// generate the directional vasi light environment texture map
-static int gen_vasi_light_map() {
+static int gen_vasi_light_map_old() {
const int env_tex_res = 256;
int half_res = env_tex_res / 2;
= new SGMaterial( taxiway_blue_low_lights );
// hard coded runway vasi light state
+ tex_name = gen_standard_dir_light_map( 235, 235, 195, 255 );
ssgSimpleState *rwy_vasi_lights = new ssgSimpleState();
rwy_vasi_lights->ref();
rwy_vasi_lights->disable( GL_LIGHTING );
rwy_vasi_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_vasi_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_vasi_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
- rwy_vasi_lights->setTexture( gen_vasi_light_map() );
+ // rwy_vasi_lights->setTexture( gen_vasi_light_map_old() );
+ rwy_vasi_lights->setTexture( tex_name );
matlib["RWY_VASI_LIGHTS"] = new SGMaterial( rwy_vasi_lights );
return true;