#include <simgear/scene/bvh/BVHStaticGeometry.hxx>
#include <simgear/scene/bvh/BVHStaticData.hxx>
#include <simgear/scene/bvh/BVHStaticNode.hxx>
-#include <simgear/scene/bvh/BVHStaticLeaf.hxx>
#include <simgear/scene/bvh/BVHStaticTriangle.hxx>
#include <simgear/scene/bvh/BVHStaticBinary.hxx>
#include <simgear/scene/bvh/BVHSubTreeCollector.hxx>
{ }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
- virtual void apply(const BVHStaticLeaf&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
void setSphere(const SGSphered& sphere)
{ }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
- virtual void apply(const BVHStaticLeaf&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
bool _intersects(const SGSphered& sphere) const
virtual void apply(BVHStaticGeometry&) { }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
- virtual void apply(const BVHStaticLeaf&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
const SGLineSegmentd& getLineSegment() const