soundgenerator.cxx
beacon.cxx
fg_fx.cxx
- fg_environmentfx.cxx
+ environment_fx.cxx
morse.cxx
sample_queue.cxx
voice.cxx
soundgenerator.hxx
beacon.hxx
fg_fx.hxx
- fg_environmentfx.hxx
+ environment_fx.hxx
morse.hxx
sample_queue.hxx
voice.hxx
--- /dev/null
+// fg_environmentfx.cxx -- Sound effect management class implementation
+//
+// Started by David Megginson, October 2001
+// (Reuses some code from main.cxx, probably by Curtis Olson)
+//
+// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// $Id$
+
+#ifdef _MSC_VER
+#pragma warning (disable: 4786)
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "environment_fx.hxx"
+
+#include <Main/fg_props.hxx>
+#include <Main/globals.hxx>
+
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/nasal/cppbind/Ghost.hxx>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/weak_ptr.hpp>
+
+
+static std::string _refname = "EnvironmentFX";
+typedef boost::shared_ptr<SGSampleGroup> SGSampleGroupRef;
+typedef boost::shared_ptr<FGEnvironmentFX> FGEnvironmentFXRef;
+
+
+FGEnvironmentFX::FGEnvironmentFX()
+{
+ _enabled = fgGetNode("/sim/sound/environment/enabled", true);
+ _volume = fgGetNode("/sim/sound/environment/volume", true);
+ _smgr->add(this, _refname);
+
+ nasal::Ghost<FGEnvironmentFXRef>::init("sound")
+ .bases<SGSampleGroupRef>()
+ .method("add", &FGEnvironmentFX::add)
+ .method("position", &FGEnvironmentFX::position)
+ .method("pitch", &FGEnvironmentFX::pitch)
+ .method("volume", &FGEnvironmentFX::volume)
+ .method("properties", &FGEnvironmentFX::properties)
+ .method("play", &FGEnvironmentFX::play)
+ .method("stop", &FGEnvironmentFX::stop);
+}
+
+FGEnvironmentFX::~FGEnvironmentFX()
+{
+}
+
+void FGEnvironmentFX::unbind()
+{
+ if (_smgr) {
+ _smgr->remove(_refname);
+ }
+}
+
+void FGEnvironmentFX::init()
+{
+ if (!_smgr) {
+ return;
+ }
+}
+
+void FGEnvironmentFX::reinit()
+{
+ init();
+}
+
+void FGEnvironmentFX::update (double dt)
+{
+ if (!_smgr) {
+ return;
+ }
+
+ if ( _enabled->getBoolValue() ) {
+ set_volume( _volume->getDoubleValue() );
+ resume();
+
+ SGSampleGroup::update(dt);
+ }
+ else {
+ suspend();
+ }
+}
+
+bool FGEnvironmentFX::add(const std::string& path_str, const std::string& refname)
+{
+ if (!_smgr) {
+ return false;
+ }
+
+ SGPath path = globals->resolve_resource_path(path_str);
+ if (path.isNull())
+ {
+ SG_LOG(SG_SOUND, SG_ALERT, "File not found: '" << path_str);
+ return false;
+ }
+ SG_LOG(SG_SOUND, SG_INFO, "Reading sound from " << path.str());
+
+ SGSharedPtr<SGSoundSample> sample;
+ sample = new SGSoundSample("", path);
+ if (sample->file_path().exists()) {
+ SGSampleGroup::add( sample, refname );
+ }
+ else
+ {
+ throw sg_io_exception("Environment FX: couldn't find file: '" + path.str() + "'");
+ delete sample;
+ return false;
+ }
+ return true;
+}
+
+void FGEnvironmentFX::position(const std::string& refname, double lon, double lat, double elevation)
+{
+ SGSoundSample* sample = SGSampleGroup::find(refname);
+ if (sample)
+ {
+ SGGeod pos = SGGeod::fromDegFt(lon, lat, elevation);
+ sample->set_position( SGVec3d::fromGeod(pos) );
+ }
+}
+
+void FGEnvironmentFX::pitch(const std::string& refname, float pitch)
+{
+ SGSoundSample* sample = SGSampleGroup::find(refname);
+ if (sample)
+ {
+ sample->set_volume( pitch );
+ }
+}
+
+void FGEnvironmentFX::volume(const std::string& refname, float volume)
+{
+ SGSoundSample* sample = SGSampleGroup::find(refname);
+ if (sample)
+ {
+ sample->set_volume( volume );
+ }
+}
+
+void FGEnvironmentFX::properties(const std::string& refname, float reference_dist, float max_dist )
+{
+ SGSoundSample* sample = SGSampleGroup::find(refname);
+ if (sample)
+ {
+ sample->set_reference_dist( reference_dist );
+ if (max_dist > 0) {
+ sample->set_max_dist( max_dist );
+ }
+ }
+}
+
+void FGEnvironmentFX::play(const std::string& refname, bool looping)
+{
+ SGSampleGroup::play( refname, looping );
+}
+
+void FGEnvironmentFX::stop(const std::string& refname)
+{
+ SGSampleGroup::stop( refname );
+}
+
+// end of fg_environmentfx.cxx
--- /dev/null
+// fg_environmentfx.hxx -- Sound effect management class
+//
+// Started by David Megginson, October 2001
+// (Reuses some code from main.cxx, probably by Curtis Olson)
+//
+// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// $Id$
+
+#ifndef __FGENVIRONMENTFX_HXX
+#define __FGENVIRONMENTFX_HXX 1
+
+#include <simgear/compiler.h>
+
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/sound/sample_group.hxx>
+#include <simgear/math/SGMathFwd.hxx>
+
+
+
+/**
+ * Container for FlightGear envirnonmetal sound effects.
+ */
+class FGEnvironmentFX : public SGSampleGroup
+{
+
+public:
+
+ FGEnvironmentFX();
+ virtual ~FGEnvironmentFX();
+
+ void init ();
+ void reinit();
+ void update (double dt);
+ void unbind();
+
+ bool add(const std::string& path_str, const std::string& refname);
+ void position(const std::string& refname, double lon, double lat, double elevation = 0.0);
+ void pitch(const std::string& refname, float pitch);
+ void volume(const std::string& refname, float volume);
+ void properties(const std::string& refname, float reference_dist, float max_dist = -1 );
+ void play(const std::string& refname, bool looping = false);
+ void stop(const std::string& refname);
+
+private:
+ SGPropertyNode_ptr _enabled;
+ SGPropertyNode_ptr _volume;
+};
+
+
+#endif
+
+// end of fg_environmentfx.hxx
+++ /dev/null
-// fg_environmentfx.cxx -- Sound effect management class implementation
-//
-// Started by David Megginson, October 2001
-// (Reuses some code from main.cxx, probably by Curtis Olson)
-//
-// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-#ifdef _MSC_VER
-#pragma warning (disable: 4786)
-#endif
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include "fg_environmentfx.hxx"
-
-#include <Main/fg_props.hxx>
-#include <Main/globals.hxx>
-
-// #include <simgear/props/props.hxx>
-// #include <simgear/props/props_io.hxx>
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/sound/soundmgr_openal.hxx>
-
-
-static std::string _refname = "EnvironmentFX";
-
-
-FGEnvironmentFX::FGEnvironmentFX()
-{
- _enabled = fgGetNode("/sim/sound/environment/enabled", true);
- _volume = fgGetNode("/sim/sound/environment/volume", true);
- _smgr->add(this, _refname);
-}
-
-FGEnvironmentFX::~FGEnvironmentFX()
-{
-}
-
-void FGEnvironmentFX::unbind()
-{
- if (_smgr) {
- _smgr->remove(_refname);
- }
-}
-
-void FGEnvironmentFX::init()
-{
- if (!_smgr) {
- return;
- }
-}
-
-void FGEnvironmentFX::reinit()
-{
- init();
-}
-
-void FGEnvironmentFX::update (double dt)
-{
- if (!_smgr) {
- return;
- }
-
- if ( _enabled->getBoolValue() ) {
- set_volume( _volume->getDoubleValue() );
- resume();
-
- SGSampleGroup::update(dt);
- }
- else {
- suspend();
- }
-}
-
-void FGEnvironmentFX::add(std::string& path_str, const std::string& refname)
-{
- if (!_smgr) {
- return;
- }
-
- SGPath path = globals->resolve_resource_path(path_str);
- if (path.isNull())
- {
- SG_LOG(SG_SOUND, SG_ALERT, "File not found: '" << path_str);
- return;
- }
- SG_LOG(SG_SOUND, SG_INFO, "Reading sound from " << path.str());
-
- SGSharedPtr<SGSoundSample> sample;
- sample = new SGSoundSample("", path);
- if (sample->file_path().exists()) {
- SGSampleGroup::add( sample, refname );
- }
- else
- {
- throw sg_io_exception("Environment FX: couldn't find file: '" + path.str() + "'");
- delete sample;
- }
-}
-
-void FGEnvironmentFX::position(const std::string& refname, const SGVec3d& pos)
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- sample->set_position( pos );
- }
-}
-
-void FGEnvironmentFX::pitch(const std::string& refname, float pitch)
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- sample->set_volume( pitch );
- }
-}
-
-void FGEnvironmentFX::volume(const std::string& refname, float volume)
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- sample->set_volume( volume );
- }
-}
-
-void FGEnvironmentFX::properties(const std::string& refname, float reference_dist, float max_dist )
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- sample->set_reference_dist( reference_dist );
- if (max_dist > 0) {
- sample->set_max_dist( max_dist );
- }
- }
-}
-
-// end of fg_environmentfx.cxx
+++ /dev/null
-// fg_environmentfx.hxx -- Sound effect management class
-//
-// Started by David Megginson, October 2001
-// (Reuses some code from main.cxx, probably by Curtis Olson)
-//
-// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-#ifndef __FGENVIRONMENTFX_HXX
-#define __FGENVIRONMENTFX_HXX 1
-
-#include <simgear/compiler.h>
-
-#include <vector>
-
-#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/props/props.hxx>
-#include <simgear/sound/sample_group.hxx>
-
-class SGXmlSound;
-
-
-/**
- * Container for FlightGear envirnonmetal sound effects.
- */
-class FGEnvironmentFX : public SGSampleGroup
-{
-
-public:
-
- FGEnvironmentFX();
- ~FGEnvironmentFX();
-
- void init ();
- void reinit();
- void update (double dt);
- void unbind();
-
- void add(std::string& path_str, const std::string& refname);
- void position(const std::string& refname, const SGVec3d& pos);
- void pitch(const std::string& refname, float pitch);
- void volume(const std::string& refname, float volume);
- void properties(const std::string& refname, float reference_dist, float max_dist = -1 );
-
-private:
- SGPropertyNode_ptr _enabled;
- SGPropertyNode_ptr _volume;
-};
-
-
-#endif
-
-// end of fg_environmentfx.hxx