_pause( fgGetNode("/sim/sound/pause") ),
_volume( fgGetNode("/sim/sound/volume") )
{
+ sgdSetVec3(last_visitor_pos, 0, 0, 0);
+ sgdSetVec3(last_model_pos, 0, 0, 0);
}
FGFX::~FGFX ()
void
FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
{
+ SGModelPlacement *model = globals->get_aircraft_model()->get3DModel();
+ FGViewer *observer = globals->get_current_view();
+
// Right now we make a simplifying assumption that the primary
// aircraft is the source of all sounds and that all sounds are
// positioned in the aircraft base
-
- static sgdVec3 last_visitor_pos = {0, 0, 0};
- static sgdVec3 last_model_pos = {0, 0, 0};
-
- FGViewer *current_view = globals->get_current_view();
+ // EMH: Note: this is fine, to hear multiple aircraft simulataniously
+ // we just have to trigger one instance of the FGFX class for every
+ // aircraft
// get the orientation
- const SGQuatd view_or = current_view->getViewOrientation();
+ const SGQuatd view_or = observer->getViewOrientation();
SGQuatd surf_or = SGQuatd::fromLonLatDeg(
- current_view->getLongitude_deg(), current_view->getLatitude_deg());
+ observer->getLongitude_deg(),
+ observer->getLatitude_deg());
SGQuatd model_or = SGQuatd::fromYawPitchRollDeg(
- globals->get_aircraft_model()->get3DModel()->getHeadingDeg(),
- globals->get_aircraft_model()->get3DModel()->getPitchDeg(),
- globals->get_aircraft_model()->get3DModel()->getRollDeg());
+ model->getHeadingDeg(),
+ model->getPitchDeg(),
+ model->getRollDeg());
// get the up and at vector in the aircraft base
// (ok, the up vector is a down vector, but the coordinates
// are finally calculated in a left hand system and openal
// lives in a right hand system. Therefore we need to pass
// the down vector to get correct stereo sound.)
- SGVec3d sgv_up = model_or.rotateBack(
- surf_or.rotateBack(view_or.rotate(SGVec3d(0, 1, 0))));
- sgVec3 up;
+ SGVec3d sgv_up, sgv_at;
+ sgVec3 up, at;
+
+ sgv_up
+ = model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,1,0))));
sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
- SGVec3d sgv_at = model_or.rotateBack(
- surf_or.rotateBack(view_or.rotate(SGVec3d(0, 0, 1))));
- sgVec3 at;
+ sgv_at
+ = model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,0,1))));
sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]);
// get the location data for the primary FDM (now hardcoded to ac model)...
- SGLocation *acmodel_loc = NULL;
- acmodel_loc = (SGLocation *)globals->
- get_aircraft_model()->get3DModel()->getSGLocation();
+ // EMH: to add multiple sound sources this should be replaced
+ SGLocation *acmodel_loc = (SGLocation *)model->getSGLocation();
// calculate speed of visitor and model
sgVec3 listener_vel, model_vel;
SGVec3d SGV3d_help;
sgdVec3 sgdv3_help;
sgdVec3 sgdv3_null = {0, 0, 0};
+
+
+ sgdSubVec3(sgdv3_help,
+ last_visitor_pos, (double *)&observer->get_view_pos());
+ sgdAddVec3(last_visitor_pos,
+ sgdv3_null, (double *)&observer->get_view_pos());
- sgdSubVec3( sgdv3_help,
- last_visitor_pos, (double *)¤t_view->get_view_pos());
- sgdAddVec3( last_visitor_pos, sgdv3_null, (double *)¤t_view->get_view_pos());
SGV3d_help = model_or.rotateBack(
- surf_or.rotateBack(SGVec3d(sgdv3_help[0],
- sgdv3_help[1], sgdv3_help[2])));
- sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
+ surf_or.rotateBack(
+ SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
+ ));
+ sgSetVec3(listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
+
+ sgdSubVec3(sgdv3_help, last_model_pos,acmodel_loc->get_absolute_view_pos());
+ sgdAddVec3(last_model_pos, sgdv3_null,acmodel_loc->get_absolute_view_pos());
- sgdSubVec3( sgdv3_help,
- last_model_pos, acmodel_loc->get_absolute_view_pos());
- sgdAddVec3( last_model_pos, sgdv3_null, acmodel_loc->get_absolute_view_pos());
SGV3d_help = model_or.rotateBack(
- surf_or.rotateBack(SGVec3d(sgdv3_help[0],
- sgdv3_help[1], sgdv3_help[2])));
+ surf_or.rotateBack(
+ SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
+ ));
sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
if (dt > 0) {
{
// check if the relative speed model vs listener has moved suddenly, too
sgVec3 delta_vel;
- sgSubVec3(delta_vel, listener_vel, model_vel );
+ sgSubVec3(delta_vel, listener_vel, model_vel);
if (sgLengthVec3(delta_vel) > 1000)
- sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
+ // a sane value
+ sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2]);
else
- smgr->set_listener_vel( listener_vel );
+ smgr->set_listener_vel(listener_vel);
}
else
smgr->set_listener_vel( listener_vel );
// set positional offset for sources
sgdVec3 dsource_pos_offset;
sgdSubVec3( dsource_pos_offset,
- (double*) ¤t_view->get_view_pos(),
+ (double*) &observer->get_view_pos(),
acmodel_loc->get_absolute_view_pos() );
- SGVec3d sgv_dsource_pos_offset = model_or.rotateBack(
- surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
- dsource_pos_offset[1], dsource_pos_offset[2])));
-
+ SGVec3d sgv_dsource_pos_offset;
+ sgv_dsource_pos_offset = model_or.rotateBack(
+ surf_or.rotateBack(
+ GVec3d(dsource_pos_offset[0],
+ dsource_pos_offset[1],
+ dsource_pos_offset[2])
+ ));
sgVec3 source_pos_offset;
- sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
- sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
+ sgSetVec3(source_pos_offset,
+ sgv_dsource_pos_offset[0],
+ sgv_dsource_pos_offset[1],
+ sgv_dsource_pos_offset[2]);
smgr->set_source_pos_all( source_pos_offset );
+ smgr->set_source_vel_all( model_vel );
float orient[6];
for (int i = 0; i < 3; i++) {
}
smgr->set_listener_orientation( orient );
- // set the velocity
- // all sources are defined to be in the model
- smgr->set_source_vel_all( model_vel );
-
// The listener is always positioned at the origin.
sgVec3 listener_pos;
sgSetVec3( listener_pos, 0.0, 0.0, 0.0 );
smgr->set_listener_pos( listener_pos );
}
-
// end of fg_fx.cxx