]> git.mxchange.org Git - flightgear.git/commitdiff
Don't initialize the soundmanager wehn defining --disable-sound. Sound can still...
authorehofman <ehofman>
Sun, 10 Jan 2010 11:00:52 +0000 (11:00 +0000)
committerTim Moore <timoore@redhat.com>
Sun, 10 Jan 2010 22:33:57 +0000 (23:33 +0100)
src/Main/fg_init.cxx
src/Main/main.cxx

index f2784e2340504cb8905a4d89390960b859082f4d..a78759c42f1a0c2384951f1b1293081f0d987c46 100644 (file)
@@ -1448,21 +1448,6 @@ bool fgInitSubsystems() {
     globals->get_event_mgr()->init();
     globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
 
-    ////////////////////////////////////////////////////////////////////
-    // Initialize the sound manager subsystem.
-    ////////////////////////////////////////////////////////////////////
-
-    globals->get_soundmgr()->bind();
-    globals->get_soundmgr()->init(fgGetString("/sim/sound/device-name", NULL));
-
-    vector <const char*>devices =
-                        globals->get_soundmgr()->get_available_devices();
-    for (unsigned int i=0; i<devices.size(); i++) {
-        SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
-        p->setStringValue(devices[i]);
-    }
-    devices.clear();
-
     ////////////////////////////////////////////////////////////////////
     // Initialize the property interpolator subsystem. Put into the INIT
     // group because the "nasal" subsystem may need it at GENERAL take-down.
index 330ef0a5aac4025269dfe680911467498aa0614f..5df7d9116ae78ab86c15983c386471fcc992bb36 100644 (file)
@@ -104,6 +104,7 @@ long global_multi_loop;
 SGTimeStamp last_time_stamp;
 SGTimeStamp current_time_stamp;
 
+void fgInitSoundManager();
 void fgSetNewSoundDevice(const char *);
 
 // The atexit() function handler should know when the graphical subsystem
@@ -482,22 +483,33 @@ static void fgMainLoop( void ) {
     // Update the sound manager last so it can use the CPU while the GPU
     // is processing the scenery (doubled the frame-rate for me) -EMH-
 #ifdef ENABLE_AUDIO_SUPPORT
-    static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
-    static SGSoundMgr *smgr = globals->get_soundmgr();
-    static bool smgr_enabled = true;
-    if (smgr_enabled != sound_enabled->getBoolValue()) {
-        if (smgr_enabled == true) { // request to suspend
-            smgr->suspend();
-        } else {
-            smgr->resume();
+    static bool smgr_init = true;
+    if (smgr_init == true) {
+        static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
+        if (sound_working->getBoolValue() == true) {
+            fgInitSoundManager();
+            smgr_init = false;
+        }
+    } else {
+        static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
+        static SGSoundMgr *smgr = globals->get_soundmgr();
+        static bool smgr_enabled = true;
+
+        if (smgr_enabled != sound_enabled->getBoolValue()) {
+            if (smgr_enabled == true) { // request to suspend
+                smgr->suspend();
+                smgr_enabled = false;
+            } else {
+                smgr->resume();
+                smgr_enabled = true;
+            }
         }
-        smgr_enabled = sound_enabled->getBoolValue();
-    }
 
-    if (smgr_enabled == true) {
-        static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
-        smgr->set_volume(volume->getFloatValue());
-        smgr->update(delta_time_sec);
+        if (smgr_enabled == true) {
+            static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
+            smgr->set_volume(volume->getFloatValue());
+            smgr->update(delta_time_sec);
+        }
     }
 #endif
 
@@ -507,9 +519,7 @@ static void fgMainLoop( void ) {
         && cur_fdm_state->get_inited()) {
         fgSetBool("sim/sceneryloaded",true);
         if (fgGetBool("/sim/sound/working")) {
-            smgr->activate();
-        } else {
-            smgr->stop();
+            globals->get_soundmgr()->activate();
         }
         globals->get_props()->tie("/sim/sound/devices/name",
               SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
@@ -520,6 +530,21 @@ static void fgMainLoop( void ) {
     SG_LOG( SG_ALL, SG_DEBUG, "" );
 }
 
+void fgInitSoundManager()
+{
+    SGSoundMgr *smgr = globals->get_soundmgr();
+
+    smgr->bind();
+    smgr->init(fgGetString("/sim/sound/device-name", NULL));
+
+    vector <const char*>devices = smgr->get_available_devices();
+    for (unsigned int i=0; i<devices.size(); i++) {
+        SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
+        p->setStringValue(devices[i]);
+    }
+    devices.clear();
+}
+
 void fgSetNewSoundDevice(const char *device)
 {
     globals->get_soundmgr()->suspend();