// the current view offset angle from forward (rotated about the
// view_up vector)
double view_offset;
+ bool reverse_view_offset;
// the goal view offset angle (used for smooth view changes)
double goal_view_offset;
set_dirty();
goal_view_offset = a;
}
+ inline void set_reverse_view_offset( bool val ) {
+ reverse_view_offset = val;
+ }
inline void set_geod_view_pos( double lon, double lat, double alt ) {
// data should be in radians and meters asl
set_dirty();
inline double get_fov() const { return fov; }
inline double get_win_ratio() const { return win_ratio; }
inline double get_view_offset() const { return view_offset; }
+ inline bool get_reverse_view_offset() const { return reverse_view_offset; }
inline double get_goal_view_offset() const { return goal_view_offset; }
inline double *get_geod_view_pos() { return geod_view_pos; }
inline float *get_pilot_offset() { return pilot_offset; }
// direction to the sun
rotation = -(sun_rotation + FG_PI)
- (f->get_Psi() - globals->get_current_view()->get_view_offset());
+ if ( globals->get_current_view()->get_reverse_view_offset() ) {
+ rotation += FG_PI;
+ }
while ( rotation < 0 ) {
rotation += FG_2PI;
}