Note: the previous commit angles the negative ladder marks progressively more
steeply as per MIL-STD.
//****************************************************************
- /*float pos_x = (drift * cos(roll_value) -
- alpha * sin(roll_value)) * _compression;
- float pos_y = (alpha * cos(roll_value) +
- drift * sin(roll_value)) * _compression; */
if (climb_dive_ladder) { // CONFORMAL_HUD
_vmin = pitch_value - _width_units * 0.5f;
_vmax = pitch_value + _width_units * 0.5f;