return;
vector<SGPropertyNode *> children = logging->getChildren("log");
- for (int i = 0; i < children.size(); i++) {
+ for (unsigned int i = 0; i < children.size(); i++) {
_logs.push_back(Log());
Log &log = _logs[_logs.size()-1];
SGPropertyNode * child = children[i];
}
vector<SGPropertyNode *> entries = child->getChildren("entry");
(*log.output) << "Time";
- for (int j = 0; j < entries.size(); j++) {
+ for (unsigned int j = 0; j < entries.size(); j++) {
SGPropertyNode * entry = entries[j];
SGPropertyNode * node =
fgGetNode(entry->getStringValue("property"), true);
FGLogger::update (int dt)
{
long elapsed_ms = globals->get_elapsed_time_ms();
- for (int i = 0; i < _logs.size(); i++) {
+ for (unsigned int i = 0; i < _logs.size(); i++) {
if ((elapsed_ms - _logs[i].last_time_ms) >= _logs[i].interval_ms) {
_logs[i].last_time_ms = elapsed_ms;
(*_logs[i].output) << globals->get_elapsed_time_ms();
- for (int j = 0; j < _logs[i].nodes.size(); j++) {
+ for (unsigned int j = 0; j < _logs[i].nodes.size(); j++) {
(*_logs[i].output) << _logs[i].delimiter
<< _logs[i].nodes[j]->getStringValue();
}