]> git.mxchange.org Git - flightgear.git/commitdiff
Some code cleanup, no functional changes
authorTorsten Dreyer <Torsten@t3r.de>
Sat, 18 Dec 2010 10:30:03 +0000 (11:30 +0100)
committerTorsten Dreyer <Torsten@t3r.de>
Sat, 18 Dec 2010 10:30:03 +0000 (11:30 +0100)
- indention
- unused variables

src/Environment/environment_ctrl.cxx
src/Environment/fgclouds.cxx
src/Environment/fgclouds.hxx

index 48b71dfee7691307d18b872ce783fdcc445e05ac..d4ebbf595fae872dbac50e7a0b9b1ee364b5f5f4 100644 (file)
@@ -193,9 +193,9 @@ void LayerTable::Bind()
     // tie all environments to ~/entry[n]/xxx
     // register this as a changelistener of ~/entry[n]/pressure-sea-level-inhg
     for( unsigned i = 0; i < size(); i++ ) {
-        SGPropertyNode_ptr baseNode = _rootNode->getChild("entry", i, true );\r
-        at(i)->environment.Tie( baseNode );\r
-        baseNode->getNode( "pressure-sea-level-inhg", true )->addChangeListener( this );\r
+        SGPropertyNode_ptr baseNode = _rootNode->getChild("entry", i, true );
+        at(i)->environment.Tie( baseNode );
+        baseNode->getNode( "pressure-sea-level-inhg", true )->addChangeListener( this );
     }
 }
 
@@ -204,9 +204,9 @@ void LayerTable::Unbind()
     // untie all environments to ~/entry[n]/xxx
     // deregister this as a changelistener of ~/entry[n]/pressure-sea-level-inhg
     for( unsigned i = 0; i < size(); i++ ) {
-        SGPropertyNode_ptr baseNode = _rootNode->getChild("entry", i, true );\r
+        SGPropertyNode_ptr baseNode = _rootNode->getChild("entry", i, true );
         at(i)->environment.Untie();
-        baseNode->getNode( "pressure-sea-level-inhg", true )->removeChangeListener( this );\r
+        baseNode->getNode( "pressure-sea-level-inhg", true )->removeChangeListener( this );
     }
 }
 
index 70f7997c433063cd55195fab8b6ca5dd6a2fba24..c66eb7a1094263272ab707abb3f0a33fe983fe78 100644 (file)
@@ -52,7 +52,8 @@ FGClouds::FGClouds() :
        update_event = 0;
 }
 
-FGClouds::~FGClouds() {
+FGClouds::~FGClouds() 
+{
 }
 
 int FGClouds::get_update_event(void) const {
@@ -87,7 +88,7 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
        texture_root.append("Sky");
 
        box_def = box_def_root->getChild(name.c_str());
-  
+
        string base_name = name.substr(0,2);
        if( !box_def ) {
                if( name[2] == '-' ) {
@@ -102,7 +103,7 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
        double z = grid_z_rand * (sg_random() - 0.5);
                
        SGVec3f pos(x,y,z);
-        
+
        for(int i = 0; i < box_def->nChildren() ; i++) {
                SGPropertyNode *abox = box_def->getChild(i);
                if( strcmp(abox->getName(), "box") == 0) {
@@ -186,27 +187,27 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
        return extent;
 }
 
-void FGClouds::buildLayer(int iLayer, const string& name, double alt, double coverage) {
+void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
        struct {
                string name;
                double count;
        } tCloudVariety[20];
        int CloudVarietyCount = 0;
        double totalCount = 0.0;
-        
+
        SGPropertyNode *cloud_def_root = fgGetNode("/environment/cloudlayers/clouds", false);
        SGPropertyNode *box_def_root   = fgGetNode("/environment/cloudlayers/boxes", false);
        SGPropertyNode *layer_def_root = fgGetNode("/environment/cloudlayers/layers", false);
-        SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
+       SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
        layer->clear();
-        
+
        // If we don't have the required properties, then render the cloud in 2D
        if ((! clouds_3d_enabled) || coverage == 0.0 ||
                layer_def_root == NULL || cloud_def_root == NULL || box_def_root == NULL) {
                        thesky->get_cloud_layer(iLayer)->set_enable3dClouds(false);
                        return;
        }
-        
+
        // If we can't find a definition for this cloud type, then render the cloud in 2D
        SGPropertyNode *layer_def=NULL;
        layer_def = layer_def_root->getChild(name.c_str());
@@ -248,25 +249,25 @@ void FGClouds::buildLayer(int iLayer, const string& name, double alt, double cov
        }
        totalCount = 1.0 / totalCount;
 
-        // Determine how much cloud coverage we need in m^2.
-        double cov = coverage * SGCloudField::fieldSize * SGCloudField::fieldSize;
+       // Determine how much cloud coverage we need in m^2.
+       double cov = coverage * SGCloudField::fieldSize * SGCloudField::fieldSize;
 
-        while (cov > 0.0f) {
+       while (cov > 0.0f) {
                double choice = sg_random();
-    
+
                for(int i = 0; i < CloudVarietyCount ; i ++) {
                        choice -= tCloudVariety[i].count * totalCount;
                        if( choice <= 0.0 ) {
                                cov -= buildCloud(cloud_def_root,
                                                box_def_root,
                                                tCloudVariety[i].name,
-                                               grid_z_rand,
+                                               grid_z_rand,
                                                layer);
                                break;
                        }
                }
                
-        }
+       }
 
        // Now we've built any clouds, enable them and set the density (coverage)
        //layer->setCoverage(coverage);
@@ -293,7 +294,7 @@ void FGClouds::buildCloudLayers(void) {
                double alt_ft = cloud_root->getDoubleValue("elevation-ft");
                double alt_m = alt_ft * SG_FEET_TO_METER;
                string coverage = cloud_root->getStringValue("coverage");
-                
+
                double coverage_norm = 0.0;
                if( coverage == "few" )
                        coverage_norm = 2.0/8.0;        // <1-2
@@ -305,6 +306,7 @@ void FGClouds::buildCloudLayers(void) {
                        coverage_norm = 8.0/8.0;        // 8
 
                string layer_type = "nn";
+
                if( coverage == "cirrus" ) {
                        layer_type = "ci";
                } else if( alt_ft > 16500 ) {
@@ -333,21 +335,22 @@ void FGClouds::buildCloudLayers(void) {
                                        layer_type = "sc";
                        }
                }
-                
+       
                cloud_root->setStringValue("layer-type",layer_type);
-               buildLayer(iLayer, layer_type, alt_m, coverage_norm);
+               buildLayer(iLayer, layer_type, coverage_norm);
        }
 }
 
 void FGClouds::set_3dClouds(bool enable)
 {
-  if (enable != clouds_3d_enabled) {
-    clouds_3d_enabled = enable;
-    buildCloudLayers();
-  }
+       if (enable != clouds_3d_enabled) {
+               clouds_3d_enabled = enable;
+               buildCloudLayers();
+       }
 }
 
-bool FGClouds::get_3dClouds() const {
-  return clouds_3d_enabled;
+bool FGClouds::get_3dClouds() const 
+{
+       return clouds_3d_enabled;
 }
-  
+
index 8a956d74829c05b05c9f8ae973ce731bae7e8a18..34ac595e311a7d275b96d18c29fbd264711d5024 100644 (file)
 
 using std::string;
 
-class SGSampleGroup;
 class SGCloudField;
-class SGNewCloud;
-class FGMetar;
-//class FGEnvironmentCtrl;
 
 class FGClouds {
 
 private:
        double buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer);
-       void buildLayer(int iLayer, const string& name, double alt, double coverage);
+       void buildLayer(int iLayer, const string& name, double coverage);
 
        void buildCloudLayers(void);
 
        int update_event;
        SGSoundSample *snd_lightning;
-        bool clouds_3d_enabled;
+       bool clouds_3d_enabled;
 
 public:
        FGClouds();
@@ -60,8 +56,8 @@ public:
 
        int get_update_event(void) const;
        void set_update_event(int count);
-        bool get_3dClouds() const;
-        void set_3dClouds(bool enable);
+       bool get_3dClouds() const;
+       void set_3dClouds(bool enable);
 };
 
 #endif // _FGCLOUDS_HXX