr_hole ),
- vmax ( image.vmax ),
- vmin ( image.vmin ),
- factor ( image.factor ),
- hudladder_type ( image.hudladder_type),
- frl ( image.frl),
- target_spot ( image.target_spot),
- velocity_vector ( image.velocity_vector),
- drift_marker ( image.drift_marker),
- alpha_bracket ( image.alpha_bracket),
- energy_marker ( image.energy_marker),
- climb_dive_marker ( image.climb_dive_marker),
- glide_slope_marker ( image.glide_slope_marker),
- glide_slope ( image.glide_slope),
- energy_worm ( image.energy_worm),
- waypoint_marker ( image.waypoint_marker)
+HudLadder::~HudLadder()
{
}
// Draws a climb ladder in the center of the HUD
//
-void HudLadder::draw( void )
+void HudLadder::draw(void)
{
- float x_ini,x_ini2;
- float x_end,x_end2;
- float y = 0;
+ float x_ini, x_ini2;
+ float x_end, x_end2;
+ float y = 0;
int count;
- float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0,
- up_vel, ground_vel, actslope = 0.0;
- float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1,
- t2 = 0.0, psi = 0.0, alpha,pla;
+ float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
+ float up_vel, ground_vel, actslope = 0.0;
+ float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
+ float t2 = 0.0, psi = 0.0, alpha, pla;
float vel_x = 0.0, vel_y = 0.0, drift;
- // char Textaux[8] ;
- bool pitch_ladder = false;
- bool climb_dive_ladder = false;
- bool clip_plane = false;
+ bool pitch_ladder = false;
+ bool climb_dive_ladder = false;
+ bool clip_plane = false;
- GLdouble eqn_top[4] = {0.0,-1.0,0.0,0.0};
- GLdouble eqn_left[4] = {-1.0,0.0,0.0,100.0};
- GLdouble eqn_right[4] = {1.0,0.0,0.0,100.0};
+ GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
+ GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
+ GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
- POINT centroid = get_centroid();
- RECT box = get_location();
+ POINT centroid = get_centroid();
+ RECT box = get_location();
- float half_span = box.right / 2.0;
- float roll_value = current_ch2();
+ float half_span = box.right / 2.0;
+ float roll_value = current_ch2();
alpha = get_aoa();
pla = get_throttleval();
#ifdef ENABLE_SP_FMDS
- int lgear,wown,wowm,ilcanclaw,ihook;
+ int lgear, wown, wowm, ilcanclaw, ihook;
ilcanclaw = get_iaux2();
lgear = get_iaux3();
wown = get_iaux4();
#endif
float pitch_value = current_ch1() * SGD_RADIANS_TO_DEGREES;
- if (hudladder_type=="Climb/Dive Ladder") {
+ if (hudladder_type == "Climb/Dive Ladder") {
pitch_ladder = false;
climb_dive_ladder = true;
clip_plane = true;
- } else {
- // hudladder_type=="Pitch Ladder"
+
+ } else { // hudladder_type == "Pitch Ladder"
pitch_ladder = true;
climb_dive_ladder = false;
clip_plane = false;
//**************************************************************
glPushMatrix();
- // define (0,0) as center of screen
- glTranslatef( centroid.x, centroid.y, 0);
+ // define (0, 0) as center of screen
+ glTranslatef(centroid.x, centroid.y, 0);
// OBJECT STATIC RETICLE
// TYPE FRL
if (frl) {
#define FRL_DIAMOND_SIZE 2.0
glBegin(GL_LINE_LOOP);
- glVertex2f( -FRL_DIAMOND_SIZE, 0.0);
+ glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, FRL_DIAMOND_SIZE);
- glVertex2f( FRL_DIAMOND_SIZE, 0.0);
+ glVertex2f(FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -FRL_DIAMOND_SIZE);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(0, FRL_DIAMOND_SIZE);
- glVertex2f(0, 8.0 );
+ glVertex2f(0, 8.0);
glEnd();
#undef FRL_DIAMOND_SIZE
}
if (target_spot) {
#define CENTER_DIAMOND_SIZE 6.0
glBegin(GL_LINE_LOOP);
- glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
+ glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
- glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
+ glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
glEnd();
#undef CENTER_DIAMOND_SIZE
if (psi > 180.0)
psi = psi - 360;
- total_vel = sqrt(Vxx*Vxx + Vyy*Vyy + Vzz*Vzz);
- ground_vel = sqrt(Vxx*Vxx + Vyy*Vyy);
+ total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
+ ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
up_vel = Vzz;
if (ground_vel < 2.0) {
if (fabs(up_vel) < 2.0)
actslope = 0.0;
else
- actslope = (up_vel/fabs(up_vel))*90.0;
+ actslope = (up_vel / fabs(up_vel)) * 90.0;
} else {
- actslope = atan(up_vel/ground_vel)*SGD_RADIANS_TO_DEGREES;
+ actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
}
- xvvr = (((atan2(Vyy,Vxx)*SGD_RADIANS_TO_DEGREES)-psi)
- * (factor/globals->get_current_view()->get_aspect_ratio()));
- drift = ((atan2(Vyy,Vxx)*SGD_RADIANS_TO_DEGREES)-psi);
- yvvr = ((actslope - pitch_value)*factor);
- vel_y = ((actslope -pitch_value) * cos(roll_value) + drift*sin(roll_value))*factor;
- vel_x = (-(actslope -pitch_value)*sin(roll_value) + drift*cos(roll_value))
+ xvvr = (((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi)
+ * (factor / globals->get_current_view()->get_aspect_ratio()));
+ drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
+ yvvr = ((actslope - pitch_value) * factor);
+ vel_y = ((actslope - pitch_value) * cos(roll_value) + drift * sin(roll_value)) * factor;
+ vel_x = (-(actslope - pitch_value) * sin(roll_value) + drift * cos(roll_value))
* (factor/globals->get_current_view()->get_aspect_ratio());
- // printf("%f %f %f %f\n",vel_x,vel_y,drift,psi);
+ // printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
//****************************************************************
// OBJECT MOVING RETICLE
// drift marker
if (drift_marker) {
glBegin(GL_LINE_STRIP);
- glVertex2f((xvvr*25/120)-6, -4);
- glVertex2f(xvvr*25/120, 8);
- glVertex2f((xvvr*25/120)+6, -4);
+ glVertex2f((xvvr * 25 / 120) - 6, -4);
+ glVertex2f(xvvr * 25 / 120, 8);
+ glVertex2f((xvvr * 25 / 120) + 6, -4);
glEnd();
}
// Clipping coordinates for ladder to be input from xml file
// Clip hud ladder
if (clip_plane) {
- glClipPlane(GL_CLIP_PLANE0,eqn_top);
+ glClipPlane(GL_CLIP_PLANE0, eqn_top);
glEnable(GL_CLIP_PLANE0);
- glClipPlane(GL_CLIP_PLANE1,eqn_left);
+ glClipPlane(GL_CLIP_PLANE1, eqn_left);
glEnable(GL_CLIP_PLANE1);
- glClipPlane(GL_CLIP_PLANE2,eqn_right);
+ glClipPlane(GL_CLIP_PLANE2, eqn_right);
glEnable(GL_CLIP_PLANE2);
- // glScissor(-100,-240,200,240);
+ // glScissor(-100,-240, 200, 240);
// glEnable(GL_SCISSOR_TEST);
}
// ATTRIB - ALWAYS
// velocity vector
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
- for (count=0; count<50; count++) {
- cosine = 6 * cos(count * SGD_2PI/50.0);
- sine = 6 * sin(count * SGD_2PI/50.0);
- glVertex2f(cosine+vel_x, sine+vel_y);
+ for (count = 0; count < 50; count++) {
+ cosine = 6 * cos(count * SGD_2PI / 50.0);
+ sine = 6 * sin(count * SGD_2PI / 50.0);
+ glVertex2f(cosine + vel_x, sine + vel_y);
}
glEnd();
//velocity vector reticle orientation lines
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-12, vel_y);
- glVertex2f(vel_x-6, vel_y);
+ glVertex2f(vel_x - 12, vel_y);
+ glVertex2f(vel_x - 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+12, vel_y);
- glVertex2f(vel_x+6, vel_y);
+ glVertex2f(vel_x + 12, vel_y);
+ glVertex2f(vel_x + 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x, vel_y+12);
- glVertex2f(vel_x, vel_y+6);
+ glVertex2f(vel_x, vel_y + 12);
+ glVertex2f(vel_x, vel_y + 6);
glEnd();
#ifdef ENABLE_SP_FMDS
if (lgear == 1) {
// undercarriage status
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+8, vel_y);
- glVertex2f(vel_x+8, vel_y-4);
+ glVertex2f(vel_x + 8, vel_y);
+ glVertex2f(vel_x + 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-8, vel_y);
- glVertex2f(vel_x-8, vel_y-4);
+ glVertex2f(vel_x - 8, vel_y);
+ glVertex2f(vel_x - 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x, vel_y-6);
- glVertex2f(vel_x, vel_y-10);
+ glVertex2f(vel_x, vel_y - 6);
+ glVertex2f(vel_x, vel_y - 10);
glEnd();
}
if (ihook == 1) {
// arrestor hook status
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-4, vel_y-8);
- glVertex2f(vel_x, vel_y-10);
- glVertex2f(vel_x+4, vel_y-8);
+ glVertex2f(vel_x - 4, vel_y - 8);
+ glVertex2f(vel_x, vel_y - 10);
+ glVertex2f(vel_x + 4, vel_y - 8);
glEnd();
}
#endif
#ifdef ENABLE_SP_FMDS
if (alpha_bracket && ihook == 1) {
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-20 , vel_y-(16-alpha)*factor);
- glVertex2f(vel_x-17, vel_y-(16-alpha)*factor);
- glVertex2f(vel_x-17, vel_y-(14-alpha)*factor);
- glVertex2f(vel_x-20, vel_y-(14-alpha)*factor);
+ glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * factor);
+ glVertex2f(vel_x - 17, vel_y - (16 - alpha) * factor);
+ glVertex2f(vel_x - 17, vel_y - (14 - alpha) * factor);
+ glVertex2f(vel_x - 20, vel_y - (14 - alpha) * factor);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+20 , vel_y-(16-alpha)*factor);
- glVertex2f(vel_x+17, vel_y-(16-alpha)*factor);
- glVertex2f(vel_x+17, vel_y-(14-alpha)*factor);
- glVertex2f(vel_x+20, vel_y-(14-alpha)*factor);
+ glVertex2f(vel_x + 20 , vel_y - (16 - alpha) * factor);
+ glVertex2f(vel_x + 17, vel_y - (16 - alpha) * factor);
+ glVertex2f(vel_x + 17, vel_y - (14 - alpha) * factor);
+ glVertex2f(vel_x + 20, vel_y - (14 - alpha) * factor);
glEnd();
}
#endif
- //printf("xvr=%f,yvr=%f,Vx=%f,Vy=%f,Vz=%f\n",xvvr,yvvr,Vx,Vy,Vz);
- //printf("Ax=%f,Ay=%f,Az=%f\n",Ax,Ay,Az);
+ //printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
+ //printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
//****************************************************************
// OBJECT MOVING RETICLE
t1 = 0;
t2 = 0;
} else {
- t1 = up_vel/total_vel;
- t2 = asin((Vxx*Axx + Vyy*Ayy + Vzz*Azz)/(9.81*total_vel));
+ t1 = up_vel / total_vel;
+ t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
}
- pot_slope = ((t2/3)*SGD_RADIANS_TO_DEGREES)*factor + vel_y;
- // if (pot_slope < (vel_y - 45)) pot_slope = vel_y-45;
- // if (pot_slope > (vel_y + 45)) pot_slope = vel_y+45;
+ pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * factor + vel_y;
+ // if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
+ // if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
//energy markers
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-20, pot_slope-5);
- glVertex2f(vel_x-15, pot_slope);
- glVertex2f(vel_x-20, pot_slope+5);
+ glVertex2f(vel_x - 20, pot_slope - 5);
+ glVertex2f(vel_x - 15, pot_slope);
+ glVertex2f(vel_x - 20, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+20, pot_slope-5);
- glVertex2f(vel_x+15, pot_slope);
- glVertex2f(vel_x+20, pot_slope+5);
+ glVertex2f(vel_x + 20, pot_slope - 5);
+ glVertex2f(vel_x + 15, pot_slope);
+ glVertex2f(vel_x + 20, pot_slope + 5);
glEnd();
- if (pla > (105.0/131.0)) {
+ if (pla > (105.0 / 131.0)) {
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-24, pot_slope-5);
- glVertex2f(vel_x-19, pot_slope);
- glVertex2f(vel_x-24, pot_slope+5);
+ glVertex2f(vel_x - 24, pot_slope - 5);
+ glVertex2f(vel_x - 19, pot_slope);
+ glVertex2f(vel_x - 24, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+24, pot_slope-5);
- glVertex2f(vel_x+19, pot_slope);
- glVertex2f(vel_x+24, pot_slope+5);
+ glVertex2f(vel_x + 24, pot_slope - 5);
+ glVertex2f(vel_x + 19, pot_slope);
+ glVertex2f(vel_x + 24, pot_slope + 5);
glEnd();
}
}
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(-6, -134);
- glVertex2f(-6, t2*SGD_RADIANS_TO_DEGREES*4.0 - 134);
- glVertex2f(+6, t2*SGD_RADIANS_TO_DEGREES*4.0 - 134);
+ glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
+ glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
glVertex2f(6, -134);
glEnd();
// TYPE DIAMOND
// ATTRIB - ON CONDITION
glBegin(GL_LINE_LOOP);
- glVertex2f(-6, actslope*4.0 - 134);
- glVertex2f(0, actslope*4.0 -134 +3);
- glVertex2f(6, actslope*4.0 - 134);
- glVertex2f(0, actslope*4.0 -134 -3);
+ glVertex2f(-6, actslope * 4.0 - 134);
+ glVertex2f(0, actslope * 4.0 -134 + 3);
+ glVertex2f(6, actslope * 4.0 - 134);
+ glVertex2f(0, actslope * 4.0 -134 -3);
glEnd();
}
#endif
// Draw the locked velocity vector.
if (climb_dive_marker) {
glBegin(GL_LINE_LOOP);
- glVertex2f( -3.0, 0.0+vel_y);
- glVertex2f(0.0, 6.0+vel_y);
- glVertex2f( 3.0, 0.0+vel_y);
- glVertex2f(0.0, -6.0+vel_y);
+ glVertex2f(-3.0, 0.0 + vel_y);
+ glVertex2f(0.0, 6.0 + vel_y);
+ glVertex2f(3.0, 0.0 + vel_y);
+ glVertex2f(0.0, -6.0 + vel_y);
glEnd();
}
if (climb_dive_ladder) { // CONFORMAL_HUD
vmin = pitch_value - (float)width_units;
vmax = pitch_value + (float)width_units;
- glTranslatef( vel_x, vel_y, 0);
+ glTranslatef(vel_x, vel_y, 0);
} else { // pitch_ladder - Default Hud
vmin = pitch_value - (float)width_units * 0.5f;
else
zero_offset = 10.0f;
- fntFont *font = HUDtext->getFont();
- float pointsize = HUDtext->getPointSize();
- float italic = HUDtext->getSlant();
+ fntFont *font = HUDtext->getFont(); // FIXME
+ float pointsize = HUDtext->getPointSize();
+ float italic = HUDtext->getSlant();
- TextList.setFont( HUDtext );
+ TextList.setFont(HUDtext);
TextList.erase();
LineList.erase();
StippleLineList.erase();
- int last = FloatToInt(vmax)+1;
- int i = FloatToInt(vmin);
+ int last = FloatToInt(vmax) + 1;
+ int i = FloatToInt(vmin);
- if ( !scr_hole ) {
- x_end = half_span;
+ if (!scr_hole) {
+ x_end = half_span;
for (; i<last; i++) {
y = (((float)(i - pitch_value) * factor) + .5f);
- if ( !(i % div_units )) { // At integral multiple of div
- sprintf( TextLadder, "%d", i );
- font->getBBox ( TextLadder, pointsize, italic,
- &left, &right, &bot, &top ) ;
- label_length = right - left;
+ if (!(i % div_units)) { // At integral multiple of div
+ sprintf(TextLadder, "%d", i);
+ font->getBBox(TextLadder, pointsize, italic,
+ &left, &right, &bot, &top);
+ label_length = right - left;
label_length += text_offset;
- label_height = (top - bot)/2.0f;
+ label_height = (top - bot) / 2.0f;
x_ini = -half_span;
- if ( i >= 0 ) {
+ if (i >= 0) {
// Make zero point wider on left
- if ( i == 0 )
+ if (i == 0)
x_ini -= zero_offset;
// Zero or above draw solid lines
Line(x_ini, y, x_end, y);
if (i == 90 && zenith == 1)
- drawZenith(x_ini, x_end,y);
+ drawZenith(x_ini, x_end, y);
} else {
// Below zero draw dashed lines.
StippleLine(x_ini, y, x_end, y);
if (i == -90 && nadir ==1)
- drawNadir(x_ini, x_end,y);
+ drawNadir(x_ini, x_end, y);
}
// Calculate the position of the left text and write it.
- Text( x_ini-label_length, y-label_height, TextLadder );
- Text( x_end+text_offset, y-label_height, TextLadder );
+ Text(x_ini-label_length, y-label_height, TextLadder);
+ Text(x_end+text_offset, y-label_height, TextLadder);
}
}
- } else { // if (scr_hole )
+ } else { // if (scr_hole)
// Draw ladder with space in the middle of the lines
- float hole = (float)((scr_hole)/2.0f);
+ float hole = (float)((scr_hole) / 2.0f);
x_end = -half_span + hole;
- x_ini2= half_span - hole;
+ x_ini2 = half_span - hole;
- for (; i<last; i++) {
- if (hudladder_type=="Pitch Ladder")
+ for (; i < last; i++) {
+ if (hudladder_type == "Pitch Ladder")
y = (((float)(i - pitch_value) * factor) + .5);
- else if (hudladder_type=="Climb/Dive Ladder")
+ else if (hudladder_type == "Climb/Dive Ladder")
y = (((float)(i - actslope) * factor) + .5);
if (!(i % div_units)) { // At integral multiple of div
- sprintf( TextLadder, "%d", i );
- font->getBBox ( TextLadder, pointsize, italic,
- &left, &right, &bot, &top ) ;
- label_length = right - left;
+ sprintf(TextLadder, "%d", i);
+ font->getBBox(TextLadder, pointsize, italic,
+ &left, &right, &bot, &top);
+ label_length = right - left;
label_length += text_offset;
- label_height = (top - bot)/2.0f;
- // printf("l %f r %f b %f t %f\n",left, right, bot, top );
+ label_height = (top - bot) / 2.0f;
+ // printf("l %f r %f b %f t %f\n",left, right, bot, top);
// Start by calculating the points and drawing the
// left side lines.
x_ini = -half_span;
- x_end2= half_span;
+ x_end2 = half_span;
- if ( i >= 0 ) {
+ if (i >= 0) {
// Make zero point wider on left
- if ( i == 0 ) {
+ if (i == 0) {
x_ini -= zero_offset;
- x_end2 +=zero_offset;
+ x_end2 += zero_offset;
}
//draw climb bar vertical lines
if (climb_dive_ladder) {
// Zero or above draw solid lines
- Line(x_end, y-5.0, x_end, y);
- Line(x_ini2, y-5.0, x_ini2, y);
+ Line(x_end, y - 5.0, x_end, y);
+ Line(x_ini2, y - 5.0, x_ini2, y);
}
// draw pitch / climb bar
Line(x_ini, y, x_end, y);
Line(x_ini2, y, x_end2, y);
if (i == 90 && zenith == 1)
- drawZenith(x_ini2, x_end,y);
+ drawZenith(x_ini2, x_end, y);
} else { // i < 0
// draw dive bar vertical lines
if (climb_dive_ladder) {
- Line(x_end, y+5.0, x_end, y);
- Line(x_ini2, y+5.0, x_ini2, y);
+ Line(x_end, y + 5.0, x_end, y);
+ Line(x_ini2, y + 5.0, x_ini2, y);
}
// draw pitch / dive bars
StippleLine(x_ini2, y, x_end2, y);
if (i == -90 && nadir == 1)
- drawNadir(x_ini2, x_end,y);
+ drawNadir(x_ini2, x_end, y);
}
// Now calculate the location of the left side label using
- Text( x_ini-label_length, y-label_height, TextLadder );
- Text(x_end2+text_offset, y-label_height, TextLadder );
+ Text(x_ini-label_length, y - label_height, TextLadder);
+ Text(x_end2+text_offset, y - label_height, TextLadder);
}
}
// draw appraoch glide slope marker
#ifdef ENABLE_SP_FMDS
if (glide_slope_marker && ihook) {
- Line(-half_span+15, (glide_slope-actslope)*factor, -half_span + hole, (glide_slope-actslope)*factor);
- Line(half_span-15, (glide_slope-actslope)*factor, half_span - hole, (glide_slope-actslope)*factor);
- } // if glide_slope_marker
+ Line(-half_span + 15, (glide_slope-actslope) * factor,
+ -half_span + hole, (glide_slope - actslope) * factor);
+ Line(half_span - 15, (glide_slope-actslope) * factor,
+ half_span - hole, (glide_slope - actslope) * factor);
+ }
#endif
}
TextList.draw();
LineList.draw();
glEnable(GL_LINE_STIPPLE);
- glLineStipple( 1, 0x00FF );
- StippleLineList.draw( );
+ glLineStipple(1, 0x00FF);
+ StippleLineList.draw();
glDisable(GL_LINE_STIPPLE);
}
glDisable(GL_CLIP_PLANE0);
#ifdef ENABLE_SP_FMDS
if (waypoint_marker) {
//waypoint marker computation
- float fromwp_lat,towp_lat,fromwp_lon,towp_lon,dist,delx,dely,hyp,theta,brg;
+ float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
- fromwp_lon = get_longitude()*SGD_DEGREES_TO_RADIANS;
- fromwp_lat = get_latitude()*SGD_DEGREES_TO_RADIANS;
- towp_lon = get_aux2()*SGD_DEGREES_TO_RADIANS;
- towp_lat = get_aux1()*SGD_DEGREES_TO_RADIANS;
+ fromwp_lon = get_longitude() * SGD_DEGREES_TO_RADIANS;
+ fromwp_lat = get_latitude() * SGD_DEGREES_TO_RADIANS;
+ towp_lon = get_aux2() * SGD_DEGREES_TO_RADIANS;
+ towp_lat = get_aux1() * SGD_DEGREES_TO_RADIANS;
- dist = acos(sin(fromwp_lat)*sin(towp_lat)+cos(fromwp_lat)*cos(towp_lat)*cos(fabs(fromwp_lon-towp_lon)));
+ dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
+ * cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
delx= towp_lat - fromwp_lat;
dely = towp_lon - fromwp_lon;
- hyp = sqrt(pow(delx,2)+pow(dely,2));
+ hyp = sqrt(pow(delx, 2) + pow(dely, 2));
if (hyp != 0)
- theta = asin(dely/hyp);
+ theta = asin(dely / hyp);
else
theta = 0.0;
- brg = theta*SGD_RADIANS_TO_DEGREES;
+ brg = theta * SGD_RADIANS_TO_DEGREES;
if (brg > 360.0)
brg = 0.0;
if (delx < 0)
// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
// Brg = Brg * SGD_RADIANS_TO_DEGREES; }
- dist = dist*SGD_RADIANS_TO_DEGREES * 60.0*1852.0; //rad->deg->nm->m
+ dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
// end waypoint marker computation
//*********************************************************
// waypoint marker
if (fabs(brg-psi) > 10.0) {
glPushMatrix();
- glTranslatef( centroid.x, centroid.y, 0);
- glTranslatef( vel_x, vel_y, 0);
- glRotatef(brg - psi,0.0,0.0,-1.0);
+ glTranslatef(centroid.x, centroid.y, 0);
+ glTranslatef(vel_x, vel_y, 0);
+ glRotatef(brg - psi, 0.0, 0.0, -1.0);
glBegin(GL_LINE_LOOP);
- glVertex2f(-2.5,20.0);
- glVertex2f(-2.5,30.0);
- glVertex2f(-5.0,30.0);
- glVertex2f(0.0,35.0);
- glVertex2f(5.0,30.0);
- glVertex2f(2.5,30.0);
- glVertex2f(2.5,20.0);
+ glVertex2f(-2.5, 20.0);
+ glVertex2f(-2.5, 30.0);
+ glVertex2f(-5.0, 30.0);
+ glVertex2f(0.0, 35.0);
+ glVertex2f(5.0, 30.0);
+ glVertex2f(2.5, 30.0);
+ glVertex2f(2.5, 20.0);
glEnd();
glPopMatrix();
}
if (fabs(brg-psi) < 12.0) {
if (hat == 0) {
glBegin(GL_LINE_LOOP);
- glVertex2f(((brg-psi)*60/25)+320,240.0);
- glVertex2f(((brg-psi)*60/25)+326,240.0-4);
- glVertex2f(((brg-psi)*60/25)+323,240.0-4);
- glVertex2f(((brg-psi)*60/25)+323,240.0-8);
- glVertex2f(((brg-psi)*60/25)+317,240.0-8);
- glVertex2f(((brg-psi)*60/25)+317,240.0-4);
- glVertex2f(((brg-psi)*60/25)+314,240.0-4);
+ glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
+ glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
+ glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 4);
+ glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 8);
+ glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 8);
+ glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 4);
+ glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
glEnd();
} else { //if hat=0
- float x = (brg-psi)*60/25 + 320, y = 240.0, r = 5.0;
- float x1,y1;
+ float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
+ float x1, y1;
glEnable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
for (int count = 0; count <= 200; count++) {
- float temp = count * 3.142 * 3 / (200.0*2.0);
- float temp1 = temp-(45.0*SGD_DEGREES_TO_RADIANS);
+ float temp = count * 3.142 * 3 / (200.0 * 2.0);
+ float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
x1 = x + r * cos(temp1);
y1 = y + r * sin(temp1);
glVertex2f(x1, y1);
/******************************************************************/
-// draws the zenith symbol for highest possible climb angle (i,e 90 degree climb angle)
+// draws the zenith symbol for highest possible climb angle (i.e. 90 degree climb angle)
//
-void HudLadder::drawZenith(float xfirst,float xlast,float yvalue)
+void HudLadder::drawZenith(float xfirst, float xlast, float yvalue)
{
- float xcentre = (xfirst + xlast)/2.0;
+ float xcentre = (xfirst + xlast) / 2.0;
float ycentre = yvalue;
- Line(xcentre-9.0, ycentre, xcentre-3.0, ycentre+1.3);
- Line(xcentre-9.0, ycentre, xcentre-3.0, ycentre-1.3);
+ Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre + 1.3);
+ Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre - 1.3);
- Line(xcentre+9.0, ycentre, xcentre+3.0, ycentre+1.3);
- Line(xcentre+9.0, ycentre, xcentre+3.0, ycentre-1.3);
+ Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre + 1.3);
+ Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre - 1.3);
- Line(xcentre, ycentre+9.0, xcentre-1.3, ycentre+3.0);
- Line(xcentre, ycentre+9.0, xcentre+1.3, ycentre+3.0);
+ Line(xcentre, ycentre + 9.0, xcentre - 1.3, ycentre + 3.0);
+ Line(xcentre, ycentre + 9.0, xcentre + 1.3, ycentre + 3.0);
- Line(xcentre-3.9, ycentre+3.9, xcentre-3.0, ycentre+1.3);
- Line(xcentre-3.9, ycentre+3.9, xcentre-1.3, ycentre+3.0);
+ Line(xcentre - 3.9, ycentre + 3.9, xcentre - 3.0, ycentre + 1.3);
+ Line(xcentre - 3.9, ycentre + 3.9, xcentre - 1.3, ycentre + 3.0);
- Line(xcentre+3.9, ycentre+3.9, xcentre+1.3, ycentre+3.0);
- Line(xcentre+3.9, ycentre+3.9, xcentre+3.0, ycentre+1.3);
+ Line(xcentre + 3.9, ycentre + 3.9, xcentre + 1.3, ycentre+3.0);
+ Line(xcentre + 3.9, ycentre + 3.9, xcentre + 3.0, ycentre+1.3);
- Line(xcentre-3.9, ycentre-3.9, xcentre-3.0, ycentre-1.3);
- Line(xcentre-3.9, ycentre-3.9, xcentre-1.3, ycentre-2.6);
+ Line(xcentre - 3.9, ycentre - 3.9, xcentre - 3.0, ycentre-1.3);
+ Line(xcentre - 3.9, ycentre - 3.9, xcentre - 1.3, ycentre-2.6);
- Line(xcentre+3.9, ycentre-3.9, xcentre+3.0, ycentre-1.3);
- Line(xcentre+3.9, ycentre-3.9, xcentre+1.3, ycentre-2.6);
+ Line(xcentre + 3.9, ycentre - 3.9, xcentre + 3.0, ycentre-1.3);
+ Line(xcentre + 3.9, ycentre - 3.9, xcentre + 1.3, ycentre-2.6);
- Line(xcentre-1.3, ycentre-2.6, xcentre, ycentre-27.0);
- Line(xcentre+1.3, ycentre-2.6, xcentre, ycentre-27.0);
+ Line(xcentre - 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
+ Line(xcentre + 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
}
-// draws the nadir symbol for lowest possible dive angle (i,e 90 degree dive angle)
+// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
//
void HudLadder::drawNadir(float xfirst, float xlast, float yvalue)
{
- float xcentre = (xfirst + xlast)/2.0;
+ float xcentre = (xfirst + xlast) / 2.0;
float ycentre = yvalue;
float r = 7.5;
- float x1,y1,x2,y2;
+ float x1, y1, x2, y2;
// to draw a circle
float xcent1, xcent2, ycent1, ycent2;
- xcent1 = xcentre + r * cos(0.0);
- ycent1 = ycentre + r * sin(0.0);
+ xcent1 = xcentre + r;
+ ycent1 = ycentre;
- for (int count=1; count<=400; count++) {
+ for (int count = 1; count <= 400; count++) {
float temp = count * 2 * 3.142 / 400.0;
xcent2 = xcentre + r * cos(temp);
ycent2 = ycentre + r * sin(temp);
ycent1 = ycent2;
}
- xcent2 = xcentre + r * cos(0.0);
- ycent2 = ycentre + r * sin(0.0);
+ xcent2 = xcentre + r;
+ ycent2 = ycentre;
drawOneLine(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
//end circle
- Line(xcentre, ycentre+7.5, xcentre, ycentre+22.5); //to draw a line above the circle
+ //to draw a line above the circle
+ Line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
- Line(xcentre-7.5, ycentre, xcentre+7.5,ycentre); //line in the middle of circle
+ //line in the middle of circle
+ Line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
- float theta = asin (2.5/7.5);
- float theta1 = asin(5.0/7.5);
+ float theta = asin (2.5 / 7.5);
+ float theta1 = asin(5.0 / 7.5);
x1 = xcentre + r * cos(theta);
y1 = ycentre + 2.5;
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = ycentre + 2.5;
- Line(x1,y1,x2,y2);
+ Line(x1, y1, x2, y2);
x1 = xcentre + r * cos(theta1);
y1 = ycentre + 5.0;
- x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS)-theta1);
+ x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = ycentre + 5.0;
- Line(x1,y1,x2,y2);
+ Line(x1, y1, x2, y2);
- x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) +theta);
+ x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
y1 = ycentre - 2.5;
- x2 = xcentre + r * cos((360.0* SGD_DEGREES_TO_RADIANS)-theta);
+ x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = ycentre - 2.5;
- Line(x1,y1,x2,y2);
+ Line(x1, y1, x2, y2);
- x1 = xcentre + r * cos((180.0* SGD_DEGREES_TO_RADIANS) +theta1);
+ x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
y1 = ycentre - 5.0;
- x2 = xcentre + r * cos((360.0* SGD_DEGREES_TO_RADIANS)-theta1);
+ x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = ycentre - 5.0;
- Line(x1,y1,x2,y2);
+ Line(x1, y1, x2, y2);
}