]> git.mxchange.org Git - flightgear.git/commitdiff
Remove the 'old' 3D clouds code.
authorehofman <ehofman>
Sat, 25 Jun 2005 11:21:18 +0000 (11:21 +0000)
committerehofman <ehofman>
Sat, 25 Jun 2005 11:21:18 +0000 (11:21 +0000)
configure.ac
src/Main/Makefile.am
src/Main/fg_init.cxx
src/Main/options.cxx
src/Main/renderer.cxx

index b843d6c82dc57875ccc29253c4d01271c60d732a..ee44e701dbb437e419923417f1f0f5dfadcf1f00 100644 (file)
@@ -97,10 +97,6 @@ fi
 dnl Used by JSBSim to conditionally compile in fgfs interface code
 AC_DEFINE([FGFS], 1, [Define so that JSBSim compiles in 'library' mode])
 
-dnl Used to control whether clouds3d should be compiled in or not
-AC_DEFINE([FG_USE_CLOUDS_3D], 1, [Define to use 3D cloud support])
-AM_CONDITIONAL(FG_USE_CLOUDS_3D, test "x" = "x")
-
 # Check for MS Windows environment
 AC_CHECK_HEADER(windows.h)
 
index 13a3b43c01bd0383d4c206dc9aeb0b08b42f099d..bf8c092ad1861d2e076eece0e8af0c6ca6496bbf 100644 (file)
@@ -25,12 +25,6 @@ else
 GFX_CODE = fg_os.cxx fg_os.hxx
 endif
 
-if FG_USE_CLOUDS_3D
-CLOUD3D_LIBS = -lsgclouds3d
-else
-CLOUD3D_LIBS = 
-endif
-
 AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
 
 bin_PROGRAMS = fgfs metar
@@ -94,7 +88,6 @@ fgfs_LDADD = \
        $(top_builddir)/src/Time/libTime.a \
        $(top_builddir)/src/Traffic/libTraffic.a \
        $(top_builddir)/src/Environment/libEnvironment.a \
-       $(CLOUD3D_LIBS) \
        -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
        -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
        -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
index fc67ee8157bc384812e4772c3257982abf78153c..b2e26d21e82b3e463775584964f66bb951cfc03d 100644 (file)
 #include <simgear/misc/sg_path.hxx>
 #include <simgear/misc/interpolator.hxx>
 #include <simgear/scene/material/matlib.hxx>
-#ifdef FG_USE_CLOUDS_3D
-#  include <simgear/scene/sky/clouds3d/SkySceneLoader.hpp>
-#  include <simgear/scene/sky/clouds3d/SkyUtil.hpp>
-#  include <simgear/screen/texture.hxx>
-#endif
 #include <simgear/timing/sg_time.hxx>
 #include <simgear/timing/lowleveltime.h>
 
@@ -147,11 +142,6 @@ extern const char *default_root;
 float init_volume;
 
 
-#ifdef FG_USE_CLOUDS_3D
-  SkySceneLoader *sgCloud3d;
-#endif
-
-
 // Scan the command line options for the specified option and return
 // the value.
 static string fgScanForOption( const string& option, int argc, char **argv ) {
@@ -1638,40 +1628,6 @@ bool fgInitSubsystems() {
     ////////////////////////////////////////////////////////////////////
     fgGetBool("/sim/rendering/bump-mapping", false);
 
-#ifdef FG_USE_CLOUDS_3D
-    ////////////////////////////////////////////////////////////////////
-    // Initialize the 3D cloud subsystem.
-    ////////////////////////////////////////////////////////////////////
-    if ( fgGetBool("/sim/rendering/clouds3d") ) {
-        static const SGPropertyNode *longitude
-           = fgGetNode("/sim/presets/longitude-deg");
-        static const SGPropertyNode *latitude
-           = fgGetNode("/sim/presets/latitude-deg");
-        // static const SGPropertyNode *altitude
-        //    = fgGetNode("/sim/presets/altitude-ft");
-
-        SGPath cloud_path(globals->get_fg_root());
-#if 0
-        cloud_path.append("Textures/Sky/scattered.rgba");
-        SG_LOG(SG_GENERAL, SG_INFO, "Loading CLOUDS3d from: " << cloud_path.c_str());
-
-        SGTexture tx;
-        tx.read_rgba_texture(cloud_path.c_str());
-        if ( !sgCloud3d->Load( tx.texture(), tx.width(),
-#else
-        cloud_path.append("large.sky");
-        if ( !sgCloud3d->Load( cloud_path.str(),
-#endif
-                               latitude->getDoubleValue(),
-                               longitude->getDoubleValue()) )
-        {
-            fgSetBool("/sim/rendering/clouds3d", false);
-            SG_LOG(SG_GENERAL, SG_INFO, "CLOUDS3d FAILED: ");
-        }
-        SG_LOG(SG_GENERAL, SG_INFO, "CLOUDS3d Loaded: ");
-    }
-#endif
-
 #ifdef ENABLE_AUDIO_SUPPORT
     ////////////////////////////////////////////////////////////////////
     // Initialize the sound subsystem.
index c1e5ae46dd47ae445c2b43b7a7be8b4ee22e4f74..f6de4c80d36598e5d3ff244a5af3c6a0eb5abda7 100644 (file)
@@ -1258,10 +1258,8 @@ struct OptionDesc {
     {"enable-specular-highlight",    false, OPTION_BOOL,   "/sim/rendering/specular-highlight", true, "", 0 },
     {"disable-clouds",               false, OPTION_BOOL,   "/environment/clouds/status", false, "", 0 },
     {"enable-clouds",                false, OPTION_BOOL,   "/environment/clouds/status", true, "", 0 },
-#ifdef FG_USE_CLOUDS_3D
-    {"disable-clouds3d",             false, OPTION_BOOL,   "/sim/rendering/clouds3d", false, "", 0 },
-    {"enable-clouds3d",              false, OPTION_BOOL,   "/sim/rendering/clouds3d", true, "", 0 },
-#endif
+    {"disable-clouds3d",             false, OPTION_BOOL,   "/sim/rendering/clouds3d-enable", false, "", 0 },
+    {"enable-clouds3d",              false, OPTION_BOOL,   "/sim/rendering/clouds3d-enable", true, "", 0 },
     {"fov",                          true,  OPTION_FUNC,   "", false, "", fgOptFov },
     {"aspect-ratio-multiplier",      true,  OPTION_DOUBLE, "/sim/current-view/aspect-ratio-multiplier", false, "", 0 },
     {"disable-fullscreen",           false, OPTION_BOOL,   "/sim/startup/fullscreen", false, "", 0 },
index 5712986078ec1b0d9e425c1ac699d9621a949939..9742c34b2ccb58c4d7788c4d08baa8f6e75833f0 100644 (file)
 #include <simgear/screen/jpgfactory.hxx>
 #endif
 
-#ifdef FG_USE_CLOUDS_3D
-#  include <simgear/scene/sky/clouds3d/SkySceneLoader.hpp>
-#  include <simgear/scene/sky/clouds3d/SkyUtil.hpp>
-#endif
 #include <simgear/environment/visual_enviro.hxx>
 
 #include <Scenery/tileentry.hxx>
@@ -105,11 +101,6 @@ static GLfloat ground_exp2_punch_through;
 // Sky structures
 SGSky *thesky;
 
-#ifdef FG_USE_CLOUDS_3D
-  SkySceneLoader *sgClouds3d;
-  bool _bcloud_orig = true;
-#endif
-
 // hack
 sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
 {
@@ -327,27 +318,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
         ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
     }
 
-    if ( fgGetBool("/sim/rendering/clouds3d") ) {
-        glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
-        cloud3d_imposter_state->force();
-        glDisable( GL_FOG );
-        glColor4f( 1.0, 1.0, 1.0, 1.0 );
-        glEnable(GL_DEPTH_TEST);
-        glEnable(GL_BLEND);
-        glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
-
-#ifdef FG_USE_CLOUDS_3D
-        if ( _bcloud_orig ) {
-            Point3D c = globals->get_scenery()->get_center();
-            sgClouds3d->Set_Cloud_Orig( &c );
-            _bcloud_orig = false;
-        }
-        sgClouds3d->Update( current__view->get_absolute_view_pos() );
-#endif
-        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
-        glDisable(GL_DEPTH_TEST);
-    }
-
     clear_mask = GL_DEPTH_BUFFER_BIT;
     if ( fgGetBool("/sim/rendering/wireframe") ) {
         clear_mask |= GL_COLOR_BUFFER_BIT;
@@ -679,32 +649,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
         ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
     }
 
-    if ( draw_otw && fgGetBool("/sim/rendering/clouds3d") ) {
-        glDisable( GL_FOG );
-        glDisable( GL_LIGHTING );
-        // cout << "drawing new clouds" << endl;
-
-        glEnable(GL_DEPTH_TEST);
-        glEnable(GL_BLEND);
-        glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
-
-        /*
-        glEnable( GL_TEXTURE_2D );
-        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-        */
-
-#ifdef FG_USE_CLOUDS_3D
-        sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
-#endif
-        glEnable( GL_FOG );
-        glEnable( GL_LIGHTING );
-        glEnable( GL_DEPTH_TEST );
-        glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
-    }
-
     sgEnviro.drawLightning();
 
     if ( draw_otw && draw_clouds ) {
@@ -827,10 +771,6 @@ FGRenderer::resize( int width, int height ) {
       //      << ", " << viewmgr->get_current_view()->get_v_fov() << ")"
       //      << endl;
 
-#ifdef FG_USE_CLOUDS_3D
-      sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
-                          viewmgr->get_current_view()->get_v_fov() );
-#endif
     }
 
     fgHUDReshape();