sgSetVec3(tmp, hit_list.get_normal(this_hit));
// cout << "cur_normal: " << tmp[0] << " " << tmp[1] << " "
// << tmp[2] << endl;
- ssgState *IntersectedLeafState =
- ((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
+ /* ssgState *IntersectedLeafState =
+ ((ssgLeaf*)hit_list.get_entity(this_hit))->getState(); */
CurrentNormalInLocalPlane(tmp, tmp);
sgdSetVec3( scenery.cur_normal, tmp );
// cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl;