} else {
// no .stg file so this must be old scenery
- // fgObjLoad will generate ground lighting for us ...
- ssgVertexArray *light_pts = new ssgVertexArray( 100 );
-
- new_tile = obj_load( basename.str(), light_pts, is_base );
+ new_tile = obj_load( basename.str(), light_pts, true );
// load custom objects
SG_LOG( SG_TERRAIN, SG_DEBUG, "Checking for custom objects ..." );