FGSteam::get_HackOBS1_deg,
-360.0, 360.0, -1.0, 0.0);
// Layer 1: long needle
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addLayer(1, createTexture("Textures/Panel/nav-needle.rgb"));
inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
FGSteam::get_HackVOR1_deg,
-10.0, 10.0, SIX_W / 40.0, 0.0);
- inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
- -SIX_W / 4.4 );
- inst->addLayer(2, createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addLayer(2, createTexture("Textures/Panel/nav-needle.rgb"));
inst->addTransformation(2, FGInstrumentLayer::YSHIFT,
FGSteam::get_HackGS_deg,
-1.0, 1.0, SIX_W / 5.0, 0.0);
- inst->addTransformation(2, FGInstrumentLayer::XSHIFT,
- -SIX_W / 4.4 );
inst->addTransformation(2, FGInstrumentLayer::ROTATION,
90 );
+ inst->addLayer(3, createTexture("Textures/Panel/nav-face.rgb"));
return inst;
}
inst->addTransformation(0, FGInstrumentLayer::ROTATION,
FGSteam::get_HackOBS2_deg,
-360.0, 360.0, -1.0, 0.0);
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addLayer(1, createTexture("Textures/Panel/nav-needle.rgb"));
inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
FGSteam::get_HackVOR2_deg,
-10.0, 10.0, SIX_W / 40.0, 0.0);
- inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
- -SIX_W / 4.4 );
+// inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
+// -SIX_W / 4.4 );
+ inst->addLayer(2, createTexture("Textures/Panel/nav-face.rgb"));
return inst;
}