Also set left/right culling masks (standard mask no effect when 3d rendering is enabled).
continue;
if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
+ info->camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
+ info->camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
info->farCamera->setCullMask(nm);
+ info->farCamera->setCullMaskLeft(nm);
+ info->farCamera->setCullMaskRight(nm);
} else {
info->camera->setCullMask(nm);
+ info->camera->setCullMaskLeft(nm);
+ info->camera->setCullMaskRight(nm);
}
}
}