--- /dev/null
+<?xml version="1.0"?>
+
+<!-- Submodels are objects which can be dropped or launched from the user
+ aircraft. The trigger is a boolean property, which you define, which when
+ "true" causes the submodel to be released/launched.
+
+ A submodel will create an AIBallistic object which will follow a ballistic
+ path. By default one submodel will be released when the corresponding
+ trigger is "true".
+
+ The initial conditions (IC) define the object's starting point (relative
+ to the user aircraft's "reported position"), and its initial speed and
+ direction (relative to the user aircraft). If you want to release many
+ similar objects with similar IC, then you may use the <repeat>, <delay>
+ and <count> properties to define this. The allowed properties are:
+
+ <name> The name of the submodel.
+ <model> The path to the visual model.
+ <trigger> The property which will act as the trigger.
+ <speed> Initial speed, in feet/sec, relative to user aircraft.
+ <repeat> Set "true" if you want multiple releases of this submodel.
+ <delay> Time, in seconds, between repeated releases.
+ <count> Number of submodels available for multiple release.
+ <slaved> Not used yet.
+ <x-offset> Submodel's initial fore/aft position relative to user
+ aircraft. Fore is positive.
+ <y-offset> Submodel's initial left/right position relative to user
+ aircraft. Right is positive.
+ <z-offset> Submodel's initial up/down position relative to user
+ aircraft. Up is positive.
+ <yaw-offset> Submodel's initial azimuth, in degrees, relative to user
+ aircraft'snose. Right is positive.
+ <pitch-offset> Submodel's initial elevation, in degrees, relative to user
+ aircraft's pitch. Up is positive.
+ <eda> Equivalent Drag Area in ft squared. The object is assumed
+ to have a mass of 0.03 slugs and a drag coefficient of
+ 0.295, and sea-level air density is assumed. Adjust the
+ EDA to give the model the ballistics you need.
+ The default value is 0.007.
+ <life> Life span in seconds. Default is 900.0.
+ <buoyancy> In ft/sec/sec. Works opposite acceleration of gravity.
+ For example, if set to 32 the submodel will feel no
+ gravity. If greater than 32 the object will rise.
+ Default is 0.
+ <wind> Set to true if you want the submodel to react to the wind.
+ Default is "false".
+-->
+
+<PropertyList>
+
+ <submodel>
+ <name>left gun</name>
+ <model>Models/Geometry/tracer.ac</model>
+ <trigger>systems/submodels/submodel[0]/trigger</trigger>
+ <speed>2750.0</speed>
+ <repeat>true</repeat>
+ <delay>0.25</delay>
+ <count>100</count>
+ <x-offset>1.0</x-offset>
+ <y-offset>-7.0</y-offset>
+ <z-offset>-2.0</z-offset>
+ <yaw-offset>0.4</yaw-offset>
+ <pitch-offset>1.8</pitch-offset>
+ <life>2.0</life>
+ </submodel>
+
+ <submodel>
+ <name>right gun</name>
+ <model>Models/Geometry/tracer.ac</model>
+ <trigger>systems/submodels/submodel[0]/trigger</trigger>
+ <speed>2750.0</speed>
+ <repeat>true</repeat>
+ <delay>0.25</delay>
+ <count>100</count>
+ <x-offset>1.0</x-offset>
+ <y-offset>7.0</y-offset>
+ <z-offset>-2.0</z-offset>
+ <yaw-offset>-0.4</yaw-offset>
+ <pitch-offset>1.8</pitch-offset>
+ <life>2.0</life>
+ </submodel>
+
+</PropertyList>