#ifndef GLUT_WRONG_VERSION
// Go full screen if requested ...
if ( fgGetBool("/sim/startup/fullscreen") ) {
- glutFullScreen();
+ glutFullScreen();
}
#endif
glFogi (GL_FOG_MODE, GL_EXP2);
if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
- (!fgGetBool("/sim/rendering/shading"))) {
- // if fastest fog requested, or if flat shading force fastest
- glHint ( GL_FOG_HINT, GL_FASTEST );
+ (!fgGetBool("/sim/rendering/shading"))) {
+ // if fastest fog requested, or if flat shading force fastest
+ glHint ( GL_FOG_HINT, GL_FASTEST );
} else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
- glHint ( GL_FOG_HINT, GL_NICEST );
+ glHint ( GL_FOG_HINT, GL_NICEST );
}
if ( fgGetBool("/sim/rendering/wireframe") ) {
- // draw wire frame
- glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ // draw wire frame
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
}
// This is the default anyways, but it can't hurt
global_events.update( delta_time_sec );
static const SGPropertyNode *longitude
- = fgGetNode("/position/longitude-deg");
+ = fgGetNode("/position/longitude-deg");
static const SGPropertyNode *latitude
- = fgGetNode("/position/latitude-deg");
+ = fgGetNode("/position/latitude-deg");
static const SGPropertyNode *altitude
- = fgGetNode("/position/altitude-ft");
+ = fgGetNode("/position/altitude-ft");
static const SGPropertyNode *groundlevel_nearplane
- = fgGetNode("/sim/current-view/ground-level-nearplane-m");
+ = fgGetNode("/sim/current-view/ground-level-nearplane-m");
// Update the default (kludged) properties.
fgUpdateProps();
GLbitfield clear_mask;
if ( idle_state != 1000 ) {
- // still initializing, draw the splash screen
- if ( fgGetBool("/sim/startup/splash-screen") ) {
- fgSplashUpdate(0.0, 1.0);
- }
+ // still initializing, draw the splash screen
+ if ( fgGetBool("/sim/startup/splash-screen") ) {
+ fgSplashUpdate(0.0, 1.0);
+ }
// Keep resetting sim time while the sim is initializing
- globals->set_sim_time_sec( 0.0 );
+ globals->set_sim_time_sec( 0.0 );
} else {
- // idle_state is now 1000 meaning we've finished all our
- // initializations and are running the main loop, so this will
- // now work without seg faulting the system.
+ // idle_state is now 1000 meaning we've finished all our
+ // initializations and are running the main loop, so this will
+ // now work without seg faulting the system.
- // calculate our current position in cartesian space
- globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
+ // calculate our current position in cartesian space
+ globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
- // update view port
- fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ // update view port
+ fgReshape( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
if ( fgGetBool("/sim/rendering/clouds3d") ) {
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
glDisable(GL_DEPTH_TEST);
}
- clear_mask = GL_DEPTH_BUFFER_BIT;
- if ( fgGetBool("/sim/rendering/wireframe") ) {
- clear_mask |= GL_COLOR_BUFFER_BIT;
- }
-
- if ( fgGetBool("/sim/rendering/skyblend") ) {
- if ( fgGetBool("/sim/rendering/textures") ) {
- // glClearColor(black[0], black[1], black[2], black[3]);
- glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
- l->adj_fog_color[2], l->adj_fog_color[3]);
- clear_mask |= GL_COLOR_BUFFER_BIT;
- }
- } else {
- glClearColor(l->sky_color[0], l->sky_color[1],
- l->sky_color[2], l->sky_color[3]);
- clear_mask |= GL_COLOR_BUFFER_BIT;
- }
- glClear( clear_mask );
-
- // Tell GL we are switching to model view parameters
-
- // I really should create a derived ssg node or use a call
- // back or something so that I can draw the sky within the
- // ssgCullAndDraw() function, but for now I just mimic what
- // ssg does to set up the model view matrix
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
-
- // set the opengl state to known default values
- default_state->force();
-
- // update fog params if visibility has changed
- double visibility_meters = fgGetDouble("/environment/visibility-m");
- thesky->set_visibility(visibility_meters);
-
- thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
- ( global_multi_loop * fgGetInt("/sim/speed-up") )
+ clear_mask = GL_DEPTH_BUFFER_BIT;
+ if ( fgGetBool("/sim/rendering/wireframe") ) {
+ clear_mask |= GL_COLOR_BUFFER_BIT;
+ }
+
+ if ( fgGetBool("/sim/rendering/skyblend") ) {
+ if ( fgGetBool("/sim/rendering/textures") ) {
+ // glClearColor(black[0], black[1], black[2], black[3]);
+ glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
+ l->adj_fog_color[2], l->adj_fog_color[3]);
+ clear_mask |= GL_COLOR_BUFFER_BIT;
+ }
+ } else {
+ glClearColor(l->sky_color[0], l->sky_color[1],
+ l->sky_color[2], l->sky_color[3]);
+ clear_mask |= GL_COLOR_BUFFER_BIT;
+ }
+ glClear( clear_mask );
+
+ // Tell GL we are switching to model view parameters
+
+ // I really should create a derived ssg node or use a call
+ // back or something so that I can draw the sky within the
+ // ssgCullAndDraw() function, but for now I just mimic what
+ // ssg does to set up the model view matrix
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
+
+ // set the opengl state to known default values
+ default_state->force();
+
+ // update fog params if visibility has changed
+ double visibility_meters = fgGetDouble("/environment/visibility-m");
+ thesky->set_visibility(visibility_meters);
+
+ thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
+ ( global_multi_loop * fgGetInt("/sim/speed-up") )
/ (double)fgGetInt("/sim/model-hz") );
- // Set correct opengl fog density
- glFogf (GL_FOG_DENSITY, fog_exp2_density);
+ // Set correct opengl fog density
+ glFogf (GL_FOG_DENSITY, fog_exp2_density);
- // update the sky dome
- if ( fgGetBool("/sim/rendering/skyblend") ) {
- /*
+ // update the sky dome
+ if ( fgGetBool("/sim/rendering/skyblend") ) {
+ /*
SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
- << cur_light_params.sky_color[0] << " "
- << cur_light_params.sky_color[1] << " "
- << cur_light_params.sky_color[2] << " "
- << cur_light_params.sky_color[3] );
- SG_LOG( SG_GENERAL, SG_BULK, " fog = "
- << cur_light_params.fog_color[0] << " "
- << cur_light_params.fog_color[1] << " "
- << cur_light_params.fog_color[2] << " "
- << cur_light_params.fog_color[3] );
- SG_LOG( SG_GENERAL, SG_BULK,
+ << cur_light_params.sky_color[0] << " "
+ << cur_light_params.sky_color[1] << " "
+ << cur_light_params.sky_color[2] << " "
+ << cur_light_params.sky_color[3] );
+ SG_LOG( SG_GENERAL, SG_BULK, " fog = "
+ << cur_light_params.fog_color[0] << " "
+ << cur_light_params.fog_color[1] << " "
+ << cur_light_params.fog_color[2] << " "
+ << cur_light_params.fog_color[3] );
+ SG_LOG( SG_GENERAL, SG_BULK,
" sun_angle = " << cur_light_params.sun_angle
- << " moon_angle = " << cur_light_params.moon_angle );
+ << " moon_angle = " << cur_light_params.moon_angle );
*/
- thesky->repaint( cur_light_params.sky_color,
- cur_light_params.adj_fog_color,
- cur_light_params.sun_angle,
- cur_light_params.moon_angle,
- globals->get_ephem()->getNumPlanets(),
- globals->get_ephem()->getPlanets(),
- globals->get_ephem()->getNumStars(),
- globals->get_ephem()->getStars() );
-
- /*
+
+ // Some insane defaults.
+ static int init = 0;
+ static double sun_pos_angle = 9999.0;
+ static double sun_pos_rotation = 9999.0;
+ static double lat_curr = 9999.0;
+ static double long_curr = 9999.0;
+
+ if ((fabs(sun_pos_rotation - cur_light_params.sun_rotation) > 5e-3)
+ || (fabs(sun_pos_angle - cur_light_params.sun_angle) > 5e-3)
+ || (init < 100)
+#if 0
+ || (fabs(lat_curr - current__view->getLongitude_deg()) > 0.5)
+ || (fabs(long_curr - current__view->getLatitude_deg()) > 0.5))
+#else
+ )
+#endif
+ {
+ if (init < 200)
+ init++;
+
+ sun_pos_angle = cur_light_params.sun_angle;
+ sun_pos_rotation = cur_light_params.sun_rotation;
+
+ thesky->repaint( cur_light_params.sky_color,
+ cur_light_params.adj_fog_color,
+ cur_light_params.sun_angle,
+ cur_light_params.moon_angle,
+ globals->get_ephem()->getNumPlanets(),
+ globals->get_ephem()->getPlanets(),
+ globals->get_ephem()->getNumStars(),
+ globals->get_ephem()->getStars() );
+
+ /*
SG_LOG( SG_GENERAL, SG_BULK,
"thesky->reposition( view_pos = " << view_pos[0] << " "
- << view_pos[1] << " " << view_pos[2] );
- SG_LOG( SG_GENERAL, SG_BULK,
+ << view_pos[1] << " " << view_pos[2] );
+ SG_LOG( SG_GENERAL, SG_BULK,
" zero_elev = " << zero_elev[0] << " "
- << zero_elev[1] << " " << zero_elev[2]
- << " lon = " << cur_fdm_state->get_Longitude()
- << " lat = " << cur_fdm_state->get_Latitude() );
- SG_LOG( SG_GENERAL, SG_BULK,
+ << zero_elev[1] << " " << zero_elev[2]
+ << " lon = " << cur_fdm_state->get_Longitude()
+ << " lat = " << cur_fdm_state->get_Latitude() );
+ SG_LOG( SG_GENERAL, SG_BULK,
" sun_rot = " << cur_light_params.sun_rotation
- << " gst = " << SGTime::cur_time_params->getGst() );
- SG_LOG( SG_GENERAL, SG_BULK,
+ << " gst = " << SGTime::cur_time_params->getGst() );
+ SG_LOG( SG_GENERAL, SG_BULK,
" sun ra = " << globals->get_ephem()->getSunRightAscension()
<< " sun dec = " << globals->get_ephem()->getSunDeclination()
<< " moon ra = " << globals->get_ephem()->getMoonRightAscension()
<< " moon dec = " << globals->get_ephem()->getMoonDeclination() );
*/
- thesky->reposition( current__view->get_view_pos(),
- current__view->get_zero_elev(),
- current__view->get_world_up(),
- current__view->getLongitude_deg()
- * SGD_DEGREES_TO_RADIANS,
- current__view->getLatitude_deg()
- * SGD_DEGREES_TO_RADIANS,
- current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
- cur_light_params.sun_rotation,
- globals->get_time_params()->getGst(),
- globals->get_ephem()->getSunRightAscension(),
- globals->get_ephem()->getSunDeclination(),
- 50000.0,
- globals->get_ephem()->getMoonRightAscension(),
- globals->get_ephem()->getMoonDeclination(),
- 50000.0 );
- }
-
- glEnable( GL_DEPTH_TEST );
- if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
- glEnable( GL_FOG );
- glFogi( GL_FOG_MODE, GL_EXP2 );
- glFogfv( GL_FOG_COLOR, l->adj_fog_color );
- }
-
- // set sun/lighting parameters
- ssgGetLight( 0 ) -> setPosition( l->sun_vec );
+ lat_curr = current__view->getLongitude_deg();
+ long_curr = current__view->getLatitude_deg();
+ thesky->reposition( current__view->get_view_pos(),
+ current__view->get_zero_elev(),
+ current__view->get_world_up(),
+ current__view->getLongitude_deg()
+ * SGD_DEGREES_TO_RADIANS,
+ current__view->getLatitude_deg()
+ * SGD_DEGREES_TO_RADIANS,
+ current__view->getAltitudeASL_ft()
+ * SG_FEET_TO_METER,
+ cur_light_params.sun_rotation,
+ globals->get_time_params()->getGst(),
+ globals->get_ephem()->getSunRightAscension(),
+ globals->get_ephem()->getSunDeclination(),
+ 50000.0,
+ globals->get_ephem()->getMoonRightAscension(),
+ globals->get_ephem()->getMoonDeclination(),
+ 50000.0 );
+ }
+ }
+
+ glEnable( GL_DEPTH_TEST );
+ if ( strcmp(fgGetString("/sim/rendering/fog"), "disabled") ) {
+ glEnable( GL_FOG );
+ glFogi( GL_FOG_MODE, GL_EXP2 );
+ glFogfv( GL_FOG_COLOR, l->adj_fog_color );
+ }
+
+ // set sun/lighting parameters
+ ssgGetLight( 0 ) -> setPosition( l->sun_vec );
// GL_LIGHT_MODEL_AMBIENT has a default non-zero value so if
// we only update GL_AMBIENT for our lights we will never get
// a completely dark scene. So, we set GL_LIGHT_MODEL_AMBIENT
// explicitely to black.
- glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
+ glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
- ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
- ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
- ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
+ ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
+ ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
+ ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_specular );
- // texture parameters
- // glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
+ // texture parameters
+ // glEnable( GL_TEXTURE_2D );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
- // glMatrixMode( GL_PROJECTION );
- // glLoadIdentity();
- ssgSetFOV( current__view->get_h_fov(),
- current__view->get_v_fov() );
+ // glMatrixMode( GL_PROJECTION );
+ // glLoadIdentity();
+ ssgSetFOV( current__view->get_h_fov(),
+ current__view->get_v_fov() );
- double agl =
+ double agl =
current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
- - globals->get_scenery()->get_cur_elev();
+ - globals->get_scenery()->get_cur_elev();
if ( agl > 10.0 ) {
scene_nearplane = 10.0f;
scene_farplane = 120000.0f;
- } else {
+ } else {
scene_nearplane = groundlevel_nearplane->getDoubleValue();
scene_farplane = 120000.0f;
}
ssgSetNearFar( scene_nearplane, scene_farplane );
- // $$$ begin - added VS Renganthan 17 Oct 2K
- if(objc)
- fgUpdateDCS();
- // $$$ end - added VS Renganthan 17 Oct 2K
+ // $$$ begin - added VS Renganthan 17 Oct 2K
+ if(objc)
+ fgUpdateDCS();
+ // $$$ end - added VS Renganthan 17 Oct 2K
# ifdef FG_NETWORK_OLK
- if ( fgGetBool("/sim/networking/network-olk") ) {
- sgCoord fgdpos;
- other = head->next; /* put listpointer to start */
- while ( other != tail) { /* display all except myself */
- if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
- other->fgd_sel->select(1);
- sgSetCoord( &fgdpos, other->sgFGD_COORD );
- other->fgd_pos->setTransform( &fgdpos );
- }
- other = other->next;
- }
-
- // fgd_sel->select(1);
- // sgCopyMat4( sgTUX, current_view.sgVIEW);
- // sgCoord fgdpos;
- // sgSetCoord( &fgdpos, sgFGD_VIEW );
- // fgd_pos->setTransform( &fgdpos);
- }
+ if ( fgGetBool("/sim/networking/network-olk") ) {
+ sgCoord fgdpos;
+ other = head->next; /* put listpointer to start */
+ while ( other != tail) { /* display all except myself */
+ if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
+ other->fgd_sel->select(1);
+ sgSetCoord( &fgdpos, other->sgFGD_COORD );
+ other->fgd_pos->setTransform( &fgdpos );
+ }
+ other = other->next;
+ }
+
+ // fgd_sel->select(1);
+ // sgCopyMat4( sgTUX, current_view.sgVIEW);
+ // sgCoord fgdpos;
+ // sgSetCoord( &fgdpos, sgFGD_VIEW );
+ // fgd_pos->setTransform( &fgdpos);
+ }
# endif
#ifdef FG_MPLAYER_AS
if ( fgGetBool("/sim/rendering/skyblend") &&
fgGetBool("/sim/rendering/draw-otw") )
{
- // draw the sky backdrop
+ // draw the sky backdrop
// we need a white diffuse light for the phase of the moon
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
- thesky->preDraw();
+ thesky->preDraw();
// return to the desired diffuse color
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
- }
+ }
- // draw the ssg scene
- glEnable( GL_DEPTH_TEST );
+ // draw the ssg scene
+ glEnable( GL_DEPTH_TEST );
ssgSetNearFar( scene_nearplane, scene_farplane );
ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
}
- // This is a bit kludgy. Every 200 frames, do an extra
- // traversal of the scene graph without drawing anything, but
- // with the field-of-view set to 360x360 degrees. This
- // ensures that out-of-range random objects that are not in
- // the current view frustum will still be freed properly.
- static int counter = 0;
- counter++;
- if (counter == 200) {
- sgFrustum f;
- f.setFOV(360, 360);
- // No need to put the near plane too close;
- // this way, at least the aircraft can be
- // culled.
- f.setNearFar(1000, 1000000);
- sgMat4 m;
- ssgGetModelviewMatrix(m);
- globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
- counter = 0;
- }
-
- // change state for lighting here
-
- // draw runway lighting
- glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
+ // This is a bit kludgy. Every 200 frames, do an extra
+ // traversal of the scene graph without drawing anything, but
+ // with the field-of-view set to 360x360 degrees. This
+ // ensures that out-of-range random objects that are not in
+ // the current view frustum will still be freed properly.
+ static int counter = 0;
+ counter++;
+ if (counter == 200) {
+ sgFrustum f;
+ f.setFOV(360, 360);
+ // No need to put the near plane too close;
+ // this way, at least the aircraft can be
+ // culled.
+ f.setNearFar(1000, 1000000);
+ sgMat4 m;
+ ssgGetModelviewMatrix(m);
+ globals->get_scenery()->get_scene_graph()->cull(&f, m, true);
+ counter = 0;
+ }
+
+ // change state for lighting here
+
+ // draw runway lighting
+ glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
ssgSetNearFar( scene_nearplane, scene_farplane );
#ifdef FG_EXPERIMENTAL_POINT_LIGHTING
}
// change punch through and then draw taxi lighting
- glFogf ( GL_FOG_DENSITY, fog_exp2_density );
+ glFogf ( GL_FOG_DENSITY, fog_exp2_density );
// sgVec3 taxi_fog;
// sgSetVec3( taxi_fog, 0.0, 0.0, 0.0 );
// glFogfv ( GL_FOG_COLOR, taxi_fog );
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
- //static int _frame_count = 0;
- //if (_frame_count % 30 == 0) {
- // printf("SSG: %s\n", ssgShowStats());
- //}
- //else {
- // ssgShowStats();
- //}
- //_frame_count++;
+ //static int _frame_count = 0;
+ //if (_frame_count % 30 == 0) {
+ // printf("SSG: %s\n", ssgShowStats());
+ //}
+ //else {
+ // ssgShowStats();
+ //}
+ //_frame_count++;
#ifdef FG_EXPERIMENTAL_POINT_LIGHTING
#endif
// draw ground lighting
- glFogf (GL_FOG_DENSITY, ground_exp2_punch_through);
+ glFogf (GL_FOG_DENSITY, ground_exp2_punch_through);
if ( fgGetBool("/sim/rendering/draw-otw") ) {
ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
}
- if ( fgGetBool("/sim/rendering/skyblend") ) {
- // draw the sky cloud layers
+ if ( fgGetBool("/sim/rendering/skyblend") ) {
+ // draw the sky cloud layers
if ( fgGetBool("/environment/clouds/status") &&
fgGetBool("/sim/rendering/draw-otw") )
{
thesky->postDraw( cur_fdm_state->get_Altitude()
* SG_FEET_TO_METER );
}
- }
+ }
if ( fgGetBool("/sim/rendering/clouds3d") &&
fgGetBool("/sim/rendering/draw-otw") )
globals->get_aircraft_model()->draw();
}
- // display HUD && Panel
- glDisable( GL_FOG );
- glDisable( GL_DEPTH_TEST );
- // glDisable( GL_CULL_FACE );
- // glDisable( GL_TEXTURE_2D );
+ // display HUD && Panel
+ glDisable( GL_FOG );
+ glDisable( GL_DEPTH_TEST );
+ // glDisable( GL_CULL_FACE );
+ // glDisable( GL_TEXTURE_2D );
- // update the controls subsystem
- globals->get_controls()->update(delta_time_sec);
+ // update the controls subsystem
+ globals->get_controls()->update(delta_time_sec);
- hud_and_panel->apply();
- fgCockpitUpdate();
+ hud_and_panel->apply();
+ fgCockpitUpdate();
- // Use the hud_and_panel ssgSimpleState for rendering the ATC output
- // This only works properly if called before the panel call
- if((fgGetBool("/sim/ATC/enabled")) || (fgGetBool("/sim/ai-traffic/enabled")))
- globals->get_ATC_display()->update(delta_time_sec);
+ // Use the hud_and_panel ssgSimpleState for rendering the ATC output
+ // This only works properly if called before the panel call
+ if((fgGetBool("/sim/ATC/enabled")) || (fgGetBool("/sim/ai-traffic/enabled")))
+ globals->get_ATC_display()->update(delta_time_sec);
- // update the panel subsystem
- if ( globals->get_current_panel() != NULL ) {
- globals->get_current_panel()->update(delta_time_sec);
- }
+ // update the panel subsystem
+ if ( globals->get_current_panel() != NULL ) {
+ globals->get_current_panel()->update(delta_time_sec);
+ }
fgUpdate3DPanels();
- // We can do translucent menus, so why not. :-)
- menus->apply();
- glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
- puDisplay();
- // glDisable ( GL_BLEND ) ;
+ // We can do translucent menus, so why not. :-)
+ menus->apply();
+ glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
+ puDisplay();
+ // glDisable ( GL_BLEND ) ;
glEnable( GL_DEPTH_TEST );
glEnable( GL_FOG );
if ( !cur_fdm_state->get_inited() &&
globals->get_scenery()->get_cur_elev() > -9990 )
{
- SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
- cur_fdm_state->init();
- if ( cur_fdm_state->get_bound() ) {
- cur_fdm_state->unbind();
- }
- cur_fdm_state->bind();
+ SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
+ cur_fdm_state->init();
+ if ( cur_fdm_state->get_bound() ) {
+ cur_fdm_state->unbind();
+ }
+ cur_fdm_state->bind();
}
#ifndef FG_WEATHERCM
// conceptually, the following block could be done for each fdm
// instance ...
if ( !cur_fdm_state->get_inited() ) {
- // do nothing, fdm isn't inited yet
+ // do nothing, fdm isn't inited yet
} else {
- // we have been inited, and we are good to go ...
+ // we have been inited, and we are good to go ...
- if ( !inited ) {
- inited = true;
- }
+ if ( !inited ) {
+ inited = true;
+ }
- globals->get_autopilot()->update(delta_time_sec);
- cur_fdm_state->update(delta_time_sec);
+ globals->get_autopilot()->update(delta_time_sec);
+ cur_fdm_state->update(delta_time_sec);
}
globals->get_model_mgr()->update(delta_time_sec);
// Update solar system
globals->get_ephem()->update( globals->get_time_params()->getMjd(),
- globals->get_time_params()->getLst(),
- cur_fdm_state->get_Latitude() );
+ globals->get_time_params()->getLst(),
+ cur_fdm_state->get_Latitude() );
// Update radio stack model
current_radiostack->update(delta_time_sec);
static void fgMainLoop( void ) {
static const SGPropertyNode *longitude
- = fgGetNode("/position/longitude-deg");
+ = fgGetNode("/position/longitude-deg");
static const SGPropertyNode *latitude
- = fgGetNode("/position/latitude-deg");
+ = fgGetNode("/position/latitude-deg");
static const SGPropertyNode *altitude
- = fgGetNode("/position/altitude-ft");
+ = fgGetNode("/position/altitude-ft");
static const SGPropertyNode *clock_freeze
- = fgGetNode("/sim/freeze/clock", true);
+ = fgGetNode("/sim/freeze/clock", true);
static const SGPropertyNode *cur_time_override
- = fgGetNode("/sim/time/cur-time-override", true);
+ = fgGetNode("/sim/time/cur-time-override", true);
// Update the elapsed time.
static bool first_time = true;
#ifdef FG_NETWORK_OLK
if ( fgGetBool("/sim/networking/network-olk") ) {
- if ( net_is_registered == 0 ) { // We first have to reg. to fgd
- // printf("FGD: Netupdate\n");
- fgd_send_com( "A", FGFS_host); // Send Mat4 data
- fgd_send_com( "B", FGFS_host); // Recv Mat4 data
- }
+ if ( net_is_registered == 0 ) { // We first have to reg. to fgd
+ // printf("FGD: Netupdate\n");
+ fgd_send_com( "A", FGFS_host); // Send Mat4 data
+ fgd_send_com( "B", FGFS_host); // Recv Mat4 data
+ }
}
#endif
// probably move eventually
/* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
- scenery.get_cur_elev(),
- cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
- cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
+ scenery.get_cur_elev(),
+ cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
+ cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
// Curt is this code used? I don't see any problems when I comment it out.
if ( acmodel_location != 0 ) {
if ( acmodel_location->get_cur_elev_m() > -9990 && cur_fdm_state->get_inited() ) {
- if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
- (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
- // now set aircraft altitude above ground
- printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
- cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
- acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
- acmodel_location->get_cur_elev_m() + alt_adjust_m );
- cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
+ if ( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER <
+ (acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0) ) {
+ // now set aircraft altitude above ground
+ printf("(*) Current Altitude = %.2f < %.2f forcing to %.2f\n",
+ cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
+ acmodel_location->get_cur_elev_m() + alt_adjust_m - 3.0,
+ acmodel_location->get_cur_elev_m() + alt_adjust_m );
+ cur_fdm_state->set_Altitude( (acmodel_location->get_cur_elev_m()
+ alt_adjust_m) * SG_METER_TO_FEET );
- SG_LOG( SG_ALL, SG_DEBUG,
- "<*> resetting altitude to "
- << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
- << " meters" );
- }
+ SG_LOG( SG_ALL, SG_DEBUG,
+ "<*> resetting altitude to "
+ << cur_fdm_state->get_Altitude() * SG_FEET_TO_METER
+ << " meters" );
+ }
}
}
// End of code in question. (see Curt is this code used? above)
/* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
- scenery.get_cur_elev(),
- cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
- cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
+ scenery.get_cur_elev(),
+ cur_fdm_state->get_Runway_altitude() * SG_FEET_TO_METER,
+ cur_fdm_state->get_Altitude() * SG_FEET_TO_METER); */
// cout << "Warp = " << globals->get_warp() << endl;
static bool last_clock_freeze = false;
if ( clock_freeze->getBoolValue() ) {
- // clock freeze requested
- if ( cur_time_override->getLongValue() == 0 ) {
- fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
- globals->set_warp( 0 );
- }
+ // clock freeze requested
+ if ( cur_time_override->getLongValue() == 0 ) {
+ fgSetLong( "/sim/time/cur-time-override", t->get_cur_time() );
+ globals->set_warp( 0 );
+ }
} else {
- // no clock freeze requested
- if ( last_clock_freeze == true ) {
- // clock just unfroze, let's set warp as the difference
- // between frozen time and current time so we don't get a
- // time jump (and corresponding sky object and lighting
- // jump.)
- globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
- fgSetLong( "/sim/time/cur-time-override", 0 );
- }
- if ( globals->get_warp_delta() != 0 ) {
- globals->inc_warp( globals->get_warp_delta() );
- }
+ // no clock freeze requested
+ if ( last_clock_freeze == true ) {
+ // clock just unfroze, let's set warp as the difference
+ // between frozen time and current time so we don't get a
+ // time jump (and corresponding sky object and lighting
+ // jump.)
+ globals->set_warp( cur_time_override->getLongValue() - time(NULL) );
+ fgSetLong( "/sim/time/cur-time-override", 0 );
+ }
+ if ( globals->get_warp_delta() != 0 ) {
+ globals->inc_warp( globals->get_warp_delta() );
+ }
}
last_clock_freeze = clock_freeze->getBoolValue();
t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
- latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
- cur_time_override->getLongValue(),
- globals->get_warp() );
+ latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
+ cur_time_override->getLongValue(),
+ globals->get_warp() );
if ( globals->get_warp_delta() != 0 ) {
- fgUpdateSkyAndLightingParams();
+ fgUpdateSkyAndLightingParams();
}
// update magvar model
globals->get_mag()->update( longitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- latitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- altitude->getDoubleValue() * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ altitude->getDoubleValue() * SG_FEET_TO_METER,
+ globals->get_time_params()->getJD() );
// Get elapsed time (in usec) for this past frame
elapsed = fgGetTimeInterval();
SG_LOG( SG_ALL, SG_DEBUG,
- "Elapsed time interval is = " << elapsed
- << ", previous remainder is = " << remainder );
+ "Elapsed time interval is = " << elapsed
+ << ", previous remainder is = " << remainder );
// Calculate frame rate average
#ifdef FANCY_FRAME_COUNTER
}
#else
if ( (t->get_cur_time() != last_time) && (last_time > 0) ) {
- general.set_frame_rate( frames );
+ general.set_frame_rate( frames );
fgSetInt("/sim/frame-rate", frames);
- SG_LOG( SG_ALL, SG_DEBUG,
- "--> Frame rate is = " << general.get_frame_rate() );
- frames = 0;
+ SG_LOG( SG_ALL, SG_DEBUG,
+ "--> Frame rate is = " << general.get_frame_rate() );
+ frames = 0;
}
last_time = t->get_cur_time();
++frames;
elapsed += remainder;
global_multi_loop = (long)(((double)elapsed * 0.000001) *
- fgGetInt("/sim/model-hz"));
+ fgGetInt("/sim/model-hz"));
remainder = elapsed - ( (global_multi_loop*1000000) /
- fgGetInt("/sim/model-hz") );
+ fgGetInt("/sim/model-hz") );
SG_LOG( SG_ALL, SG_DEBUG,
- "Model iterations needed = " << global_multi_loop
- << ", new remainder = " << remainder );
-
+ "Model iterations needed = " << global_multi_loop
+ << ", new remainder = " << remainder );
+
// chop max interations to something reasonable if the sim was
// delayed for an excesive amount of time
if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
- global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
- remainder = 0;
+ global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
+ remainder = 0;
}
// flight model
if ( global_multi_loop > 0 ) {
- fgUpdateTimeDepCalcs();
+ fgUpdateTimeDepCalcs();
} else {
- SG_LOG( SG_ALL, SG_DEBUG,
- "Elapsed time is zero ... we're zinging" );
+ SG_LOG( SG_ALL, SG_DEBUG,
+ "Elapsed time is zero ... we're zinging" );
}
// Do any I/O channel work that might need to be done
// printf("idle state == %d\n", idle_state);
if ( idle_state == 0 ) {
- // Initialize the splash screen right away
- if ( fgGetBool("/sim/startup/splash-screen") ) {
- fgSplashInit();
- }
-
- idle_state++;
+ // Initialize the splash screen right away
+ if ( fgGetBool("/sim/startup/splash-screen") ) {
+ fgSplashInit();
+ }
+
+ idle_state++;
} else if ( idle_state == 1 ) {
- // Initialize audio support
+ // Initialize audio support
#ifdef ENABLE_AUDIO_SUPPORT
- // Start the intro music
- if ( fgGetBool("/sim/startup/intro-music") ) {
- SGPath mp3file( globals->get_fg_root() );
- mp3file.append( "Sounds/intro.mp3" );
+ // Start the intro music
+ if ( fgGetBool("/sim/startup/intro-music") ) {
+ SGPath mp3file( globals->get_fg_root() );
+ mp3file.append( "Sounds/intro.mp3" );
- SG_LOG( SG_GENERAL, SG_INFO,
- "Starting intro music: " << mp3file.str() );
+ SG_LOG( SG_GENERAL, SG_INFO,
+ "Starting intro music: " << mp3file.str() );
#if defined( __CYGWIN__ )
- string command = "start /m `cygpath -w " + mp3file.str() + "`";
+ string command = "start /m `cygpath -w " + mp3file.str() + "`";
#elif defined( WIN32 )
- string command = "start /m " + mp3file.str();
+ string command = "start /m " + mp3file.str();
#else
- string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
+ string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
#endif
- system ( command.c_str() );
- }
+ system ( command.c_str() );
+ }
#endif
- idle_state++;
+ idle_state++;
} else if ( idle_state == 2 ) {
- // These are a few miscellaneous things that aren't really
- // "subsystems" but still need to be initialized.
+ // These are a few miscellaneous things that aren't really
+ // "subsystems" but still need to be initialized.
#ifdef USE_GLIDE
- if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
- grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
- }
+ if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
+ grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
+ }
#endif
- idle_state++;
+ idle_state++;
} else if ( idle_state == 3 ) {
- // This is the top level init routine which calls all the
- // other subsystem initialization routines. If you are adding
- // a subsystem to flightgear, its initialization call should
- // located in this routine.
- if( !fgInitSubsystems()) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Subsystem initializations failed ..." );
- exit(-1);
- }
-
- idle_state++;
+ // This is the top level init routine which calls all the
+ // other subsystem initialization routines. If you are adding
+ // a subsystem to flightgear, its initialization call should
+ // located in this routine.
+ if( !fgInitSubsystems()) {
+ SG_LOG( SG_GENERAL, SG_ALERT,
+ "Subsystem initializations failed ..." );
+ exit(-1);
+ }
+
+ idle_state++;
} else if ( idle_state == 4 ) {
- // setup OpenGL view parameters
- fgInitVisuals();
+ // setup OpenGL view parameters
+ fgInitVisuals();
// Read the list of available aircrafts
fgReadAircraft();
- idle_state++;
+ idle_state++;
} else if ( idle_state == 5 ) {
- idle_state++;
+ idle_state++;
} else if ( idle_state == 6 ) {
- // sleep(1);
- idle_state = 1000;
+ // sleep(1);
+ idle_state = 1000;
- SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
- fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
+ fgReshape( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
}
if ( idle_state == 1000 ) {
- // We've finished all our initialization steps, from now on we
- // run the main loop.
+ // We've finished all our initialization steps, from now on we
+ // run the main loop.
- glutIdleFunc(fgMainLoop);
+ glutIdleFunc(fgMainLoop);
} else {
- if ( fgGetBool("/sim/startup/splash-screen") ) {
- fgSplashUpdate(0.0, 1.0);
- }
+ if ( fgGetBool("/sim/startup/splash-screen") ) {
+ fgSplashUpdate(0.0, 1.0);
+ }
}
}
int view_h;
if ( (!fgGetBool("/sim/virtual-cockpit"))
- && fgPanelVisible() && idle_state == 1000 ) {
- view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
- globals->get_current_panel()->getYOffset()) / 768.0);
+ && fgPanelVisible() && idle_state == 1000 ) {
+ view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
+ globals->get_current_panel()->getYOffset()) / 768.0);
} else {
- view_h = height;
+ view_h = height;
}
// for all views
FGViewMgr *viewmgr = globals->get_viewmgr();
for ( int i = 0; i < viewmgr->size(); ++i ) {
viewmgr->get_view(i)->
- set_aspect_ratio((float)view_h / (float)width);
+ set_aspect_ratio((float)view_h / (float)width);
}
glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
guiInitMouse(width, height);
ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
- viewmgr->get_current_view()->get_v_fov() );
+ viewmgr->get_current_view()->get_v_fov() );
fgHUDReshape();
}
SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
- fgGetInt("/sim/startup/xsize") << "x"
- << fgGetInt("/sim/startup/ysize") );
+ fgGetInt("/sim/startup/xsize") << "x"
+ << fgGetInt("/sim/startup/ysize") );
// Define initial window size
glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ fgGetInt("/sim/startup/ysize") );
// Initialize windows
if ( !fgGetBool("/sim/startup/game-mode")) {
- // Open the regular window
- glutCreateWindow("FlightGear");
+ // Open the regular window
+ glutCreateWindow("FlightGear");
#ifndef GLUT_WRONG_VERSION
} else {
- // Open the cool new 'game mode' window
- char game_mode_str[256];
+ // Open the cool new 'game mode' window
+ char game_mode_str[256];
//#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
#if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
#ifndef ENUM_CURRENT_SETTINGS
#define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
#endif
- DEVMODE dm;
- dm.dmSize = sizeof(DEVMODE);
- EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
- fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
- fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
- glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
- sprintf( game_mode_str, "%dx%d:%d@%d",
- dm.dmPelsWidth,
- dm.dmPelsHeight,
- dm.dmBitsPerPel,
- dm.dmDisplayFrequency );
+ DEVMODE dm;
+ dm.dmSize = sizeof(DEVMODE);
+ EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
+ fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
+ fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
+ glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
+ sprintf( game_mode_str, "%dx%d:%d@%d",
+ dm.dmPelsWidth,
+ dm.dmPelsHeight,
+ dm.dmBitsPerPel,
+ dm.dmDisplayFrequency );
#else
- // Open the cool new 'game mode' window
- sprintf( game_mode_str, "width=%d height=%d bpp=%d",
- fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"),
- fgGetInt("/sim/rendering/bits-per-pixel"));
+ // Open the cool new 'game mode' window
+ sprintf( game_mode_str, "width=%d height=%d bpp=%d",
+ fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize"),
+ fgGetInt("/sim/rendering/bits-per-pixel"));
#endif // HAVE_WINDOWS_H
- SG_LOG( SG_GENERAL, SG_INFO,
- "game mode params = " << game_mode_str );
- glutGameModeString( game_mode_str );
- glutEnterGameMode();
+ SG_LOG( SG_GENERAL, SG_INFO,
+ "game mode params = " << game_mode_str );
+ glutGameModeString( game_mode_str );
+ glutEnterGameMode();
#endif // GLUT_WRONG_VERSION
}
version = "unknown version";
#endif
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
- << version );
+ << version );
SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
// Allocate global data structures. This needs to happen before
if ( !(base_version == required_version) ) {
// tell the operator how to use this application
- cerr << endl << "Base package check failed ... " \
- << "Found version " << base_version << " at: " \
+ cerr << endl << "Base package check failed ... " \
+ << "Found version " << base_version << " at: " \
<< globals->get_fg_root() << endl;
cerr << "Please upgrade to version: " << required_version << endl;
- exit(-1);
+ exit(-1);
}
// Initialize the Aircraft directory to "" (UIUC)
// overrides config file options. Config file options override
// defaults.)
if ( !fgInitConfig(argc, argv) ) {
- SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
- exit(-1);
+ SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
+ exit(-1);
}
// Initialize the Window/Graphics environment.
if( !fgGlutInit(&argc, argv) ) {
- SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
- exit(-1);
+ SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
+ exit(-1);
}
// Initialize the various GLUT Event Handlers.
if( !fgGlutInitEvents() ) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "GLUT event handler initialization failed ..." );
- exit(-1);
+ SG_LOG( SG_GENERAL, SG_ALERT,
+ "GLUT event handler initialization failed ..." );
+ exit(-1);
}
// Initialize plib net interface
// Do some quick general initializations
if( !fgInitGeneral()) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "General initializations failed ..." );
- exit(-1);
+ SG_LOG( SG_GENERAL, SG_ALERT,
+ "General initializations failed ..." );
+ exit(-1);
}
SGPath modelpath( globals->get_fg_root() );
ephem_data_path.append( "Astro" );
SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
ephem->update( globals->get_time_params()->getMjd(),
- globals->get_time_params()->getLst(),
- 0.0 );
+ globals->get_time_params()->getLst(),
+ 0.0 );
globals->set_ephem( ephem );
- // TODO: move to environment mgr
+ // TODO: move to environment mgr
thesky = new SGSky;
SGPath texture_path(globals->get_fg_root());
texture_path.append("Textures");
thesky->texture_path( sky_tex_path.str() );
thesky->build( 550.0, 550.0,
- globals->get_ephem()->getNumPlanets(),
- globals->get_ephem()->getPlanets(), 60000.0,
- globals->get_ephem()->getNumStars(),
- globals->get_ephem()->getStars(), 60000.0 );
+ globals->get_ephem()->getNumPlanets(),
+ globals->get_ephem()->getPlanets(), 60000.0,
+ globals->get_ephem()->getNumStars(),
+ globals->get_ephem()->getStars(), 60000.0 );
// Initialize MagVar model
SGMagVar *magvar = new SGMagVar();
#ifdef FG_NETWORK_OLK
// Do the network intialization
if ( fgGetBool("/sim/networking/network-olk") ) {
- printf("Multipilot mode %s\n",
- fg_net_init( globals->get_scenery()->get_scene_graph() ) );
+ printf("Multipilot mode %s\n",
+ fg_net_init( globals->get_scenery()->get_scene_graph() ) );
}
#endif
try {
fgMainInit(argc, argv);
} catch (sg_throwable &t) {
- // We must use cerr rather than
- // logging, since logging may be
- // disabled.
+ // We must use cerr rather than
+ // logging, since logging may be
+ // disabled.
cerr << "Fatal error: " << t.getFormattedMessage()
- << "\n (received from " << t.getOrigin() << ')' << endl;
+ << "\n (received from " << t.getOrigin() << ')' << endl;
exit(1);
}
tile_path.append( "Objects.txt" );
sg_gzifstream in( tile_path.str() );
if ( ! in.is_open() ) {
- SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
+ SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
} else {
SGPath modelpath( globals->get_fg_root() );
}
if ( ship_obj != NULL ) {
- ship_obj->setName(obj_filename);
- if (objc == 0)
- ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
- else
- ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
+ ship_obj->setName(obj_filename);
+ if (objc == 0)
+ ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
+ else
+ ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
ship_pos[objc]->addKid( ship_obj ); // add object to transform node
ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
<< obj_filename );
}
- // temporary hack for deck lights - ultimately should move to PLib (when??)
- //const char *extn = file_extension ( obj_filename ) ;
- if ( objc == 1 ){
- ssgVertexArray *lights = new ssgVertexArray( 100 );
- ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
- ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
- ssgVertexArray *lightdir = new ssgVertexArray( 100 );
- int ltype[500], light_type;
- static int ltcount = 0;
- string token;
- sgVec3 rway_dir,rway_normal,lightpt;
- Point3D node;
- modelpath.append(obj_filename);
- sg_gzifstream in1( modelpath.str() );
- if ( ! in1.is_open() ) {
- SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
- } else {
- while ( ! in1.eof() ) {
+ // temporary hack for deck lights - ultimately should move to PLib (when??)
+ //const char *extn = file_extension ( obj_filename ) ;
+ if ( objc == 1 ){
+ ssgVertexArray *lights = new ssgVertexArray( 100 );
+ ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
+ ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
+ ssgVertexArray *lightdir = new ssgVertexArray( 100 );
+ int ltype[500], light_type;
+ static int ltcount = 0;
+ string token;
+ sgVec3 rway_dir,rway_normal,lightpt;
+ Point3D node;
+ modelpath.append(obj_filename);
+ sg_gzifstream in1( modelpath.str() );
+ if ( ! in1.is_open() ) {
+ SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
+ } else {
+ while ( ! in1.eof() ) {
in1 >> ::skipws;
- if ( in1.get( c ) && c == '#' ) {
- in1 >> skipeol;
- } else {
- in1.putback(c);
- in1 >> token;
- //cout << token << endl;
- if ( token == "runway" ) {
- in1 >> node;
- sgSetVec3 (rway_dir, node[0], node[1], node[2] );
- } else if ( token == "edgelight" ) {
- in1 >> node;
- sgSetVec3 (rway_normal, node[0], node[1], node[2] );
- light_type = 1;
- } else if ( token == "taxi" ) {
- in1 >> node;
- sgSetVec3 (rway_normal, node[0], node[1], node[2] );
- light_type = 2;
- } else if ( token == "vasi" ) {
- in1 >> node;
- sgSetVec3 (rway_normal, node[0], node[1], node[2] );
- light_type = 3;
- } else if ( token == "threshold" ) {
- in1 >> node;
- sgSetVec3 (rway_normal, node[0], node[1], node[2] );
- light_type = 4;
- } else if ( token == "rabbit" ) {
- in1 >> node;
- sgSetVec3 (rway_normal, node[0], node[1], node[2] );
- light_type = 5;
- } else if ( token == "ols" ) {
- in1 >> node;
- sgSetVec3 (rway_ols, node[0], node[1], node[2] );
- light_type = 6;
- } else if ( token == "red" ) {
- in1 >> node;
- sgSetVec3 (rway_normal, node[0], node[1], node[2] );
- light_type = 7;
- } else if ( token == "green" ) {
- in1 >> node;
- sgSetVec3 (rway_normal, node[0], node[1], node[2] );
- light_type = 8;
- } else if ( token == "lp" ) {
- in1 >> node;
- sgSetVec3 (lightpt, node[0], node[1], node[2] );
- lightpoints->add( lightpt );
- lightnormals->add( rway_normal );
- lightdir->add( rway_dir );
- ltype[ltcount]= light_type;
- ltcount++;
- }
- if (in1.eof()) break;
- }
- } //while
-
- if ( lightpoints->getNum() ) {
- ssgBranch *lightpoints_branch;
- long int dummy = -999;
- dummy_tile = new FGTileEntry((SGBucket)dummy);
- dummy_tile->lightmaps_sequence = new ssgSelector;
- dummy_tile->ols_transform = new ssgTransform;
-
- // call function to generate the runway lights
- lightpoints_branch =
- dummy_tile->gen_runway_lights( lightpoints, lightnormals,
- lightdir, ltype);
- lightpoints_brightness->addKid(lightpoints_branch);
- lightpoints_transform->addKid(lightpoints_brightness);
- //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
- lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
- lightpoints_transform->ref();
- globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
- }
- } //if in1
+ if ( in1.get( c ) && c == '#' ) {
+ in1 >> skipeol;
+ } else {
+ in1.putback(c);
+ in1 >> token;
+ //cout << token << endl;
+ if ( token == "runway" ) {
+ in1 >> node;
+ sgSetVec3 (rway_dir, node[0], node[1], node[2] );
+ } else if ( token == "edgelight" ) {
+ in1 >> node;
+ sgSetVec3 (rway_normal, node[0], node[1], node[2] );
+ light_type = 1;
+ } else if ( token == "taxi" ) {
+ in1 >> node;
+ sgSetVec3 (rway_normal, node[0], node[1], node[2] );
+ light_type = 2;
+ } else if ( token == "vasi" ) {
+ in1 >> node;
+ sgSetVec3 (rway_normal, node[0], node[1], node[2] );
+ light_type = 3;
+ } else if ( token == "threshold" ) {
+ in1 >> node;
+ sgSetVec3 (rway_normal, node[0], node[1], node[2] );
+ light_type = 4;
+ } else if ( token == "rabbit" ) {
+ in1 >> node;
+ sgSetVec3 (rway_normal, node[0], node[1], node[2] );
+ light_type = 5;
+ } else if ( token == "ols" ) {
+ in1 >> node;
+ sgSetVec3 (rway_ols, node[0], node[1], node[2] );
+ light_type = 6;
+ } else if ( token == "red" ) {
+ in1 >> node;
+ sgSetVec3 (rway_normal, node[0], node[1], node[2] );
+ light_type = 7;
+ } else if ( token == "green" ) {
+ in1 >> node;
+ sgSetVec3 (rway_normal, node[0], node[1], node[2] );
+ light_type = 8;
+ } else if ( token == "lp" ) {
+ in1 >> node;
+ sgSetVec3 (lightpt, node[0], node[1], node[2] );
+ lightpoints->add( lightpt );
+ lightnormals->add( rway_normal );
+ lightdir->add( rway_dir );
+ ltype[ltcount]= light_type;
+ ltcount++;
+ }
+ if (in1.eof()) break;
+ }
+ } //while
+
+ if ( lightpoints->getNum() ) {
+ ssgBranch *lightpoints_branch;
+ long int dummy = -999;
+ dummy_tile = new FGTileEntry((SGBucket)dummy);
+ dummy_tile->lightmaps_sequence = new ssgSelector;
+ dummy_tile->ols_transform = new ssgTransform;
+
+ // call function to generate the runway lights
+ lightpoints_branch =
+ dummy_tile->gen_runway_lights( lightpoints, lightnormals,
+ lightdir, ltype);
+ lightpoints_brightness->addKid(lightpoints_branch);
+ lightpoints_transform->addKid(lightpoints_brightness);
+ //dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
+ lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
+ lightpoints_transform->ref();
+ globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
+ }
+ } //if in1
} //if objc
- // end hack for deck lights
+ // end hack for deck lights
objc++;
// Deck should be the first object in objects.txt in case of fdm=ada
if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
- if ((fdm->get_iaux(1))==1)
- {
- obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
- obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
- obj_alt[1] = fdm->get_daux(3);
- obj_pitch[1] = fdm->get_faux(1);
- obj_roll[1] = fdm->get_faux(2);
- }
+ if ((fdm->get_iaux(1))==1)
+ {
+ obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
+ obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
+ obj_alt[1] = fdm->get_daux(3);
+ obj_pitch[1] = fdm->get_faux(1);
+ obj_roll[1] = fdm->get_faux(2);
+ }
}
for ( int m = 0; m < objc; m++ ) {
//cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
- //int v=getchar();
+ //int v=getchar();
//Geodetic to Geocentric angles for rotation
- sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
+ sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
//moving object gbs-posn in cartesian coords
Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
bz[2]=Objtrans.z();
// rotate dynamic objects for lat,lon & alt and other motion about its axes
-
- sgMat4 sgTRANS;
- sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
-
- sgVec3 ship_fwd,ship_rt,ship_up;
- sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
- sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
- sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
-
- sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
- sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
- sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
- sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
- sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
- sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
-
- sgMat4 sgTUX;
- sgCopyMat4( sgTUX, sgROT_hdg );
- sgPostMultMat4( sgTUX, sgROT_pitch );
- sgPostMultMat4( sgTUX, sgROT_roll );
- sgPostMultMat4( sgTUX, sgROT_lat );
- sgPostMultMat4( sgTUX, sgROT_lon );
- sgPostMultMat4( sgTUX, sgTRANS );
-
- sgCoord shippos;
- sgSetCoord(&shippos, sgTUX );
- ship_pos[m]->setTransform( &shippos );
- // temporary hack for deck lights - ultimately should move to PLib (when ??)
- if (m == 1) {
- if (lightpoints_transform) {
- lightpoints_transform->setTransform( &shippos );
- float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
- if ( sun_angle > 89 ) {
- lightpoints_brightness->select(0x01);
- } else {
- lightpoints_brightness->select(0x00);
- }
- }
-
- float elev;
- sgVec3 rp,to;
- float *vp;
- float alt;
- float ref_elev;
- sgXformPnt3( rp, rway_ols, sgTUX );
- vp = globals->get_current_view()->get_view_pos();
- to[0] = rp[0]-vp[0];
- to[1] = rp[1]-vp[1];
- to[2] = rp[2]-vp[2];
- float dist = sgLengthVec3( to );
- alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
-
- elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
-
- ref_elev = elev - 3.75; // +ve above, -ve below
- unsigned int sel;
- sel = 0xFF;
+ sgMat4 sgTRANS;
+ sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
+
+ sgVec3 ship_fwd,ship_rt,ship_up;
+ sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
+ sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
+ sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
+
+ sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
+ sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
+ sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
+ sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
+ sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
+ sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
+
+ sgMat4 sgTUX;
+ sgCopyMat4( sgTUX, sgROT_hdg );
+ sgPostMultMat4( sgTUX, sgROT_pitch );
+ sgPostMultMat4( sgTUX, sgROT_roll );
+ sgPostMultMat4( sgTUX, sgROT_lat );
+ sgPostMultMat4( sgTUX, sgROT_lon );
+ sgPostMultMat4( sgTUX, sgTRANS );
+
+ sgCoord shippos;
+ sgSetCoord(&shippos, sgTUX );
+ ship_pos[m]->setTransform( &shippos );
+ // temporary hack for deck lights - ultimately should move to PLib (when ??)
+ if (m == 1) {
+ if (lightpoints_transform) {
+ lightpoints_transform->setTransform( &shippos );
+ float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
+ if ( sun_angle > 89 ) {
+ lightpoints_brightness->select(0x01);
+ } else {
+ lightpoints_brightness->select(0x00);
+ }
+ }
+
+ float elev;
+ sgVec3 rp,to;
+ float *vp;
+ float alt;
+ float ref_elev;
+ sgXformPnt3( rp, rway_ols, sgTUX );
+ vp = globals->get_current_view()->get_view_pos();
+ to[0] = rp[0]-vp[0];
+ to[1] = rp[1]-vp[1];
+ to[2] = rp[2]-vp[2];
+ float dist = sgLengthVec3( to );
+ alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
+
+ elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
+
+ ref_elev = elev - 3.75; // +ve above, -ve below
+
+ unsigned int sel;
+ sel = 0xFF;
// DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
// if (ref_elev > 0.51) sel = 0x21;
// if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
// if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
// if (ref_elev < -0.51) sel = 0x30;
// DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
- dummy_tile->lightmaps_sequence->select(sel);
-
- sgVec3 up;
- sgCopyVec3 (up, ship_up);
- if (dist > 750)
- sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
- else
- sgScaleVec3 (up, 4.0*ref_elev);
- dummy_tile->ols_transform->setTransform(up);
- //cout << "ref_elev " << ref_elev << endl;
- }
+ dummy_tile->lightmaps_sequence->select(sel);
+
+ sgVec3 up;
+ sgCopyVec3 (up, ship_up);
+ if (dist > 750)
+ sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
+ else
+ sgScaleVec3 (up, 4.0*ref_elev);
+ dummy_tile->ols_transform->setTransform(up);
+ //cout << "ref_elev " << ref_elev << endl;
+ }
// end hack for deck lights
}
if ( ship_sel != NULL ) {
- ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
+ ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
}
}