-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- Module: FGPropulsion.cpp
- Author: Jon S. Berndt
- Date started: 08/20/00
- Purpose: Encapsulates the set of engines, tanks, and thrusters associated
- with this aircraft
-
- ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
-
- This program is free software; you can redistribute it and/or modify it under
- the terms of the GNU General Public License as published by the Free Software
- Foundation; either version 2 of the License, or (at your option) any later
- version.
-
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- details.
-
- You should have received a copy of the GNU General Public License along with
- this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- Place - Suite 330, Boston, MA 02111-1307, USA.
-
- Further information about the GNU General Public License can also be found on
- the world wide web at http://www.gnu.org.
-
-FUNCTIONAL DESCRIPTION
---------------------------------------------------------------------------------
-The Propulsion class is the container for the entire propulsion system, which is
-comprised of engines, tanks, and "thrusters" (the device that transforms the
-engine power into a force that acts on the aircraft, such as a nozzle or
-propeller). Once the Propulsion class gets the config file, it reads in
-information which is specific to a type of engine. Then:
-
-1) The appropriate engine type instance is created
-2) A thruster object is instantiated, and is linked to the engine
-3) At least one tank object is created, and is linked to an engine.
-
-At Run time each engines Calculate() method is called to return the excess power
-generated during that iteration. The drag from the previous iteration is sub-
-tracted to give the excess power available for thrust this pass. That quantity
-is passed to the thrusters associated with a particular engine - perhaps with a
-scaling mechanism (gearing?) to allow the engine to give its associated thrust-
-ers specific distributed portions of the excess power.
-
-HISTORY
---------------------------------------------------------------------------------
-08/20/00 JSB Created
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-INCLUDES
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#include "FGPropulsion.h"
-#include "FGPropertyManager.h"
-
-
-static const char *IdSrc = "$Id$";
-static const char *IdHdr = ID_PROPULSION;
-
-extern short debug_lvl;
-
-#if defined (__APPLE__)
-/* Not all systems have the gcvt function */
-inline char* gcvt (double value, int ndigits, char *buf) {
- /* note that this is not exactly what gcvt is supposed to do! */
- snprintf (buf, ndigits+1, "%f", value);
- return buf;
-}
-#endif
-
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-CLASS IMPLEMENTATION
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-FGPropulsion::FGPropulsion(FGFDMExec* exec) : FGModel(exec)
-{
- Name = "FGPropulsion";
- numSelectedFuelTanks = numSelectedOxiTanks = 0;
- numTanks = numEngines = numThrusters = 0;
- numOxiTanks = numFuelTanks = 0;
- dt = 0.0;
- bind();
- Debug(0);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-FGPropulsion::~FGPropulsion()
-{
- for (unsigned int i=0; i<Engines.size(); i++) delete Engines[i];
- Engines.clear();
- unbind();
- Debug(1);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-bool FGPropulsion::Run(void)
-{
- double PowerAvailable;
- dt = State->Getdt();
-
- vForces.InitMatrix();
- vMoments.InitMatrix();
-
- if (!FGModel::Run()) {
- for (unsigned int i=0; i<numEngines; i++) {
- Thrusters[i]->SetdeltaT(dt*rate);
- PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
- Thrusters[i]->Calculate(PowerAvailable);
- vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces
- vMoments += Thrusters[i]->GetMoments(); // sum body frame moments
- }
- return false;
- } else {
- return true;
- }
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-bool FGPropulsion::GetSteadyState(void)
-{
- double PowerAvailable;
- double currentThrust = 0, lastThrust=-1;
- dt = State->Getdt();
- int steady_count,j=0;
- bool steady=false;
-
- vForces.InitMatrix();
- vMoments.InitMatrix();
-
- if (!FGModel::Run()) {
- for (unsigned int i=0; i<numEngines; i++) {
- Engines[i]->SetTrimMode(true);
- Thrusters[i]->SetdeltaT(dt*rate);
- steady=false;
- steady_count=0;
- while (!steady && j < 6000) {
- PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
- lastThrust = currentThrust;
- currentThrust = Thrusters[i]->Calculate(PowerAvailable);
- if (fabs(lastThrust-currentThrust) < 0.0001) {
- steady_count++;
- if (steady_count > 120) { steady=true; }
- } else {
- steady_count=0;
- }
- j++;
- }
- vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces
- vMoments += Thrusters[i]->GetMoments(); // sum body frame moments
- Engines[i]->SetTrimMode(false);
- }
-
- return false;
- } else {
- return true;
- }
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-bool FGPropulsion::ICEngineStart(void)
-{
- double PowerAvailable;
- int j;
- dt = State->Getdt();
-
- vForces.InitMatrix();
- vMoments.InitMatrix();
-
- for (unsigned int i=0; i<numEngines; i++) {
- Engines[i]->SetTrimMode(true);
- Thrusters[i]->SetdeltaT(dt*rate);
- j=0;
- while (!Engines[i]->GetRunning() && j < 2000) {
- PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
- Thrusters[i]->Calculate(PowerAvailable);
- j++;
- }
- vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces
- vMoments += Thrusters[i]->GetMoments(); // sum body frame moments
- Engines[i]->SetTrimMode(false);
- }
- return true;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-bool FGPropulsion::Load(FGConfigFile* AC_cfg)
-{
- string token, fullpath;
- string engineFileName, engType;
- string thrusterFileName, thrType;
- string parameter;
- string enginePath = FDMExec->GetEnginePath();
- double xLoc, yLoc, zLoc, Pitch, Yaw;
- double P_Factor = 0, Sense = 0.0;
- int Feed;
- bool ThrottleAdded = false;
-
-# ifndef macintosh
- fullpath = enginePath + "/";
-# else
- fullpath = enginePath + ";";
-# endif
-
- AC_cfg->GetNextConfigLine();
-
- while ((token = AC_cfg->GetValue()) != string("/PROPULSION")) {
-
- if (token == "AC_ENGINE") { // ============ READING ENGINES
-
- engineFileName = AC_cfg->GetValue("FILE");
-
- if (debug_lvl > 0) cout << "\n Reading engine from file: " << fullpath
- + engineFileName + ".xml"<< endl;
- FGConfigFile Eng_cfg(fullpath + engineFileName + ".xml");
-
- if (Eng_cfg.IsOpen()) {
- Eng_cfg.GetNextConfigLine();
- engType = Eng_cfg.GetValue();
-
- FCS->AddThrottle();
- ThrottleAdded = true;
-
- if (engType == "FG_ROCKET") {
- Engines.push_back(new FGRocket(FDMExec, &Eng_cfg));
- } else if (engType == "FG_PISTON") {
- Engines.push_back(new FGPiston(FDMExec, &Eng_cfg));
- } else if (engType == "FG_TURBOJET") {
- Engines.push_back(new FGTurboJet(FDMExec, &Eng_cfg));
- } else if (engType == "FG_TURBOSHAFT") {
- Engines.push_back(new FGTurboShaft(FDMExec, &Eng_cfg));
- } else if (engType == "FG_TURBOPROP") {
- Engines.push_back(new FGTurboProp(FDMExec, &Eng_cfg));
- } else {
- cerr << fgred << " Unrecognized engine type: " << underon << engType
- << underoff << " found in config file." << fgdef << endl;
- return false;
- }
-
- AC_cfg->GetNextConfigLine();
- while ((token = AC_cfg->GetValue()) != string("/AC_ENGINE")) {
- *AC_cfg >> token;
- if (token == "XLOC") { *AC_cfg >> xLoc; }
- else if (token == "YLOC") { *AC_cfg >> yLoc; }
- else if (token == "ZLOC") { *AC_cfg >> zLoc; }
- else if (token == "PITCH") { *AC_cfg >> Pitch;}
- else if (token == "YAW") { *AC_cfg >> Yaw;}
- else if (token == "FEED") {
- *AC_cfg >> Feed;
- Engines[numEngines]->AddFeedTank(Feed);
- if (debug_lvl > 0) cout << " Feed tank: " << Feed << endl;
- } else cerr << "Unknown identifier: " << token << " in engine file: "
- << engineFileName << endl;
- }
-
- if (debug_lvl > 0) {
- cout << " X = " << xLoc << endl;
- cout << " Y = " << yLoc << endl;
- cout << " Z = " << zLoc << endl;
- cout << " Pitch = " << Pitch << endl;
- cout << " Yaw = " << Yaw << endl;
- }
-
- Engines[numEngines]->SetPlacement(xLoc, yLoc, zLoc, Pitch, Yaw);
- Engines[numEngines]->SetEngineNumber(numEngines);
- numEngines++;
-
- } else {
-
- cerr << fgred << "\n Could not read engine config file: " << underon <<
- fullpath + engineFileName + ".xml" << underoff << fgdef << endl;
- return false;
- }
-
- } else if (token == "AC_TANK") { // ============== READING TANKS
-
- if (debug_lvl > 0) cout << "\n Reading tank definition" << endl;
- Tanks.push_back(new FGTank(AC_cfg));
- switch(Tanks[numTanks]->GetType()) {
- case FGTank::ttFUEL:
- numSelectedFuelTanks++;
- numFuelTanks++;
- break;
- case FGTank::ttOXIDIZER:
- numSelectedOxiTanks++;
- numOxiTanks++;
- break;
- }
-
- numTanks++;
-
- } else if (token == "AC_THRUSTER") { // ========== READING THRUSTERS
-
- thrusterFileName = AC_cfg->GetValue("FILE");
-
- if (debug_lvl > 0) cout << "\n Reading thruster from file: " <<
- fullpath + thrusterFileName + ".xml" << endl;
- FGConfigFile Thruster_cfg(fullpath + thrusterFileName + ".xml");
-
- if (Thruster_cfg.IsOpen()) {
- Thruster_cfg.GetNextConfigLine();
- thrType = Thruster_cfg.GetValue();
-
- if (thrType == "FG_PROPELLER") {
- Thrusters.push_back(new FGPropeller(FDMExec, &Thruster_cfg));
- } else if (thrType == "FG_NOZZLE") {
- Thrusters.push_back(new FGNozzle(FDMExec, &Thruster_cfg));
- }
-
- AC_cfg->GetNextConfigLine();
- while ((token = AC_cfg->GetValue()) != string("/AC_THRUSTER")) {
- *AC_cfg >> token;
- if (token == "XLOC") *AC_cfg >> xLoc;
- else if (token == "YLOC") *AC_cfg >> yLoc;
- else if (token == "ZLOC") *AC_cfg >> zLoc;
- else if (token == "PITCH") *AC_cfg >> Pitch;
- else if (token == "YAW") *AC_cfg >> Yaw;
- else if (token == "P_FACTOR") *AC_cfg >> P_Factor;
- else if (token == "SENSE") *AC_cfg >> Sense;
- else cerr << "Unknown identifier: " << token << " in engine file: "
- << engineFileName << endl;
- }
-
- Thrusters[numThrusters]->SetLocation(xLoc, yLoc, zLoc);
- Thrusters[numThrusters]->SetAnglesToBody(0, Pitch, Yaw);
- if (thrType == "FG_PROPELLER" && P_Factor > 0.001) {
- ((FGPropeller*)Thrusters[numThrusters])->SetPFactor(P_Factor);
- if (debug_lvl > 0) cout << " P-Factor: " << P_Factor << endl;
- ((FGPropeller*)Thrusters[numThrusters])->SetSense(fabs(Sense)/Sense);
- if (debug_lvl > 0) cout << " Sense: " << Sense << endl;
- }
- Thrusters[numThrusters]->SetdeltaT(dt*rate);
- Thrusters[numThrusters]->SetThrusterNumber(numThrusters);
- numThrusters++;
-
- } else {
- cerr << "Could not read thruster config file: " << fullpath
- + thrusterFileName + ".xml" << endl;
- return false;
- }
-
- }
- AC_cfg->GetNextConfigLine();
- }
-
- if (!ThrottleAdded) FCS->AddThrottle(); // need to have at least one throttle
-
- return true;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-string FGPropulsion::GetPropulsionStrings(void)
-{
- string PropulsionStrings = "";
- bool firstime = true;
- char buffer[5];
-
- for (unsigned int i=0;i<Engines.size();i++) {
- if (firstime) firstime = false;
- else PropulsionStrings += ", ";
-
- sprintf(buffer, "%d", i);
-
- switch(Engines[i]->GetType()) {
- case FGEngine::etPiston:
- PropulsionStrings += (Engines[i]->GetName() + "_PwrAvail[" + buffer + "]");
- break;
- case FGEngine::etRocket:
- PropulsionStrings += (Engines[i]->GetName() + "_ChamberPress[" + buffer + "]");
- break;
- case FGEngine::etTurboJet:
- case FGEngine::etTurboProp:
- case FGEngine::etTurboShaft:
- break;
- default:
- PropulsionStrings += "INVALID ENGINE TYPE";
- break;
- }
-
- PropulsionStrings += ", ";
-
- FGPropeller* Propeller = (FGPropeller*)Thrusters[i];
- switch(Thrusters[i]->GetType()) {
- case FGThruster::ttNozzle:
- PropulsionStrings += (Thrusters[i]->GetName() + "_Thrust[" + buffer + "]");
- break;
- case FGThruster::ttRotor:
- break;
- case FGThruster::ttPropeller:
- PropulsionStrings += (Thrusters[i]->GetName() + "_Torque[" + buffer + "], ");
- PropulsionStrings += (Thrusters[i]->GetName() + "_PFactor_Roll[" + buffer + "], ");
- PropulsionStrings += (Thrusters[i]->GetName() + "_PFactor_Pitch[" + buffer + "], ");
- PropulsionStrings += (Thrusters[i]->GetName() + "_PFactor_Yaw[" + buffer + "], ");
- PropulsionStrings += (Thrusters[i]->GetName() + "_Thrust[" + buffer + "], ");
- if (Propeller->IsVPitch())
- PropulsionStrings += (Thrusters[i]->GetName() + "_Pitch[" + buffer + "], ");
- PropulsionStrings += (Thrusters[i]->GetName() + "_RPM[" + buffer + "]");
- break;
- default:
- PropulsionStrings += "INVALID THRUSTER TYPE";
- break;
- }
- }
-
- return PropulsionStrings;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-string FGPropulsion::GetPropulsionValues(void)
-{
- char buff[20];
- string PropulsionValues = "";
- bool firstime = true;
-
- for (unsigned int i=0;i<Engines.size();i++) {
- if (firstime) firstime = false;
- else PropulsionValues += ", ";
-
- switch(Engines[i]->GetType()) {
- case FGEngine::etPiston:
- PropulsionValues += (string(gcvt(((FGPiston*)Engines[i])->GetPowerAvailable(), 10, buff)));
- break;
- case FGEngine::etRocket:
- PropulsionValues += (string(gcvt(((FGRocket*)Engines[i])->GetChamberPressure(), 10, buff)));
- break;
- case FGEngine::etTurboJet:
- case FGEngine::etTurboProp:
- case FGEngine::etTurboShaft:
- break;
- }
-
- PropulsionValues += ", ";
-
- switch(Thrusters[i]->GetType()) {
- case FGThruster::ttNozzle:
- PropulsionValues += (string(gcvt(((FGNozzle*)Thrusters[i])->GetThrust(), 10, buff)));
- break;
- case FGThruster::ttRotor:
- break;
- case FGThruster::ttPropeller:
- FGPropeller* Propeller = (FGPropeller*)Thrusters[i];
- FGColumnVector3 vPFactor = Propeller->GetPFactor();
- PropulsionValues += string(gcvt(Propeller->GetTorque(), 10, buff)) + ", ";
- PropulsionValues += string(gcvt(vPFactor(eRoll), 10, buff)) + ", ";
- PropulsionValues += string(gcvt(vPFactor(ePitch), 10, buff)) + ", ";
- PropulsionValues += string(gcvt(vPFactor(eYaw), 10, buff)) + ", ";
- PropulsionValues += string(gcvt(Propeller->GetThrust(), 10, buff)) + ", ";
- if (Propeller->IsVPitch())
- PropulsionValues += string(gcvt(Propeller->GetPitch(), 10, buff)) + ", ";
- PropulsionValues += string(gcvt(Propeller->GetRPM(), 10, buff));
- break;
- }
- }
-
- return PropulsionValues;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-FGColumnVector3& FGPropulsion::GetTanksMoment(void)
-{
- iTank = Tanks.begin();
- vXYZtank.InitMatrix();
- while (iTank < Tanks.end()) {
- vXYZtank(eX) += (*iTank)->GetX()*(*iTank)->GetContents();
- vXYZtank(eY) += (*iTank)->GetY()*(*iTank)->GetContents();
- vXYZtank(eZ) += (*iTank)->GetZ()*(*iTank)->GetContents();
- iTank++;
- }
- return vXYZtank;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-double FGPropulsion::GetTanksWeight(void)
-{
- double Tw = 0.0;
-
- iTank = Tanks.begin();
- while (iTank < Tanks.end()) {
- Tw += (*iTank)->GetContents();
- iTank++;
- }
- return Tw;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-double FGPropulsion::GetTanksIxx(const FGColumnVector3& vXYZcg)
-{
- double I = 0.0;
- iTank = Tanks.begin();
- while (iTank < Tanks.end()) {
- I += ((*iTank)->GetX() - vXYZcg(eX))*((*iTank)->GetX() - vXYZcg(eX)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());
- iTank++;
- }
- return I;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-double FGPropulsion::GetTanksIyy(const FGColumnVector3& vXYZcg)
-{
- double I = 0.0;
- iTank = Tanks.begin();
- while (iTank < Tanks.end()) {
- I += ((*iTank)->GetY() - vXYZcg(eY))*((*iTank)->GetY() - vXYZcg(eY)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());
- iTank++;
- }
- return I;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-double FGPropulsion::GetTanksIzz(const FGColumnVector3& vXYZcg)
-{
- double I = 0.0;
- iTank = Tanks.begin();
- while (iTank < Tanks.end()) {
- I += ((*iTank)->GetZ() - vXYZcg(eZ))*((*iTank)->GetZ() - vXYZcg(eZ)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());
- iTank++;
- }
- return I;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-double FGPropulsion::GetTanksIxz(const FGColumnVector3& vXYZcg)
-{
- double I = 0.0;
- iTank = Tanks.begin();
- while (iTank < Tanks.end()) {
- I += ((*iTank)->GetX() - vXYZcg(eX))*((*iTank)->GetZ() - vXYZcg(eZ)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());
- iTank++;
- }
- return I;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-double FGPropulsion::GetTanksIxy(const FGColumnVector3& vXYZcg)
-{
- double I = 0.0;
- iTank = Tanks.begin();
- while (iTank != Tanks.end()) {
- I += ((*iTank)->GetX() - vXYZcg(eX))*((*iTank)->GetY() - vXYZcg(eY)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());
- iTank++;
- }
- return I;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGPropulsion::bind(void)
-{
- typedef double (FGPropulsion::*PMF)(int) const;
- /* PropertyManager->Tie("propulsion/num-engines", this,
- &FGPropulsion::GetNumEngines);
- PropertyManager->Tie("propulsion/num-tanks", this,
- &FGPropulsion::GetNumTanks); */
- PropertyManager->Tie("propulsion/num-sel-fuel-tanks", this,
- &FGPropulsion::GetnumSelectedFuelTanks);
- PropertyManager->Tie("propulsion/num-sel-ox-tanks", this,
- &FGPropulsion::GetnumSelectedOxiTanks);
- PropertyManager->Tie("forces/fbx-prop-lbs", this,1,
- (PMF)&FGPropulsion::GetForces);
- PropertyManager->Tie("forces/fby-prop-lbs", this,2,
- (PMF)&FGPropulsion::GetForces);
- PropertyManager->Tie("forces/fbz-prop-lbs", this,3,
- (PMF)&FGPropulsion::GetForces);
- PropertyManager->Tie("moments/l-prop-lbsft", this,1,
- (PMF)&FGPropulsion::GetMoments);
- PropertyManager->Tie("moments/m-prop-lbsft", this,2,
- (PMF)&FGPropulsion::GetMoments);
- PropertyManager->Tie("moments/n-prop-lbsft", this,3,
- (PMF)&FGPropulsion::GetMoments);
- //PropertyManager->Tie("propulsion/tanks-weight-lbs", this,
- // &FGPropulsion::GetTanksWeight);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGPropulsion::unbind(void)
-{
- /* PropertyManager->Untie("propulsion/num-engines");
- PropertyManager->Untie("propulsion/num-tanks"); */
- PropertyManager->Untie("propulsion/num-sel-fuel-tanks");
- PropertyManager->Untie("propulsion/num-sel-ox-tanks");
- PropertyManager->Untie("forces/fbx-prop-lbs");
- PropertyManager->Untie("forces/fby-prop-lbs");
- PropertyManager->Untie("forces/fbz-prop-lbs");
- PropertyManager->Untie("moments/l-prop-lbsft");
- PropertyManager->Untie("moments/m-prop-lbsft");
- PropertyManager->Untie("moments/n-prop-lbsft");
- //PropertyManager->Untie("propulsion/tanks-weight-lbs");
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// The bitmasked value choices are as follows:
-// unset: In this case (the default) JSBSim would only print
-// out the normally expected messages, essentially echoing
-// the config files as they are read. If the environment
-// variable is not set, debug_lvl is set to 1 internally
-// 0: This requests JSBSim not to output any messages
-// whatsoever.
-// 1: This value explicity requests the normal JSBSim
-// startup messages
-// 2: This value asks for a message to be printed out when
-// a class is instantiated
-// 4: When this value is set, a message is displayed when a
-// FGModel object executes its Run() method
-// 8: When this value is set, various runtime state variables
-// are printed out periodically
-// 16: When set various parameters are sanity checked and
-// a message is printed out when they go out of bounds
-
-void FGPropulsion::Debug(int from)
-{
- if (debug_lvl <= 0) return;
-
- if (debug_lvl & 1) { // Standard console startup message output
- if (from == 0) { // Constructor
-
- }
- }
- if (debug_lvl & 2 ) { // Instantiation/Destruction notification
- if (from == 0) cout << "Instantiated: FGPropulsion" << endl;
- if (from == 1) cout << "Destroyed: FGPropulsion" << endl;
- }
- if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
- }
- if (debug_lvl & 8 ) { // Runtime state variables
- }
- if (debug_lvl & 16) { // Sanity checking
- }
- if (debug_lvl & 64) {
- if (from == 0) { // Constructor
- cout << IdSrc << endl;
- cout << IdHdr << endl;
- }
- }
-}
-
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+ Module: FGPropulsion.cpp\r
+ Author: Jon S. Berndt\r
+ Date started: 08/20/00\r
+ Purpose: Encapsulates the set of engines, tanks, and thrusters associated\r
+ with this aircraft\r
+\r
+ ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------\r
+\r
+ This program is free software; you can redistribute it and/or modify it under\r
+ the terms of the GNU General Public License as published by the Free Software\r
+ Foundation; either version 2 of the License, or (at your option) any later\r
+ version.\r
+\r
+ This program is distributed in the hope that it will be useful, but WITHOUT\r
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS\r
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more\r
+ details.\r
+\r
+ You should have received a copy of the GNU General Public License along with\r
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple\r
+ Place - Suite 330, Boston, MA 02111-1307, USA.\r
+\r
+ Further information about the GNU General Public License can also be found on\r
+ the world wide web at http://www.gnu.org.\r
+\r
+FUNCTIONAL DESCRIPTION\r
+--------------------------------------------------------------------------------\r
+The Propulsion class is the container for the entire propulsion system, which is\r
+comprised of engines, tanks, and "thrusters" (the device that transforms the\r
+engine power into a force that acts on the aircraft, such as a nozzle or\r
+propeller). Once the Propulsion class gets the config file, it reads in\r
+information which is specific to a type of engine. Then:\r
+\r
+1) The appropriate engine type instance is created\r
+2) A thruster object is instantiated, and is linked to the engine\r
+3) At least one tank object is created, and is linked to an engine.\r
+\r
+At Run time each engines Calculate() method is called to return the excess power\r
+generated during that iteration. The drag from the previous iteration is sub-\r
+tracted to give the excess power available for thrust this pass. That quantity\r
+is passed to the thrusters associated with a particular engine - perhaps with a\r
+scaling mechanism (gearing?) to allow the engine to give its associated thrust-\r
+ers specific distributed portions of the excess power.\r
+\r
+HISTORY\r
+--------------------------------------------------------------------------------\r
+08/20/00 JSB Created\r
+\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+INCLUDES\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+#include "FGPropulsion.h"\r
+#include "FGPropertyManager.h"\r
+\r
+\r
+static const char *IdSrc = "$Id$";\r
+static const char *IdHdr = ID_PROPULSION;\r
+\r
+extern short debug_lvl;\r
+\r
+#if defined (__APPLE__)\r
+/* Not all systems have the gcvt function */\r
+inline char* gcvt (double value, int ndigits, char *buf) {\r
+ /* note that this is not exactly what gcvt is supposed to do! */\r
+ snprintf (buf, ndigits+1, "%f", value);\r
+ return buf;\r
+}\r
+#endif\r
+\r
+\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+CLASS IMPLEMENTATION\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+FGPropulsion::FGPropulsion(FGFDMExec* exec) : FGModel(exec)\r
+{\r
+ Name = "FGPropulsion";\r
+ numSelectedFuelTanks = numSelectedOxiTanks = 0;\r
+ numTanks = numEngines = numThrusters = 0;\r
+ numOxiTanks = numFuelTanks = 0;\r
+ dt = 0.0;\r
+ ActiveEngine = -1; // -1: ALL, 0: Engine 1, 1: Engine 2 ...\r
+ bind();\r
+ Debug(0);\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+FGPropulsion::~FGPropulsion()\r
+{\r
+ for (unsigned int i=0; i<Engines.size(); i++) delete Engines[i];\r
+ Engines.clear();\r
+ unbind();\r
+ Debug(1);\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+bool FGPropulsion::Run(void)\r
+{\r
+ double PowerAvailable;\r
+ dt = State->Getdt();\r
+\r
+ vForces.InitMatrix();\r
+ vMoments.InitMatrix();\r
+\r
+ if (!FGModel::Run()) {\r
+ for (unsigned int i=0; i<numEngines; i++) {\r
+ Thrusters[i]->SetdeltaT(dt*rate);\r
+ PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());\r
+ Thrusters[i]->Calculate(PowerAvailable);\r
+ vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces\r
+ vMoments += Thrusters[i]->GetMoments(); // sum body frame moments\r
+ }\r
+ return false;\r
+ } else {\r
+ return true;\r
+ }\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+bool FGPropulsion::GetSteadyState(void)\r
+{\r
+ double PowerAvailable;\r
+ double currentThrust = 0, lastThrust=-1;\r
+ dt = State->Getdt();\r
+ int steady_count,j=0;\r
+ bool steady=false;\r
+\r
+ vForces.InitMatrix();\r
+ vMoments.InitMatrix();\r
+\r
+ if (!FGModel::Run()) {\r
+ for (unsigned int i=0; i<numEngines; i++) {\r
+ Engines[i]->SetTrimMode(true);\r
+ Thrusters[i]->SetdeltaT(dt*rate);\r
+ steady=false;\r
+ steady_count=0;\r
+ while (!steady && j < 6000) {\r
+ PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());\r
+ lastThrust = currentThrust;\r
+ currentThrust = Thrusters[i]->Calculate(PowerAvailable);\r
+ if (fabs(lastThrust-currentThrust) < 0.0001) {\r
+ steady_count++;\r
+ if (steady_count > 120) { steady=true; }\r
+ } else {\r
+ steady_count=0;\r
+ }\r
+ j++; \r
+ }\r
+ vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces\r
+ vMoments += Thrusters[i]->GetMoments(); // sum body frame moments\r
+ Engines[i]->SetTrimMode(false);\r
+ }\r
+\r
+ return false;\r
+ } else {\r
+ return true;\r
+ }\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+bool FGPropulsion::ICEngineStart(void)\r
+{\r
+ double PowerAvailable;\r
+ int j;\r
+ dt = State->Getdt();\r
+\r
+ vForces.InitMatrix();\r
+ vMoments.InitMatrix();\r
+ \r
+ for (unsigned int i=0; i<numEngines; i++) {\r
+ Engines[i]->SetTrimMode(true);\r
+ Thrusters[i]->SetdeltaT(dt*rate);\r
+ j=0;\r
+ while (!Engines[i]->GetRunning() && j < 2000) {\r
+ PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());\r
+ Thrusters[i]->Calculate(PowerAvailable);\r
+ j++; \r
+ }\r
+ vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces\r
+ vMoments += Thrusters[i]->GetMoments(); // sum body frame moments\r
+ Engines[i]->SetTrimMode(false);\r
+ }\r
+ return true;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+bool FGPropulsion::Load(FGConfigFile* AC_cfg)\r
+{\r
+ string token, fullpath;\r
+ string engineFileName, engType;\r
+ string thrusterFileName, thrType;\r
+ string parameter;\r
+ string enginePath = FDMExec->GetEnginePath();\r
+ double xLoc, yLoc, zLoc, Pitch, Yaw;\r
+ double P_Factor = 0, Sense = 0.0;\r
+ int Feed;\r
+ bool ThrottleAdded = false;\r
+\r
+# ifndef macintosh\r
+ fullpath = enginePath + "/";\r
+# else\r
+ fullpath = enginePath + ";";\r
+# endif\r
+\r
+ AC_cfg->GetNextConfigLine();\r
+\r
+ while ((token = AC_cfg->GetValue()) != string("/PROPULSION")) {\r
+\r
+ if (token == "AC_ENGINE") { // ============ READING ENGINES\r
+\r
+ engineFileName = AC_cfg->GetValue("FILE");\r
+\r
+ if (debug_lvl > 0) cout << "\n Reading engine from file: " << fullpath\r
+ + engineFileName + ".xml"<< endl;\r
+ FGConfigFile Eng_cfg(fullpath + engineFileName + ".xml");\r
+\r
+ if (Eng_cfg.IsOpen()) {\r
+ Eng_cfg.GetNextConfigLine();\r
+ engType = Eng_cfg.GetValue();\r
+\r
+ FCS->AddThrottle();\r
+ ThrottleAdded = true;\r
+\r
+ if (engType == "FG_ROCKET") {\r
+ Engines.push_back(new FGRocket(FDMExec, &Eng_cfg));\r
+ } else if (engType == "FG_PISTON") {\r
+ Engines.push_back(new FGPiston(FDMExec, &Eng_cfg));\r
+ } else if (engType == "FG_TURBOJET") {\r
+ Engines.push_back(new FGTurboJet(FDMExec, &Eng_cfg));\r
+ } else if (engType == "FG_TURBOSHAFT") {\r
+ Engines.push_back(new FGTurboShaft(FDMExec, &Eng_cfg));\r
+ } else if (engType == "FG_TURBOPROP") {\r
+ Engines.push_back(new FGTurboProp(FDMExec, &Eng_cfg));\r
+ } else {\r
+ cerr << fgred << " Unrecognized engine type: " << underon << engType\r
+ << underoff << " found in config file." << fgdef << endl;\r
+ return false;\r
+ }\r
+\r
+ AC_cfg->GetNextConfigLine();\r
+ while ((token = AC_cfg->GetValue()) != string("/AC_ENGINE")) {\r
+ *AC_cfg >> token;\r
+ if (token == "XLOC") { *AC_cfg >> xLoc; }\r
+ else if (token == "YLOC") { *AC_cfg >> yLoc; }\r
+ else if (token == "ZLOC") { *AC_cfg >> zLoc; }\r
+ else if (token == "PITCH") { *AC_cfg >> Pitch;}\r
+ else if (token == "YAW") { *AC_cfg >> Yaw;}\r
+ else if (token == "FEED") {\r
+ *AC_cfg >> Feed;\r
+ Engines[numEngines]->AddFeedTank(Feed);\r
+ if (debug_lvl > 0) cout << " Feed tank: " << Feed << endl;\r
+ } else cerr << "Unknown identifier: " << token << " in engine file: "\r
+ << engineFileName << endl;\r
+ }\r
+\r
+ if (debug_lvl > 0) {\r
+ cout << " X = " << xLoc << endl;\r
+ cout << " Y = " << yLoc << endl;\r
+ cout << " Z = " << zLoc << endl;\r
+ cout << " Pitch = " << Pitch << endl;\r
+ cout << " Yaw = " << Yaw << endl;\r
+ }\r
+\r
+ Engines[numEngines]->SetPlacement(xLoc, yLoc, zLoc, Pitch, Yaw);\r
+ Engines[numEngines]->SetEngineNumber(numEngines);\r
+ numEngines++;\r
+\r
+ } else {\r
+\r
+ cerr << fgred << "\n Could not read engine config file: " << underon <<\r
+ fullpath + engineFileName + ".xml" << underoff << fgdef << endl;\r
+ return false;\r
+ }\r
+\r
+ } else if (token == "AC_TANK") { // ============== READING TANKS\r
+\r
+ if (debug_lvl > 0) cout << "\n Reading tank definition" << endl;\r
+ Tanks.push_back(new FGTank(AC_cfg));\r
+ switch(Tanks[numTanks]->GetType()) {\r
+ case FGTank::ttFUEL:\r
+ numSelectedFuelTanks++;\r
+ numFuelTanks++;\r
+ break;\r
+ case FGTank::ttOXIDIZER:\r
+ numSelectedOxiTanks++;\r
+ numOxiTanks++;\r
+ break;\r
+ }\r
+\r
+ numTanks++;\r
+\r
+ } else if (token == "AC_THRUSTER") { // ========== READING THRUSTERS\r
+\r
+ thrusterFileName = AC_cfg->GetValue("FILE");\r
+\r
+ if (debug_lvl > 0) cout << "\n Reading thruster from file: " <<\r
+ fullpath + thrusterFileName + ".xml" << endl;\r
+ FGConfigFile Thruster_cfg(fullpath + thrusterFileName + ".xml");\r
+\r
+ if (Thruster_cfg.IsOpen()) {\r
+ Thruster_cfg.GetNextConfigLine();\r
+ thrType = Thruster_cfg.GetValue();\r
+\r
+ if (thrType == "FG_PROPELLER") {\r
+ Thrusters.push_back(new FGPropeller(FDMExec, &Thruster_cfg));\r
+ } else if (thrType == "FG_NOZZLE") {\r
+ Thrusters.push_back(new FGNozzle(FDMExec, &Thruster_cfg));\r
+ }\r
+\r
+ AC_cfg->GetNextConfigLine();\r
+ while ((token = AC_cfg->GetValue()) != string("/AC_THRUSTER")) {\r
+ *AC_cfg >> token;\r
+ if (token == "XLOC") *AC_cfg >> xLoc;\r
+ else if (token == "YLOC") *AC_cfg >> yLoc;\r
+ else if (token == "ZLOC") *AC_cfg >> zLoc;\r
+ else if (token == "PITCH") *AC_cfg >> Pitch;\r
+ else if (token == "YAW") *AC_cfg >> Yaw;\r
+ else if (token == "P_FACTOR") *AC_cfg >> P_Factor;\r
+ else if (token == "SENSE") *AC_cfg >> Sense;\r
+ else cerr << "Unknown identifier: " << token << " in engine file: "\r
+ << engineFileName << endl;\r
+ }\r
+\r
+ Thrusters[numThrusters]->SetLocation(xLoc, yLoc, zLoc);\r
+ Thrusters[numThrusters]->SetAnglesToBody(0, Pitch, Yaw);\r
+ if (thrType == "FG_PROPELLER" && P_Factor > 0.001) {\r
+ ((FGPropeller*)Thrusters[numThrusters])->SetPFactor(P_Factor);\r
+ if (debug_lvl > 0) cout << " P-Factor: " << P_Factor << endl;\r
+ ((FGPropeller*)Thrusters[numThrusters])->SetSense(fabs(Sense)/Sense);\r
+ if (debug_lvl > 0) cout << " Sense: " << Sense << endl;\r
+ }\r
+ Thrusters[numThrusters]->SetdeltaT(dt*rate);\r
+ Thrusters[numThrusters]->SetThrusterNumber(numThrusters);\r
+ numThrusters++;\r
+\r
+ } else {\r
+ cerr << "Could not read thruster config file: " << fullpath\r
+ + thrusterFileName + ".xml" << endl;\r
+ return false;\r
+ }\r
+\r
+ }\r
+ AC_cfg->GetNextConfigLine();\r
+ }\r
+\r
+ if (!ThrottleAdded) FCS->AddThrottle(); // need to have at least one throttle\r
+\r
+ return true;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+string FGPropulsion::GetPropulsionStrings(void)\r
+{\r
+ string PropulsionStrings = "";\r
+ bool firstime = true;\r
+ char buffer[5];\r
+\r
+ for (unsigned int i=0;i<Engines.size();i++) {\r
+ if (firstime) firstime = false;\r
+ else PropulsionStrings += ", ";\r
+\r
+ sprintf(buffer, "%d", i);\r
+\r
+ switch(Engines[i]->GetType()) {\r
+ case FGEngine::etPiston:\r
+ PropulsionStrings += (Engines[i]->GetName() + "_PwrAvail[" + buffer + "]");\r
+ break;\r
+ case FGEngine::etRocket:\r
+ PropulsionStrings += (Engines[i]->GetName() + "_ChamberPress[" + buffer + "]");\r
+ break;\r
+ case FGEngine::etTurboJet:\r
+ case FGEngine::etTurboProp:\r
+ case FGEngine::etTurboShaft:\r
+ break;\r
+ default:\r
+ PropulsionStrings += "INVALID ENGINE TYPE";\r
+ break;\r
+ }\r
+\r
+ PropulsionStrings += ", ";\r
+\r
+ FGPropeller* Propeller = (FGPropeller*)Thrusters[i];\r
+ switch(Thrusters[i]->GetType()) {\r
+ case FGThruster::ttNozzle:\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_Thrust[" + buffer + "]");\r
+ break;\r
+ case FGThruster::ttRotor:\r
+ break;\r
+ case FGThruster::ttPropeller:\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_Torque[" + buffer + "], ");\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_PFactor_Roll[" + buffer + "], ");\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_PFactor_Pitch[" + buffer + "], ");\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_PFactor_Yaw[" + buffer + "], ");\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_Thrust[" + buffer + "], ");\r
+ if (Propeller->IsVPitch())\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_Pitch[" + buffer + "], ");\r
+ PropulsionStrings += (Thrusters[i]->GetName() + "_RPM[" + buffer + "]");\r
+ break;\r
+ default:\r
+ PropulsionStrings += "INVALID THRUSTER TYPE";\r
+ break;\r
+ } \r
+ }\r
+\r
+ return PropulsionStrings;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+string FGPropulsion::GetPropulsionValues(void)\r
+{\r
+ char buff[20];\r
+ string PropulsionValues = "";\r
+ bool firstime = true;\r
+\r
+ for (unsigned int i=0;i<Engines.size();i++) {\r
+ if (firstime) firstime = false;\r
+ else PropulsionValues += ", ";\r
+\r
+ switch(Engines[i]->GetType()) {\r
+ case FGEngine::etPiston:\r
+ PropulsionValues += (string(gcvt(((FGPiston*)Engines[i])->GetPowerAvailable(), 10, buff)));\r
+ break;\r
+ case FGEngine::etRocket:\r
+ PropulsionValues += (string(gcvt(((FGRocket*)Engines[i])->GetChamberPressure(), 10, buff)));\r
+ break;\r
+ case FGEngine::etTurboJet:\r
+ case FGEngine::etTurboProp:\r
+ case FGEngine::etTurboShaft:\r
+ break;\r
+ }\r
+\r
+ PropulsionValues += ", ";\r
+\r
+ switch(Thrusters[i]->GetType()) {\r
+ case FGThruster::ttNozzle:\r
+ PropulsionValues += (string(gcvt(((FGNozzle*)Thrusters[i])->GetThrust(), 10, buff)));\r
+ break;\r
+ case FGThruster::ttRotor:\r
+ break;\r
+ case FGThruster::ttPropeller:\r
+ FGPropeller* Propeller = (FGPropeller*)Thrusters[i];\r
+ FGColumnVector3 vPFactor = Propeller->GetPFactor();\r
+ PropulsionValues += string(gcvt(Propeller->GetTorque(), 10, buff)) + ", ";\r
+ PropulsionValues += string(gcvt(vPFactor(eRoll), 10, buff)) + ", ";\r
+ PropulsionValues += string(gcvt(vPFactor(ePitch), 10, buff)) + ", ";\r
+ PropulsionValues += string(gcvt(vPFactor(eYaw), 10, buff)) + ", ";\r
+ PropulsionValues += string(gcvt(Propeller->GetThrust(), 10, buff)) + ", ";\r
+ if (Propeller->IsVPitch())\r
+ PropulsionValues += string(gcvt(Propeller->GetPitch(), 10, buff)) + ", ";\r
+ PropulsionValues += string(gcvt(Propeller->GetRPM(), 10, buff));\r
+ break;\r
+ }\r
+ }\r
+\r
+ return PropulsionValues;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+FGColumnVector3& FGPropulsion::GetTanksMoment(void)\r
+{\r
+ iTank = Tanks.begin();\r
+ vXYZtank.InitMatrix();\r
+ while (iTank < Tanks.end()) {\r
+ vXYZtank(eX) += (*iTank)->GetX()*(*iTank)->GetContents();\r
+ vXYZtank(eY) += (*iTank)->GetY()*(*iTank)->GetContents();\r
+ vXYZtank(eZ) += (*iTank)->GetZ()*(*iTank)->GetContents();\r
+ iTank++;\r
+ }\r
+ return vXYZtank;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+double FGPropulsion::GetTanksWeight(void)\r
+{\r
+ double Tw = 0.0;\r
+\r
+ iTank = Tanks.begin();\r
+ while (iTank < Tanks.end()) {\r
+ Tw += (*iTank)->GetContents();\r
+ iTank++;\r
+ }\r
+ return Tw;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+double FGPropulsion::GetTanksIxx(const FGColumnVector3& vXYZcg)\r
+{\r
+ double I = 0.0;\r
+ iTank = Tanks.begin();\r
+ while (iTank < Tanks.end()) {\r
+ I += ((*iTank)->GetX() - vXYZcg(eX))*((*iTank)->GetX() - vXYZcg(eX)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());\r
+ iTank++;\r
+ }\r
+ return I;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+double FGPropulsion::GetTanksIyy(const FGColumnVector3& vXYZcg)\r
+{\r
+ double I = 0.0;\r
+ iTank = Tanks.begin();\r
+ while (iTank < Tanks.end()) {\r
+ I += ((*iTank)->GetY() - vXYZcg(eY))*((*iTank)->GetY() - vXYZcg(eY)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());\r
+ iTank++;\r
+ }\r
+ return I;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+double FGPropulsion::GetTanksIzz(const FGColumnVector3& vXYZcg)\r
+{\r
+ double I = 0.0;\r
+ iTank = Tanks.begin();\r
+ while (iTank < Tanks.end()) {\r
+ I += ((*iTank)->GetZ() - vXYZcg(eZ))*((*iTank)->GetZ() - vXYZcg(eZ)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());\r
+ iTank++;\r
+ }\r
+ return I;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+double FGPropulsion::GetTanksIxz(const FGColumnVector3& vXYZcg)\r
+{\r
+ double I = 0.0;\r
+ iTank = Tanks.begin();\r
+ while (iTank < Tanks.end()) {\r
+ I += ((*iTank)->GetX() - vXYZcg(eX))*((*iTank)->GetZ() - vXYZcg(eZ)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());\r
+ iTank++;\r
+ }\r
+ return I;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+double FGPropulsion::GetTanksIxy(const FGColumnVector3& vXYZcg)\r
+{\r
+ double I = 0.0;\r
+ iTank = Tanks.begin();\r
+ while (iTank != Tanks.end()) {\r
+ I += ((*iTank)->GetX() - vXYZcg(eX))*((*iTank)->GetY() - vXYZcg(eY)) * (*iTank)->GetContents()/(144.0*Inertial->gravity());\r
+ iTank++;\r
+ }\r
+ return I;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+void FGPropulsion::SetMagnetos(int setting)\r
+{\r
+ if (ActiveEngine == -1) {\r
+ for (unsigned i=0; i<Engines.size(); i++) {\r
+ Engines[i]->SetMagnetos(setting);\r
+ }\r
+ } else {\r
+ Engines[ActiveEngine]->SetMagnetos(setting);\r
+ }\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+void FGPropulsion::SetStarter(int setting)\r
+{\r
+ if (ActiveEngine == -1) {\r
+ for (unsigned i=0; i<Engines.size(); i++) {\r
+ Engines[i]->SetStarter(setting);\r
+ }\r
+ } else {\r
+ if (setting == 0)\r
+ Engines[ActiveEngine]->SetStarter(false);\r
+ else\r
+ Engines[ActiveEngine]->SetStarter(true);\r
+ }\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+void FGPropulsion::SetActiveEngine(int engine)\r
+{\r
+ if ( unsigned(engine) > Engines.size())\r
+ ActiveEngine = -1;\r
+ else\r
+ ActiveEngine = engine;\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+void FGPropulsion::bind(void)\r
+{\r
+ typedef double (FGPropulsion::*PMF)(int) const;\r
+ typedef int (FGPropulsion::*iPMF)(void) const;\r
+ /* PropertyManager->Tie("propulsion/num-engines", this,\r
+ &FGPropulsion::GetNumEngines);\r
+ PropertyManager->Tie("propulsion/num-tanks", this,\r
+ &FGPropulsion::GetNumTanks); */\r
+\r
+ PropertyManager->Tie("propulsion/magneto_cmd", this,\r
+ (iPMF)0,\r
+ &FGPropulsion::SetMagnetos,\r
+ true);\r
+ PropertyManager->Tie("propulsion/starter_cmd", this,\r
+ (iPMF)0,\r
+ &FGPropulsion::SetStarter,\r
+ true);\r
+ PropertyManager->Tie("propulsion/active_engine", this,\r
+ (iPMF)0,\r
+ &FGPropulsion::SetActiveEngine,\r
+ true);\r
+\r
+ PropertyManager->Tie("propulsion/num-sel-fuel-tanks", this,\r
+ &FGPropulsion::GetnumSelectedFuelTanks);\r
+ PropertyManager->Tie("propulsion/num-sel-ox-tanks", this,\r
+ &FGPropulsion::GetnumSelectedOxiTanks);\r
+ PropertyManager->Tie("forces/fbx-prop-lbs", this,1,\r
+ (PMF)&FGPropulsion::GetForces);\r
+ PropertyManager->Tie("forces/fby-prop-lbs", this,2,\r
+ (PMF)&FGPropulsion::GetForces);\r
+ PropertyManager->Tie("forces/fbz-prop-lbs", this,3,\r
+ (PMF)&FGPropulsion::GetForces);\r
+ PropertyManager->Tie("moments/l-prop-lbsft", this,1,\r
+ (PMF)&FGPropulsion::GetMoments);\r
+ PropertyManager->Tie("moments/m-prop-lbsft", this,2,\r
+ (PMF)&FGPropulsion::GetMoments);\r
+ PropertyManager->Tie("moments/n-prop-lbsft", this,3,\r
+ (PMF)&FGPropulsion::GetMoments);\r
+ //PropertyManager->Tie("propulsion/tanks-weight-lbs", this,\r
+ // &FGPropulsion::GetTanksWeight);\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+void FGPropulsion::unbind(void)\r
+{\r
+ /* PropertyManager->Untie("propulsion/num-engines");\r
+ PropertyManager->Untie("propulsion/num-tanks"); */\r
+ PropertyManager->Untie("propulsion/num-sel-fuel-tanks");\r
+ PropertyManager->Untie("propulsion/num-sel-ox-tanks");\r
+ PropertyManager->Untie("propulsion/magneto_cmd");\r
+ PropertyManager->Untie("propulsion/starter_cmd");\r
+ PropertyManager->Untie("propulsion/active_engine");\r
+ PropertyManager->Untie("forces/fbx-prop-lbs");\r
+ PropertyManager->Untie("forces/fby-prop-lbs");\r
+ PropertyManager->Untie("forces/fbz-prop-lbs");\r
+ PropertyManager->Untie("moments/l-prop-lbsft");\r
+ PropertyManager->Untie("moments/m-prop-lbsft");\r
+ PropertyManager->Untie("moments/n-prop-lbsft");\r
+ //PropertyManager->Untie("propulsion/tanks-weight-lbs");\r
+}\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+// The bitmasked value choices are as follows:\r
+// unset: In this case (the default) JSBSim would only print\r
+// out the normally expected messages, essentially echoing\r
+// the config files as they are read. If the environment\r
+// variable is not set, debug_lvl is set to 1 internally\r
+// 0: This requests JSBSim not to output any messages\r
+// whatsoever.\r
+// 1: This value explicity requests the normal JSBSim\r
+// startup messages\r
+// 2: This value asks for a message to be printed out when\r
+// a class is instantiated\r
+// 4: When this value is set, a message is displayed when a\r
+// FGModel object executes its Run() method\r
+// 8: When this value is set, various runtime state variables\r
+// are printed out periodically\r
+// 16: When set various parameters are sanity checked and\r
+// a message is printed out when they go out of bounds\r
+\r
+void FGPropulsion::Debug(int from)\r
+{\r
+ if (debug_lvl <= 0) return;\r
+\r
+ if (debug_lvl & 1) { // Standard console startup message output\r
+ if (from == 0) { // Constructor\r
+\r
+ }\r
+ }\r
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification\r
+ if (from == 0) cout << "Instantiated: FGPropulsion" << endl;\r
+ if (from == 1) cout << "Destroyed: FGPropulsion" << endl;\r
+ }\r
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects\r
+ }\r
+ if (debug_lvl & 8 ) { // Runtime state variables\r
+ }\r
+ if (debug_lvl & 16) { // Sanity checking\r
+ }\r
+ if (debug_lvl & 64) {\r
+ if (from == 0) { // Constructor\r
+ cout << IdSrc << endl;\r
+ cout << IdHdr << endl;\r
+ }\r
+ }\r
+}\r
+\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- Header: FGPropulsion.h
- Author: Jon S. Berndt
- Date started: 08/20/00
-
- ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
-
- This program is free software; you can redistribute it and/or modify it under
- the terms of the GNU General Public License as published by the Free Software
- Foundation; either version 2 of the License, or (at your option) any later
- version.
-
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- details.
-
- You should have received a copy of the GNU General Public License along with
- this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- Place - Suite 330, Boston, MA 02111-1307, USA.
-
- Further information about the GNU General Public License can also be found on
- the world wide web at http://www.gnu.org.
-
-HISTORY
---------------------------------------------------------------------------------
-08/20/00 JSB Created
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-SENTRY
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#ifndef FGPROPULSION_H
-#define FGPROPULSION_H
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-INCLUDES
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#ifdef FGFS
-# include <simgear/compiler.h>
-# ifdef SG_HAVE_STD_INCLUDES
-# include <vector>
-# include <iterator>
-# else
-# include <vector.h>
-# include <iterator.h>
-# endif
-#else
-# include <vector>
-# include <iterator>
-#endif
-
-#include "FGModel.h"
-
-#include "FGRocket.h"
-#include "FGPiston.h"
-#include "FGTurboShaft.h"
-#include "FGTurboJet.h"
-#include "FGTurboProp.h"
-#include "FGTank.h"
-#include "FGPropeller.h"
-#include "FGNozzle.h"
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-DEFINITIONS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#define ID_PROPULSION "$Id$"
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FORWARD DECLARATIONS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-CLASS DOCUMENTATION
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-/** Propulsion management class.
- FGPropulsion manages all aspects of propulsive force generation, including
- containment of engines, tanks, and thruster class instances in STL vectors,
- and the interaction and communication between them.
- @author Jon S. Berndt
- @version $Id$
- @see FGEngine
- @see FGTank
- @see FGThruster
- @see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGPropulsion.h?rev=HEAD&content-type=text/vnd.viewcvs-markup">
- Header File </a>
- @see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGPropulsion.cpp?rev=HEAD&content-type=text/vnd.viewcvs-markup">
- Source File </a>
-*/
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-CLASS DECLARATION
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-class FGPropulsion : public FGModel
-{
-public:
- /// Constructor
- FGPropulsion(FGFDMExec*);
- /// Destructor
- ~FGPropulsion();
-
- /** Executes the propulsion model.
- The initial plan for the FGPropulsion class calls for Run() to be executed,
- performing the following tasks:
- <ol>
- <li>Determine the drag - or power required - for the attached thrust effector
- for this engine so that any feedback to the engine can be performed. This
- is done by calling FGThruster::CalculatePReq()</li>
- <li>Given 1, above, calculate the power available from the engine. This is
- done by calling FGEngine::CalculatePAvail()</li>
- <li>Next, calculate the thrust output from the thruster model given the power
- available and the power required. This may also result in new performance
- numbers for the thruster in the case of the propeller, at least. This
- result is returned from a call to Calculate().</li></ol>
-
- [Note: Should we be checking the Starved flag here?] */
- bool Run(void);
-
- /** Loads the propulsion system (engine[s], tank[s], thruster[s]).
- Characteristics of the propulsion system are read in from the config file.
- @param AC_cfg pointer to the config file instance that describes the
- aircraft being modeled.
- @return true if successfully loaded, otherwise false */
- bool Load(FGConfigFile* AC_cfg);
-
- /// Retrieves the number of engines defined for the aircraft.
- inline unsigned int GetNumEngines(void) const {return Engines.size();}
-
- /** Retrieves an engine object pointer from the list of engines.
- @param index the engine index within the vector container
- @return the address of the specific engine, or zero if no such engine is
- available */
- inline FGEngine* GetEngine(unsigned int index) {
- if (index <= Engines.size()-1) return Engines[index];
- else return 0L; }
-
- // Retrieves the number of tanks defined for the aircraft.
- inline unsigned int GetNumTanks(void) const {return Tanks.size();}
-
- /** Retrieves a tank object pointer from the list of tanks.
- @param index the tank index within the vector container
- @return the address of the specific tank, or zero if no such tank is
- available */
- inline FGTank* GetTank(unsigned int index) {
- if (index <= Tanks.size()-1) return Tanks[index];
- else return 0L; }
-
- /** Retrieves a thruster object pointer from the list of thrusters.
- @param index the thruster index within the vector container
- @return the address of the specific thruster, or zero if no such thruster is
- available */
- inline FGThruster* GetThruster(unsigned int index) {
- if (index <= Thrusters.size()-1) return Thrusters[index];
- else return 0L; }
-
- /** Returns the number of fuel tanks currently actively supplying fuel */
- inline int GetnumSelectedFuelTanks(void) const {return numSelectedFuelTanks;}
-
- /** Returns the number of oxidizer tanks currently actively supplying oxidizer */
- inline int GetnumSelectedOxiTanks(void) const {return numSelectedOxiTanks;}
-
- /** Loops the engines/thrusters until thrust output steady (used for trimming) */
- bool GetSteadyState(void);
-
- /** starts the engines in IC mode (dt=0). All engine-specific setup must
- be done before calling this (i.e. magnetos, starter engage, etc.) */
- bool ICEngineStart(void);
-
- string GetPropulsionStrings(void);
- string GetPropulsionValues(void);
-
- inline FGColumnVector3& GetForces(void) {return vForces; }
- inline double GetForces(int n) const { return vForces(n);}
- inline FGColumnVector3& GetMoments(void) {return vMoments;}
- inline double GetMoments(int n) const {return vMoments(n);}
-
- FGColumnVector3& GetTanksMoment(void);
- double GetTanksWeight(void);
-
- double GetTanksIxx(const FGColumnVector3& vXYZcg);
- double GetTanksIyy(const FGColumnVector3& vXYZcg);
- double GetTanksIzz(const FGColumnVector3& vXYZcg);
- double GetTanksIxz(const FGColumnVector3& vXYZcg);
- double GetTanksIxy(const FGColumnVector3& vXYZcg);
-
- void bind();
- void unbind();
-
-private:
- vector <FGEngine*> Engines;
- vector <FGTank*> Tanks;
- vector <FGTank*>::iterator iTank;
- vector <FGThruster*> Thrusters;
- unsigned int numSelectedFuelTanks;
- unsigned int numSelectedOxiTanks;
- unsigned int numFuelTanks;
- unsigned int numOxiTanks;
- unsigned int numEngines;
- unsigned int numTanks;
- unsigned int numThrusters;
- double dt;
- FGColumnVector3 vForces;
- FGColumnVector3 vMoments;
- FGColumnVector3 vXYZtank;
- void Debug(int from);
-};
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-#endif
-
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+\r
+ Header: FGPropulsion.h\r
+ Author: Jon S. Berndt\r
+ Date started: 08/20/00\r
+ \r
+ ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------\r
+ \r
+ This program is free software; you can redistribute it and/or modify it under\r
+ the terms of the GNU General Public License as published by the Free Software\r
+ Foundation; either version 2 of the License, or (at your option) any later\r
+ version.\r
+ \r
+ This program is distributed in the hope that it will be useful, but WITHOUT\r
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS\r
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more\r
+ details.\r
+ \r
+ You should have received a copy of the GNU General Public License along with\r
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple\r
+ Place - Suite 330, Boston, MA 02111-1307, USA.\r
+ \r
+ Further information about the GNU General Public License can also be found on\r
+ the world wide web at http://www.gnu.org.\r
+ \r
+HISTORY\r
+--------------------------------------------------------------------------------\r
+08/20/00 JSB Created\r
+ \r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+SENTRY\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+#ifndef FGPROPULSION_H\r
+#define FGPROPULSION_H\r
+\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+INCLUDES\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+#ifdef FGFS\r
+# include <simgear/compiler.h>\r
+# ifdef SG_HAVE_STD_INCLUDES\r
+# include <vector>\r
+# include <iterator>\r
+# else\r
+# include <vector.h>\r
+# include <iterator.h>\r
+# endif\r
+#else\r
+# include <vector>\r
+# include <iterator>\r
+#endif\r
+\r
+#include "FGModel.h"\r
+\r
+#include "FGRocket.h"\r
+#include "FGPiston.h"\r
+#include "FGTurboShaft.h"\r
+#include "FGTurboJet.h"\r
+#include "FGTurboProp.h"\r
+#include "FGTank.h"\r
+#include "FGPropeller.h"\r
+#include "FGNozzle.h"\r
+\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+DEFINITIONS\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+#define ID_PROPULSION "$Id$"\r
+\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+FORWARD DECLARATIONS\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+CLASS DOCUMENTATION\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+/** Propulsion management class.\r
+ FGPropulsion manages all aspects of propulsive force generation, including\r
+ containment of engines, tanks, and thruster class instances in STL vectors,\r
+ and the interaction and communication between them.\r
+ @author Jon S. Berndt\r
+ @version $Id$\r
+ @see FGEngine\r
+ @see FGTank\r
+ @see FGThruster\r
+ @see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGPropulsion.h?rev=HEAD&content-type=text/vnd.viewcvs-markup">\r
+ Header File </a>\r
+ @see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGPropulsion.cpp?rev=HEAD&content-type=text/vnd.viewcvs-markup">\r
+ Source File </a>\r
+*/\r
+\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+CLASS DECLARATION\r
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
+\r
+class FGPropulsion : public FGModel\r
+{\r
+public:\r
+ /// Constructor\r
+ FGPropulsion(FGFDMExec*);\r
+ /// Destructor\r
+ ~FGPropulsion();\r
+\r
+ /** Executes the propulsion model.\r
+ The initial plan for the FGPropulsion class calls for Run() to be executed,\r
+ performing the following tasks:\r
+ <ol>\r
+ <li>Determine the drag - or power required - for the attached thrust effector\r
+ for this engine so that any feedback to the engine can be performed. This\r
+ is done by calling FGThruster::CalculatePReq()</li>\r
+ <li>Given 1, above, calculate the power available from the engine. This is\r
+ done by calling FGEngine::CalculatePAvail()</li>\r
+ <li>Next, calculate the thrust output from the thruster model given the power\r
+ available and the power required. This may also result in new performance\r
+ numbers for the thruster in the case of the propeller, at least. This\r
+ result is returned from a call to Calculate().</li></ol>\r
+\r
+ [Note: Should we be checking the Starved flag here?] */\r
+ bool Run(void);\r
+\r
+ /** Loads the propulsion system (engine[s], tank[s], thruster[s]).\r
+ Characteristics of the propulsion system are read in from the config file.\r
+ @param AC_cfg pointer to the config file instance that describes the\r
+ aircraft being modeled.\r
+ @return true if successfully loaded, otherwise false */\r
+ bool Load(FGConfigFile* AC_cfg);\r
+\r
+ /// Retrieves the number of engines defined for the aircraft.\r
+ inline unsigned int GetNumEngines(void) const {return Engines.size();}\r
+\r
+ /** Retrieves an engine object pointer from the list of engines.\r
+ @param index the engine index within the vector container\r
+ @return the address of the specific engine, or zero if no such engine is\r
+ available */\r
+ inline FGEngine* GetEngine(unsigned int index) {\r
+ if (index <= Engines.size()-1) return Engines[index];\r
+ else return 0L; }\r
+\r
+ // Retrieves the number of tanks defined for the aircraft.\r
+ inline unsigned int GetNumTanks(void) const {return Tanks.size();}\r
+\r
+ /** Retrieves a tank object pointer from the list of tanks.\r
+ @param index the tank index within the vector container\r
+ @return the address of the specific tank, or zero if no such tank is\r
+ available */\r
+ inline FGTank* GetTank(unsigned int index) {\r
+ if (index <= Tanks.size()-1) return Tanks[index];\r
+ else return 0L; }\r
+\r
+ /** Retrieves a thruster object pointer from the list of thrusters.\r
+ @param index the thruster index within the vector container\r
+ @return the address of the specific thruster, or zero if no such thruster is\r
+ available */\r
+ inline FGThruster* GetThruster(unsigned int index) {\r
+ if (index <= Thrusters.size()-1) return Thrusters[index];\r
+ else return 0L; }\r
+\r
+ /** Returns the number of fuel tanks currently actively supplying fuel */\r
+ inline int GetnumSelectedFuelTanks(void) const {return numSelectedFuelTanks;}\r
+\r
+ /** Returns the number of oxidizer tanks currently actively supplying oxidizer */\r
+ inline int GetnumSelectedOxiTanks(void) const {return numSelectedOxiTanks;}\r
+\r
+ /** Loops the engines/thrusters until thrust output steady (used for trimming) */\r
+ bool GetSteadyState(void);\r
+ \r
+ /** starts the engines in IC mode (dt=0). All engine-specific setup must\r
+ be done before calling this (i.e. magnetos, starter engage, etc.) */\r
+ bool ICEngineStart(void);\r
+ \r
+ string GetPropulsionStrings(void);\r
+ string GetPropulsionValues(void);\r
+\r
+ inline FGColumnVector3& GetForces(void) {return vForces; }\r
+ inline double GetForces(int n) const { return vForces(n);}\r
+ inline FGColumnVector3& GetMoments(void) {return vMoments;}\r
+ inline double GetMoments(int n) const {return vMoments(n);}\r
+ \r
+ FGColumnVector3& GetTanksMoment(void);\r
+ double GetTanksWeight(void);\r
+\r
+ double GetTanksIxx(const FGColumnVector3& vXYZcg);\r
+ double GetTanksIyy(const FGColumnVector3& vXYZcg);\r
+ double GetTanksIzz(const FGColumnVector3& vXYZcg);\r
+ double GetTanksIxz(const FGColumnVector3& vXYZcg);\r
+ double GetTanksIxy(const FGColumnVector3& vXYZcg);\r
+ \r
+ void SetMagnetos(int setting);\r
+ void SetStarter(int setting);\r
+ void SetActiveEngine(int engine);\r
+ \r
+ void bind();\r
+ void unbind();\r
+ \r
+private:\r
+ vector <FGEngine*> Engines;\r
+ vector <FGTank*> Tanks;\r
+ vector <FGTank*>::iterator iTank;\r
+ vector <FGThruster*> Thrusters;\r
+ unsigned int numSelectedFuelTanks;\r
+ unsigned int numSelectedOxiTanks;\r
+ unsigned int numFuelTanks;\r
+ unsigned int numOxiTanks;\r
+ unsigned int numEngines;\r
+ unsigned int numTanks;\r
+ unsigned int numThrusters;\r
+ int ActiveEngine;\r
+ double dt;\r
+ FGColumnVector3 vForces;\r
+ FGColumnVector3 vMoments;\r
+ FGColumnVector3 vXYZtank;\r
+ void Debug(int from);\r
+};\r
+\r
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
+#endif\r
+\r