#endif // #ifdef WIN32
}
-// Call with FALSE to init and TRUE to restore
-void BusyCursor( int restore )
-{
- static int cursor = MOUSE_CURSOR_POINTER;
- if( restore ) {
- fgSetMouseCursor(cursor);
- } else {
- cursor = fgGetMouseCursor();
-#if defined(WIN32_CURSOR_TWEAKS)
- TurnCursorOn();
-#endif
- fgSetMouseCursor( MOUSE_CURSOR_WAIT );
- }
-}
-
-
-// Center the view offsets
-void CenterView( void ) {
- if( mouse_mode == MOUSE_VIEW ) {
- mouse_mode = MOUSE_POINTER;
- _savedX = MOUSE_XSIZE/2;
- _savedY = MOUSE_YSIZE/2;
- _mVtoggle = 0;
- Quat0();
- build_rotmatrix(GuiQuat_mat, curGuiQuat);
- fgSetMouseCursor(MOUSE_CURSOR_POINTER);
-
- // Is this necessary ??
-#if defined(FG_OLD_MENU)
- if( !gui_menu_on ) TurnCursorOff();
-#endif
-
- fgWarpMouse( _savedX, _savedY );
- }
- set_goal_view_offset(0.0);
- set_view_offset(0.0);
-}
-
-
//#define TRANSLATE_HUD
// temporary hack until pitch_offset is added to view pipeline
void fgTranslateHud( void ) {
#endif // TRANSLATE_HUD
}
-void guiMotionFunc ( int x, int y )
-{
- int ww, wh, need_warp = 0;
- float W, H;
- double offset;
-
- ww = MOUSE_XSIZE;
- wh = MOUSE_YSIZE;
-
- if (mouse_mode == MOUSE_POINTER) {
-#if defined(FG_OLD_MENU)
- // TURN MENU ON IF MOUSE AT TOP
- if( y < 1 ) {
- if( !gui_menu_on )
- guiToggleMenu();
- }
- // TURN MENU OFF IF MOUSE AT BOTTOM
- else if( y > wh-2 ) {
- if( gui_menu_on )
- guiToggleMenu();
- }
-#endif
- puMouse ( x, y ) ;
- fgRequestRedraw () ;
- } else {
- if( x == _mX && y == _mY)
- return;
-
- // reset left click MOUSE_VIEW toggle feature
- _mVtoggle = 0;
-
- switch (mouse_mode) {
- case MOUSE_YOKE:
- if( !mouse_joystick_control ) {
- mouse_joystick_control = 1;
- fgSetString("/sim/control-mode", "mouse");
- } else {
- if ( left_button() ) {
- move_brake( (_mX - x) * brake_sensitivity);
- move_throttle((_mY - y) * throttle_sensitivity);
- } else if ( right_button() ) {
- if( ! AP_HeadingEnabled() ) {
- move_rudder((x - _mX) * rudder_sensitivity);
- }
- if( ! AP_AltitudeEnabled() ) {
- move_elevator_trim((_mY - y) * trim_sensitivity);
- }
- } else {
- if( ! AP_HeadingEnabled() ) {
- move_aileron((x - _mX) * aileron_sensitivity);
- }
- if( ! AP_AltitudeEnabled() ) {
- move_elevator((_mY - y) * elevator_sensitivity);
- }
- }
- }
- // Keep the mouse in the window.
- if (x < 5 || x > ww-5 || y < 5 || y > wh-5) {
- x = ww / 2;
- y = wh / 2;
- need_warp = 1;
- }
- break;
-
- case MOUSE_VIEW:
- if( y <= 0 ) {
-#define CONTRAINED_MOUSE_VIEW_Y
-#ifdef CONTRAINED_MOUSE_VIEW_Y
- y = 1;
-#else
- y = wh-2;
-#endif // CONTRAINED_MOUSE_VIEW_Y
- need_warp = 1;
- } else if( y >= wh-1) {
-#ifdef CONTRAINED_MOUSE_VIEW_Y
- y = wh-2;
-#else
- y = 1;
-#endif // CONTRAINED_MOUSE_VIEW_Y
- need_warp = 1;
- }
- // wrap MOUSE_VIEW mode cursor x position
- if ( x <= 0 ) {
- need_warp = 1;
- x = ww-2;
- } else if ( x >= ww-1 ) {
- need_warp = 1;
- x = 1;
- }
- // try to get SGD_PI movement in each half of screen
- // do spherical pan
- W = ww;
- H = wh;
- if( middle_button() ) {
- trackball(lastGuiQuat,
- (2.0f * _mX - W) / W,
- 0, //(H - 2.0f * y) / H, // 3
- (2.0f * x - W) / W,
- 0 //(H - 2.0f * _mY) / H // 1
- );
- x = _mX;
- y = _mY;
- need_warp = 1;
- } else {
- trackball(lastGuiQuat,
- 0, //(2.0f * _mX - W) / W, // 0
- (H - 2.0f * y) / H, // 3
- 0, //(2.0f * x - W) / W, // 2
- (H - 2.0f * _mY) / H // 1
- );
- }
- add_quats(lastGuiQuat, curGuiQuat, curGuiQuat);
- build_rotmatrix(GuiQuat_mat, curGuiQuat);
-
- // do horizontal pan
- // this could be done in above quat
- // but requires redoing view pipeline
- offset = get_goal_view_offset();
- offset += ((_mX - x) * SGD_2PI / W );
- while (offset < 0.0) {
- offset += SGD_2PI;
- }
- while (offset > SGD_2PI) {
- offset -= SGD_2PI;
- }
- set_goal_view_offset(offset);
- set_goal_view_tilt(asin( GuiQuat_mat[1][2]) * SGD_RADIANS_TO_DEGREES );
-#ifdef NO_SMOOTH_MOUSE_VIEW
- set_view_offset(offset);
- set_view_tilt(asin( GuiQuat_mat[1][2]) * SGD_RADIANS_TO_DEGREES );
-#endif
- break;
-
- default:
- break;
- }
- }
- if( need_warp)
- fgWarpMouse(x, y);
-
- // Record the new mouse position.
- _mX = x;
- _mY = y;
-}
-
-
-void guiMouseFunc(int button, int updown, int x, int y)
-{
-
- // private MOUSE_VIEW state variables
- // to allow alternate left clicks in MOUSE_VIEW mode
- // to toggle between current offsets and straight ahead
- // uses _mVtoggle
- static int _mVx, _mVy, _Vx, _Vy;
- static float _quat[4];
- static double _view_offset;
-
- // Was the left button pressed?
- if ( updown == MOUSE_BUTTON_DOWN ) {
- if( button == MOUSE_BUTTON_LEFT)
- {
- switch (mouse_mode) {
- case MOUSE_POINTER:
- break;
- case MOUSE_YOKE:
- break;
- case MOUSE_VIEW:
- if(_mVtoggle) {
- // resume previous view offsets
- _mX = _mVx;
- _mY = _mVy;
- x = _Vx;
- y = _Vy;
- sgCopyVec4(curGuiQuat, _quat);
- set_goal_view_offset(_view_offset);
- set_goal_view_tilt(0.0);
-#ifdef NO_SMOOTH_MOUSE_VIEW
- set_view_offset(_view_offset);
-#endif
- } else {
- // center view
- _mVx = _mX;
- _mVy = _mY;
- _Vx = x;
- _Vy = y;
- sgCopyVec4(_quat,curGuiQuat);
- x = MOUSE_XSIZE/2;
- y = MOUSE_YSIZE/2;
- Quat0();
- _view_offset = get_goal_view_offset();
- set_goal_view_offset(0.0);
- set_goal_view_tilt(0.0);
-#ifdef NO_SMOOTH_MOUSE_VIEW
- set_view_offset(0.0);
- set_view_tilt(0.0);
-#endif
- }
- fgWarpMouse( x , y);
- build_rotmatrix(GuiQuat_mat, curGuiQuat);
- _mVtoggle = ~_mVtoggle;
- break;
- }
- } else if ( button == MOUSE_BUTTON_RIGHT) {
- switch (mouse_mode) {
-
- case MOUSE_POINTER:
- SG_LOG( SG_INPUT, SG_INFO, "Mouse in yoke mode" );
-
- mouse_mode = MOUSE_YOKE;
- mouse_joystick_control = 0;
- _savedX = x;
- _savedY = y;
- // start with zero point in center of screen
- _mX = MOUSE_XSIZE/2;
- _mY = MOUSE_YSIZE/2;
-
- // try to have the MOUSE_YOKE position
- // reflect the current stick position
- x = _mX - (int)(get_aileron() * aileron_sensitivity);
- y = _mY - (int)(get_elevator() * elevator_sensitivity);
-
- fgSetMouseCursor(MOUSE_CURSOR_CROSSHAIR);
- break;
-
- case MOUSE_YOKE:
- SG_LOG( SG_INPUT, SG_INFO, "Mouse in view mode" );
-
- mouse_mode = MOUSE_VIEW;
- fgSetString("/sim/control-mode", "joystick");
-
- // recenter cursor and reset
- x = MOUSE_XSIZE/2;
- y = MOUSE_YSIZE/2;
- _mVtoggle = 0;
-// #ifndef RESET_VIEW_ON_LEAVING_MOUSE_VIEW
- Quat0();
- build_rotmatrix(GuiQuat_mat, curGuiQuat);
-// #endif
- fgSetMouseCursor(MOUSE_CURSOR_LEFTRIGHT);
- break;
-
- case MOUSE_VIEW:
- SG_LOG( SG_INPUT, SG_INFO, "Mouse in pointer mode" );
-
- mouse_mode = MOUSE_POINTER;
- x = _savedX;
- y = _savedY;
-#ifdef RESET_VIEW_ON_LEAVING_MOUSE_VIEW
- Quat0();
- build_rotmatrix(GuiQuat_mat, curGuiQuat);
- set_goal_view_offset(0.0);
- set_goal_view_tilt(0.0);
-#ifdef NO_SMOOTH_MOUSE_VIEW
- set_view_offset(0.0);
- set_view_tilt(0.0);
-#endif // NO_SMOOTH_MOUSE_VIEW
-#endif // RESET_VIEW_ON_LEAVING_MOUSE_VIEW
- fgSetMouseCursor(MOUSE_CURSOR_POINTER);
-
-#if defined(FG_OLD_MENU)
-#if defined(WIN32_CURSOR_TWEAKS_OFF)
- if(!gui_menu_on)
- TurnCursorOff();
-#endif // WIN32_CURSOR_TWEAKS_OFF
-#endif // FG_OLD_MENU
- break;
- } // end switch (mouse_mode)
- fgWarpMouse( x, y );
- } // END RIGHT BUTTON
- } // END MOUSE DOWN
-
- // Update the button state
- if ( updown == MOUSE_BUTTON_DOWN ) {
- last_buttons |= ( 1 << button ) ;
- } else {
- last_buttons &= ~( 1 << button ) ;
- }
-
- // If we're in pointer mode, let PUI
- // know what's going on.
- if (mouse_mode == MOUSE_POINTER) {
- if (!puMouse (button, updown , x,y)) {
- if ( globals->get_current_panel() != NULL ) {
- globals->get_current_panel()->doMouseAction(button, updown, x, y);
- }
- }
- }
-
- // Register the new position (if it
- // hasn't been registered already).
- _mX = x;
- _mY = y;
-
- fgRequestRedraw ();
-}
-
-
-
-